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  1. Hello and welcome! One of, if not, the most profitable parts of this game is the huuuge amount of boss battles you can do every 12 days. At times it seems like there may be too many bosses scattered around, and it's hard to know where to start. The Reborn-bot is an amazing resource to have, but it's boss cooldowns are often inaccurate due to the changes with bosses over time, so sometimes you miss boss fights completely, or revisit a bunch expecting to fight only to be told to come back in 3 days. I've compiled this walkthrough as a direct route that links every single repeatable (sorry, no Red/Lance/Maxie etc in here) boss together, so you know for sure that you haven't missed anybody. I think there are 48 in total, so the guide is gonna be a bit... wordy I believe it to be the most efficient route, however I am open to editing if you have tips or changes. I have based the entire route (or 95% of it anyway) on foot travel, rather than teleporting, to help players who don't have so much pokedollars and want to build some bank a little faster. Players using travel pass can breeze through bosses quite quickly, for those without it a boss run can be quite daunting so hopefully this helps. Before getting into it, I would like to take a moment to mention the travel pass. For semi-serious players and up, maybe for players who play more than 3x per week, in my opinion it is the absolute best way to spend your pokedollars in game; the underrated MVP. For $10k per day (which is the price of two single trips between regions without transit pass) you get unlimited travel. Until you try the pass, you have no idea how much more productive you can be. Being able to farm pokemon more efficiently, farming bosses and PVE activities quicker, you can easily pay off the price of the pass and then some. You can make around $1.5m pokedollars per month just by farming bosses on easy mode alone, and 2x or 5x that amount on the harder difficulties. I urge you to put aside just $300k out of that and try the transit pass at least once. With that out of the way, lets begin our journey at the games adopted hub, Vermilion City. KANTO Start – Vermilion City •Begin by battling Xylos in the fan club near Vermilion Poke Centre. •Next, take the North exit from the city into route 6. Cut left into Vermilion Graveyard on this route where you can battle the Pumpkin King •Head back to Route 6 and continue North into Saffron City. Near the southern stophouse where you will enter the city is Golds Gym, where you can find and battle Chuck. •(Optional/Conditional) if you have a level 100 Pikachu you can head to the nearby Poke Centre and withdraw him. Head through the West exit towards Celadon City where you can battle Jessie & James. Follow the awkward path around the back of the buildings to reach them. •Either way, head back to the North side of Saffron city now, and enter the dojo to show Koichi who is boss. •Next stop, Cerulean City, or route 25 to be precise. Take the north exit from Saffron, through route 5 and continue north through cerulean city, across Nugget Bridge. At the end of the bridge, you’ll find a cave containing Entei Guardian. •Hop onto the water outside E. Guardians cave and make the short trip south to Cerulean Cave, head through the cave to the basement where Naero awaits you. •Now head back into Cerulean city, and take the East exit from the town. Head through Rock Tunnel, and out the other side into Lavender Town. Enter the spooky tower here, and head up one or two floor to where Uruhara awaits. • Skip town to the South and head all the way down through routes 12, 14, 15 into Fuschia city. Surf or sail from here to Cinnabar Island, and enter the lab to battle Prof Oak. •Continue west off the Island and surf to Pallet town, then move north into Viridian City. Take the West exit through route 22, and continue west through the large building and route 28 on the other side of it, towards Mt Silver. Ensure you have a method of climbing waterfalls before heading into the cave, and then head up the two falls just inside the cave entrance, where you can find Terminator. •With the Terminator defeated, head back east into Viridian City, and then North into Viridian Forest. Head left as you enter the forest, to find the entrance to the Maze; bring flash or a flashlight! Inside the maze, head North East to find and battle Erika • After defeating Erika, head back Southwest to find the exit of the maze, then move North through the main forest into Pewter City. In the north east corner of the City is Pewter Jail where you can battle both Officer Shamac and thief George. •For our final stop on Kanto mainland, head back to the south exit of Pewter city. Cut the trees and hop into Digletts Cave, where you can wail on Brock. Continue through to the far exit of the cave to find yourself back in Vermilion City. All Kanto bosses are now down and you can move to the next region. •Before moving to Johto, you can visit Kantos optional islands where several bosses await, providing you have unlocked the respective islands and completed any prior quests required; •Love Island is the home of Shary and Shaui dual bosses who must be defeated together. •Pinkan Island houses Officer Jenny in the lighthouse, and Khlover in the islands meadow area. •Munchlax Resort contains