PlayerConnection initialized from C:/Users/MiDnA/Desktop/PROClient TEST/PROClient_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55082 Multi-casting "[IP] 192.168.4.27 [Port] 55082 [Flags] 2 [Guid] 1943711994 [EditorId] 637492177 [Version] 1048832 [Id] WindowsPlayer(ArcticPC) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] PROClient" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55082] PlayerConnection already initialized - listening to [0.0.0.0:55082] Loading player data from C:/Users/MiDnA/Desktop/PROClient TEST/PROClient_Data/data.unity3d Initialize engine version: 2020.3.38f1 (8f5fde82e2dc) [Subsystems] Discovering subsystems at path C:/Users/MiDnA/Desktop/PROClient TEST/PROClient_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4) Vendor: (null) VRAM: 3072 MB Driver: 27.21.14.5751 Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.448200 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0) You have the latest version. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UpdateClient:SetText(String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnloadTime: 2.091600 ms unity target framerate: -1 Vsync Count: 1 expected framerate: 60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:UpdateFps() GameSettings:g__UpdateSettings|15_0() GameSettings:Apply(Boolean) DSSock:Awake() System memory in use before: 58.7 MB. System memory in use after: 60.2 MB. Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 50641. Total: 161.084800 ms (FindLiveObjects: 3.153900 ms CreateObjectMapping: 0.319400 ms MarkObjects: 157.462200 ms DeleteObjects: 0.148400 ms) Resolving ips for Test... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) DSSock:ConnectToServerAsync(String, Int32) DSSock:LoginTest() Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() Connecting to Test UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) DSSock:ConnectToIps(IReadOnlyCollection`1) d__136:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.<>c__32`1:b__32_0(Task`1, Object) System.Action`2:Invoke(T1, T2) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.Tasks.Task:ExecutionContextCallback(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.Tasks.SynchronizationContextTaskScheduler:PostCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() Trying server 1 RTT 149 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.SingleConsumerUnboundedChannelReader:SingalContinuation() Cysharp.Threading.Tasks.SingleConsumerUnboundedChannelWriter:TryWrite(T) <b__1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__159:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() PING: 45.9.150.75 149 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__159:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() PING: 178.62.28.230 549 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__159:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() [ee8888]Failed to connect via proxy 1[-] UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) d__135:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) System.Threading.Tasks.Task:FromResult(TResult) Cysharp.Threading.Tasks.d__44:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT2(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_1(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() Trying server 2 RTT 549 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() Executing handshake... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) d__148:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() Logging in... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) DSSock:Login(String, String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__136:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__135:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) Cysharp.Threading.Tasks.d__44:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__148:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() sending: +|.|lilybean|.|********|.|Exp Rework v1|.|0580f18e-35c9-1548-5492-0ba4ecf7ceb3|.|Windows 10 (10.0.19044) 64bit UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:Login(String, String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__136:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__135:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) Cysharp.Threading.Tasks.d__44:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__148:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() received: 5|.|0|.|:803|.|13530784411304511474|.|60 id: 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: C|.|6|1|All|2|Trade|3|Battle|4|Other|5|Help|6|Log id: 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: mb|.|You are currently Trade Banned, and cannot trade others|Notification of Ban|N|||0 id: 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: q|.|Start|27|5|0|0|0 id: 4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: w|.|*G*System: Welcome to Pokemon Revolution! (Test2 Server) id: 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: f|.| id: 6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: ign|.| id: 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: E|.|02:28|n id: 8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|5|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: pv|.|1|0|0|0|1|0|0|0|0|0 id: 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 11 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() Login successful UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) DSSock:ProcessReadBuffers() [MapServer] connecting to 178.62.28.230:803 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MapDownloader:Worker() d__13:MoveNext() MapDownloader:Connect(String, Int32) DSSock:ProcessReadBuffers() sending: {|.|/in1 id: 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendMsg(String) DSSock:ProcessReadBuffers() sending: p|.|l|0 id: 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:RequestDexData() DSSock:ProcessReadBuffers() sending: _ id: 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:RequestTeam() DSSock:ProcessReadBuffers() sending: ) id: 4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:ProcessReadBuffers() sending: g id: 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:ProcessReadBuffers() [MapServer] fetching Start UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__20:MoveNext() GuildMember:.ctor() MapDownloader:DownloadMap(String) d__69:MoveNext() MapCreator:LoadMap(String) d__284:MoveNext() DSSock:LoadMapInternal(String) d__283:MoveNext() DSSock:LoadMap(String) DSSock:MoveUser(String, Int32, Int32, Int32, Boolean) DSSock:ProcessReadBuffers() sending: S id: 6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendSync() DSSock:MoveUser(String, Int32, Int32, Int32, Boolean) DSSock:ProcessReadBuffers() [MapServer] connected UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() [MapServer] setting current map to Start UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__21:MoveNext() MapDownloader:UpdatePos(String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() received: #|.| id: 12 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: d|.|698|1|15 id: 13 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: cur|.|0|.|0|.|0|.|0|.|0 id: 14 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: o|.|100|2523|50|1|656|Mount|Furfrou ;200|2524|100|1|657|Mount|Shiny Furfrou ;300|2359|50|5|654|Mount|Lanturn ;400|2360|100|5|655|Mount|Shiny Lanturn ;100019|744|25|7|33|Sunglasses|Gold;100020|745|25|7|34|Sunglasses|Red;100021|746|25|7|35|Sunglasses|Purple;100022|747|25|7|36|Sunglasses|Blue;100023|748|25|7|37|Sunglasses|Green;100024|749|25|7|38|Sunglasses|Yellow;100025|750|25|7|39|Sunglasses|Black;100134|999|25|7|143|Hat|Male Glasses 1;100135|1000|25|7|144|Hat|Male Glasses 2;100136|1001|25|7|145|Hat|Male Glasses 3;100137|1002|25|7|146|Hat|Male Glasses 4;100138|1003|25|7|147|Hat|Male Glasses 5;100139|1004|25|7|148|Hat|Female Glasses 1;100140|1005|25|7|149|Hat|Female Glasses 2;100141|1006|25|7|150|Hat|Female Glasses 3;100142|1007|25|7|151|Hat|Female Glasses 4;100143|1008|25|7|152|Hat|Female Glasses 5;102859|1666|25|7|381|Mask|Blue Medical;102860|1665|25|7|382|Mask|Pink Medical;102861|1667|25|7|380|Mask|Black Medical;102862|1664|25|7|383|Mask|White Medical;103091|2334|25|7|524|Face|Crying;114563|1596|50|1|331|Mount|Venusaur;114564|1597|100|1|332|Mount|Shiny Venusaur;114565|1039|50|1|179|Mount|Charizard;114566|1040|100|1|180|Mount|Shiny Charizard;114567|2350|50|5|544|Mount|Squirtle;114568|2351|100|5|545|Mount|Shiny Squirtle;114569|2348|50|5|546|Mount|Wartortle;114570|2349|100|5|547|Mount|Shiny Wartortle;114571|1771|50|5|447|Mount|Blastoise;114572|1772|100|5|448|Mount|Shiny Blastoise;114573|2299|50|1|514|Mount|Raticate;114574|2300|100|1|515|Mount|Shiny Raticate;114575|897|50|1|110|Mount|Fearow;114576|898|100|1|111|Mount|Shiny Fearow;114577|730|50|1|3|Mount|Ninetales;114578|731|100|1|4|Mount|Shiny Ninetales;114579|648|50|1|1|Mount|Arcanine;114580|649|100|1|2|Mount|Shiny Arcanine;114581|1033|50|1|175|Mount|Rapidash;114582|1034|100|1|176|Mount|Shiny Rapidash;114583|855|50|1|83|Mount|Dodrio;114584|856|100|1|84|Mount|Shiny Dodrio;114585|1484|50|1|291|Mount|Muk;114586|1485|100|1|292|Mount|Shiny Muk;114587|1561|50|1|305|Mount|Haunter;114588|1562|100|1|306|Mount|Shiny Haunter;114589|1695|50|1|399|Mount|Rhyhorn;114590|1696|100|1|400|Mount|Shiny Rhyhorn;114591|2517|50|1|650|Mount|Rhydon;114592|2518|100|1|651|Mount|Shiny Rhydon;114593|1668|50|5|384|Mount|Seadra;114594|1669|100|5|385|Mount|Shiny Seadra;114595|2388|50|5|566|Mount|Goldeen;114596|2389|100|5|567|Mount|Shiny Goldeen;114597|2376|50|5|564|Mount|Seaking;114598|2377|100|5|565|Mount|Shiny Seaking;114599|1698|50|1|393|Mount|Tauros;114600|1699|100|1|394|Mount|Shiny Tauros;114601|816|50|5|69|Surf Mount|Magikarp;114602|817|100|5|70|Surf Mount|Shiny Magikarp;114603|1041|50|5|181|Surf Mount|Gyarados;114604|1042|100|5|182|Surf Mount|Shiny Gyarados;114605|703|50|5|5|Surf Mount|Lapras;114606|704|100|5|6|Surf Mount|Shiny Lapras;114607|1540|50|5|298|Mount|Vaporeon;114608|1541|100|5|299|Mount|Shiny Vaporeon;114609|1705|50|1|397|Mount|Jolteon;114610|1706|100|1|398|Mount|Shiny Jolteon;114611|1703|50|1|395|Mount|Flareon;114612|1704|100|1|396|Mount|Shiny Flareon;114613|1035|50|1|173|Mount|Aerodactyl;114614|1036|100|1|174|Mount|Shiny Aerodactyl;114615|1037|50|5|168|Surf Mount|Dragonair;114616|1038|100|5|169|Surf Mount|Shiny Dragonair;114617|2297|50|1|494|Mount|Dragonite;114618|2298|100|1|495|Mount|Shiny Dragonite;114619|1731|50|1|402|Mount|Meganium;114620|1732|100|1|403|Mount|Shiny Meganium;114621|2424|50|5|588|Mount|Totodile;114622|2425|100|5|591|Mount|Shiny Totodile;114623|2380|50|5|589|Mount|Croconaw;114624|2381|100|5|592|Mount|Shiny Croconaw;114625|2382|50|5|590|Mount|Feraligatr;114626|2383|100|5|593|Mount|Shiny Feraligatr;114627|1614|50|1|340|Mount|Ariados;114628|1615|100|1|341|Mount|Shiny Ariados;114629|1471|50|1|261|Mount|Mareep;114630|1472|100|1|262|Mount|Shiny Mareep;114631|1618|50|5|338|Surf Mount|Azumarill;114632|1619|100|5|339|Surf Mount|Shiny Azumarill;114633|1538|50|1|296|Mount|Espeon;114634|1539|100|1|297|Mount|Shiny Espeon;114635|1014|50|1|153|Mount|Umbreon;114636|1026|100|1|154|Mount|Shiny Umbreon;114637|1474|50|5|263|Surf Mount|Mantine;114638|1475|100|5|264|Surf Mount|Shiny Mantine;114639|777|50|1|54|Mount|Houndoom;114640|778|100|1|55|Mount|Shiny Houndoom;114641|1866|50|1|466|Mount|Donphan;114642|1867|100|1|467|Mount|Shiny Donphan;114643|804|50|1|65|Mount|Stantler;114644|805|100|1|66|Mount|Shiny Stantler;114645|2521|50|1|644|Mount|Tyranitar;114646|2522|100|1|645|Mount|Shiny