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<rss version="2.0"><channel><title>Suggestions Latest Topics</title><link>https://pokemonrevolution.net/forum/4-suggestions/</link><description>Suggestions Latest Topics</description><language>en</language><item><title>Items in the mystery box.</title><link>https://pokemonrevolution.net/forum/topic/278399-items-in-the-mystery-box/</link><description><![CDATA[<p> 
I'm looking to buy a few boxes to open and test my luck, but I don't know what the rewards are. Could someone show me photos and the names of the items, as well as the drop rates?
Thanks for reading and helping out—good luck and see ya!</p><p></p><p><br></p><p><br></p><p><br><br></p>]]></description><guid isPermaLink="false">278399</guid><pubDate>Mon, 10 Aug 2026 11:55:47 +0000</pubDate></item><item><title>BTC/Crypto as donation methods?</title><link>https://pokemonrevolution.net/forum/topic/278440-btccrypto-as-donation-methods/</link><description><![CDATA[<p>Hey there,<br><br>As crypto becomes more and more adopted, accepting payments/donations has become easier and easier.<br>Self hosted BTCPay, to one click providers like Oxapay, <br>It would severely diminish the overhead of dinging my personal card with EUR and having the bank freeze my card every time I donate (its a real thing)</p><p>Stripe is great for EUR/UK, but international players would benefit from this platform as well.<br><br>Even just BTC or ETH and a manual credit would be cool too.</p>]]></description><guid isPermaLink="false">278440</guid><pubDate>Tue, 11 Aug 2026 18:09:24 +0000</pubDate></item><item><title>Outbreak Galarian Fossil in summer event</title><link>https://pokemonrevolution.net/forum/topic/278450-outbreak-galarian-fossil-in-summer-event/</link><description><![CDATA[<p>I'm here to request an outbreak of <strong><span data-i-color="yellow">Galarian fossils</span></strong> during the summer event. While I <span data-i-color="red">understand their rarity</span>, it might be good to introduce them as a temporary outbreak spawn for a few hours during the summer event. Many of them are good in competitive play, and their rarity/difficulty in obtaining them is a drawback, as some require hidden ability and excavation takes time because you <span data-i-color="red">need to collect two fossils</span> to revive one specific one and chance 5% hidden abi</p><p><img class="ipsImage ipsRichText__align--block" data-fileid="697941" src="https://pokemonrevolution.net/forum/uploads/monthly_2026_08/images(1).jpeg.63ad3a9efdb35aed87da249c9338dc62.jpeg" alt="images (1).jpeg" title="" width="783" height="391" loading="lazy"></p><p></p><p> </p>]]></description><guid isPermaLink="false">278450</guid><pubDate>Wed, 12 Aug 2026 00:42:19 +0000</pubDate></item><item><title>Bring Back Items and Pokemon Shops</title><link>https://pokemonrevolution.net/forum/topic/278429-bring-back-items-and-pokemon-shops/</link><description><![CDATA[<p>I know the new trade system allows you to sell your pokemon at fixed prices. But still it ain't as useful as the shops that used to exist. Allow us to open pokemon and item shops again like before.</p>]]></description><guid isPermaLink="false">278429</guid><pubDate>Tue, 11 Aug 2026 12:01:44 +0000</pubDate></item><item><title>Trade Zone Suggestion - New System Against False Bidding</title><link>https://pokemonrevolution.net/forum/topic/278268-trade-zone-suggestion-new-system-against-false-bidding/</link><description><![CDATA[<h1><span data-i-color="yellow">Trade Zone</span> - <span data-i-color="blue">Suggestion</span></h1><hr><p><strong><u>False bidding</u></strong>; <em>the act of placing a fake offer with no intention or possible means of following thru with it. </em><br>Despite there being clear <a rel="" href="https://pokemonrevolution.net/forum/topic/29538-forums-and-in-game-general-trade-rules/">rules</a> against such behavior, unfortunately there is no system to prevent it from occurring.</p><hr><p><strong>[Self-Rant]</strong>:<br>Long story short; I hosted an auction which got insta'd and ended up being a false bid.<br><br>I received a notification that a player had insta'd one of my pokemon, something about it was off though. <br>Decided to examine the player that had "won" the auction, and noticed that their account was created a few days ago at that point in time.<br>I began to doubt whether it was a legitimate bid. Wondered if it was a mistake or of malicious intent to sabotage the auction for unfair reasons. <br><br>After closer inspection by trade staff, it was concluded that the bid was indeed false due to the player lacking funds on their account.<br>Therefore, under unfortunate circumstances, the auction had to be restarted.<br><br>Surely, nobody wants to go through a similar situation with their own auctions.</p><hr><p><strong>[Suggestion 1]: </strong><span data-i-color="blue">Verification of Funds</span><br>- The <a rel="external nofollow" href="https://dashboard.pokemonrevolution.net/dashboard/">dashboard</a> seems to track &amp; display the pokédollar amount on a player's account. <br>- What if there was a system implemented that would utilize this data to verify a player's ability to place a specific bid amount in an auction.<br><span data-i-color="yellow">(Example: A player wants to place a 500k bid, but doesn't have the specified amount on their account, therefore nullifying their bid request.)</span><br><br><strong><span data-i-color="root">[Suggestion 2]: </span></strong><span data-i-color="blue">Account Age Rule</span><br>- <span data-i-color="root">Another idea would be to prevent newly created accounts to be able to place bids.</span><br><span data-i-color="yellow">(Example: A player that has created an account less than 15 days ago is not able to place bids within the trade-zone.)</span><br><br><strong><span data-i-color="root">[Suggestion 3]: </span></strong><span data-i-color="blue">Gym Badge Verification</span><br>- <span data-i-color="root">A system that would verify whether the bidding player has at least 4 gym badges to be able to trade in the first place.</span><br><span data-i-color="yellow">(Example: A player under 4 gym badges will simply not be able to place any bids.)</span><br><br><strong><span data-i-color="root">[Suggestion 4]:</span></strong><span data-i-color="yellow"> </span><span data-i-color="blue">Stricter Rules</span><br><span data-i-color="root">- Imposing stricter rules alongside harsher consequences to urge players to stay within the guidelines.