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  1. SOLD to amitmehra min raise 250k insta 20m 3 day auction from first bid Accept cc at 380k IV reroll at 650k Silver players are responsible for collecting the pokemon from gold upon a winning bid. auction ends 28/08/2020 02:16 GMT +1 Countdown timer here https://countingdownto.com/countdown-pages/-C3MyByI
    4 points
  2. Hi @Pinkky Auctions cannot be cancelled once started. Originally, this auction was started in-game by 666g0d999 with a 1m bid at 00:41 GMT+0. This means this auction ended at 01:41 GMT+0, which was before you listed the auction on forums. Therefore the auction you have started on the forums is void. I apologise to any bidders who have showed interest so far. If the winner of the auction won with a bid of 9m, and ran away - you should report this and let TMODs handle what action should happen next. With that being said, do you have evidence of this final bid for 9m in-game? I cannot see there was any bids acknowledged after Bloodstone47's bid of 5m last announced at 01:05 GMT+0.
    3 points
  3. Hello everyone, like me, many should be anxious to see the symbol of the pokeball in which the pokemon was captured, until this reality arrived, however the symbol of the pokeball is located in a random location and is not shown when linking. it looks like a silly suggestion, but it can be pretty cool I sincerely thought that when it arrived it would be in the upper left corner of the pokemon card, and that shows up when linking the pokemon, as shown in the pictures below, maybe this is already being worked on but I want to show you here how you would best combine pokeball in the corner on top of the pokeball icon shiny symbol: normal symbol symbol when linking
    2 points
  4. I want to buy something so please someone accept my friend request. Thanks :D
    2 points
  5. This new sub-forum is not just about making it convenient for the players but for the staff responsible for handling the trades themselves. If you look at the current forum trade section you will find many posts that include a cross-server trade option in their titles as well as the sale itself, so it makes sense to add a new sub-forum dedicated to that while keeping things more organized simultaneously. I want to thank the Trade Staff for atleast putting this to a poll for the players to give their vote because truth be told, it wasn't really necessary but they did it anyway to include the community, so thankyou guys. Keep up the stellar work, ThatKid
    2 points
  6. For repel trick on snivy on Easter had froakie, or lower the snivy tier a bit tier 7 deal I could do this for all the initials, also to be fair
    2 points
  7. We have listed ALL of the locations of monetary items in PRO. We've calculated the money gain and taken screenshots and written down the location of all these items: Pearl, Big Pearl, Nugget, Stardust, Star Piece, Big Nugget, Big Mushroom, Small Mushroom. As an extra, I am also listing Rare Candy, since they seem to be of everyone's interest and they're insta sellable on the PROMarket. I've gone through the entire PRO Wiki and made an entire list of the places where the monetary items are. However, there's still a lot of items missing, missing info, and screenshots, and the previous guides for monetary items and hidden items are outdated and the pictures do not even work anymore. I've listed the places I've already been to and taken a screenshot of, but there's still a LOT to find out. I'd ask you all if you want to collaborate to come and help out to find the missing spots and the remaining screenshots for all the info we've gathered. I'm going to copy paste the list here and link the zip file with all my work for now. We are also missing the time frame in which these items respawn, as we are not 100% sure the Wiki info is correct since it's mostly outdated (some of these spots even changed). The guide is 99% done and can thus be considered complete, but it will be edited if any new findings appear or if anyone takes better screenshots of some areas. For now, pictures will be uploaded as attachments