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  1. Hey there I just wanted to post a quick suggestion here, The preview that shows which pokeball the pokemon was caught in is great and I'm glad it's been added to PRO! I only hope you guys can add some more cute pokeballs to the game so we can use them to catch our favorite mons in them. These include but are not limited to: Love balls, dream balls, heal balls and luxury balls. Good luck and have fun :3
    10 points
  2. since PRO has their own sprites for events, we can maybe have custom event pokeballs for catching the event pokes to match.
    4 points
  3. 2 points
  4. Auction shiny charmander caught on 25-8-2020 Starting auction at 40 mil Min bid 1 mil End: 72 hours after starting bid GL everyone!
    2 points
  5. I'll buy the shiny Bunnelby
    2 points
  6. Information regarding Level 100 Pokemon Recently, the Mysterious Candy was added to the game. It will allow you to evolve a Level 100 Pokemon that meets all requirements for leveling up (e.g. happiness requirements). This means that the Deleveling Megathread is now redundant, hence why this service has been removed. You can purchase Mysterious Candies in the following locations from the respective Item Vendors: Celadon City, Goldenrod City, Lilycove City and Veilstone City Department Stores (5.000 Pokedollars) PvE Coin Shop (2 PvE Coins) PvP Coins Shop (1 PvP Coin) Rules and context We made this thread for you to request help with trade evolutions, stuck evolutions. All you have to do is make a post here. There is no need to create a new thread about it. Once the evolution has been done, we will edit your post saying that your request has been resolved and you'll receive a forum notification. In order to keep the thread clean, we ask to not post if it's not involving a request for a trade evolution, stuck evolution or a delevel request. All off-topic posts will get deleted. Note You may also request staff assistance in our Official PRO Discord in the #request-chat channel. Feel free to join and ask for a staff member by specifying your server and in-game name. What do you need to post? If requesting a trade evolution, such as Kadabra: Tell us your server Your in-game name And your GMT Timezone Fill out the following information Trade Request In-game name: Server: GMT Timezone: Discord Tag (Optional): What do I need to post in order to request help for a simple trade evolution? Post here, or on our Official PRO Discord in the requests-chat channel, your in-game name, username, server and time available to do the trade in GMT timezone. Make sure to do that by copying the template above. Which Pokemon can you help me to evolve? Pokemon that evolve through trading. Please note that we do not provide evolutionary items, don't forget to have one with you before requesting for any support. Pokemon that can evolve through specific areas like Leafeon, Glaceon and Sylveon and Pokemon that can evolve via happiness are not concerned by trading. How long will I have to wait? If you're requesting a trade evolution, a Community Coordinator will help you, according to their timezone. It may take some time if both sides are not available. Feel free to join our Official PRO Discord to get a quicker answer if no one is available here. Nobody is coming online to help me trade evolve, what do I do? Remain patient and keep on playing until a staff member is available to help you. Don't make more posts as those will be deleted. I don't get it, show me an example of a filled template? Pokemon that evolve via happiness We can't help evolving these as trading will reset the happiness of your Pokemon, and trading is the main component to fix the evolutions. However you can still make evolve your Pokemon yourself. For example if you have a level 100 Riolu, make sure to have max happiness (255) and make it battle during the day. It works for all Pokemon that require happiness during their evolution process. Concerned Pokemon: Area themed Pokemon We can't help you with a Pokemon that evolve by earning a level in a specific area. If you missed to evolve a level 100 Magneton, then you will have to delevel your pokemon using the Mysterious Candy item that you can buy for PVE or PVP coins. Concerned Pokemon: Pokemon that evolve by having a specific move You don't require our support if you missed to evolve a Pokemon that should normally evolve by having a specific move. For example if you have a level 100 Yanma that usually evolve by knowing Ancient Power, then just go through a wild battle and defeat the Pokemon. Your Yanma will still evolve even if stuck at level 100. It works for all Pokemon that are concerned by this evolution process. Concerned Pokemon: Make a Pokemon back to a previous state It's impossible and we do not offer this kind of support. However you can de-evolve a pokemon by using the Mysterious Candy item that you can buy for PVE or PVP coins.
    1 point
  7. Once you've arrived on the Island speak to the NPC called Dr. Reinfield, he will ask you to meet him at the welcome centre so he can discuss more regarding the summer quest. Once inside speak to him once again and he will explain to you that you will need to find some items. The 3 items being a Red Stone, Blue Pearl and Red Banana. After this we have officially started the quest. I also made a PRO Wiki page regarding some info of the event island. Still a work in progress but if you have any data/info feel free to let me know on discord. Special credits go out to Thatkid and Freelancer for some important information given regarding the Boss Mole Marc, Gore for giving me a free Masterball, Comrader and Zypaex for some quality checking. [spoiler=Vulcan Island Part 1 and 2 guides from previous years] Part 1 - https://pokemonrevolution.net/forum/topic/95702-url Part 2 - https://pokemonrevolution.net/forum/topic/135661-url
    1 point
  8. S.O: 1.5M Min raise: 100K Duration: 48hrs after s.o Insta: 6M Contacts: Discord - MeLikeDonuts#8708 IGN - Donuts02 Payment methods: 1cc = 370K 1rr = 700K pokedollars
    1 point
  9. Hello everyone! In the last days i was thinking about a new reward system so i decided to make this suggestion. Well, lets start, you all know when we finish the story what we have to do is bosses, hunt, pvp, some daily quests etc and in some time it gets boring, especially if you do not like pvp. Some people just like to hunt, do daily quests, or fight npcs. This system would have a big impact on the PRO in my opinion, and would help all players in general with all the possible prizes, of course it would not be easy at all. Imagine a system that makes you help your guild and still give you prizes. Imagine all guilds trying to be the guild with highest level. How could this system help? This system would be called "Guild Level System", basically all guilds would have level. How would the guilds raise the level? The guilds would earn xp / points each time a member did one of the following things: -Defeat a npc. - Win a pvp battle. -Hunt a pokemon. -Finish a daily quest. -Finish an event quest. -Defeat a boss. -Use a dig spot. (Of course all would give different amounts of xp) What do they gain by leveling up? -All guild members receive a prize. -Higher level means better rewards after level up. What are the advantages of this system? -In my opinion PRO is too focused on pvp, this would help balance and would give players more desire to defeat npcs, hunt etc. .. instead of spending all the time inside the Pokecenter to fight pvp. -In general the players would have more desire to play -With this system players who do not like pvp can also be recognized. -Everyone able to receive rewards. -More reasons to join a guild. Will be easy to rise the level? -At the start, yes. -Guild level will be harder everytime the level rise. Will be the rewards good and balance? -Thats what i want. -The reward will become better, depending on the guild level. Question: My guild has 100 members, how do I know which ones are really helping the guild to level up? Answer: In this tab would appear the points of each player. Question: I left my guild, there is no way to know how many points I have helped guilds? Answer: In the profile would appear with how many points you had contributed, no matter if was in your old guild or not. How levels and rewards work! XP needed for [LEVEL 1] = 300 (example: Reward is 20 Pokeballs for every member.) XP needed for [LEVEL 2] = 400(+100xp) (example: Reward is 5 Rare Candys for every member.) XP needed for [LEVEL 3] = 500(+100xp) (example: Reward is 15 Greatballs for every member.) XP needed for [LEVEL 4] = 600(+100xp) (example: Reward is 20 Focus sash for every member.) XP needed for [LEVEL 5] = 1100 (+500xp) (example: Reward is Chimchar for every member.) XP needed for [LEVEL 6] = 1200(+100xp) (example: Reward is 10 Rare Candys for every member.) XP needed for [LEVEL 7] = 1300(+100xp) (example: Reward is Gible for every member.) XP needed for [LEVEL 8] = 1400(+100xp) (example: Reward is 15 Ultra Balls for every member.) XP needed for [LEVEL 9] = 1500(+100xp) (example: Reward is 10% XP Bonus for 72 hours for every member.) XP needed for [LEVEL 10] = 2000(+500xp) (example: Reward is Permanent 5%XP Bonus for every member.) XP needed for [LEVEL 11] = 2100(+100xp) (example: Reward is 30 Focus Sash for every member.) XP needed for [LEVEL 12] = 2200(+100xp) (example: Reward is Treecko for every member.) (etc..) This rewards are just examples! the same for the amount of xp needed. How XP/Points works! -Defeat a random npc = Gives 3 points. - Win a pvp battle. = Gives 3 points. -Hunt a pokemon. = If tier 6+, gives 2 points! If tier 8+, gives 5 points. -Finish a daily quest = Gives 6 points. -Finish an event quest = Gives 10 Points. -Defeat a boss = Gives 6 Points. -Use a dig spot = Gives 2 Points. Remember, this is just examples. I would like to hear your opinion about this and what you would like to change!