</span></p><hr><p><span data-i-color="root">I lack the technological expertise to understand the complexity of implementing such systems.</span><br><span data-i-color="root">However, it would greatly benefit all players; including staff, as an outcome. </span><span data-ips-font-size="90"><span data-i-color="root"><span class="ipsEmoji" title="slightly smiling face">🙂</span></span></span></p><p><br><span data-i-color="root">- <span style='font-family: Baskerville, "Times New Roman", Georgia, serif;'>Nox</span></span></p>]]></description><guid isPermaLink="false">278268</guid><pubDate>Tue, 04 Aug 2026 13:32:44 +0000</pubDate></item><item><title>Change membership duration works</title><link>https://pokemonrevolution.net/forum/topic/278420-change-membership-duration-works/</link><description><![CDATA[<p>Hi, I would like to suggest a change to how the Membership and Black Membership duration works.</p><p>Currently, the Membership is valid for 3 days. However, I have to work 8 hours a day, so I can only play the game for around 2–3 hours each day. Because of this, a large portion of the membership time is unused while I’m offline.</p><p>Would it be possible to make the membership duration count only while I am online and playing the game? For example, if I purchase a 3-day Membership, the 3 days could be counted based on my actual time spent online rather than real-time calendar days.</p><p>I think this would make the Membership much more useful for players who cannot play continuously throughout the day. Thank you for considering my suggestion!</p>]]></description><guid isPermaLink="false">278420</guid><pubDate>Tue, 11 Aug 2026 01:11:26 +0000</pubDate></item><item><title>De-Evolution Stone</title><link>https://pokemonrevolution.net/forum/topic/278328-de-evolution-stone/</link><description><![CDATA[<p><span data-ips-font-size="150"><span style='font-family: Georgia, "Times New Roman", serif;'>Hello everyone,</span></span></p><p></p><p><span data-ips-font-size="150"><span style='font-family: Georgia, "Times New Roman", serif;'>sometimes people accidentally evolve their Pokemon into the wrong thing, for example like turning a Kirlia into a Gardevoir instead of a Gallade, or missing out on Hisui evolutions.</span></span></p><p></p><p><span data-ips-font-size="150"><span style='font-family: Georgia, "Times New Roman", serif;'>Another issue is when you hand over your Pokemon over for a training service, and the other trainer evolves it without your permission, leaving you with no way to to fix it since we do not have a reversing evolution service.</span></span></p><p></p><p><span data-ips-font-size="150"><span style='font-family: Georgia, "Times New Roman", serif;'>So I would like to suggest the introduction of the Devolution Stone.</span></span></p><p></p><p><span data-ips-font-size="150"><span style='font-family: Georgia, "Times New Roman", serif;'><img class="ipsImage ipsRichText__align--block ipsRichText__align--width-custom" data-fileid="696623" src="https://pokemonrevolution.net/forum/uploads/monthly_2026_08/De-Evolution-Stone.png.6f0bcf99e2475dcba9d8cc3d23c58000.png" alt="De-Evolution-Stone.png" title="" width="1010" height="550" style="--i-media-width: 500px;" loading="lazy"></span></span></p><p></p><p><span data-ips-font-size="150"><span style='font-family: Georgia, "Times New Roman", serif;'>Item Description: A mysterious stone that fell from the cosmos. Its internal temporal distortion can revert an evolved Pokémon to its prior form. Useful for preparing for unique regional evolutions or correcting developmental paths.</span></span></p><p></p><p><span data-ips-font-size="150"><span style='font-family: Georgia, "Times New Roman", serif;'>Shop:</span></span></p><p></p><p><span data-ips-font-size="150"><span style='font-family: Georgia, "Times New Roman", serif;'>PvE Shop: 250 PvE Coins</span></span></p><p><span data-ips-font-size="150"><span style='font-family: Georgia, "Times New Roman", serif;'>PvP Shop: 250 PvP Tokens/Coins</span></span></p><p><span data-ips-font-size="150"><span style='font-family: Georgia, "Times New Roman", serif;'>Item Status: Untradeable</span></span></p><p><span data-ips-font-size="150"><span style='font-family: Georgia, "Times New Roman", serif;'>Item Usage: Reverses the Pokemon to its first evolution stage.</span></span></p><p><span data-ips-font-size="150"><span style='font-family: Georgia, "Times New Roman", serif;'>Rule/Infraction: If a service provider evolve someone's Pokemon without asking, they should be held responsible for providing the stone to fix it.</span></span></p><p></p><p><span data-ips-font-size="150"><span style='font-family: Georgia, "Times New Roman", serif;'>Thanks in advance!</span></span></p><p></p><p><span data-ips-font-size="150"><span style='font-family: Georgia, "Times New Roman", serif;'>Kind Regards,<br>Lugario</span></span></p>]]></description><guid isPermaLink="false">278328</guid><pubDate>Fri, 07 Aug 2026 17:11:01 +0000</pubDate></item><item><title>About Showing the Spawn Percentage of a Pokemon in an Area</title><link>https://pokemonrevolution.net/forum/topic/278299-about-showing-the-spawn-percentage-of-a-pokemon-in-an-area/</link><description><![CDATA[<p>It'd be great to be able to see the estimate spawn percentage of a Pokemon in an area. For example while hovering over the Pokemons in the area slide, we can see the name of the Pokemon and if it's found normally or with membership (pink highlighted). It'll be great if a rough estimate (percentage) is also shown there. It'll be great to compare places for efficient hunting and all. </p>
<p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="696048" data-full-image="https://pokemonrevolution.net/forum/uploads/monthly_2026_08/image_2026-08-06_024649159.png.dafe5955688f6246aa1b39afc4655b26.png" src="https://pokemonrevolution.net/forum/uploads/monthly_2026_08/image_2026-08-06_024649159.png.dafe5955688f6246aa1b39afc4655b26.png" height="274" width="430" alt="image_2026-08-06_024649159.png" loading='lazy'></p>]]></description><guid isPermaLink="false">278299</guid><pubDate>Wed, 05 Aug 2026 23:47:06 +0000</pubDate></item><item><title>New Repetitive Content as alternative to Hunting in the wild</title><link>https://pokemonrevolution.net/forum/topic/278196-new-repetitive-content-as-alternative-to-hunting-in-the-wild/</link><description><![CDATA[<h1>Pokémon Tower - Concept Overview</h1><p>A repeatable PvE game mode where players battle through an infinite tower of trainers. The difficulty increases every 20 floors, providing progressively harder challenges while rewarding long-term progression.</p><h2>Entering the Tower</h2><p>Before starting a run, the player selects:</p><ul><li><p><strong>3 Pokémon species</strong> they want to farm.</p></li><li><p><strong>Preferred Nature</strong> for those Pokémon.</p></li></ul><p>The encounter rates are based on the rarity of the selected Pokémon:</p><ul><li><p><strong>Common:</strong> Eligible every floor.</p></li><li><p><strong>Uncommon:</strong> Eligible every 10 floors.</p></li><li><p><strong>Rare:</strong> Eligible every 20 floors.</p></li></ul><p>The system also checks whether the player has an active <strong>BMS</strong> to determine the Hidden Ability rate:</p><ul><li><p><strong>5% HA</strong> by default.</p></li><li><p><strong>25% HA</strong> with an active BMS.</p></li></ul><h2>Tower Progression</h2><ul><li><p>The tower has <strong>infinite floors</strong>.</p></li><li><p>Every <strong>20 floors</strong>, the difficulty increases.</p></li><li><p>Players continue until they lose.</p></li></ul><h2>Pokémon Rewards</h2><p>Every 20 floors, the player receives one Pokémon based on their selected farming list.</p><p>The generated Pokémon follows the normal encounter mechanics:</p><ul><li><p>Hidden Ability chance:</p><ul><li><p>5% normally.</p></li><li><p>25% with an active BMS.</p></li></ul></li><li><p>50% chance for <strong>Synchronize</strong> to match the player's selected Nature.</p></li></ul><h2>Tower Tokens</h2><p>When the tower run ends (the player loses), they receive <strong>Tower Tokens</strong> based on their progression.</p><h2>Tower Shop</h2><p>Tower Tokens can be spent in a dedicated <strong>Tower Shop</strong>, offering exclusive rewards and long-term progression items.</p><p></p><p>Potential rewards include:</p><h3>Cosmetics</h3><ul><li><p>PvE-exclusive Chromas.</p></li><li><p>Exclusive outfits, titles, mounts, or other cosmetics.</p></li></ul><h3>Utility</h3><ul><li><p>Reroll Tickets.</p></li><li><p>New TMs.</p></li><li><p>PvE and PvP consumables/items.</p></li></ul><h3>Pokémon Encounters</h3><p>Players can purchase special Pokémon encounters rather than receiving the Pokémon directly. These would behave similarly to wild encounters.</p><p><strong>Standard Encounter (Cheaper)</strong></p><ul><li><p>5% Hidden Ability chance.</p></li><li><p>50% Synchronize chance.</p></li></ul><p><strong>Premium Encounter (More Expensive)</strong></p><ul><li><p>50% Hidden Ability chance.</p></li><li><p>100% Synchronize chance (guaranteed preferred Nature).</p></li></ul><p>This creates an additional token sink while allowing players to chase specific Pokémon without making them guaranteed rewards.</p><h3>Long-Term Goals</h3><p>The Tower could also feature extremely expensive milestone rewards, such as:</p><ul><li><p>Exclusive Pokémon unavailable elsewhere.</p></li><li><p>A Legendary encounter locked behind significant Tower progression.</p></li></ul>]]></description><guid isPermaLink="false">278196</guid><pubDate>Sat, 01 Aug 2026 09:50:49 +0000</pubDate></item><item><title>Rate My Team Section</title><link>https://pokemonrevolution.net/forum/topic/278228-rate-my-team-section/</link><description><![CDATA[<p>Hello guys, </p><p></p><p>I was thinking about how to make PvP more appealing to players and I am realizing that many players who are trying to get interested in PvP lack resources to know where to start. </p><p></p><p><abbr title="Pokemon Revolution Online">PRO</abbr> format as you may know is kind of unique with an exclusive mix of DexPool / mechanics / moves that may make infamous smogon sets not relevant as to how one poke would perform in <abbr title="Pokemon Revolution Online">PRO</abbr> <em>(mystical fire TM wher?) </em></p><p></p><p>In order to make PvP more accessible to new players, I think a <strong><u>forum section specifically designed for anybody to suggest their team team and allow people to comment / upvote / downvote</u></strong> them would help people keeping track of the meta and maybe help even average player have a more accurate idea on what to hunt / what to keep in mind when building </p><p></p><p>Since any people could post their team, having a <strong>filter option for upvotes</strong> would also be a cool way to easily see the most « approved » teams the community like the most </p><p><em>(Also downvotes ig so that could always be a fun challenge for top players to try and win with the worse teams <span class="ipsEmoji" title="">🤣</span> - obviously non priority)</em></p><p></p><p>Maybe a rating system could also help new players get a general impression on how a team could work (obviously a biased feature but I trust council and our experienced players to make sure this is as educational as it can be) — As in players could rate the team the same way they place bids, so that you can quickly also see <strong>when</strong> someone rated it</p><p></p><p></p><p>Please interact with this post if you this this may or may not be a good idea</p><p>Add any features / tools you think that would fit such section </p>]]></description><guid isPermaLink="false">278228</guid><pubDate>Sun, 02 Aug 2026 16:26:40 +0000</pubDate></item><item><title>New MS Spawn mechanism improvement</title><link>https://pokemonrevolution.net/forum/topic/278221-new-ms-spawn-mechanism-improvement/</link><description><![CDATA[<p>Can we at least have the announcements made on discord in #Game-happening rather than just in game at a random hour where most people won't see it</p><p><img class="ipsImage ipsRichText__align--block" data-fileid="694747" src="https://pokemonrevolution.net/forum/uploads/monthly_2026_08/image.png.13f129497519e1fb0e708dbd89ce31a8.png" alt="image.png" title="image.png" width="406" height="63" loading="lazy"></p><p>Also so far nobody has used this new mechanism because either we are not aware or the mons are not attractive at all...</p><p>My suggestion would be to use the mechanism for rare spawn only.</p><p></p><p>Thanks</p>]]></description><guid isPermaLink="false">278221</guid><pubDate>Sun, 02 Aug 2026 13:05:09 +0000</pubDate></item><item><title>Event Themed Pokeballs</title><link>https://pokemonrevolution.net/forum/topic/190415-event-themed-pokeballs/</link><description><![CDATA[<p>
	Hey,
</p>

<p>
	 
</p>

<p>
	I have to admit someone had this genious idea before me: <a href="https://pokemonrevolution.net/forum/topic/190258-different-color-pokeballs/" rel="">https://pokemonrevolution.net/forum/topic/190258-different-color-pokeballs/</a>
</p>

<p>
	 
</p>

<p>
	But his presentation skills werent the best so let me try to give a more detailed explaination than "Yes".
</p>

<p>
	 
</p>

<p>
	There is people like me who love to torture themselfs and catch rare pokemon (forms) in a pokeball that suits their colour sheme. (and also pray for the server not to crash while doing so and holding 12 Masterballs that i should definetly use instead).
</p>

<p>
	 
</p>

<p>
	Therefore pokeballs and especially rare balls have a great value for me.
</p>

<p>
	 
</p>

<p>
	Most events have their own currency (Winter, Summer, Helloween for example) and it would be nice to add event themed pokeballs to the event shops.
</p>

<p>
	 
</p>

<p>
	They dont need to have an exceptional catch rate (but I would appreciate them being avaible as super expensive Masterballs, pls), but rather be just normal pokeballs u can buy for 1 event token each.
</p>

<p>
	 
</p>

<p>
	They would have event based colour shemes (green+red for xmas for example) or an event themed icon (like a christmas tree, or snowflakes) on them. And maybe, if the artists feels fancy, even a cool animation when u send a pokemon out that was caught in these balls.
</p>

<p>
	 
</p>

<p>
	I would appreciate them.
</p>

<p>
	 
</p>

<p>
	cheers
</p>

<p>
	Capri
</p>
]]></description><guid isPermaLink="false">190415</guid><pubDate>Sun, 02 Jan 2022 15:01:02 +0000</pubDate></item><item><title>Connect auctions with the game</title><link>https://pokemonrevolution.net/forum/topic/278148-connect-auctions-with-the-game/</link><description><![CDATA[<p>Hi, you should add the possibility to add bids from players in game, cause I receive a lot of offers in game, but the player don't want to login in the site to place bids, so I think it's  better if you add the possibility for the owner of the auction to add a bid (obviously with screenshot, like the Olds auctions) for players that raise in game</p>]]></description><guid isPermaLink="false">278148</guid><pubDate>Thu, 30 Jul 2026 18:13:41 +0000</pubDate></item><item><title>CHANGE THE TIME FOR WQ OR HOLD IT TWICE LIKE BCC AND FCC</title><link>https://pokemonrevolution.net/forum/topic/277770-change-the-time-for-wq-or-hold-it-twice-like-bcc-and-fcc/</link><description><![CDATA[<p>Hello sir mods,<br>It's a humble request to please change the time world quest as we INDIANS miss various World Quest because of it's starting time. <br>and ik there must be more other player who belong to other countries and same happens with them. so kindly change the time for wq so we can also participate in wq or you can also make it happen twice like the bcc and fcc at weekends.</p><p><br>hope you'll do something, so thanking you. <br><br></p>]]></description><guid isPermaLink="false">277770</guid><pubDate>Mon, 13 Jul 2026 07:06:16 +0000</pubDate></item><item><title>2x PVP Coin/token events</title><link>https://pokemonrevolution.net/forum/topic/277831-2x-pvp-cointoken-events/</link><description><![CDATA[<p>Hello - we know there is a Server Merge project which  the Dev team is working hard on. And we know the Merge will help with the PvP queue times.  But it would be great if during the interim, there were more events (preferably not during other events) which allowed  players to earn 2x more pvp coins per win (any maybe even tokens). </p><p></p><p>We have seen these events before in <abbr title="Pokemon Revolution Online">PRO</abbr>, and I think hosting them in between events will keep players interested in the game between main events (Christmas, summer, easter, etc). And, above all, this will encourage new players to join the PvP queue. </p><p></p><p></p><p></p><p></p>]]></description><guid isPermaLink="false">277831</guid><pubDate>Thu, 16 Jul 2026 20:24:06 +0000</pubDate></item><item><title>Suggestion: Simplifying links in the trade chat</title><link>https://pokemonrevolution.net/forum/topic/277909-suggestion-simplifying-links-in-the-trade-chat/</link><description><![CDATA[<p>Apologies, I’d like to make a suggestion to make the trade chat easier to read in future.</p><p>To the developers, could you simplify the link text in the in-game trade chat to just <strong><span data-i-color="blue">&lt;link&gt;</span></strong>? This would make it look tidier, as not all users want to see links; sometimes, if they’re clicked by accident, it can be a nuisance. </p><p>Thank you in advance for taking the time to read this. That’s all I have to suggest. Thank you for providing such an engaging game and for keeping it up to date.</p>
<p><img class="ipsImage ipsImage_thumbnailed ipsRichText__align--block" data-fileid="690484" data-full-image="https://pokemonrevolution.net/forum/uploads/monthly_2026_07/Screenshot_2026-07-21-02-00-00-86_b6cf29a8d71a772972c7487cb9181f95.jpg.d3f0b581354bfb2249f0eed8751376fd.jpg" src="https://pokemonrevolution.net/forum/uploads/monthly_2026_07/Screenshot_2026-07-21-02-00-00-86_b6cf29a8d71a772972c7487cb9181f95.jpg.d3f0b581354bfb2249f0eed8751376fd.jpg" height="551" width="474" alt="Screenshot_2026-07-21-02-00-00-86_b6cf29a8d71a772972c7487cb9181f95.jpg" loading='lazy'></p>]]></description><guid isPermaLink="false">277909</guid><pubDate>Mon, 20 Jul 2026 19:08:50 +0000</pubDate></item><item><title><![CDATA[New player experience & feedback]]></title><link>https://pokemonrevolution.net/forum/topic/278086-new-player-experience-feedback/</link><description><![CDATA[<p><strong><mark data-i-background-color="indigo">Dear <abbr title="Pokemon Revolution Online">Pro</abbr>-Team</mark>, </strong><br><br>first of all i wanna say big probs. your project feels amazing to play and is high quality.<br><br>I started to play <abbr title="Pokemon Revolution Online">Pro</abbr> like a Month ago and i totally love it, i found 2 things i wanna talk about in all my playthrough so far.  (sinno 6 badges)<br><br><strong><mark data-i-background-color="indigo">1. The traveling system for new players</mark>:</strong> The lack of flying seems to lead to a lot of back-and-forth running. If, like me, you’re racking up a lot of playtime each day on a second monitor—about 8 hours on average—it gets a bit annoying. So my suggestion would be to reduce the number of badges to 4 per region, if that’s possible. Maybe I’m just clueless and there’s a way to fast-travel before you become a region champion, In any case, I haven’t found it. <br><br><strong><mark data-i-background-color="indigo">2. Enemy placement in Mt.Pyre</mark>:</strong> maybe its a me thing but i really hated the amount of npc fights placed in that zone with no restore in between, it becomes a war of attrition and a item check you could say, i dont have anything against a long fight section but i hate walking ways i dont have to, so i think placing a restore or a shop somewhere in the half of the section would be also good for the experience. (It feels like the Londo Ruins Section in Darksouls)<br><br><strong><mark data-i-background-color="indigo"><span data-ips-font-size="125">Of course, others are welcome to share their thoughts on this awell</span></mark><span data-ips-font-size="125">. </span></strong><br><br><br>thanks a  lot for providing this amazing game and keep up the good work. <br><br><br>Kind regards.</p>]]></description><guid isPermaLink="false">278086</guid><pubDate>Wed, 29 Jul 2026 07:18:48 +0000</pubDate></item><item><title>Choses qui pourrai &#xEA;tre am&#xE9;liorer dans PRO (Pok&#xE9;mon R&#xE9;volution online) selon moi</title><link>https://pokemonrevolution.net/forum/topic/277999-choses-qui-pourrai-%C3%AAtre-am%C3%A9liorer-dans-pro-pok%C3%A9mon-r%C3%A9volution-online-selon-moi/</link><description><![CDATA[<p>Bonjours à tou(te)s, je suis un nouveau joueur sur Pokémon révolution online.</p><p></p><p>Il y a plusieurs choses qui pourrai selon moi être facilement améliorer je m'explique :</p><p></p><p>La licence Pokémon à toujours bien marché, cependant une nombre terrible de joueurs ne veulent pas venir sur <abbr title="Pokemon Revolution Online">PRO</abbr> ou ont vite abandonnés car le style est parfois rebutant/frustrant :</p><ul><li><p>Aucun suivi sur les quêtes</p></li><li><p>Des décors qui bloquent le joueurs assez facilement</p></li><li><p>Des boss dit du mode "histoire" (Story Boss) sur lesquels on ne peut pas utiliser de revive ou de potions (de plus certains sont VRAIMENT balèze..., j'ai du faire de ces combo à base de 0.1% de chance pour les tomber, sa m'est arriver 4 ou 5 fois je peux même pas expliquer tellement c'était hallucinant /rires)</p></li></ul><p></p><p>Les joueurs ne font pas que ne pas venir, ils quittent le jeu aussi assez facilement si ils ne sont pas dans le délire (...).</p><ul><li><p>La licence Pokémon date de <span style="font-family: Arial, Helvetica, sans-serif;">Première 1996-1998, nous sommes en 2026 et malgré le fait que les développeurs (Freak Game) n'aient jamais changer la recette cela ne me parait pas délirant d'améliorer 2-3 trucs :</span></p></li></ul><p></p><p>Comme je l'ai dit nous sommes en 2026, World of Warcraft à plus de 20 ans <span style="font-family: Arial, Helvetica, sans-serif;">(2004/2005) et eux avaient le suivie de quête directement (quest list), c'est parfois frustrant de ne pas pouvoir suivre ses quêtes ou d'oublier ce que l'on devait faire, personnellement je suis arrivé sur ce jeu il y a peu (- 3 mois) et sa m'a rappeler tous les anciens traumatismes de l'époque ou j'y jouer sur game boy. Cette impression de "c'est juste mal fait" ; "quel galère" ; "qu'es qu'ils ont fait ici ...". Et toute la rage/frustration qui vas avec à certaines moments...).</span></p><p></p><p><span style="font-family: Arial, Helvetica, sans-serif;">Le système de gratification des jeux est le même partout, on accompli des quêtes, réalisons des exploits, on bat des boss : sa sécrète de la dopamine et on en veut toujours plus, cependant sa ne marche pas avec de la frustration, or ce jeu en est bourré... Pas que les développeurs de <abbr title="Pokemon Revolution Online">PRO</abbr> (que je salue !) aient mal fait, non car ils ont juste repris la base du concept mais je ne pense pas que "casualisé un peu" ; "rendre un peu plus accessible" le jeu serai une mauvaise chose avec quelques petits trucs :</span></p><p></p><ul><li><p>Crée un hôtel des ventes afin de pouvoir vendre ses Pokémons/items facilement.</p></li><li><p>Crée un suivi sur les quêtes (voir mes quêtes en cours avec des indications/indices), personnellement sans les forums sa m'aurait pris 8000 ans de finir les 4 premières îles et leurs conseils des 4.</p></li><li><p>Améliorer les transports en communs rapidement : Trains, bateaux, montures devraient être quelque chose d'accessible rapidement et pas vraiment chère (voir monture level 20 sur World of warcraft).</p></li><li><p>Automatiser certaines fonctions via les panneaux autour du joueurs (recherche de pvp automatiser etc...) pour éviter d'avoir à courir partout pour faire un truc.</p></li><li><p>Raccourcir les moyens d'obtenions de la pension et de la cave azurée par exemple, de mon point de vue le "leveling" (phase de progression) n'est pas quelque chose sur lequel on veut s'attarder, tout le principe du jeu est d'arriver à finir l'histoire et débloquer le contenu PVE late Game qui introduit le concept d'infini dans un jeu multijoueur (...), car ce qui est cool sur Pokémon c'est d'attraper des Pokémon rare c'est sur ou de collectionner ses préférés mais surtout c'est de faire des activités late game/end game : du PVP avec les autres ou du PVE contre des boss. Or la dés fois je galère 1000 ans pour rien sur des tout petits trucs, j'ai de la frustration et le sentiment que j'aurais pu mieux investir mon temps...</p></li><li><p>Faire en sorte que les boss du mode histoire soit beaucoup plus simple et adapté au nouveaux joueurs.</p></li></ul><p></p><p>Si vous m'écoutez les développeurs je dois vous dire que je suis un grand fan, je ne suis pas la pour vous démonter, au contraire, vous avez fait un super taf et ce jeu que VOUS avez crée, c'est Game Freak qui aurait du le faire : "Pokémon RPG Multijoueur", vous n'avez que repris leur manière de faire le bon comme le mauvais en y ajoutant le multijoueur, exactement ce que l'ont voulaient ! Donc vous n'êtes pas a blâmer pour les choses que vous avez repris de chez eux car la base vient de la.</p><p></p><p>Je post ici a chaud pour voir ce que vous/les autres en pensez, n'hésitez pas à me donner vos retours.