in the bottom of this post, and will be fixed and uploaded properly in the post itself. There are way too many pictures to be posted, so it would completely break the post order. We're constantly going to use the Hidden and Monetary Item Location Guide throughout this process: https://pokemonrevolution.net/forum/topic/132722-url ! Approximate Money Gain if you pick em all up. Big Nugget : 20k (x2 in total) = 40k Nugget: 5k (x10 in total) = 50k Pearl: 3k (x15 in total)= 45k Big Pearl: 9k (x6 in total) = 54k Stardust: 1.5k (x5 in total) = 7.5k Star Piece: 6k (x4 in total) = 24k Tiny Shroom: 1.5k (x1 in total) = 1.5k Total FIXED possible gain from grabbing everything: 369k Kanto Items Viridian City Rare Candy: Bottom side after the bridge. - 7 days. Viridian Forest Rare Candy; Behind the tree next to the maze. - 14 days. Mt Moon B1F Star Piece: South from the team rocket guy down the first ladder. - 14 days. Route 3 Stardust: In the first dig spots at the beggining of the route, it's in the northwestern rock. - doesn't respawn. Route 12 Rare Candy: South from the Camper Justin pokeball, 2 tiles down from it. - 14 days. Route 16 Rare Candy (Bicycle needed): Pokeball. - 14 days. Route 17 Rare Candy: East of Cue Ball Corey, between the rightmost pillars. - doesn't respawn. Seafoam B1F Pearl: Southeast from westmost B2F Ladder, tall stalagmite. Credits to Waleed1301 for the picture! - doesn't respawn. Seafoam B3F Pearl: East of the westmost tall stalagmite from the B2F ladder. - doesn't respawn. Seafoam B4F Nugget: Centermost stalagmite of the island reachable from the second eastmost B3F ladder. - doesn't respawn. Note: the location is different for each player. Route 27 Rare Candy: Left of the tree with an axe on it, near Johto Falls. - doesn't respawn. Kanto Extra Items Cerulean Cave 1F Nugget: Pokeball. - respawns, 14 days Cerulean Cave B1F Nugget: Rock smash some rocks and you will find it. Credit to Ashes55! Doesn't respawn. Ceru Cave 1F Rare Candy: Just when you enter, between the water and the rocks above the staircase in the entrance. - 7 days Love Island Diamond Domain Cave Rare Candy: Pokeball. - Doesn't respawn (for some reason) Island One Treasure Beach Starpiece: Next to the old man, under umbrella. - Doesn't respawn. Island One Kindle Road: In the thin line to the left of the saunas, hidden Nugget at the bottom of the sand - Doesn't respawn. Island Five Stardust: Rock to the left of the bridge, on the beach. - Doesn't respawn. Island Five Meadow Pearl: In the beach, the leftmost shell. Doesn't respawn. Island Five Chrono Chross Nugget: Behind a tree. - Doesn't respawn. Water Path Pearl: In the middle of the route, in the sand castle, - Doesn't respawn. Island Six Big Nugget: It's in the cave you have to go through while doing the Meowth Quest. Pokeball. - Doesn't respawn. Vulcan Island Shore Rare Candy: Enter the Vulcan Path, go to the bottom left, climb up the stairs, exit to the south. Next to the boss. - Can't check if it respawns. Vulcan Forest Rare Candies: Next to the northern exit. - Same as above. Johto Items Violet City Rare Candy: Behind the gym sign. - doesn't respawn Route 35 Nugget: Surfing to the left, below the berry tree patch. - doesn't respawn Burned Tower Floor 2 Nugget: In the top left center rocks. - doesn't respawn Bell Towe Rare Candy: In the last floor before Ho-Oh, behind the pillar. - doesn't respawn. Mt Mortar B1F Rare Candy: North East Corner Pokeball. - doesn't respawn. Forest Pit Rare Candy: small rock west and north from Halley. - doesn't respawn. Route 39 Nugget: To the lampost next of Sentret. - doesn't respawn. Olivine City Rare Candy: In a rock in front of the Lighthouse. - doesn't respawn Olivine City Pearl: In the rightmost tile in the horizontal fence to the southeast of the gym. - doesn't respawn Johto Extra Items Route 49 Rare Candy: In the Southmost Island. - doesn't respawn. Mt Silver 2F Rare Candy: In the central rock in the northern exit. - doesn't respawn. Ruins of Alph Rare Candy: In the interior south west corner. - doesn't respawn. Ruins of Alph Rare Candy: In the northwest one. - doesn't respawn. Hoenn Items Oldale Town Rare Candy: Under the pokecenter. respawns every 7 days Meteor Falls B1FR Stardust: Below tess. doesn't respawn New Mauville Rare Candy: South of the stairs. respawns every 7 days Fortree City Tiny Mushroom: Below the bridge on the bottom right.- Doesn't respawn Shoal Cave High Tide Entrance Room Star Piece: To the left of the entrance, on a rock. Doesn't respawn Sootopolis City Rare Candy: Next to the Poke Mart. Requires Rock Smash. - Doesn't respawn Granite Cave B2F Rare Candy: Pokeball in the middle of the way - Respawns every 7 days. Route 105 Pearl and Big Pearl: Check the shells in the islands. - Doesn't respawn. Route 106 Stardust: Near the Granite Cave eastern wall. - Respawns every 7 days. Route 108 Pearls: Next to the first isolated rock in the center of the route from the west. Respawns every 7 days. Route 108 Rare Candy. Behind the palm tree in the north-westmost island. Respawns every 7 days. Route 109 Big Pearl: In the middle of water west of Peeko Sailor's boat Respawns every 7 days. Extra: Route 109 PP UP from the Route 108 exit. Respawns every 7 days. Route 110 Rare Candy: At the north end of the cycling road, just before going up the platform. Respawns every 7 days Route 116 Pearl: North of the tree maze part. Requires Cut. Doesn't respawn. Route 121 Nugget: Beyond the northmost fence in the eastern part of the route. Requires Cut. Doesn't respawn. Route 124 Pearl: In the south-eastmost divespot. doesn't respawn. Route 128 Pearl: In the south-east dead-end of the main area, accessible from Route 127 Underwater. Doesn't respawn. Route 127 Rare Candy: Top Left left of bird keeper Byron behind one of the trees. - doesn't respawn. Route 132 Rare Candy: On the westmost palm tree in the islands on the southwest part of the route. Doesn't respawn. Route 135 Pearl: On top of the mountain on the east side of the bridge connecting middle islands. Doesn't respawn. Hoenn Extra Items Nap Cave B1F Nugget: On a small crystal near the south-west corner of B1F. Doesn't respawn. Nap Cave B1F Rare Candy: On a small crystal in the center east of B1F. Doesn't respawn. Secret Nap Area Pearl: In the far east of the beach. Doesn't respawn. Nap Shore Pearl: In the shell from the exit to Route 49. Doesn't respawn. Valley Of Steel Eastern Peak Rare Candy: It's behind a tree. Doesn't respawn. Valley Of Steel Western Peak Rare Candy: It's behind a tree. Doesn't respawn. Sinnoh Items + Extra Items Canalave City Big Pearl: Invisible under the big different tree, reach it by surfing south from the boat. Respawns every 7 days. Mt Coronet South 2F Star Piece: In the east-most room accessible from the eastmost ladder of 3F. - Doesn't respawn. Mt Coronet 6F Rare Candy: On the north-eastmost rock. - Doesn't respawn. Pokemon Mansion Big Nugget: In the second western room from the entrance. - Doesn't respawn. Pokemon Mansion Rare Candy: After defeating Liam in the furthest western room from the entrance. - Doesn't respwn. Twinleaf Town Rare Candy: In the south-west of the town. Requires Surf. - Respawns every 7 days. Victory Road 2F Rare Candy: On the rock one tile north of the northmost rock smash rock in the south-east path.. Requires Rock Smash. Victory Road B1F Deep Big Pearl: After entering the maze part from the south, follow the path north, west, north, east, then go south one tile, on the rock to the east. Victory Road B1F Pearl:. From the south-westmost ladder, on the westmost accessible small rock before going down the stairs. Route 206 Rare Candy: In the north-west corner of the ground level, west of the Warward Cave - Respawns every 7 days. Route 208 Star Piece: Directly north of the Mt Coronet entrance, which requires to do a detour. - Doesn't respawn. Route 210 Nugget: On the large rock in the north-west part of the route, reachable by following the horizontal north bridge to the west. - Doesn't respawn. Route 212 South Stardust: In the south-east corner of the swamp part, south of Ranger Taylor. - Respawns every 7 days. Route 213 Big Pearl: On the south-eastmost small rock on the island in the south-east corner of the route. Requires