System.AggregateException: Ocorreram um ou mais erros. ---> System.IO.FileNotFoundException: Não foi possível localizar o ficheiro 'D:\Games\PROClient_64 (1)\GameAssembly.dll.new'. em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) em System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) em System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) em ClientPatcher.Form1.<>c__DisplayClass13_0.b__0(PatchManifest entry, ParallelLoopState state) em System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() em System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) em System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --- Fim do rastreio da pilha de excepção interna --- em System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) em System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) em System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) em System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) em System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) em ClientPatcher.Form1.Stage1() em ClientPatcher.Form1.ExceptionWrapper() ---> (Excepção Interna #0) System.IO.FileNotFoundException: Não foi possível localizar o ficheiro 'D:\Games\PROClient_64 (1)\GameAssembly.dll.new'. Nome de ficheiro: 'D:\Games\PROClient_64 (1)\GameAssembly.dll.new' em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) em System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) em System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) em ClientPatcher.Form1.<>c__DisplayClass13_0.b__0(PatchManifest entry, ParallelLoopState state) em System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() em System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) em System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- ---> (Excepção Interna #1) System.IO.FileNotFoundException: Não foi possível localizar o ficheiro 'D:\Games\PROClient_64 (1)\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'. Nome de ficheiro: 'D:\Games\PROClient_64 (1)\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new' em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) em System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) em System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) em ClientPatcher.Form1.<>c__DisplayClass13_0.b__0(PatchManifest entry, ParallelLoopState state) em System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() em System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) em System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- ---> (Excepção Interna #2) System.IO.FileNotFoundException: Não foi possível localizar o ficheiro 'D:\Games\PROClient_64 (1)\PROClient_Data\data.unity3d.new'. Nome de ficheiro: 'D:\Games\PROClient_64 (1)\PROClient_Data\data.unity3d.new' em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) em System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) em System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) em ClientPatcher.Form1.<>c__DisplayClass13_0.b__0(PatchManifest entry, ParallelLoopState state) em System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() em System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) em System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- Ocorreram um ou mais erros. mscorlib em System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) em System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) em System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) em System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) em System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) em ClientPatcher.Form1.Stage1() em ClientPatcher.Form1.ExceptionWrapper() System.AggregateException: Ocorreram um ou mais erros. ---> System.IO.FileNotFoundException: Não foi possível localizar o ficheiro 'D:\Games\PROClient_64 (1)\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'. em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) em System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) em System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) em ClientPatcher.Form1.<>c__DisplayClass13_0.b__0(PatchManifest entry, ParallelLoopState state) em System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() em System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) em System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object ) --- Fim do rastreio da pilha de excepção interna --- em System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) em System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) em System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) em System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) em System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) em ClientPatcher.Form1.Stage1() em ClientPatcher.Form1.ExceptionWrapper() ---> (Excepção Interna #0) System.IO.FileNotFoundException: Não foi possível localizar o ficheiro 'D:\Games\PROClient_64 (1)\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'. Nome de ficheiro: 'D:\Games\PROClient_64 (1)\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new' em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) em System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) em System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) em ClientPatcher.Form1.<>c__DisplayClass13_0.b__0(PatchManifest entry, ParallelLoopState state) em System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() em System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) em System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- ---> (Excepção Interna #1) System.IO.FileNotFoundException: Não foi possível localizar o ficheiro 'D:\Games\PROClient_64 (1)\GameAssembly.dll.new'. Nome de ficheiro: 'D:\Games\PROClient_64 (1)\GameAssembly.dll.new' em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) em System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) em System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) em ClientPatcher.Form1.<>c__DisplayClass13_0.b__0(PatchManifest entry, ParallelLoopState state) em System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() em System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) em System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- ---> (Excepção Interna #2) System.IO.FileNotFoundException: Não foi possível localizar o ficheiro 'D:\Games\PROClient_64 (1)\PROClient_Data\data.unity3d.new'. Nome de ficheiro: 'D:\Games\PROClient_64 (1)\PROClient_Data\data.unity3d.new' em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) em System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) em System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) em ClientPatcher.Form1.<>c__DisplayClass13_0.b__0(PatchManifest entry, ParallelLoopState state) em System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.b__1() em System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) em System.Threading.Tasks.Task.<>c__DisplayClass176_0.b__0(Object )<--- Ocorreram um ou mais erros. mscorlib em System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) em System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) em System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) em System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) em System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) em ClientPatcher.Form1.Stage1() em ClientPatcher.Form1.ExceptionWrapper()