    1 point
  10. Hello. WTS my fresh caught. Even hp ice . Start 2m Min raise 250k Accept cc = 375k, rc = 5k, rr = 650k, salac berries 1k. Insta 15m End 52h (2days 4hrs) after first bid Have fun :)
    1 point
  11. -1 While I understand why you would want something like this, I still think its not a good idea. Buying TMs and teaching moves serves as a decent money sink which is good for the economy. In my opinion having to hunt/buy more than one of the same pokemon to have multiple movesets keeps the game more active as there is more stuff you have to do.
    1 point
  12. Do I win this? Can u pm me on discord :Hotman Taman kota#2261
    1 point
  13. At the end of each turn with active rain.
    1 point
  14. Start offer: 1m Min bid : 100k Insta : 2m Auction last for 36h after first bid Accept cc 380k / Reroll 650k
    1 point
  15. c.o 550k by madhavxdark ends tomorrow at 19.22 gmt+7 ty
    1 point
  16. i bid the chomp 280k
    1 point
  17. Sorry, alright edited, its ok now? I withdrew the offer and left only a price guess to try to make an average price feasible. Thanks, Have a nice day!
    1 point
  18. Hello @aybycy, Sorry for the inconvenience. Thx for bringing it to our attention. I forwarded it to our Devs and I will let you know as soon as I hear back from them :-) Greetings, M3ru3m
    1 point
  19. Discord name: RamRod#8957 IGN RamRod
    1 point
  20. Well in this video you can see that dream balls are already added, obtaining them would be something else, but +1 to adding the other pokeballs, it would be nice to have some nice ones to pick from https://walrosskastanie.com/a4b1ab49bfeb7d520e97.mp4
    1 point
  21. Hi, @Chizune. I'm sorry for the inconvenience. I have informed the corresponding team to look into your problems. It might take some time while fixing the issue, meanwhile please be patient. I'll let you know as soon as possible if I receive an answer. Have a nice day. Kind regards, HappyMango.
    1 point
  22. +1 bann it, so umbalanced, when u atack it he have 150 basse stats on def, when he attacks 150 base in both atacks, is destroying the pvp too much
    1 point
  23. Op pokes! Gl on selling!!
    1 point
  24. if you ask me that is unaffordable but if you still want a price it would be about 500m
    1 point
  25. OMEGALUL , the donphan god has spoken
    1 point
  26. Developers to-do list:  //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/28126-list-of-broken-moves-abilities-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow..           ▣ High priority                    ▣ Normal priority                    ▣ Low priority                    ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!
    1 point
  27. I'm glad that your problems have already been solved :) I'll now be closing the thread. Have a nice day. Kind regards, HappyMango.
    1 point
  28. The rules on who has to move are still being discussed to make it as fair as possible, A shop section was not on our mind at first but will be a point to discuss, we didnt add it to the list as of now since it is mostly auctions that are cross server. Players will always have a main server and will have the shop they create in that subforum, Not ever sale is cross server so the server forums will still have the same purpose. No, the server transfers will not be adjusted in price or any way for this, the new forum is there purely to make it more visable for sellers/buyers. Some points will be discussed during and after the poll when we have all the feedback etc. Hope this clears your questions up a bit
    1 point
  29. 1 point
  30. Just ban kings shield. All of you who thinks its "easy" to counter aegishlash probably looked at smogon for 10sec and found one set and think this is it. The amount of sets it has alrdy make the poke insanely strong and stance change is also strong enough on itself, the argument that banning kings shield make stance change useles is riduculus dumb, please think for 20sec what stance change offers already, its alrdy super strong and kings shield just with it in a vaccum alrdy push it towards op. Now add the fact that with out knowing beforehands what set it runs make it insanely hard to scout with out punishment while the aegishlash user suffers very litle repercusion because of kings shield. Added with the fact that its ghost type make it unable to get trapped by mag, kings shield literly punsh poke that pursuit traps in combination with kings shield again leaves it with no natural predator... And i havnt even started with the amount of 50/50 the kings shield user can force at his wills is insane. Most 50/50 in pvp brings risk and most players try to plans his pieces multi turns in advance to get into position at forcing the opponent in a 50/50 turn in order to do dmg. King shield user here can very casually force these 50/50 senarios both offensivly and deffensivly in his favor every other turn, and because of stance change the drawback of losing those flipps are almost none existent. This is insanely inbalanced in the top level of battle imo. Like kings shield is literly a protect+ intimidate in one move, thats alrdy put it at A rank move, now unlike other power moves it dosnt have a bad secundary drawback nor a