Tyranitar;114647|1081|50|5|204|Surf Mount|Swampert;114648|1082|100|5|205|Surf Mount|Shiny Swampert;114649|1592|50|1|320|Mount|Delcatty;114650|1593|100|1|321|Mount|Shiny Delcatty;114651|727|50|1|7|Mount|Manectric;114652|786|100|1|53|Mount|Shiny Manectric;114653|890|50|5|106|Surf Mount|Sharpedo;114654|891|100|5|107|Surf Mount|Shiny Sharpedo;114655|1610|50|5|326|Surf Mount|Whiscash;114656|1611|100|5|325|Surf Mount|Shiny Whiscash;114657|954|50|5|141|Surf Mount|Milotic Mount;114658|955|100|5|142|Surf Mount|Shiny Milotic Mount;114659|892|50|1|108|Mount|Absol;114660|893|100|1|109|Mount|Shiny Absol;114661|2372|50|5|558|Mount|Sealeo;114662|2373|100|5|559|Mount|Shiny Sealeo;114663|2374|50|5|560|Mount|Walrein;114664|2375|100|5|561|Mount|Shiny Walrein;114665|2343|50|5|527|Mount|Huntail;114666|2344|100|5|528|Mount|Shiny Huntail;114667|2341|50|5|525|Mount|Gorebyss;114668|2342|100|5|526|Mount|Shiny Gorebyss;114669|2378|50|5|556|Mount|Relicanth;114670|2379|100|5|557|Mount|Shiny Relicanth;114671|908|50|1|118|Mount|Latias;114672|909|50|1|119|Mount|Latios;114673|1608|50|5|336|Surf Mount|Empoleon;114674|1609|100|5|337|Surf Mount|Shiny Empoleon;114675|1710|50|1|562|Mount|Bidoof Mount;114676|1711|100|1|563|Mount|Shiny Bidoof Mount;114677|1057|50|1|187|Mount|Luxray;114678|1058|100|1|188|Mount|Shiny Luxray;114679|2432|50|5|606|Mount|Buizel;114680|2433|100|5|607|Mount|Shiny Buizel;114681|2434|50|5|608|Mount|Floatzel;114682|2435|100|5|609|Mount|Shiny Floatzel;114690|2324|50|5|508|Mount|Gastrodon-E;114691|2325|100|5|509|Mount|Shiny Gastrodon-E;114692|2322|50|5|506|Mount|Gastrodon-W;114693|2323|100|5|507|Mount|Shiny Gastrodon-W;114694|1767|50|1|439|Mount|Honchkrow;114695|1768|100|1|440|Mount|Shiny Honchkrow;114696|1043|50|1|183|Mount|Togekiss;114697|1044|100|1|184|Mount|Shiny Togekiss;114698|1714|50|1|408|Mount|Leafeon;114699|1715|100|1|409|Mount|Shiny Leafeon;114700|807|50|1|61|Mount|Glaceon;114701|808|100|1|62|Mount|Shiny Glaceon;114702|1849|50|5|485|Mount|Rotom;114703|1850|100|5|484|Mount|Shiny Rotom;114704|2294|50|1|486|Mount|Serperior;114705|2295|100|1|487|Mount|Shiny Serperior;114706|2463|50|5|610|Mount|Oshawott;114707|2464|100|5|611|Mount|Shiny Oshawott;114708|2466|50|5|612|Mount|Dewott;114709|2467|100|5|613|Mount|Shiny Dewott;114710|2386|50|5|579|Mount|Samurott;114711|2387|100|5|580|Mount|Shiny Samurott;114712|1769|50|1|450|Mount|Stoutland;114713|1770|100|1|451|Mount|Shiny Stoutland;114714|1459|50|1|259|Mount|Liepard;114715|1460|100|1|260|Mount|Shiny Liepard;114716|2442|50|1|516|Mount|Zebstrika;114717|2443|100|1|517|Mount|Shiny Zebstrika;114718|2292|50|1|502|Mount|Scolipede;114719|2293|100|1|503|Mount|Shiny Scolipede;114720|1833|50|1|443|Mount|Galvantula;114721|1834|100|1|444|Mount|Shiny Galvantula;114722|1701|50|1|388|Mount|Bouffalant;114723|1702|100|1|387|Mount|Shiny Bouffalant;114724|2338|50|1|510|Mount|Mandibuzz;114725|2339|100|1|511|Mount|Shiny Mandibuzz;114726|2444|50|5|594|Mount|Froakie;114727|2445|100|5|595|Mount|Shiny Froakie;114728|2426|50|5|596|Mount|Frogadier;114729|2427|100|5|597|Mount|Shiny Frogadier;114730|2384|50|5|574|Mount|Greninja;114731|2385|100|5|575|Mount|Shiny Greninja;114732|1055|50|1|185|Mount|Talonflame;114733|1056|100|1|186|Mount|Shiny Talonflame;114734|1831|50|1|441|Mount|Gogoat;114735|1832|100|1|442|Mount|Shiny Gogoat;114736|1183|50|1|255|Mount|Aurorus;114737|1184|100|1|254|Mount|Shiny Aurorus;114738|1015|50|1|155|Mount|Sylveon;114739|1027|100|1|156|Mount|Shiny Sylveon;114740|2328|50|5|512|Mount|Primarina;114741|2329|100|5|513|Mount|Shiny Primarina;114742|1543|50|1|300|Mount|Lycanroc;114743|1544|100|1|301|Mount|Shiny Lycanroc;114757|735|20|2|18|25% EXP Boost|72 Hours;114758|1073|100|2|201|Coin Capsule|100 Coins;114759|1012|25|2|167|Mystery Box|Halloween;114760|1013|25|2|166|Mystery Box|Lunch;114761|1060|50|2|190|Small Medallion|15 Days MS;114762|773|100|2|19|Medallion|30 Days MS;114763|1059|190|2|189|Big Medallion|60 Days MS;114764|1072|40|2|200|Black Medallion|72 Hours of +20% Hidden\nAbility Chance;114765|1093|75|2|240|Tool|Abseil Rope [0080ff](Rock Climb Tool)[-];114766|1091|100|2|238|Tool|Shovel [0080ff](Dig Tool)[-];114767|1487|75|2|265|Tool|Flashlight [0080ff](Flash Tool)[-];114768|1092|100|2|266|Tool|Battering Ram [0080ff](Headbutt Tool)[-];114769|838|75|2|75|Tool|Tree Axe [0080ff](Cut Tool)[-];114770|839|75|2|76|Tool|Pick Axe [0080ff](Rock Smash Tool)[-];114771|1847|75|2|465|Tool|Dive Mask [0080ff](Dive Tool)[-];114772|1848|75|2|464|Tool|Sturdy Hiking Boots [0080ff](Waterfall Tool)[-];114773|760|50|2|52|Magic Mirror|Change Appearance;114774|702|25|3|15|Clothes|Rocket;114775|701|25|3|17|Clothes|Security;114776|759|25|3|48|Clothes|Sailor;114777|771|25|3|51|Clothes|Radioactive;114778|788|25|3|60|Clothes|Vampire;114779|795|25|3|64|Clothes|Snowman;114780|796|25|3|67|Clothes|Stantler;114781|830|25|3|71|Clothes|Blue Kimono;114782|831|25|3|72|Clothes|Green Kimono;114783|828|25|3|73|Clothes|Purple Kimono;114784|829|25|3|74|Clothes|Peach Kimono;114785|852|25|3|80|Clothes|Mudkip;114786|853|25|3|81|Clothes|Torchic;114787|854|25|3|82|Clothes|Treecko;114788|873|25|3|96|Clothes|Deadpool/Harley Clothes;114789|874|25|3|97|Clothes|Team Magma Clothes;114790|875|25|3|98|Clothes|Red Swimsuit;114791|876|25|3|99|Clothes|Blue Swimsuit;114792|877|25|3|100|Clothes|Purple Swimsuit;114793|878|25|3|101|Clothes|Green Swimsuit;114794|879|25|3|102|Clothes|Orange Swimsuit;114795|889|25|3|103|Clothes|Team Aqua Clothes;114796|882|25|3|104|Clothes|Black Suit;114797|883|25|3|105|Clothes|White Suit;114798|899|25|3|112|Clothes|Chickorita;114799|900|25|3|113|Clothes|Cyndaquil;114800|901|25|3|114|Clothes|Totodile;114801|940|25|3|135|Clothes|Hawaiian Red;114802|941|25|3|132|Clothes|Hawaiian Orange;114803|942|25|3|136|Clothes|Hawaiian Yellow;114804|943|25|3|130|Clothes|Hawaiian Green;114805|944|25|3|129|Clothes|Hawaiian Blue;114806|945|25|3|131|Clothes|Hawaiian Dark Blue;114807|946|25|3|134|Clothes|Hawaiian Purple;114808|947|25|3|133|Clothes|Hawaiian Pink;114809|988|25|3|157|Clothes|Goth Red;114810|989|25|3|158|Clothes|Goth Blue;114811|990|25|3|159|Clothes|Goth Purple;114812|991|25|3|160|Clothes|Goth Yellow;114813|992|25|3|161|Clothes|Goth Green;114814|993|25|3|162|Clothes|Goth Cyan;114815|1009|25|3|163|Clothes|Autumn Red;114816|1010|25|3|164|Clothes|Autumn Yellow;114817|1011|25|3|165|Clothes|Autumn Blue;114818|1064|25|3|194|Clothes|Snorlax;114819|1066|30|3|195|Clothes|Shiny Snorlax;114820|1099|25|3|217|Clothes|Caterpie;114821|1179|25|3|251|Clothes|Froslass\n[66FF99](Female Only);114822|1182|25|3|253|Clothes|Ludicolo;114823|1490|25|3|289|Clothes|Bisharp;114824|1491|30|3|290|Clothes|Shiny Bisharp;114825|1100|25|3|218|Cloak|Bug;114826|1101|25|3|219|Cloak|Dark;114827|1102|25|3|220|Cloak|Dragon;114828|1103|25|3|221|Cloak|Electric;114829|1104|25|3|222|Cloak|Fairy;114830|1105|25|3|223|Cloak|Fighting;114831|1106|25|3|224|Cloak|Fire;114832|1107|25|3|225|Cloak|Flying;114833|1108|25|3|226|Cloak|Ghost;114834|1109|25|3|227|Cloak|Grass;114835|1110|25|3|228|Cloak|Ground;114836|1111|25|3|229|Cloak|Ice;114837|1112|25|3|230|Cloak|Normal;114838|1113|25|3|231|Cloak|Poison;114839|1114|25|3|232|Cloak|Psychic;114840|1115|25|3|233|Cloak|Rock;114841|1116|25|3|234|Cloak|Steel;114842|1117|25|3|235|Cloak|Water;114843|1760|35|4|423|Hat|Shiny Eevee;114844|1755|25|4|422|Hat|Eevee;114845|1838|35|4|437|Hat|Shiny Zorua;114846|1837|25|4|436|Hat|Zorua;114847|1846|35|4|419|Hat|Shiny Vulpix-Alolan;114848|1845|25|4|418|Hat|Vulpix-Alolan;114849|1764|35|4|435|Hat|Shiny Vulpix;114850|1759|25|4|434|Hat|Vulpix;114851|1842|35|4|431|Hat|Shiny Pachirisu;114852|1841|25|4|430|Hat|Pachirisu;114853|1761|35|4|433|Hat|Shiny Shuckle;114854|1756|25|4|432|Hat|Shuckle;114855|1840|35|4|429|Hat|Shiny Oshawott;114856|1839|25|4|428|Hat|Oshawott;114857|1763|35|4|427|Hat|Shiny Munchlax;114858|1758|25|4|426|Hat|Munchlax;114859|1836|35|4|425|Hat|Shiny Emolga;114860|1835|25|4|424|Hat|Emolga;114861|1762|35|4|421|Hat|Shiny Dunsparce;114862|1757|25|4|420|Hat|Dunsparce;114863|1658|25|4|379|Bandana|Red;114864|1657|25|4|378|Bandana|Green;114865|1656|25|4|377|Bandana|Blue;114866|1655|25|4|376|Bandana|Black;114867|1499|25|4|288|Hat|Sunflower;114868|1489|30|4|277|Hat|Shiny Bisharp;114869|1488|25|4|276|Hat|Bisharp;114870|1345|25|4|257|Hat|Ludicolo;114871|1181|25|4|256|Hat|Glalie\n[66FF99](Male Only);114872|1180|25|4|252|Hat|Froslass\n[66FF99](Female Only);114873|1175|30|4|249|Hat|Mimikyu;114874|1097|25|4|214|Hat|Oddish;114875|1098|25|4|215|Hat|Caterpie;114876|1135|25|4|235|Hood|Water;114877|1134|25|4|234|Hood|Steel;114878|1133|25|4|233|Hood|Rock;114879|1132|25|4|232|Hood|Psychic;114880|1131|25|4|231|Hood|Poison;114881|1130|25|4|230|Hood|Normal;114882|1129|25|4|229|Hood|Ice;114883|1128|25|4|228|Hood|Ground;114884|1127|25|4|227|Hood|Grass;114885|1126|25|4|226|Hood|Ghost;114886|1125|25|4|225|Hood|Flying;114887|1124|25|4|224|Hood|Fire;114888|1123|25|4|223|Hood|Fighting;114889|1122|25|4|222|Hood|Fairy;114890|1121|25|4|221|Hood|Electric;114891|1120|25|4|220|Hood|Dragon;114892|1119|25|4|219|Hood|Dark;114893|1118|25|4|218|Hood|Bug;114894|1090|30|4|213|Hat|Shiny Goomy;114895|1089|25|4|212|Hat|Goomy;114896|1069|25|4|203|Hat|Shiny Mew;114897|1068|25|4|202|Hat|Mew;114898|1067|30|4|197|Hat|Shiny Snorlax;114899|1065|25|4|196|Hat|Snorlax;114900|1061|25|4|191|Hat|Cubone;114901|949|25|4|137|Hat|Hibiscus;114902|924|25|4|128|Hat|Shiny Wooper;114903|929|25|4|127|Hat|Shiny Whiscash;114904|927|25|4|126|Hat|Shiny Qwilfish;114905|922|25|4|125|Hat|Shiny Poliwhirl;114906|920|25|4|124|Hat|Shiny Politoed;114907|933|25|4|123|Hat|Shiny Magikarp;114908|931|25|4|122|Hat|Shiny Feebas;114909|918|25|4|121|Hat|Shiny Chinchou;114910|914|25|4|120|Hat|Inkay;114911|904|25|4|116|Hat|Totodile;114912|903|25|4|117|Hat|Cyndaquil;114913|902|25|4|115|Hat|Chickorita;114914|872|25|4|95|Hat|Harley Quinn Wig\n[66FF99](Female Only);114915|871|25|4|94|Hat|Deadpool Mask\n[66FF99](Male Only);114916|869|25|4|93|Hat|White Bunny Ears;114917|868|25|4|92|Hat|Black Bunny Ears;114918|867|25|4|91|Hat|White Cat Ears;114919|866|25|4|90|Hat|Black Cat Ears;114920|865|25|4|89|Hat|Squirtle;114921|864|25|4|88|Hat|Charmander;114922|863|25|4|87|Hat|Bulbasaur;114923|862|25|4|86|Hat|Team Magma;114924|861|25|4|85|Hat|Team Aqua;114925|851|25|4|79|Hat|Treecko;114926|850|25|4|78|Hat|Torchic;114927|849|25|4|77|Hat|Mudkip;114928|801|25|4|63|Hat|Snowman;114929|787|25|4|59|Hat|Witch;114930|784|25|4|58|Hat|Red Skull;114931|783|25|4|57|Hat|Green Skull;114932|782|25|4|56|Hat|Blue Skull;114933|762|25|4|50|Hat|Straw Hat 2;114934|761|25|4|49|Hat|Straw Hat 1;114935|758|25|4|47|Hat|Sailor;114936|757|25|4|46|Helmet|Radioactive;114937|756|25|4|45|HeadPhones|Pink;114938|755|25|4|44|HeadPhones|Blue;114939|754|25|4|43|HeadPhones|Green;114940|753|25|4|42|HeadPhones|Yellow;114941|752|25|4|41|HeadPhones|Red;114942|751|25|4|40|Hat|Pikachu;114943|678|25|4|16|Cap|Security;114944|681|25|4|14|Cap|Small Black;114945|679|25|4|10|Hat|Purple Santa;114946|70|25|4|11|Hat|Red Santa;114947|680|25|4|12|Hat|Yellow Santa;114948|651|25|4|9|Hat|Green Santa;114949|650|25|4|8|Hat|Blue Santa;114950|672|25|4|13|Hat|Black;114951|2354|100|6|552|Arms|Cofagrigus;114952|1585|100|6|312|Wings|Archipelago;114953|1639|100|6|342|Wings|Elegant;114954|2407|100|6|541|Wings|Modern;114955|2410|100|6|533|Wings|Pokeball;114956|2411|100|6|540|Wings|Polar;114957|2401|100|6|532|Wings|Garden;114958|2405|100|6|529|Wings|Marine Wings;114959|2412|100|6|539|Wings|River;114960|2413|100|6|538|Wings|Sandstorm;114961|2404|100|6|530|Wings|Jungle;114962|2400|100|6|543|Wings|Fancy;114963|2406|100|6|542|Wings|Meadow;114964|2415|100|6|534|Wings|Sun;114965|2414|100|6|535|Wings|Savanna;114966|2409|100|6|536|Wings|Ocean;114967|2408|100|6|537|Wings|Monsoon;114968|2402|100|6|531|Wings|High Plains;114969|1670|100|6|374|Equipment|Honedge;114970|1671|100|6|375|Equipment|Shiny Honedge;114971|1659|100|6|370|Equipment|Doublade;114972|1660|100|6|371|Equipment|Shiny Doublade;114973|1672|100|6|368|Equipment|Aegislash;114974|1673|100|6|369|Equipment|Shiny Aegislash;114975|1781|100|6|452|Backpack|Rotom;114976|1782|100|6|453|Backpack|Shiny Rotom;114977|2355|100|6|554|Shell|Turtonator;114978|2361|100|6|548|Shell|Blastoise; id: 15 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: S|.