Surf. - Respawns every 14 days. Route 215 Rare Candy: In the center north of the route, near Black Belt Nathaniel. Requires Cut. - Doesn't respawn. Route 217 Ice Stone: Behind a tree. (Credits to Waleed1301) Route 218 Rare Candy: In the north-east corner of the route. Requires Surf. Doesn't respawn. Route 220 Pearl: On the large rock two tiles right from SwimmerTrollrah, the southmost swimmer. - Respawns every 14 days. Route 222 Pearl: On the westmost large rock on the beach. - Respawns every 14 days. Extra: Route 222 2 PP UP next to Tuber Conner Fence - Respawns every 7 days. Route 224 Big Pearl: On the small rock next to Jingoss - Respawns every 14 days Route 225 Rare Candy: In the north-west of the route, directly west from Miner Elikike123. - Doesn't respawn. Route 228 Nugget: In the north-east corner, next to the north end of the long bridge. - Doesn't respawn. Pictures and Locations of each Hidden Item (all regions and side areas)
    1 point
  8. Once you've arrived on the Island speak to the NPC called Dr. Reinfield, he will ask you to meet him at the welcome centre so he can discuss more regarding the summer quest. Once inside speak to him once again and he will explain to you that you will need to find some items. The 3 items being a Red Stone, Blue Pearl and Red Banana. After this we have officially started the quest. I also made a PRO Wiki page regarding some info of the event island. Still a work in progress but if you have any data/info feel free to let me know on discord. Special credits go out to Thatkid and Freelancer for some important information given regarding the Boss Mole Marc, Gore for giving me a free Masterball, Comrader and Zypaex for some quality checking. [spoiler=Vulcan Island Part 1 and 2 guides from previous years] Part 1 - https://pokemonrevolution.net/forum/topic/95702-url Part 2 - https://pokemonrevolution.net/forum/topic/135661-url
    1 point
  9. Hi guys. Since a lot of people is stuck in fighting [glow=red]Deoxys[/glow] in the Moon. I will show you the quickest and easiest way to beat him. 1. Come to sky pillar and catch 4 [glow=green]Spinarark[/glow]or [glow=green]Ariados[/glow]. It is spawned with level 46+ and it's enough to beat [glow=red]Deoxys[/glow] without any investment 2. Evolve all your [glow=green]Spinarak[/glow]into [glow=green]Ariados[/glow]and re-learn [glow=blue]Sucker Punch[/glow] for all of them (2k each). 3. Now you are ready to to for [glow=red]Deoxys[/glow]. Just throw [glow=blue]Sucker Punch[/glow] on him because you always go first :D Easy, right? You will save a lot of money from buying a good pokemon. Note: if you want to be safe. catch 5 instead of 4. I have tested. and 5 [glow=green]Ariados[/glow] will surely beat [glow=red]Deoxys[/glow]. Also after beating him, find Rayquaza in one of the cave to fly back to Earth instead of log out to continue the quest. Good luck everyone.
    1 point
  10. Hello everyone, I decided to sell this lovely blue god Event Volcarona! Auction Infos: SOLD [spoiler=Payment Info] - Pokedollar - CC's (400k) - IV Reroll Tickets (700k) Good luck to everyone participating!
    1 point
  11. START: 4M INSTA;8M MIN RAISE:500K CROSS SERVER BIDS ALLOWED, I WILL MOVE THE POKEMON IF THE WINNER IS FROM GOLD SERVER. AUCTION STARTS AFTER INITIAL BID AUCTION WILL BE HELD FOR 48 HOURS ACCEPT REROLLS = 650K
    1 point
  12. Pokemon/Item being auctioned: Starting price: 7.5mil Start point: After first bid was made Ending point: 3 days after the first bid was made (72 hours) Insta price: 10mil Available payments: Pokedolars, CC (400k), Rerolls (360k Nature /720k IV) ,masteball (50k) Minimum raise: 100k
    1 point
  13. Yeah, it has stopped happening thanks Contrary
    1 point
  14. The 30 day reward thing seems like an oversight to me. Meaning that potentially alot of players will not get this reward because of starting the Race late due to Vulcan Island be only available for a month. So I find it a little unfair that even if people are able to keep doing it once daily, those who started it late will not be able to get this reward thus kinda defeating the purpose of the 30 day reward.