Prehax and his army of Munchlax (4 total) which must be defeated using only two pokemon. JOHTO Next; to Johto. I would always advise you sail from Vermilion to Olivine rather than walk to Johto as it is a very long and tedious walk, and we have just made some bank from Kanto bosses. •Landing in Olivine City, we will hop straight back onto the boat and take the option for Dock Island for our first two bosses. When arriving on the island, surf over to the left side house to fight Battlebot or whatever it’s called, and afterwards head north through the island into the amazon forest to fight Bugsy. •Return to Olivine and head North and then East, away from the city. We will reach Ecruteak city, but just pass through and head out the east exit again. On route 42 we will reach Mt Mortar, a cave that contains the boss Bruno. Smack him and then head towards the eastern exit again, and take the short trip east from Route 42 into Mahogany town. •Take the North stophouse from Mahogany Town onto Route 43. Look for the water on this route and surf across it, this will allow you access to the hidden part of the Lake of Rage. Navigate the small, simple maze here to reach the secluded lake area where Suicine Guardian awaits your arrival. •Head back now into Mahogany Town again, and take the eastern route out onto route 44. Here you will find the Ice Path, where Lorelei lies deep within, plotting here revenge after getting rekt in the Elite Four earlier. •(optional/conditional) Despatch Lorelei and then move through the cave to the exit and Blackthorn City, where you can visit the Dragons Den training spot and battle boss Lance on the condition that you have 150+ evolved data in your dex. •Exit Blackthorn to the South and take the long walk down Route 45, heading west at the end into Cherrygrove City. Move North through Route 30 and west through route 31 into Violet City. Here, we climb the Sprout Tower and fight the master of Eeveelutions; Sage. •Whoop Sage and then head back down into the town. Look for the Northwestern exit onto Route 36, and then immediately South to Ruins of Alph. Prof Elm is waiting to battle here inside the small house on the right side. •Next, take the stophouse exit right outside Prof Elms house, onto Route 32. Another long route, head south all the way down to Union Cave. Use the dig point slightly away from the exit to skip through onto route 33. Scoot west through this route, and straight through Azalea town, into the dark Ilex Forest. Hidden in the depths of the forest, in the northeastern corner is boss Neroli. • Take the northern exit from Ilex Forest and into Goldenrod city. Here we have another dual boss battle, where you are not allowed to exit until both are beaten, so prepare a party that can deal with both foes lineups (they are mostly fairy types so it is not too difficult). Once ready, enter the Goldenrod Casino to battle both Pewdie and Diepy. •With the gamer duo defeated, we have pretty much finished our circuit of Johto. Stroll North out of Goldenrod city, and make your way back to Olivine. Near the docks in Olivine, you will see an exit in the southwest corner of the town, head this way to find a beach covered in Krabby and Wingull. Step through them and surf on the sea (ignore the Cianwood boat). Surf south through route 40, onto Route 41. As soon as you get onto this route, head left until you see Swimmer Thomas. Cut through the rocks using the whirlpool directly south of him, and enter the cave found here (Whirl Islands Northwest). Inside, head down the ladder into the main cave. Walk south from the ladder, down two staircases and climb the next ladder going down. At the base of this ladder, you’ll see a staircase with a cavern door by it. Ignore the cavern and continue down a further 4 staircases to a second cavern, which is home to boss Thor. •Retrace your steps back through the cave and out again, and surf past Thomas again to where you entered Route 41. Now, head directly south, past Swimmers Toby and Barry. Continue South some more to battle your childhood crush Misty, Johtos final boss. HOENN You can go back to Olivine and sail to Hoenn if you want, but for the sake of this guide we are surfing there! Head directly South again from Misty, into a new water route. Surf all the way south again, to Nap Island. Assuming you have cleared everything you need to on Nap Island and can just stroll through it; head through Nap Town and surf off the south side again, through Route 125 until you hit Mossdeep City. No need to hit the land here as it’s a pointless city, continue surfing West into Lilycove. •Now we are back on land, walk west through the port town and onto Route 121. A small concrete pier extends to the water; surf from here onto Route 122. You will have landmass either side of you. The grassy island to the right side is Mt Pyre, climb onto here to find a tower containing our first Hoenn Boss Morty. •Directly opposite the entrance/exit to Mt Pyre is another concrete pier which leads us to route 123. Head west all the way down here, hopping off a number of ledges which leads to route 119. Head west some more until we reach Mauville City. Take the southern exit from this town onto Route 110. Take the steps and surf across the water, to the east side of the lake where New Mauville cavern can be found. Inside it is a power plant type place, where boss