|Start|27|5|0 id: 16 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() [MapServer] setting current map to Start UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__21:MoveNext() MapDownloader:UpdatePos(String) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() [MapServer] received map Start UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() Unloading 3 Unused Serialized files (Serialized files now loaded: 0) sending: - id: 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:ReloadNPCs() d__284:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__22:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() sending: k|.|start id: 8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) SpawnListHandler:RequestSpawns(String) d__284:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__22:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() System memory in use before: 88.6 MB. System memory in use after: 93.2 MB. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 127484. Total: 198.146800 ms (FindLiveObjects: 9.326900 ms CreateObjectMapping: 1.098700 ms MarkObjects: 187.597900 ms DeleteObjects: 0.122300 ms) sending: 2 id: 9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: @|.|7148|7441|2105|2104|2109|2108|2110|2113|8891|8892|8874|9778|9912|2270|9954|2188|2189|2190|2192|2193|2191|2194|2195|2196|37000|54056* id: 17 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: k|.|Start, id: 18 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: #|.|e id: 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 11 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 12 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 13 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 14 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 15 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 16 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 17 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 18 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 19 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 21 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 22 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|02:29|n id: 19 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|5|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 21 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 23 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 24 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 25 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 26 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 27 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 28 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 29 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 30 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|02:30|n id: 22 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|5|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 23 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 24 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 31 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: =|.|Testta|27|5|s5,0,0,696,8,0,2,0,0|000|0000|0| id: 25 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: E|.|02:30|n id: 26 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|5|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 27 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 28 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 32 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: =|.|Testta|27|5|s5,0,0,696,8,0,2,0,0|000|0000|0| id: 29 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: #|.|w id: 33 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 34 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 35 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 36 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 37 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 38 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 39 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 40 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 41 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 42 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 43 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 44 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 45 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 46 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 47 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 48 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 49 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 50 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 51 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 52 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 53 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 54 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 55 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 56 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 57 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 58 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 59 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: =|.|Testta|27|5|s5,0,0,696,8,0,2,0,0|000|0000|0| id: 30 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: quit|.| id: 31 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: quit id: 61 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:Disconnect() DSSock:DisconnectAndStop() DSSock:Logout() DSSock:ProcessPacket(String) DSSock:ProcessReadBuffers() closing server connection UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass148_0:b__0() System.Action:Invoke() System.Threading.CancellationToken:ActionToActionObjShunt(Object) System.Action`1:Invoke(T) System.Threading.CancellationCallbackInfo:ExecutionContextCallback(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.CancellationCallbackInfo:ExecuteCallback() System.Threading.CancellationTokenSource:CancellationCallbackCoreWork(CancellationCallbackCoreWorkArguments) System.Threading.CancellationTokenSource:ExecuteCallbackHandlers(Boolean) System.Threading.CancellationTokenSource:NotifyCancellation(Boolean) System.Threading.CancellationTokenSource:Cancel(Boolean) System.Threading.CancellationTokenSource:Cancel() Utils.OtherHelpers:CancelIfPossible(CancellationTokenSource) DSSock:Disconnect() DSSock:DisconnectAndStop() DSSock:Logout() DSSock:ProcessPacket(String) DSSock:ProcessReadBuffers() slide state: None (0.0, 0.0) (27.0, -5.0) Start UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SaveSlideState() DSSock:Logout() DSSock:ProcessPacket(String) DSSock:ProcessReadBuffers() Unloading 1 Unused Serialized files (Serialized files now loaded: 0) ObjectDisposedException: Cannot access a disposed object. Object name: 'System.Net.Sockets.NetworkStream'. at System.Net.Sockets.NetworkStream.EndRead (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at System.IO.Stream+<>c.b__43_1 (System.IO.Stream stream, System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`3[T1,T2,TResult].Invoke (T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory`1+FromAsyncTrimPromise`1[TResult,TInstance].Complete (TInstance thisRef, System.Func`3[T1,T2,TResult] endMethod, System.IAsyncResult asyncResult, System.Boolean requiresSynchronization) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.TaskFactory`1+FromAsyncTrimPromise`1[TResult,TInstance].CompleteFromAsyncResult (System.IAsyncResult asyncResult) [0x00000] in <00000000000000000000000000000000>:0 at System.AsyncCallback.Invoke (System.IAsyncResult ar) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.SocketAsyncResult+<>c.b__27_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.WaitCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () [0x00000] in <00000000000000000000000000000000>:0 at MapDownloader+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FromResult[TResult] (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAnyPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAnyPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAnyPromise+<>c.<.ctor>b__2_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FromResult[TResult] (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at MapDownloader+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAnyPromise.GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at MapDownloader+d__18.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AwaiterActions.Continuation (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAnyPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAnyPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAnyPromise+<>c.<.ctor>b__2_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FromResult[TResult] (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at MapDownloader+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FromResult[TResult] (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AwaiterActions.Continuation (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FromResult[TResult] (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at MapDownloader+d__18.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AwaiterActions.Continuation (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAnyPromise.TryInvokeContinuation (Cysharp.Threading.Tasks.UniTask+WhenAnyPromise self, Cysharp.Threading.Tasks.UniTask+Awaiter& awaiter, System.Int32 i) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAnyPromise+<>c.<.ctor>b__2_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FromResult[TResult] (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at MapDownloader+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation+<>c.<.cctor>b__7_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) System.Threading.Tasks.Task:FromResult(TResult) d__18:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.WhenAnyPromise:TryInvokeContinuation(WhenAnyPromise, Awaiter&, Int32) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) System.Threading.Tasks.Task:FromResult(TResult) d__19:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() System memory in use before: 90.1 MB. System memory in use after: 94.5 MB. Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 127766. Total: 189.269900 ms (FindLiveObjects: 7.980800 ms CreateObjectMapping: 1.115800 ms MarkObjects: 179.991300 ms DeleteObjects: 0.181200 ms) unity target framerate: -1 Vsync Count: 1 expected framerate: 60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:UpdateFps() Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIProgressBar:Start() unity target framerate: -1 Vsync Count: 1 expected framerate: 60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:UpdateFps() GameSettings:Update() Resolving ips for Test... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) DSSock:ConnectToServerAsync(String, Int32) DSSock:LoginTest() Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() Connecting to Test UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) DSSock:ConnectToIps(IReadOnlyCollection`1) d__136:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.<>c__32`1:b__32_0(Task`1, Object) System.Action`2:Invoke(T1, T2) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.Tasks.Task:ExecutionContextCallback(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.Tasks.SynchronizationContextTaskScheduler:PostCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() Trying server 1 RTT 133 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.SingleConsumerUnboundedChannelReader:SingalContinuation() Cysharp.Threading.Tasks.SingleConsumerUnboundedChannelWriter:TryWrite(T) <b__1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__159:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() PING: 45.9.150.75 133 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__159:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() PING: 178.62.28.230 549 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__159:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() [ee8888]Failed to connect via proxy 1[-] UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) d__135:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) System.Threading.Tasks.Task:FromResult(TResult) Cysharp.Threading.Tasks.d__44:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT2(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_1(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() Trying server 2 RTT 549 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() Executing handshake... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) d__148:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() Logging in... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) DSSock:Login(String, String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__136:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__135:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) Cysharp.Threading.Tasks.d__44:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__148:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() sending: +|.|lilybean|.|********|.|Exp Rework v1|.|0580f18e-35c9-1548-5492-0ba4ecf7ceb3|.|Windows 10 (10.0.19044) 64bit UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:Login(String, String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__136:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__135:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) Cysharp.Threading.Tasks.d__44:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__148:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() received: 6|.|3|.|User already logged in. id: 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: quit id: 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:Disconnect() DSSock:ProcessPacket(String) DSSock:ProcessReadBuffers() closing server connection UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <>c__DisplayClass148_0:b__0() System.Action:Invoke() System.Threading.CancellationToken:ActionToActionObjShunt(Object) System.Action`1:Invoke(T) System.Threading.CancellationCallbackInfo:ExecutionContextCallback(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.CancellationCallbackInfo:ExecuteCallback() System.Threading.CancellationTokenSource:CancellationCallbackCoreWork(CancellationCallbackCoreWorkArguments) System.Threading.CancellationTokenSource:ExecuteCallbackHandlers(Boolean) System.Threading.CancellationTokenSource:NotifyCancellation(Boolean) System.Threading.CancellationTokenSource:Cancel(Boolean) System.Threading.CancellationTokenSource:Cancel() Utils.OtherHelpers:CancelIfPossible(CancellationTokenSource) DSSock:Disconnect() DSSock:ProcessPacket(String) DSSock:ProcessReadBuffers() [ee8888]User already logged in.[-] UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) DSSock:ProcessPacket(String) DSSock:ProcessReadBuffers() OperationCanceledException: The operation was canceled. at Cysharp.Threading.Tasks.Internal.Error.ThrowOperationCanceledException () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+d__45`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AwaiterActions.Continuation (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAnyPromise`2[T1,T2].TryInvokeContinuationT1 (Cysharp.Threading.Tasks.UniTask+WhenAnyPromise`2[T1,T2] self, Cysharp.Threading.Tasks.UniTask`1+Awaiter[T1]& awaiter) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WhenAnyPromise`2+<>c[T1,T2].<.ctor>b__2_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetException (System.Exception exception) [0x00000] in <00000000000000000000000000000000>:0 at DSSock+d__133.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AwaiterActions.Continuation (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetCanceled (System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.EarlyUpdate () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.LowLevel.PlayerLoopSystem+UpdateFunction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) d__138:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) System.Threading.Tasks.Task:FromResult(TResult) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetException(Exception) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetException(Exception) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetCanceled(CancellationToken) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() Login failed, retrying... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) d__138:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) System.Threading.Tasks.Task:FromResult(TResult) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetException(Exception) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetException(Exception) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetCanceled(CancellationToken) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() Connecting to Test UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) DSSock:ConnectToIps(IReadOnlyCollection`1) d__136:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.<>c__32`1:b__32_0(Task`1, Object) System.Action`2:Invoke(T1, T2) System.Threading.Tasks.ContinuationTaskFromResultTask`1:InnerInvoke() System.Threading.Tasks.Task:Execute() System.Threading.Tasks.Task:ExecutionContextCallback(Object) System.Threading.ContextCallback:Invoke(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&) System.Threading.Tasks.Task:ExecuteEntry(Boolean) System.Threading.Tasks.SynchronizationContextTaskScheduler:PostCallback(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() Trying server 1 RTT 499 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.SingleConsumerUnboundedChannelReader:SingalContinuation() Cysharp.Threading.Tasks.SingleConsumerUnboundedChannelWriter:TryWrite(T) <b__1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__159:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() PING: 45.9.150.75 499 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__159:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() PING: 178.62.28.230 583 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) <b__1>d:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__159:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() [ee8888]Failed to connect via proxy 1[-] UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) d__135:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetException(Exception) System.Threading.Tasks.Task:FromResult(TResult) Cysharp.Threading.Tasks.d__44:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT2(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_1(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() Trying server 2 RTT 583 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() Executing handshake... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) d__148:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() Logging in... UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) DSSock:Login(String, String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__136:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__135:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) Cysharp.Threading.Tasks.d__44:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__148:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() sending: +|.|lilybean|.|********|.|Exp Rework v1|.|0580f18e-35c9-1548-5492-0ba4ecf7ceb3|.|Windows 10 (10.0.19044) 64bit UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:Login(String, String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__136:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__135:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) Cysharp.Threading.Tasks.d__44:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__148:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() received: 5|.|0|.|:803|.|17407018031984442463|.|60 id: 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: C|.|6|1|All|2|Trade|3|Battle|4|Other|5|Help|6|Log id: 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: mb|.|You are currently Trade Banned, and cannot trade others|Notification of Ban|N|||0 id: 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: q|.|Start|27|5|0|0|0 id: 4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: w|.|*G*System: Welcome to Pokemon Revolution! (Test2 Server) id: 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: f|.| id: 6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: ign|.| id: 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: E|.|02:50|n id: 8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|8|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: pv|.|1|0|0|0|1|0|0|0|0|0 id: 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 11 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() Login successful UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:LogLogin(String) DSSock:ProcessReadBuffers() [MapServer] connecting to 178.62.28.230:803 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) MapDownloader:Worker() d__13:MoveNext() MapDownloader:Connect(String, Int32) DSSock:ProcessReadBuffers() sending: {|.|/in1 id: 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendMsg(String) DSSock:ProcessReadBuffers() sending: p|.|l|0 id: 2 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:RequestDexData() DSSock:ProcessReadBuffers() sending: _ id: 3 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:RequestTeam() DSSock:ProcessReadBuffers() sending: ) id: 4 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:ProcessReadBuffers() sending: g id: 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:ProcessReadBuffers() [MapServer] fetching Start UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__20:MoveNext() GuildMember:.ctor() MapDownloader:DownloadMap(String) d__69:MoveNext() MapCreator:LoadMap(String) d__284:MoveNext() DSSock:LoadMapInternal(String) d__283:MoveNext() DSSock:LoadMap(String) DSSock:MoveUser(String, Int32, Int32, Int32, Boolean) DSSock:ProcessReadBuffers() sending: S id: 6 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendSync() DSSock:MoveUser(String, Int32, Int32, Int32, Boolean) DSSock:ProcessReadBuffers() [MapServer] connected UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() [MapServer] setting current map to Start UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__21:MoveNext() MapDownloader:UpdatePos(String) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() received: #|.| id: 12 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: d|.