very limited pp pool, and add it with stance change which gives it 150 def and spedef??? Add all this again with a poke that can run physical attacker, special attacker, substitue, sword dance, toxic,oh and a actual protect aswell, piority move, and the fact that pretty much nothing can one shot it in deffense form. HoW cAn KInGS SHIeLD be ALloWEd? The only thing that keep it balanced right now is that most users literly just copy the shadow ball, sneak, kings shield, sacred sword build, most "abusers" right now are to dumb to explore outside of the "all chat please help me, what set is best with aegishlash" set. Give it couple of weeks and when stuffs like substitute+kings shield+toxic,choiced sets start to hit the frontpage where u lose a pokemon cause u swapped in into a toxic or a choiced atk completely tear a team apart. Oh and scarfed ones speed creep the likes of serperior and with a ghost/steel typing pretty much make it immune to any piority counter attacks. IT alrdy bullied previous top meta attacker such as conk and lucario out completely while filling their roles in teams. Now thats only 2 pokemon thats lost their jobs, dont forget this guy can do it all, special attacker, toxic breaker, sub breaker. When people discover start scrolling though those sets more poke will lose their jobs while this guy with its big fking kings shield take those spots and do beter. Honestly i challenge you to give me a list of pokemon that can switch into a unscouted aegishlash with impunity. With that i mean it dosnt get 2hit koed, get toxied and put on a timer, get set up on and risk lose the game immedietly. (I might have missed some but im pretty confident in this statement) I can give myself a example for counter argument. A max spedef gliscor can come in and take around 50% on shadowball. (it might dies to hp ice but thats so nische that we dont count it here). Now u face a 50/50 but not rly. U can roost here and risk getting outspeed by scarf and dies(same with any other option not involving switching out, u can click earthquake and risk the 50/50 but not rly where the aegishlash user can kings shield it and now walla ur next earthquake will do shit to shield form and u need to now either switch out or sac gliscor, 3rd option is u still roost and this aegishalsh is not scarfed but it still attacks u and walla now ur back to option 2 again enjoj. Oh btw if its not special aegish and ur gliscor comes in on the dude sword dancing u now face a iron head that put u in range of shadow sneak if not outright kills u with life orb. Oh yeah im to lazy to explore the other lines such as substitute which demands a eq wich can lead to the shadowball senario or a free momentum switch and different lines blablabla. Bottom line the aegishlash user commands all the moves and what 50/50 he is willing to take and what he risks, while the other guy have a very limited moves to choose from while also risk more and never gains tempo. Pss1:had a game on pro and kings shield apprantly dont cancel outrage. So if a dude clicks outrage u can just come in shield it and gives it -1 then set up while the dude is forced to hit u with -1 outrage that does negative damage until it runs out xD. In the name of balance of course. Pss2:To wrap it up. I agree that in a 1v1 vaccum even with kings shield its not godlike op. But in the long run with more teams and sets involved u are simply bound to run into a set that just hard counter ur team. Now this argument is as old as dragonite usage and just as worn out. You cant hard counter everything and blablabla which i agree. But those senarios the pokemon in question dont have fricking stance change and kings shield with a movepool as large as your mums mcdonald menu. So yeah remove the ying-yang-i stomp u by mashing my keyboard with my face combo. Just take kingshield out of the equation. Whats left is still a strong and versatile pokemon but balanced in my not so humble opinion. Pss3: im not toxic i swear, mods please dont spank me if any1 feels offended.
    1 point
  31. I support the idea, but there needs to be a clear condition for how to qualify to sell in the Cross Server forum. This is my recent viewpoint about this issue: https://pokemonrevolution.net/forum/topic/157679-url If there's no condition, and even the seller who requests buyers to come pick up the mon themselves can post in the Cross-Server sub-section, then there's almost no reason for anyone to sell exclusively in the server they play, hence eliminate the use of the individual Gold/Silver sub-section. When every posts get clustered in a sub-forum , then the moderators's job is gonna be tough again (a guy only needs to forget putting his terms of responsibility for cross-server trade in the post, to create a potential issue). This goes against the very reason why a Cross-Server sub-section should be added. To stress my point again:
    1 point
  32. 1 point
  33. Saying aegislash isn't invicible is a kinda cringy argument, landorus incarnate and blaziken h.a aren't invicible either, they're actually weaker in their own role than aegy :'), but anyway it isn't our job to say if it should be banned or not
    1 point
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