    1 point
  15. Hello there, Please take a look at this guide to find the 8 gems, it should be explained there and there are pictures added. If the pictures don't work click on the link and reload the website of the picture link. Hope this helps. Kind regards, Contrary
    1 point
  16. There's a small lever above the first doors that resets all of them. Can you use it and then start the way like this? A C D F B E This is one of the correct ways to do it. You won't be able to see it properly, but the horizontal doors actually open up, even if you can't see it. Try to go through them! With the instructions above, you don't need to fight anyone except Radio Director Gavin :)
    1 point
  17. Hello, I thought about this as well when adding the Pokeball but I do not like how it looks. That's why I'll deny this suggestion.
    1 point
  18. 1st 250k 2nd 850k
    1 point
  19. Pokemon/Item being auctioned: Starting price: 7.5mil Start point: After first bid was made Ending point: 3 days after the first bid was made (72 hours) Insta price: 10mil Available payments: Pokedolars, CC (400k), Rerolls (360k Nature /720k IV), masteball (50k) Minimum raise: 100k
    1 point
  20. Hey guys 24 hours starts when this post is up. C.O = 5m by 666g0d999 INSTA = 10m Min bid = 200k Items accepted: CC = 400k Rerolls = 700k Rare Candy = 5k Master ball = 45k When a bid is made you cannot take it back. Good luck all. Rip my mirage island hunting until I can get back on.
    1 point
  21. +1, I am disliking the fact the preview of linked pokemon do not show the pokeball icon. Its a really cool addition to the game to see the ball we caught our pokemon with and even see the ball when it gets send into battle. I feel like not being able to see the ball on the preview when showing a pokemon to friends or trying to sell/buy a pokemon in trade chat is a missed oppertunity. This suggestion is well done because it already shows a good place where the ball could be displayed.
    1 point
  22. Hi, @Raijin114. I'm really sorry to inform you this, but we don't provide any de-evolve services due to technical issues. I hope you understand. As the request cannot be done, I'll be closing the thread. I'm sorry once more that I cannot help you with your issue :( Have a nice day. Kind regards, HappyMango.
    1 point
  23. I would like to offer 150k for the adamant honedge lvl 18.
    1 point
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  27. Legendaries caught during the event get their special form and can be changed to normal afterwards, if you didn't catch it during the event you don't get it's special form. For the volcanion I think they'll add it in the future, so that you can change its form
    1 point
  28. The rules on who has to move are still being discussed to make it as fair as possible, A shop section was not on our mind at first but will be a point to discuss, we didnt add it to the list as of now since it is mostly auctions that are cross server. Players will always have a main server and will have the shop they create in that subforum, Not ever sale is cross server so the server forums will still have the same purpose. No, the server transfers will not be adjusted in price or any way for this, the new forum is there purely to make it more visable for sellers/buyers. Some points will be discussed during and after the poll when we have all the feedback etc. Hope this clears your questions up a bit
    1 point
  29. It's interesting how the players with no respectable success in pvp are smacking the - (minus) on their comments. To make things clear, the only time I had a problem facing Aegislash (to some extent) was when the opponent was skilled enough to use it properly (Swaglordx from above). It could be argued that for the same reason Greninja isn't considered to be broken in PRO, although it should've been banned a long time ago. I definitely don't want a new 'Gren' roaming in the fields of PRO pvp, as it's obviously unhealthy for the meta to thrive. That being said, a solid + for the ban of either king's shield or the entire mon from my side
    1 point
  30. Or it sounds like you have no idea what you are talking about. Comparing Showdown to PRO is just LOL.
    1 point
  31. In theory I could even add the damage calculation in the client so you can see the approximated damage but I don't think that should be added at all. Especially in PvP knowledge (or effort) should be rewarded. Even if we decided to add something like this it would probably never be added for PvP.
    1 point
  32. you're talking about threatening a non-mega pokes with mega pokes :'), you should understand how ridiculous aegy is from that statement
    1 point
  33. Saying aegislash isn't invicible is a kinda cringy argument, landorus incarnate and blaziken h.a aren't invicible either, they're actually weaker in their own role than aegy :'), but anyway it isn't our job to say if it should be banned or not
    1 point
  34. How is best offer 4m when the auction didn't even start yet?
    1 point
  35. all you guys saying -1 and abusing aegi make me laugh :'), it's gonna be banned anyway abuse it while u can, that's my advice
    1 point
  36. If you have problems trying to beat Deoxys because he outspeed and one-shot your Pokémon read this. It's so easy. In my case, my team was level ~70, weak. So if you have a "weak" team too... 1) Go to desert and get 2 Sturdy Geodude (maybe with 1 is enough, but 2 is a secure win) 2) Level up to 32 and learn Bulldoze (I leveled up vs. Route 132 trainers, Pacifidlog, in ONLY 2 BATTLES, 1 per Geodude) 3) Fight Deoxys. Geodude (or Graveler) first > use Bulldoze > he attacks you > Sturdy > Bulldoze. And repeat with the other one. 4) His speed now is so slow, so attack with your best moves. Deoxys is so weak (I used 2 Thunderbolts from my Manectric with less than 200 Sp Atk and he died) There are more ways to kill him but at leats doing this you won't waste money on Revive/Potions. Another easiest way: someone needs to transfer you a Magnemite with Sturdy+Thunder Wave. So fight Deoxys, use Thunder Wave and while paralyzed he's so slow. Kill him now :D Really easy at all :Grin:
    1 point
  37. Hello all this is my artwork about Pokémon, i am a super fan,a designer and hope make friends here,learn more about artwork and about games Visit my vídeo and i hope you like :) I am a great Grass Type fan* so i draw a Jumpluff at moment https://www.youtube.com/watch?v=9sCoh3a-jng
    1 point
  38. Changelog 11.08.2020: Bumped Unity to newest version. Ball animations show the ball while summoning and catching a Pokemon now. We save the balls you caught Pokemon with from now on. All previously caught Pokemon were set to Pokeball. The ball used to catch a Pokemon is displayed in the Pokemon card now. [*]Reworked swaping move positions in pokecards from arrows to drag and drop. BEFORE, AFTER [*]Reworked the client options menu. Added Show D-Pad and Relative Touch Control options. Keybindings can be removed with Escape now. [*]Reworked code parts in the Windows client patcher to make verifying a lot faster. [*]Fixed a bug where changing your Pokemon resulted in changing enemies Pokemon. [*]Super/Not very effective sound parsing which resulted in playing the wrong sound sometimes works correctly now. [*]Fixed Ferroseeds abilities, it can no longer become Anticipation. [*]Struggle no longer gets the priority from the selected move. [*]Fixed/Improves EXP mathematics. [*]Poison Touch works properly with Protect now. [*]Contrary works correctly with Intimidate now. [*]Outrage and Protect work correctly together now. [*]Outrage can only hit three times now. [*]Life Orb and Water Shuriken work properly with Water Absorb now. [*]Pressure works as intended now. [*]White Herb gets consumed now. [*]Encore and Disable work as intended now. [*]U-Turn works properly now. [*]Volt Switch works properly now. [*]Baton Pass works properly now. Baton Pass passes SPATK now. Baton Pass has priority with Prankster now. [*]Healing Wish works now. [*]Lunar Dance works now. [*]Substitute works now. [*]Protect works correctly after enemy's switch out now. [*]Foul Play ignores enemies ability and holding item now. [*]Choice items do not lock you anymore when the move does not go off due to paralyze, flinch etc. [*]Minimize now raises the user's evasion by two stages, instead of one. [*]Simple Beam works now. [*]Leech Life heals correctly now. For some reason it healed 50% of the attackers life. [*]A few moves still had Gen5-6 Base Powers and Accuracies. They were updated to Gen7. Base Power: Assurance, Chatter, Draco Meteor, Energy Ball, Hydro Pump, Lick, Magma Storm, Overheat, Power Gem, Smog, Surf, Thunder, Thunderbolt, Vine Whip, Meteor Mash and Leaf Storm. Accuracy: Gunk Shot, Poison Gas, Psycho Shift, Will-O-Wisp, Meteor Mash, Roar, Topsy-Turvy and Whirlwind. [*]Trick