|698|1|15 id: 13 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: cur|.|0|.|0|.|0|.|0|.|0 id: 14 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: o|.|100|2523|50|1|656|Mount|Furfrou ;200|2524|100|1|657|Mount|Shiny Furfrou ;300|2359|50|5|654|Mount|Lanturn ;400|2360|100|5|655|Mount|Shiny Lanturn ;100019|744|25|7|33|Sunglasses|Gold;100020|745|25|7|34|Sunglasses|Red;100021|746|25|7|35|Sunglasses|Purple;100022|747|25|7|36|Sunglasses|Blue;100023|748|25|7|37|Sunglasses|Green;100024|749|25|7|38|Sunglasses|Yellow;100025|750|25|7|39|Sunglasses|Black;100134|999|25|7|143|Hat|Male Glasses 1;100135|1000|25|7|144|Hat|Male Glasses 2;100136|1001|25|7|145|Hat|Male Glasses 3;100137|1002|25|7|146|Hat|Male Glasses 4;100138|1003|25|7|147|Hat|Male Glasses 5;100139|1004|25|7|148|Hat|Female Glasses 1;100140|1005|25|7|149|Hat|Female Glasses 2;100141|1006|25|7|150|Hat|Female Glasses 3;100142|1007|25|7|151|Hat|Female Glasses 4;100143|1008|25|7|152|Hat|Female Glasses 5;102859|1666|25|7|381|Mask|Blue Medical;102860|1665|25|7|382|Mask|Pink Medical;102861|1667|25|7|380|Mask|Black Medical;102862|1664|25|7|383|Mask|White Medical;103091|2334|25|7|524|Face|Crying;114563|1596|50|1|331|Mount|Venusaur;114564|1597|100|1|332|Mount|Shiny Venusaur;114565|1039|50|1|179|Mount|Charizard;114566|1040|100|1|180|Mount|Shiny Charizard;114567|2350|50|5|544|Mount|Squirtle;114568|2351|100|5|545|Mount|Shiny Squirtle;114569|2348|50|5|546|Mount|Wartortle;114570|2349|100|5|547|Mount|Shiny Wartortle;114571|1771|50|5|447|Mount|Blastoise;114572|1772|100|5|448|Mount|Shiny Blastoise;114573|2299|50|1|514|Mount|Raticate;114574|2300|100|1|515|Mount|Shiny Raticate;114575|897|50|1|110|Mount|Fearow;114576|898|100|1|111|Mount|Shiny Fearow;114577|730|50|1|3|Mount|Ninetales;114578|731|100|1|4|Mount|Shiny Ninetales;114579|648|50|1|1|Mount|Arcanine;114580|649|100|1|2|Mount|Shiny Arcanine;114581|1033|50|1|175|Mount|Rapidash;114582|1034|100|1|176|Mount|Shiny Rapidash;114583|855|50|1|83|Mount|Dodrio;114584|856|100|1|84|Mount|Shiny Dodrio;114585|1484|50|1|291|Mount|Muk;114586|1485|100|1|292|Mount|Shiny Muk;114587|1561|50|1|305|Mount|Haunter;114588|1562|100|1|306|Mount|Shiny Haunter;114589|1695|50|1|399|Mount|Rhyhorn;114590|1696|100|1|400|Mount|Shiny Rhyhorn;114591|2517|50|1|650|Mount|Rhydon;114592|2518|100|1|651|Mount|Shiny Rhydon;114593|1668|50|5|384|Mount|Seadra;114594|1669|100|5|385|Mount|Shiny Seadra;114595|2388|50|5|566|Mount|Goldeen;114596|2389|100|5|567|Mount|Shiny Goldeen;114597|2376|50|5|564|Mount|Seaking;114598|2377|100|5|565|Mount|Shiny Seaking;114599|1698|50|1|393|Mount|Tauros;114600|1699|100|1|394|Mount|Shiny Tauros;114601|816|50|5|69|Surf Mount|Magikarp;114602|817|100|5|70|Surf Mount|Shiny Magikarp;114603|1041|50|5|181|Surf Mount|Gyarados;114604|1042|100|5|182|Surf Mount|Shiny Gyarados;114605|703|50|5|5|Surf Mount|Lapras;114606|704|100|5|6|Surf Mount|Shiny Lapras;114607|1540|50|5|298|Mount|Vaporeon;114608|1541|100|5|299|Mount|Shiny Vaporeon;114609|1705|50|1|397|Mount|Jolteon;114610|1706|100|1|398|Mount|Shiny Jolteon;114611|1703|50|1|395|Mount|Flareon;114612|1704|100|1|396|Mount|Shiny Flareon;114613|1035|50|1|173|Mount|Aerodactyl;114614|1036|100|1|174|Mount|Shiny Aerodactyl;114615|1037|50|5|168|Surf Mount|Dragonair;114616|1038|100|5|169|Surf Mount|Shiny Dragonair;114617|2297|50|1|494|Mount|Dragonite;114618|2298|100|1|495|Mount|Shiny Dragonite;114619|1731|50|1|402|Mount|Meganium;114620|1732|100|1|403|Mount|Shiny Meganium;114621|2424|50|5|588|Mount|Totodile;114622|2425|100|5|591|Mount|Shiny Totodile;114623|2380|50|5|589|Mount|Croconaw;114624|2381|100|5|592|Mount|Shiny Croconaw;114625|2382|50|5|590|Mount|Feraligatr;114626|2383|100|5|593|Mount|Shiny Feraligatr;114627|1614|50|1|340|Mount|Ariados;114628|1615|100|1|341|Mount|Shiny Ariados;114629|1471|50|1|261|Mount|Mareep;114630|1472|100|1|262|Mount|Shiny Mareep;114631|1618|50|5|338|Surf Mount|Azumarill;114632|1619|100|5|339|Surf Mount|Shiny Azumarill;114633|1538|50|1|296|Mount|Espeon;114634|1539|100|1|297|Mount|Shiny Espeon;114635|1014|50|1|153|Mount|Umbreon;114636|1026|100|1|154|Mount|Shiny Umbreon;114637|1474|50|5|263|Surf Mount|Mantine;114638|1475|100|5|264|Surf Mount|Shiny Mantine;114639|777|50|1|54|Mount|Houndoom;114640|778|100|1|55|Mount|Shiny Houndoom;114641|1866|50|1|466|Mount|Donphan;114642|1867|100|1|467|Mount|Shiny Donphan;114643|804|50|1|65|Mount|Stantler;114644|805|100|1|66|Mount|Shiny Stantler;114645|2521|50|1|644|Mount|Tyranitar;114646|2522|100|1|645|Mount|Shiny Tyranitar;114647|1081|50|5|204|Surf Mount|Swampert;114648|1082|100|5|205|Surf Mount|Shiny Swampert;114649|1592|50|1|320|Mount|Delcatty;114650|1593|100|1|321|Mount|Shiny Delcatty;114651|727|50|1|7|Mount|Manectric;114652|786|100|1|53|Mount|Shiny Manectric;114653|890|50|5|106|Surf Mount|Sharpedo;114654|891|100|5|107|Surf Mount|Shiny Sharpedo;114655|1610|50|5|326|Surf Mount|Whiscash;114656|1611|100|5|325|Surf Mount|Shiny Whiscash;114657|954|50|5|141|Surf Mount|Milotic Mount;114658|955|100|5|142|Surf Mount|Shiny Milotic Mount;114659|892|50|1|108|Mount|Absol;114660|893|100|1|109|Mount|Shiny Absol;114661|2372|50|5|558|Mount|Sealeo;114662|2373|100|5|559|Mount|Shiny Sealeo;114663|2374|50|5|560|Mount|Walrein;114664|2375|100|5|561|Mount|Shiny Walrein;114665|2343|50|5|527|Mount|Huntail;114666|2344|100|5|528|Mount|Shiny Huntail;114667|2341|50|5|525|Mount|Gorebyss;114668|2342|100|5|526|Mount|Shiny Gorebyss;114669|2378|50|5|556|Mount|Relicanth;114670|2379|100|5|557|Mount|Shiny Relicanth;114671|908|50|1|118|Mount|Latias;114672|909|50|1|119|Mount|Latios;114673|1608|50|5|336|Surf Mount|Empoleon;114674|1609|100|5|337|Surf Mount|Shiny Empoleon;114675|1710|50|1|562|Mount|Bidoof Mount;114676|1711|100|1|563|Mount|Shiny Bidoof Mount;114677|1057|50|1|187|Mount|Luxray;114678|1058|100|1|188|Mount|Shiny Luxray;114679|2432|50|5|606|Mount|Buizel;114680|2433|100|5|607|Mount|Shiny Buizel;114681|2434|50|5|608|Mount|Floatzel;114682|2435|100|5|609|Mount|Shiny Floatzel;114690|2324|50|5|508|Mount|Gastrodon-E;114691|2325|100|5|509|Mount|Shiny Gastrodon-E;114692|2322|50|5|506|Mount|Gastrodon-W;114693|2323|100|5|507|Mount|Shiny Gastrodon-W;114694|1767|50|1|439|Mount|Honchkrow;114695|1768|100|1|440|Mount|Shiny Honchkrow;114696|1043|50|1|183|Mount|Togekiss;114697|1044|100|1|184|Mount|Shiny Togekiss;114698|1714|50|1|408|Mount|Leafeon;114699|1715|100|1|409|Mount|Shiny Leafeon;114700|807|50|1|61|Mount|Glaceon;114701|808|100|1|62|Mount|Shiny Glaceon;114702|1849|50|5|485|Mount|Rotom;114703|1850|100|5|484|Mount|Shiny Rotom;114704|2294|50|1|486|Mount|Serperior;114705|2295|100|1|487|Mount|Shiny Serperior;114706|2463|50|5|610|Mount|Oshawott;114707|2464|100|5|611|Mount|Shiny Oshawott;114708|2466|50|5|612|Mount|Dewott;114709|2467|100|5|613|Mount|Shiny Dewott;114710|2386|50|5|579|Mount|Samurott;114711|2387|100|5|580|Mount|Shiny Samurott;114712|1769|50|1|450|Mount|Stoutland;114713|1770|100|1|451|Mount|Shiny Stoutland;114714|1459|50|1|259|Mount|Liepard;114715|1460|100|1|260|Mount|Shiny Liepard;114716|2442|50|1|516|Mount|Zebstrika;114717|2443|100|1|517|Mount|Shiny Zebstrika;114718|2292|50|1|502|Mount|Scolipede;114719|2293|100|1|503|Mount|Shiny Scolipede;114720|1833|50|1|443|Mount|Galvantula;114721|1834|100|1|444|Mount|Shiny Galvantula;114722|1701|50|1|388|Mount|Bouffalant;114723|1702|100|1|387|Mount|Shiny Bouffalant;114724|2338|50|1|510|Mount|Mandibuzz;114725|2339|100|1|511|Mount|Shiny Mandibuzz;114726|2444|50|5|594|Mount|Froakie;114727|2445|100|5|595|Mount|Shiny Froakie;114728|2426|50|5|596|Mount|Frogadier;114729|2427|100|5|597|Mount|Shiny Frogadier;114730|2384|50|5|574|Mount|Greninja;114731|2385|100|5|575|Mount|Shiny Greninja;114732|1055|50|1|185|Mount|Talonflame;114733|1056|100|1|186|Mount|Shiny Talonflame;114734|1831|50|1|441|Mount|Gogoat;114735|1832|100|1|442|Mount|Shiny Gogoat;114736|1183|50|1|255|Mount|Aurorus;114737|1184|100|1|254|Mount|Shiny Aurorus;114738|1015|50|1|155|Mount|Sylveon;114739|1027|100|1|156|Mount|Shiny Sylveon;114740|2328|50|5|512|Mount|Primarina;114741|2329|100|5|513|Mount|Shiny Primarina;114742|1543|50|1|300|Mount|Lycanroc;114743|1544|100|1|301|Mount|Shiny Lycanroc;114757|735|20|2|18|25% EXP Boost|72 Hours;114758|1073|100|2|201|Coin Capsule|100 Coins;114759|1012|25|2|167|Mystery Box|Halloween;114760|1013|25|2|166|Mystery Box|Lunch;114761|1060|50|2|190|Small Medallion|15 Days MS;114762|773|100|2|19|Medallion|30 Days MS;114763|1059|190|2|189|Big Medallion|60 Days MS;114764|1072|40|2|200|Black Medallion|72 Hours of +20% Hidden\nAbility Chance;114765|1093|75|2|240|Tool|Abseil Rope [0080ff](Rock Climb Tool)[-];114766|1091|100|2|238|Tool|Shovel [0080ff](Dig Tool)[-];114767|1487|75|2|265|Tool|Flashlight [0080ff](Flash Tool)[-];114768|1092|100|2|266|Tool|Battering Ram [0080ff](Headbutt Tool)[-];114769|838|75|2|75|Tool|Tree Axe [0080ff](Cut Tool)[-];114770|839|75|2|76|Tool|Pick Axe [0080ff](Rock Smash Tool)[-];114771|1847|75|2|465|Tool|Dive Mask [0080ff](Dive Tool)[-];114772|1848|75|2|464|Tool|Sturdy Hiking Boots [0080ff](Waterfall Tool)[-];114773|760|50|2|52|Magic Mirror|Change Appearance;114774|702|25|3|15|Clothes|Rocket;114775|701|25|3|17|Clothes|Security;114776|759|25|3|48|Clothes|Sailor;114777|771|25|3|51|Clothes|Radioactive;114778|788|25|3|60|Clothes|Vampire;114779|795|25|3|64|Clothes|Snowman;114780|796|25|3|67|Clothes|Stantler;114781|830|25|3|71|Clothes|Blue Kimono;114782|831|25|3|72|Clothes|Green Kimono;114783|828|25|3|73|Clothes|Purple Kimono;114784|829|25|3|74|Clothes|Peach Kimono;114785|852|25|3|80|Clothes|Mudkip;114786|853|25|3|81|Clothes|Torchic;114787|854|25|3|82|Clothes|Treecko;114788|873|25|3|96|Clothes|Deadpool/Harley Clothes;114789|874|25|3|97|Clothes|Team Magma Clothes;114790|875|25|3|98|Clothes|Red Swimsuit;114791|876|25|3|99|Clothes|Blue Swimsuit;114792|877|25|3|100|Clothes|Purple Swimsuit;114793|878|25|3|101|Clothes|Green Swimsuit;114794|879|25|3|102|Clothes|Orange Swimsuit;114795|889|25|3|103|Clothes|Team Aqua Clothes;114796|882|25|3|104|Clothes|Black Suit;114797|883|25|3|105|Clothes|White Suit;114798|899|25|3|112|Clothes|Chickorita;114799|900|25|3|113|Clothes|Cyndaquil;114800|901|25|3|114|Clothes|Totodile;114801|940|25|3|135|Clothes|Hawaiian Red;114802|941|25|3|132|Clothes|Hawaiian Orange;114803|942|25|3|136|Clothes|Hawaiian Yellow;114804|943|25|3|130|Clothes|Hawaiian Green;114805|944|25|3|129|Clothes|Hawaiian Blue;114806|945|25|3|131|Clothes|Hawaiian Dark Blue;114807|946|25|3|134|Clothes|Hawaiian Purple;114808|947|25|3|133|Clothes|Hawaiian Pink;114809|988|25|3|157|Clothes|Goth Red;114810|989|25|3|158|Clothes|Goth Blue;114811|990|25|3|159|Clothes|Goth Purple;114812|991|25|3|160|Clothes|Goth Yellow;114813|992|25|3|161|Clothes|Goth Green;114814|993|25|3|162|Clothes|Goth Cyan;114815|1009|25|3|163|Clothes|Autumn Red;114816|1010|25|3|164|Clothes|Autumn Yellow;114817|1011|25|3|165|Clothes|Autumn Blue;114818|1064|25|3|194|Clothes|Snorlax;114819|1066|30|3|195|Clothes|Shiny Snorlax;114820|1099|25|3|217|Clothes|Caterpie;114821|1179|25|3|251|Clothes|Froslass\n[66FF99](Female Only);114822|1182|25|3|253|Clothes|Ludicolo;114823|1490|25|3|289|Clothes|Bisharp;114824|1491|30|3|290|Clothes|Shiny Bisharp;114825|1100|25|3|218|Cloak|Bug;114826|1101|25|3|219|Cloak|Dark;114827|1102|25|3|220|Cloak|Dragon;114828|1103|25|3|221|Cloak|Electric;114829|1104|25|3|222|Cloak|Fairy;114830|1105|25|3|223|Cloak|Fighting;114831|1106|25|3|224|Cloak|Fire;114832|1107|25|3|225|Cloak|Flying;114833|1108|25|3|226|Cloak|Ghost;114834|1109|25|3|227|Cloak|Grass;114835|1110|25|3|228|Cloak|Ground;114836|1111|25|3|229|Cloak|Ice;114837|1112|25|3|230|Cloak|Normal;114838|1113|25|3|231|Cloak|Poison;114839|1114|25|3|232|Cloak|Psychic;114840|1115|25|3|233|Cloak|Rock;114841|1116|25|3|234|Cloak|Steel;114842|1117|25|3|235|Cloak|Water;114843|1760|35|4|423|Hat|Shiny