Lt Surge has taken residence. •Exit New Mauville and head back to the steps where you began to surf from, and exit the water. Follow the path around this route, through the tall grass, until you see a weird bush in the water. Slightly south of here you will find another set of steps leading down to the water. Surf from here over to the strange bush, interacting with it will reveal it is the secret base of the last of the guardian trio; Raikou Guardian. Beat him up. •Next we will go to our only Boss in the southern half of the map. Hop back out of the water on route 110 and follow the route down to slateport city. Walk south through this town and surf off the southern coast, through route 109 and onto 108. Surf West on route 108 until you reach the Abandoned Ship in the water. Head inside and then down the steps, to find boss Toothless hiding out in one of the rooms. •For now, we will head back the way we came. Follow route 108-110 back to Mauville City, and this time take the North exit onto Route 111. Walk North straight up this route until we reach Route 111 Desert. Upon entering the desert, you will see a large rock face next to you, follow this all the way around and then head South through the Desert. Eventually you will reach a cave housing Naruto Fanboy boss. •(optional/conditional) Leave the Desert the same way we entered it and head back to Route 111. Make a short hop west onto route 117, which is a very short route ending in steps up a mountain side. Take the first steps up, then cut left past Hiker Trent and into Fiery Path. In here is an excavation site containing boss Gingery Jones who is available to battle providing you have 2400+ exca rating! • (optional/conditional) Whether you chose to battle Gingery Jones or not, time to head back to the mountainside on route 117 and continue up. Take the cable car to the top of Mt Chimney and head down Jagged Pass into Lavaridge Town. Here is access to Valley of Steel, a great hunting ground for steel pokes but you must pay to enter. Within VoS is boss Steven who will battle you providing that you have all of these; Finished his preliminary questline Two steel types in your party One pokemon in your party must know the Iron Defense move • Once you have either dealt with or skipped over GJ and Steven, its’ time to battle Prof Birch, our final boss in this region. Head back to Mauville City (if you battled Steven, take the east exit from Lavaridge town and hop down the mountain ledges), take Mauvilles west exit this time, onto route 117 and into Veranturf Town. Upon entry, you’ll see three houses to the south; Birch lives in the central one. With that out of the way, it’s time to move to Sinnohs bosses. Unfortunately the mapping on hoenn is not very cohesive, so it’s either teleport or make the long walk back to Lilycove now, from where we will set sail to Canalave City - as far as I am aware, there is no way of accessing Sinnoh without paying transit costs. SINNOH •Welcome to Sinnoh! Upon landing in Canalave we will take a walk through the town and exit on the south east side. Surf across the lake on Route 218 which brings us into Jubilife City. We will begin by visiting the Jubilife School here and battle Prof Rowan. •Next, head South to Sandgem town where boss Spectify is waiting for us in one of the houses. • After, make a short trip west to Twinleaf town. Interacting with the NPC Link will allow you, through dialog choices, to taunt him into battling you. •Head back to Jublife city now and take the East exit to route 203, at the end of which you will find Oreburgh Gate. This cave has an offshoot to the North inside it which requires Rock Smash, and grants access to the basement level. In the basement you will find Legends Cave, home to our next dual bosses Medusa and Eldir. •Do a 180 and head through the gate, right back to Jubilife city again, the hub of Sinnohs boss run. This time take the North exit and travel through route 204 and the Ravaged Path, through to Floaroma town. Take the east exit from this town onto Route 205, head towards the east side of this route before hitting the water and surfing. This will allow you to access the rear of Valley Windworks, where you will see a small opening in the rock face. Get out of the water and interact with it, to sneak through a crevice and find our next boss Letrix. •Next, head back onto Route 205 and take the small bridge across the water. Climb the steps ahead onto the mountain path and head north. After passing Camper Zackary, you will cross a wooden bridge; your next goal is to get underneath this bridge by doing a U-turn when you reach Picknicker Karina and heading south down the steps. Hop the ledge and head to the river, surfing North to reach Fuego Ironworks. In the trees on the south bank of the river is a small opening; enter here to find a secret entrance to the back of Floaroma Meadow where you can find boss Maribela. •Now we need to head back to Route 205 (again!) by hopping the ledge and going back through Floaroma town and East. Head back up the mountain path northbound, this time passing Karina and heading to Eterna City. Move east through Eterna City (ignore Arkos as he is no longer active as a boss), moving through Route 211 and into Mt Coronet Centre. This cavern splits into routes in all four directions, for now we want to go South, which requires Rock Smash. