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I don’t understand why they tease new forms. Last 2 teases (Star Wars / summer ) never came out. It’s just really been a mood killer 2x in a row. I know a lot of people were waiting, saving money and repels ect too. (edit; and I mean that In no disrespect. I know everybody has been busy on the game updates. And I love the game it is great. I just personally think teasing forms to create event hype then not dropping the forms 2x was bad, and supposedly now teasing a new Halloween mudkip )
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Start Price: 500k End Point: 48 hours (after start price is met) Insta Price: No Minimum Raise: 50k Accepted Payments: Pokedollars / 1x CC = 460k / 1x Nature RR = 250k / 1x IV RR = 600k
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Good afternoon, your comment is very good. Regarding the team, I believe everyone who will participate in the debate knows that the team is small. But the fact is, Box always asks for changes, right? For all these long years, they kept announcing something that would apparently be coming by the end of this year? They didn't wait to give a preview now that they have the project in hand, testing it, and apparently working. That's perfect! The problem is the announcements and false promises. I know other games (not Pokémon) made by a single person, small teams of 2/3/4 people. The issue is never the number of updates or not, nor the frequency, but rather the feeling of false promises. This is very sad. And of course, if you haven't done what the guy above listed, you really have a lot of content in the game yet. I'd say over 100 hours of gameplay easily if you don't meet all the requirements, but when you complete everything... A+D will be your best friend. Prepare your sync and your false and get ready for the next thousands of hours. Yours will be limited to hunting and an extremely massive grind, you know... simple features like spectating a friend's PvP match would already be excellent, you know... I really believe in the potential of this game. That's why I play it to this day. I grew up playing for it XD. I was just a kid when I made my first account... red, blue, and yellow servers... anyway, I appreciate your comment.
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I'll answer this in parts, up to Sinnoh Underground. When I say significant improvements, I'm referring to the game's health. There's a wealth of content. The vast majority of those interested have already played it dozens of times. Or those who aren't interested have never played it or won't. The complexity is so great that it reminds me of dungeons from big MMORPG titles. I don't see the need for this, since it's a Pokémon game, and even though it's an MMO, the Legends quests shouldn't require so many hours or be so complex, nor should they be dependent on other players (I know that's what makes an MMO an MMO). But you're forgetting a very important point: where's this "player base" you mention? If you filter all online players carefully, 20-30% are alts, and you know this, because I myself know massive players who play on 2-3 accounts. So the actual player count can be frustrating. Most of the remaining pro players are veterans who have already done much of what you mentioned dozens or maybe hundreds of times, even with the problems I mentioned above. Something simple like a box redesign (which is coming soon... I think...), a layout redesign, such simple things, you know... details that would increase retention and attract new players. I'm very grateful for what we have, and that's precisely the reason for the post. I think you just read it and left this comment. I was simple and direct, which means it requires a bit of text interpretation. I believe that based on your comment, you must be a frequent player, and you know we have major problems in the game. The fact that the post exists is because these comments are very necessary for the game's growth. Criticism and questioning motivate any project! Criticism is necessary! "Several new Pokémon": Grow Hisui, Voltorb Hisui, Ursaluna, Kleavor... and obtaining them requires enormous bureaucracy, something that a monthly spot for Grow and Voltorb would solve. And Ursaluna and Kleavor EVO items should be sold in the PvE/PvP shop. The game's health is very important; anything you have to do in-game requires an absurd grind if you're not rich or have an absurd amount of time. But anyway. Your comment mentioning everything that's been added to the game over time is very valuable. But do you remember Christmas when we hit 1,000 players? It was crazy, so many new players, the maps were full again, you could feel the game really moving, something alive. And where did those 500/600/300 people go? They flopped from the game. Of course, not everything is perfect, and not every game is for everyone, but if necessary, I can gather people's feedback and pass it on to you here if necessary. Otherwise, your participation was excellent, and I hope you follow the thread. Besides you and the Dev, two other players, besides me, feel this lack of something more extravagant. Masterkalli, who is always online and hunting, agrees with what was said. The game's current player base is old, and mentioning something from 2-3-4 years ago is probably something that almost everyone online now has already done. Have a good afternoon, and have a great game.