Eevee;114844|1755|25|4|422|Hat|Eevee;114845|1838|35|4|437|Hat|Shiny Zorua;114846|1837|25|4|436|Hat|Zorua;114847|1846|35|4|419|Hat|Shiny Vulpix-Alolan;114848|1845|25|4|418|Hat|Vulpix-Alolan;114849|1764|35|4|435|Hat|Shiny Vulpix;114850|1759|25|4|434|Hat|Vulpix;114851|1842|35|4|431|Hat|Shiny Pachirisu;114852|1841|25|4|430|Hat|Pachirisu;114853|1761|35|4|433|Hat|Shiny Shuckle;114854|1756|25|4|432|Hat|Shuckle;114855|1840|35|4|429|Hat|Shiny Oshawott;114856|1839|25|4|428|Hat|Oshawott;114857|1763|35|4|427|Hat|Shiny Munchlax;114858|1758|25|4|426|Hat|Munchlax;114859|1836|35|4|425|Hat|Shiny Emolga;114860|1835|25|4|424|Hat|Emolga;114861|1762|35|4|421|Hat|Shiny Dunsparce;114862|1757|25|4|420|Hat|Dunsparce;114863|1658|25|4|379|Bandana|Red;114864|1657|25|4|378|Bandana|Green;114865|1656|25|4|377|Bandana|Blue;114866|1655|25|4|376|Bandana|Black;114867|1499|25|4|288|Hat|Sunflower;114868|1489|30|4|277|Hat|Shiny Bisharp;114869|1488|25|4|276|Hat|Bisharp;114870|1345|25|4|257|Hat|Ludicolo;114871|1181|25|4|256|Hat|Glalie\n[66FF99](Male Only);114872|1180|25|4|252|Hat|Froslass\n[66FF99](Female Only);114873|1175|30|4|249|Hat|Mimikyu;114874|1097|25|4|214|Hat|Oddish;114875|1098|25|4|215|Hat|Caterpie;114876|1135|25|4|235|Hood|Water;114877|1134|25|4|234|Hood|Steel;114878|1133|25|4|233|Hood|Rock;114879|1132|25|4|232|Hood|Psychic;114880|1131|25|4|231|Hood|Poison;114881|1130|25|4|230|Hood|Normal;114882|1129|25|4|229|Hood|Ice;114883|1128|25|4|228|Hood|Ground;114884|1127|25|4|227|Hood|Grass;114885|1126|25|4|226|Hood|Ghost;114886|1125|25|4|225|Hood|Flying;114887|1124|25|4|224|Hood|Fire;114888|1123|25|4|223|Hood|Fighting;114889|1122|25|4|222|Hood|Fairy;114890|1121|25|4|221|Hood|Electric;114891|1120|25|4|220|Hood|Dragon;114892|1119|25|4|219|Hood|Dark;114893|1118|25|4|218|Hood|Bug;114894|1090|30|4|213|Hat|Shiny Goomy;114895|1089|25|4|212|Hat|Goomy;114896|1069|25|4|203|Hat|Shiny Mew;114897|1068|25|4|202|Hat|Mew;114898|1067|30|4|197|Hat|Shiny Snorlax;114899|1065|25|4|196|Hat|Snorlax;114900|1061|25|4|191|Hat|Cubone;114901|949|25|4|137|Hat|Hibiscus;114902|924|25|4|128|Hat|Shiny Wooper;114903|929|25|4|127|Hat|Shiny Whiscash;114904|927|25|4|126|Hat|Shiny Qwilfish;114905|922|25|4|125|Hat|Shiny Poliwhirl;114906|920|25|4|124|Hat|Shiny Politoed;114907|933|25|4|123|Hat|Shiny Magikarp;114908|931|25|4|122|Hat|Shiny Feebas;114909|918|25|4|121|Hat|Shiny Chinchou;114910|914|25|4|120|Hat|Inkay;114911|904|25|4|116|Hat|Totodile;114912|903|25|4|117|Hat|Cyndaquil;114913|902|25|4|115|Hat|Chickorita;114914|872|25|4|95|Hat|Harley Quinn Wig\n[66FF99](Female Only);114915|871|25|4|94|Hat|Deadpool Mask\n[66FF99](Male Only);114916|869|25|4|93|Hat|White Bunny Ears;114917|868|25|4|92|Hat|Black Bunny Ears;114918|867|25|4|91|Hat|White Cat Ears;114919|866|25|4|90|Hat|Black Cat Ears;114920|865|25|4|89|Hat|Squirtle;114921|864|25|4|88|Hat|Charmander;114922|863|25|4|87|Hat|Bulbasaur;114923|862|25|4|86|Hat|Team Magma;114924|861|25|4|85|Hat|Team Aqua;114925|851|25|4|79|Hat|Treecko;114926|850|25|4|78|Hat|Torchic;114927|849|25|4|77|Hat|Mudkip;114928|801|25|4|63|Hat|Snowman;114929|787|25|4|59|Hat|Witch;114930|784|25|4|58|Hat|Red Skull;114931|783|25|4|57|Hat|Green Skull;114932|782|25|4|56|Hat|Blue Skull;114933|762|25|4|50|Hat|Straw Hat 2;114934|761|25|4|49|Hat|Straw Hat 1;114935|758|25|4|47|Hat|Sailor;114936|757|25|4|46|Helmet|Radioactive;114937|756|25|4|45|HeadPhones|Pink;114938|755|25|4|44|HeadPhones|Blue;114939|754|25|4|43|HeadPhones|Green;114940|753|25|4|42|HeadPhones|Yellow;114941|752|25|4|41|HeadPhones|Red;114942|751|25|4|40|Hat|Pikachu;114943|678|25|4|16|Cap|Security;114944|681|25|4|14|Cap|Small Black;114945|679|25|4|10|Hat|Purple Santa;114946|70|25|4|11|Hat|Red Santa;114947|680|25|4|12|Hat|Yellow Santa;114948|651|25|4|9|Hat|Green Santa;114949|650|25|4|8|Hat|Blue Santa;114950|672|25|4|13|Hat|Black;114951|2354|100|6|552|Arms|Cofagrigus;114952|1585|100|6|312|Wings|Archipelago;114953|1639|100|6|342|Wings|Elegant;114954|2407|100|6|541|Wings|Modern;114955|2410|100|6|533|Wings|Pokeball;114956|2411|100|6|540|Wings|Polar;114957|2401|100|6|532|Wings|Garden;114958|2405|100|6|529|Wings|Marine Wings;114959|2412|100|6|539|Wings|River;114960|2413|100|6|538|Wings|Sandstorm;114961|2404|100|6|530|Wings|Jungle;114962|2400|100|6|543|Wings|Fancy;114963|2406|100|6|542|Wings|Meadow;114964|2415|100|6|534|Wings|Sun;114965|2414|100|6|535|Wings|Savanna;114966|2409|100|6|536|Wings|Ocean;114967|2408|100|6|537|Wings|Monsoon;114968|2402|100|6|531|Wings|High Plains;114969|1670|100|6|374|Equipment|Honedge;114970|1671|100|6|375|Equipment|Shiny Honedge;114971|1659|100|6|370|Equipment|Doublade;114972|1660|100|6|371|Equipment|Shiny Doublade;114973|1672|100|6|368|Equipment|Aegislash;114974|1673|100|6|369|Equipment|Shiny Aegislash;114975|1781|100|6|452|Backpack|Rotom;114976|1782|100|6|453|Backpack|Shiny Rotom;114977|2355|100|6|554|Shell|Turtonator;114978|2361|100|6|548|Shell|Blastoise; id: 15 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: S|.|Start|27|5|0 id: 16 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() [MapServer] setting current map to Start UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__21:MoveNext() MapDownloader:UpdatePos(String) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__20:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() [MapServer] received map Start UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() Unloading 3 Unused Serialized files (Serialized files now loaded: 0) sending: - id: 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:ReloadNPCs() d__284:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__22:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() sending: k|.|start id: 8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) SpawnListHandler:RequestSpawns(String) d__284:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__69:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__21:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:SetResult() System.Threading.Tasks.Task:FromResult(TResult) d__22:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() System.Threading.Tasks.<>c:<.cctor>b__7_0(Object) System.Threading.SendOrPostCallback:Invoke(Object) UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() UnityEngine.UnitySynchronizationContext:ExecuteTasks() System memory in use before: 93.4 MB. System memory in use after: 96.8 MB. Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 127942. Total: 216.205800 ms (FindLiveObjects: 8.837000 ms CreateObjectMapping: 0.976500 ms MarkObjects: 206.221900 ms DeleteObjects: 0.169400 ms) sending: 2 id: 9 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: @|.|7148|7441|2105|2104|2109|2108|2110|2113|8891|8892|8874|9778|9912|2270|9954|2188|2189|2190|2192|2193|2191|2194|2195|2196|37000|54056* id: 17 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: k|.|Start, id: 18 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 10 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|02:51|n id: 19 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|8|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 21 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 11 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 1 id: 12 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|02:52|n id: 22 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|8|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 23 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 24 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: {|.|/5 I'm bugged and can't move at the start, anyone got any ideas? id: 13 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendMsg(String) Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIInput:Submit() UIInput:ProcessEvent(Event) UIInput:OnGUI() received: w|.|*G*System: You need to play the game for awhile before being able to speak. id: 25 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 14 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|02:53|n id: 26 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|8|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 27 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 28 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 15 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 1 id: 16 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|02:54|n id: 29 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|8|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 30 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 31 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 17 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 1 id: 18 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|02:55|n id: 32 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|8|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 33 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 34 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 19 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|02:55|n id: 35 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|9|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 36 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 37 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 20 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 21 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|02:56|n id: 38 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|9|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 39 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 40 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 22 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 1 id: 23 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|02:57|n id: 41 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|9|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 42 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 43 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: w|.|*G*System: $AFK id: 44 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 24 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|02:58|n id: 45 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|9|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 46 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 47 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 25 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 1 id: 26 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|02:59|n id: 48 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|9|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 49 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 50 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 27 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 1 id: 28 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:00|n id: 51 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|9|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 52 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 53 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 29 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: {|.|/syn id: 30 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendMsg(String) DSSock:Resync() Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() received: q|.|Start|27|5|0|0|0 id: 54 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: w|.|*G*System: $NoAFK id: 55 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: E|.