</p><p></p><p>Cordialement</p><p>Lyublyu</p><p>Serveur argent</p>]]></description><guid isPermaLink="false">277999</guid><pubDate>Sat, 25 Jul 2026 11:46:02 +0000</pubDate></item><item><title>NEWS REPORT POK&#xC9;MON</title><link>https://pokemonrevolution.net/forum/topic/278024-news-report-pok%C3%A9mon/</link><description><![CDATA[<p>Since the recent update, the Pokémon distribution across the mining areas in Sinnoh has changed significantly. Some Pokémon required for the Daily News Report quest, although classified as rare, used to be reasonably obtainable without activating MS or completing the region's Legendary quests. After the update, however, some of these Pokémon have become much harder to find.</p><p>Today, my Daily News Report streak was broken because Cubchoo can now only be found in mining areas that require access to Legendary-related locations unless you have MS. This makes the quest extremely difficult for alternate accounts and new players who have not yet unlocked those areas. Losing a 5- or 6-day streak because of a requirement like this feels too punishing.</p><p>I would like to suggest reviewing the Daily News Report Pokémon list. It might be worth removing some of the more difficult Pokémon and replacing them with some of the new Pokémon that were introduced to Sinnoh after the update.</p><p>Please consider this suggestion. I would greatly appreciate your feedback, and I hope the team will take it into consideration. Thank you.</p>]]></description><guid isPermaLink="false">278024</guid><pubDate>Sun, 26 Jul 2026 19:56:54 +0000</pubDate></item><item><title>Legendary specific RR tickets</title><link>https://pokemonrevolution.net/forum/topic/278008-legendary-specific-rr-tickets/</link><description><![CDATA[<p>Hi, Id like to suggest having an NPC that when you get specific legendary pokemon’s rerolls from PVP chests, you can trade either 100 pve or 50 pvp coins alongside the legendary rr to get another random legendary reroll ticket.</p>]]></description><guid isPermaLink="false">278008</guid><pubDate>Sat, 25 Jul 2026 19:20:46 +0000</pubDate></item><item><title>Trade Zone Suggestions</title><link>https://pokemonrevolution.net/forum/topic/277983-trade-zone-suggestions/</link><description><![CDATA[<p><span data-ips-font-size="125"><span data-i-color="blue"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;">Hello everyone,</span></span></span></p><p></p><p><span data-ips-font-size="125"><span data-i-color="blue"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;">here some ideas I thought would be cool to add in the Trade Zone:</span></span></span></p><p></p><ul><li><p><span data-ips-font-size="125"><span data-i-color="blue"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;">Ascending and Descending Sorting for Current Price, so that we can filter better what we are looking for.</span></span></span></p></li><li><p><span data-ips-font-size="125"><span data-i-color="blue"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;">Price Range Searching, so that we we can give a price range and see what is available to buy with our budged.</span></span></span></p></li></ul><p></p><p><span data-ips-font-size="125"><span data-i-color="blue"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;">Thanks in advance!</span></span></span></p><p></p><p><span data-ips-font-size="125"><span data-i-color="blue"><span style="font-family: Verdana, Arial, Helvetica, sans-serif;">Kind Regards,<br>Lugario</span></span></span></p>]]></description><guid isPermaLink="false">277983</guid><pubDate>Fri, 24 Jul 2026 15:50:37 +0000</pubDate></item><item><title>Better controller support</title><link>https://pokemonrevolution.net/forum/topic/277913-better-controller-support/</link><description><![CDATA[<p>Hello,I'd like to propose a better way to play the game with controller,instead of having keybinds make it like the original pokemon games where you browse the options,for example in battle you get automatically highlighted the "fight" option you hit "A" and it goes to the moves then you select the move using arrows and hit "A" again to use it or "B" to go back that's much easier,better,simpler and "nostalgia" friendly to use than using actual keybinds for each option,of course the keybinds can be still used for the quick bar and menu options but basically would be great if we could just browse every tab using the arrows and A/B to either confirm or go back </p>]]></description><guid isPermaLink="false">277913</guid><pubDate>Tue, 21 Jul 2026 07:10:55 +0000</pubDate></item><item><title>Important alert</title><link>https://pokemonrevolution.net/forum/topic/277889-important-alert/</link><description><![CDATA[<p>Hi, sorry for the title haha, it's just to get your attention. I'd like to suggest an update for the Primal Kyogre mount. It's about time it received an update, as it's one of the very few prestigious surf mounts available. I hope you'll read my suggestion. Thanks.</p><p></p><p></p><p style="text-align:center;"><img class="ipsImage ipsRichText__align--block" data-fileid="690237" src="https://pokemonrevolution.net/forum/uploads/monthly_2026_07/SKyogrePrisma.png.b62b5fbf2d7ada0e89cce4447b905c48.png" alt="S Kyogre Prisma.png" title="" width="1098" height="658" loading="lazy"></p>]]></description><guid isPermaLink="false">277889</guid><pubDate>Sun, 19 Jul 2026 20:00:13 +0000</pubDate></item><item><title>Forum: separate Trade Zone from other posts in Latest posts</title><link>https://pokemonrevolution.net/forum/topic/274463-forum-separate-trade-zone-from-other-posts-in-latest-posts/</link><description><![CDATA[<p>
	One suggestion to improve the forum.
</p>