Room and Wonder Room will now be used if the opponent switches in a Pokemon that dies to Stealth Rock. [*]Battle Bond works now. Water Shuriken gets 20 BP and always hits 3 times with activated Battle Bond. Greninja with Battle Bond is not yet catchable. [*]Stance Change works now. [*]King's Shield works now. [*]Mega Evolutions are implemented now. Megastones cannot be removed in battles (via Knock Off, Trick or Thief f.e.). NPCs can mega evolve their Pokemon correctly now. Pokemon can hold Megastones but Pokemon holding Megastones and Megastones are not tradable. More and more Megastones will be available in-game with new content over time. [*]If a Pokemon dies before the opponent used a move the move will be used and fail now. This is the correct behaviour, triggers choice items lock and reveals a possible new move. [*]Fixed a bug where Destiny Bond killed the wrong Pokemon. [*]Fake Out and Truant work correctly with U-Turn, Volt Switch and Baton Pass now. They used to fail if used after getting switched in via one of these moves. [*]Tailwind works correctly with Prankster now. Prankster should be fully fixed with that. [*]Filter works now. [*]Endure may fail if used in succession now. [*]White Herb gets consumed correctly now. [*]Reworked Encore and Disable, Struggle works correctly with that now. [*]Focus Sash works correctly with Hazards, Stealth Rock, Spikes and Poison now. Shedinja with Focus Sash is no longer banned in Ranked PvP. [*]Added [iCODE]/surrender[/iCODE] command and button in battles. [iCODE]/surrender[/iCODE] works in all battles, counts as a loss and has a five minutes cooldown in Ranked PvP battles. The five minutes cooldown is only for the command and has nothing to do with the battles. [iCODE]/surrender[/iCODE] does not add a ten minutes cooldown to enter the Ranked PvP Queue again. [*]Added [iCODE]/draw[/iCODE] command in Ranked PvP battles. [iCODE]/draw[/iCODE] only works in PvP battles and ends without a winner or loser. Draw requests can only be sent alternately to avoid spam requests. The draw requests expire after 30 seconds. [*]Technician works properly now. It didn't use the base power before. [*]Expert Belt works properly for physical moves now. [*]Fixed three bugs that possibly made your PvP battles go stuck. The first bug happened when both Pokemon died with Weather Effects involved. The second bug happened when you went in Queue with a dead Pokemon. That's the bug where you summoned a Pokemon and it instantly died and made your battle stuck. [*]The third bug was a combination of switching moves and Choice lock items. [*]Fixed an urgent bug in received and sent mails. [*]Removed Xanascript shops entirely from the server code. [*]Added user.gender in Python. [*]Changed quite a bit of the client-server API. We use the UID instead of the index in many cases now. [*]Pokemon instantly get an UID now. [*]Fixed a bug with the max visible users. The code was simply wrong and caused that users stopped moving, disappeared or took too long to appear. Reworked NPC LoS with the same code. [*]Fixed a bug where Xanascript NPCs returned the wrong Hidden Power. [*]Client battle code completely reworked and battle animations slightly changed. This does not include attack animations. [*]Catch rate was adjusted to the handhelds and every shake has a chance to break out now. [*]Added many cosmetics (mounts, headgears) and tiles for future content. [*]Reworked PvP timer. Everyone has a 180 seconds overall timer that gets +15 seconds every round. Infinite time stalling should not be possible anymore. [*]Improved layer handling. The Pokedex and other stuff don't flicker anymore. [*]The catch rate chance has been reworked based on gen7 and works as intend now. It should be easier to catch pokemon like Beldum. [*]Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Known Issues in Mega Edition These are no new bugs but affect this update Multi-hits do not heal absorb abilities (escept Water Absorb). Multi-hits do not have Independent calculations.
    1 point
  39. Easier, get a good Poochyena early, train and use it for story, ev train it if you feel the need, and have it learn sucker punch. By the time you reach Deoxys you should have a lv90 Mightyena whom will OHKO Deoxys with Sucker Punch!
    1 point
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