|03:00|n id: 56 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|10|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 57 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 58 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 31 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 1 id: 32 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:01|n id: 59 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|10|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 61 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: {|.|/battle id: 33 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendMsg(String) Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIInput:Submit() UIInput:ProcessEvent(Event) UIInput:OnGUI() received: w|.|*G*System: Command usage: /battle , id: 62 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 34 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 35 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: {|.|/battle kahrizz id: 36 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendMsg(String) Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIInput:Submit() UIInput:ProcessEvent(Event) UIInput:OnGUI() received: w|.|*G*System: $SendBattle Kahrizz id: 63 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: E|.|03:02|n id: 64 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|10|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 65 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 66 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: w|.|*G*System: You have no Pokemon in your team! id: 67 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 37 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 38 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 39 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 40 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 41 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 42 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 43 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 44 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 45 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 46 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 47 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 48 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 49 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 50 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 51 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 52 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 53 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 54 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:03|n id: 68 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|10|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 69 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 70 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 55 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 56 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 57 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 58 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 59 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 61 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 62 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 63 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 64 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 65 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 66 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 67 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:04|n id: 71 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|10|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 72 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 73 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 68 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: k|.|Start, id: 74 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 69 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:05|n id: 75 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|10|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 76 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 77 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 70 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:06|n id: 78 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|11|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 79 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 80 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 71 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 1 id: 72 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:06|n id: 81 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|11|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 82 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 83 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 73 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 74 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:07|n id: 84 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|11|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 85 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 86 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 75 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 76 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:08|n id: 87 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|11|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 88 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 89 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: w|.|*G*System: $AFK id: 90 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: {|.|/in1 id: 77 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendMsg(String) GameSettings:UpdateAllowInspect() GameSettings:g__UpdateSettings|15_0() System.Action:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() unity target framerate: -1 Vsync Count: 1 expected framerate: 60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:UpdateFps() GameSettings:g__UpdateSettings|15_0() System.Action:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: w|.|*G*System: $NoAFK id: 91 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 78 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: {|.|/in1 id: 79 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendMsg(String) GameSettings:UpdateAllowInspect() GameSettings:g__UpdateSettings|15_0() System.Action:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() unity target framerate: -1 Vsync Count: 1 expected framerate: 60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:UpdateFps() GameSettings:g__UpdateSettings|15_0() System.Action:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: E|.|03:09|n id: 92 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|11|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 93 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 94 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: {|.|/in1 id: 80 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendMsg(String) GameSettings:UpdateAllowInspect() GameSettings:g__UpdateSettings|15_0() GameSettings:Apply(Boolean) GameSettings:ApplyNgui() Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() unity target framerate: -1 Vsync Count: 1 expected framerate: 60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:UpdateFps() GameSettings:g__UpdateSettings|15_0() GameSettings:Apply(Boolean) GameSettings:ApplyNgui() Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() sending: #|.|s id: 81 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 82 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 83 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 84 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 85 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 86 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 1 id: 87 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 88 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 89 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 90 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 91 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 92 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 93 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 94 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 95 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 96 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 97 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 98 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 99 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 100 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 101 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 102 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 103 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 104 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 105 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 106 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 107 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 108 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 109 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 110 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 111 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 112 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 113 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 114 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 115 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 116 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 117 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 118 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:10|n id: 95 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|11|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 96 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 97 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 119 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 120 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:11|n id: 98 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|12|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 99 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 100 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 121 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:11|n id: 101 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|12|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 102 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 103 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 122 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 123 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:12|n id: 104 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|12|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 105 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 106 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 124 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 125 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:13|n id: 107 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|12|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 108 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 109 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 126 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:14|n id: 110 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|12|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 111 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 112 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 127 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: w|.