<p>
	 
</p>

<p>
	The Trade Zone is used a lot, yes.
</p>

<p>
	We always see posts from this part of the forum occupying the Latest posts area.
</p>

<p>
	 
</p>

<p>
	The suggestion is to do two Latest posts areas.
</p>

<p>
	One only for posts from Trade Zone and other for the rest of the posts.
</p>

<p>
	 
</p>

<p>
	This will mean that other types of posts will be seen more.
</p>
]]></description><guid isPermaLink="false">274463</guid><pubDate>Sat, 25 Apr 2026 06:30:34 +0000</pubDate></item><item><title>A short text warning you if excavation have not reset</title><link>https://pokemonrevolution.net/forum/topic/277363-a-short-text-warning-you-if-excavation-have-not-reset/</link><description><![CDATA[<p>
	Hello <abbr title="Pokemon Revolution Online">Pro</abbr><br />
	I would like to suggest a popup warning if the excavation have not reset rocks.<br />
	I know it is a matter of keep track on your timing on your own as it use to be,<br />
	but it could be nice to have a little help if you have forgot the last time you visit.<br />
	<br />
	Thank you in advance, and i hope it can be done.<br />
	Behoni/Bentehn<br />
	Bente
</p>
]]></description><guid isPermaLink="false">277363</guid><pubDate>Fri, 26 Jun 2026 18:00:34 +0000</pubDate></item></channel></rss>
