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Bajiruu started following CLEFABLE H.A PC and [AUCTION] Epic 22+ 31 Spd Adamant Technician Scyther
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[AUCTION] Epic 22+ 31 Spd Adamant Technician Scyther
Bajiruu replied to Saeyke's topic in Selling Pokémon - Silver
400k -
Recruitment open !!! Exciting giveaways and much more waiting for you
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Jigo what’s your ign or discord name?
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HW Gyarados Jolly 31/30 Max Speed Machine
Shusuii replied to Shusuii's topic in Shiny and Special Pokémon - Cross Server
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I think all of these would greatly help, I don't really play pvp often (besides randoms) because the few times i tried I played people on ladder every time lol I think having a setting to help mitigate that would be extremely nice for us newer pvpers and get people more interested in learning to pvp, especially if we're able to get an enhanced chests after X amount of wins. Right now it feels like the only people who get the new items are the top ladder people, i know i personally would que more if i could get the enhanced chests after a certain number of wins. Even if it was only a chance to get them, like every win after 4 or 5 gave a 20-25% chance to give an enhanced chest it could help boost the pvp player base
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Keita/Shinohara's XMAS Giveaway [Day 9]
Envymeister replied to Shinohara's topic in Unofficial Tournaments and Events
envymeister gold -
Kanrevan joined the community
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Keita/Shinohara's XMAS Giveaway [Day 9]
Gaabo replied to Shinohara's topic in Unofficial Tournaments and Events
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Poopsmagoops started following Some ideas for PvP
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Big agree to these points. I understand there is a balance and a market to hold. But having rewards ticked up a little esp if qing from a ladder spot will reduce q times, and Incentivize more players to want to play on their main vs their alt.
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As someone who rarely pvps, i find the addition of chests to be quite well done, i think the third point about making x amount of wins that day reward a gold chest a great suggestion. As someone who very much enjoys the game and all the cosmetics that have been implemented but doesnt have the skill to hold high ranking position to earn gold chests. Or 5-40m pokedollars to buy them, i think being able to play and be rewarded for dedication, in place of skill in the form of a golden chest and its potential rewards is a great trade off. While it think its great for players just looking for rewards it would definitely have the added benefit of shortening queue times which I know a lot of pvpers would greatly appreciate.
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Yayozama started following [AUCTION] Epic 22+ 31 Spd Adamant Technician Scyther
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[AUCTION] Epic 22+ 31 Spd Adamant Technician Scyther
Yayozama replied to Saeyke's topic in Selling Pokémon - Silver
start - Today
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Saeyke started following [AUCTION] Epic 22+ 31 Spd Adamant Technician Scyther
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Omenrl started following Some ideas for PvP
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Recently I have seen a few posts regarding the state of PvP and ideas people have for making changes or improvements. I wanted to compile below some of the points made as well as a few thoughts of my own. PvP Rewards - I think the current reward system of chests has been a great bonus to the game. I saw a point made about enhancing the rewards for top 1, 10, 25 to encourage people to play more in lieu of just achieving a rating and sitting there to collect chests. I think this is a good idea and would increase activity / make it more competitive. - There was a point made about increasing rewards to the top 50, following the same pattern current top 25 follows. I think the drop off could be more drastic. Top 25 can still be considered the ladder, but a small reward for top 50 could be beneficial. Similar to random ladder rewards maybe everyone from 26-50 could receive a base prize of 100 coins. This should make it more active. Additionally, extending the rewards to 50 will decrease alt account use ever so slightly. If all of a sudden the ceiling for alt account rating would drop 100 points, alt accounts will play less games. - I really love the addition of the gold chests. I think they can also be used to incentivize players who aren’t in ladder or close to it. Currently we get a blue chest for our first win and then every other thereafter. I wouldn’t mind a change that upon receiving every 4th or 5th win of the day (for example) you are rewarded with an enhanced chest. I think this again would incentivize people to play more and increase the queue population. Minimum/Maximum Rating - the feature to set a minimum rating opponent is great. Being high rating and risking 26 points at the possibility of only gaining 