|*G*System: $AFK id: 113 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 128 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:15|n id: 114 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|12|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 115 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 116 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 129 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 1 id: 130 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:16|n id: 117 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|13|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 118 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 119 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 131 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:16|n id: 120 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|13|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 121 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 122 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 132 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 1 id: 133 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:17|n id: 123 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|13|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 124 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 125 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 134 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: {|.|/in1 id: 135 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendMsg(String) GameSettings:UpdateAllowInspect() GameSettings:g__UpdateSettings|15_0() GameSettings:Apply(Boolean) GameSettings:ApplyNgui() Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() unity target framerate: -1 Vsync Count: 1 expected framerate: 60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:UpdateFps() GameSettings:g__UpdateSettings|15_0() GameSettings:Apply(Boolean) GameSettings:ApplyNgui() Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() received: w|.|*G*System: $NoAFK id: 126 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: {|.|/in1 id: 136 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendMsg(String) GameSettings:UpdateAllowInspect() GameSettings:g__UpdateSettings|15_0() GameSettings:Apply(Boolean) GameSettings:ApplyNgui() Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() unity target framerate: -1 Vsync Count: 1 expected framerate: 60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:UpdateFps() GameSettings:g__UpdateSettings|15_0() GameSettings:Apply(Boolean) GameSettings:ApplyNgui() Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() sending: #|.|n id: 137 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 138 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 139 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 140 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 141 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 142 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 143 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 144 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 145 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 1 id: 146 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:18|n id: 127 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|13|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 128 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 129 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 147 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:19|n id: 130 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|13|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 131 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 132 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 148 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 149 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:20|n id: 133 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|13|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 134 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 135 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: {|.|/in1 id: 150 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendMsg(String) GameSettings:UpdateAllowInspect() GameSettings:g__UpdateSettings|15_0() System.Action:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() unity target framerate: -1 Vsync Count: 1 expected framerate: 60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:UpdateFps() GameSettings:g__UpdateSettings|15_0() System.Action:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: #|.|w id: 151 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|s id: 152 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 153 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|n id: 154 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|w id: 155 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: #|.|e id: 156 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 1 id: 157 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: {|.|/in1 id: 158 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendMsg(String) GameSettings:UpdateAllowInspect() GameSettings:g__UpdateSettings|15_0() System.Action:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() unity target framerate: -1 Vsync Count: 1 expected framerate: 60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:UpdateFps() GameSettings:g__UpdateSettings|15_0() System.Action:Invoke() Cysharp.Threading.Tasks.d__58:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.DelayFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Update() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: {|.|/in1 id: 159 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) DSSock:SendMsg(String) GameSettings:UpdateAllowInspect() GameSettings:g__UpdateSettings|15_0() GameSettings:Apply(Boolean) GameSettings:ApplyNgui() Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() unity target framerate: -1 Vsync Count: 1 expected framerate: 60 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameSettings:UpdateFps() GameSettings:g__UpdateSettings|15_0() GameSettings:Apply(Boolean) GameSettings:ApplyNgui() Callback:Invoke() EventDelegate:Execute() EventDelegate:Execute(List`1) UIButton:OnClick() UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() sending: 2 id: 160 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:21|n id: 136 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|14|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 137 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 138 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 161 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:21|n id: 139 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|14|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 140 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 141 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 162 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 163 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:22|r id: 142 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: E|.|03:22|r id: 143 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|14|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 144 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 145 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 164 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 165 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:23|r id: 146 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|14|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 147 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 148 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 166 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:24|r id: 149 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|14|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 150 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 151 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 167 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 168 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:25|r id: 152 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|14|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 153 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 154 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 169 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:25|t id: 155 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: w|.|*G*System: $AFK id: 156 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 170 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:26|r id: 157 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|15|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 158 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 159 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 171 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:26|r id: 160 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|15|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 161 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 162 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 172 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 2 id: 173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:27|r id: 163 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|15|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 164 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 165 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 174 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) sending: 1 id: 175 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:28|r id: 166 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|15|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 167 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 168 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: E|.|03:28|t id: 169 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 176 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:29|r id: 170 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|15|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 171 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 172 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 177 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: k|.|Start, id: 173 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 2 id: 178 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean) received: E|.|03:30|r id: 174 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: i|.|Lilybean|0|0|0|0|15|0|2019-07-17 04:27:50|0||0|4,0,0,852,7,22,4,0,0|0|0|0 id: 175 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() received: (|.|0|.|0|.|0|.| id: 176 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__149:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.d__45`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WhenAnyPromise`2:TryInvokeContinuationT1(WhenAnyPromise`2, Awaiter&) Cysharp.Threading.Tasks.<>c:<.ctor>b__2_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__133:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() System.Action:Invoke() Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:EarlyUpdate() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() sending: 1 id: 179 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DSSock:SendPacket(ProtectedString, Boolean)