3 in exchange isn’t worth it, so this feature being in the game works very well. Likewise, I think this system can work in reverse. A lot of players new to PvP have no idea what they are doing. Which is fine, all of us were there at some point. Often having to queue multiples games trying to get their daily chest can be a drag. I wouldn’t mind a system that allowed you to set a maximum rating opponent, that then got disabled once you reach a certain rating. As an example, if you are below 100 rating, then the setting could be done so that you cannot encounter anyone above 100 rating. I think this would go a long way to helping newer players have fun and incentivizing them to learn and improve. Alt Accounts - Bottom line is we all do it. I have one I play on occasionally and so does every other regular pvp’er. It’s a great way to test new things or queue without risking rating on your main. But they aren’t good for the health of the game. As I understand it, upon server merge with the new central account implementation, it will have a universal rating. This is a feature I’m looking forward to and I think will very much improve game health. Rating Decay - A point made about rating decay possibly being a good addition to prevent people from climbing early and sitting. I personally think that for a good portion of players they just wouldn’t play until the last few days. I don’t like this implementation. Instead of punishments I think there are options to incentivize people play actively. Top 25 Discord Chat. - as I understand it this chat is no longer regulated or changed season over season. I think it can go away. In exchange I think a community PvP chat could be added, in which people are given a role based on certain requirements met. As an example, if you achieve a final rating of 400+ 5 times, you could be given a role to access that chat and participate in the conversations about PvP and what can be done to help improve the health of it. PvP Sniping - I don’t think this is quite as hot button of an issue as some people make it. But it can be problem and it does happen. The avoid last opponent feature is great. I wouldn’t mind a feature or queue cycle that prioritizes matching you against people you haven’t played within the past 3 games, and only does as a last resort if both people have been in queue for over 5-10 minutes. UU PvP - I’ve seen this brought up a couple times and I think it would be a good fun implementation to the game. Likewise, I don’t think the game is currently active enough to sustain it. As I understand it future client updates intend to contain a team builder feature. I think the UU implementation could work great if we can queue UU along with either regular while having different teams selected for each. Anyways we have seen a lot of positive improvements to PvP lately between added mons and moves, new metas, and rewards. All my listed points are just ideas / recently mentioned topics and how I think they can continue to positively improve the PvP aspect of the game. And to anyone reading, any example given is just that, an example. Additionally, I didn’t mention more new pokes, moves, items etc. because I think that’s a separate topic and things that are coming at some point anyways. EDIT: the intention here isn’t to increase the amount of rare items dropped. But que’ing for chests IS the incentive for many. I think they can be used as a tool to increase the overall amount of people playing PvP in addition to the other points made about improving the health of the game.
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[Godly] Modest Volcarona — 31 SPD | 28 SPATK (25+)
Callmerengod replied to Lacomus's topic in Selling Pokémon - Silver
2.5m -
[Very Rare] Dr. Doom Set – Exclusive PvP Chest Reward
Lacomus replied to Lacomus's topic in Coins & Items - Gold
The auction is now closed. @Gus69 has won. -
Royalboss started following Keita/Shinohara's XMAS Giveaway [Day 9]
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Keita/Shinohara's XMAS Giveaway [Day 9]
Royalboss replied to Shinohara's topic in Unofficial Tournaments and Events
Royalboss - Gold -
[Very Rare] Dr. Doom Set – Exclusive PvP Chest Reward
Gus69 replied to Lacomus's topic in Coins & Items - Gold
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Gus69 started following [Very Rare] Dr. Doom Set – Exclusive PvP Chest Reward
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Keita/Shinohara's XMAS Giveaway [Day 9]
Dumana replied to Shinohara's topic in Unofficial Tournaments and Events
Dumana - Gold -
[Very Rare] Dr. Doom Set – Exclusive PvP Chest Reward
Suzu1 replied to Lacomus's topic in Coins & Items - Gold
11.6 -
[Very Rare] Dr. Doom Set – Exclusive PvP Chest Reward
Gus69 replied to Lacomus's topic in Coins & Items - Gold
11.5m -
[Very Rare] Dr. Doom Set – Exclusive PvP Chest Reward
Suzu1 replied to Lacomus's topic in Coins & Items - Gold
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[Very Rare] Dr. Doom Set – Exclusive PvP Chest Reward
Gus69 replied to Lacomus's topic in Coins & Items - Gold
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[Very Rare] Dr. Doom Set – Exclusive PvP Chest Reward
Howieeh replied to Lacomus's topic in Coins & Items - Gold
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Pikareaper92 joined the community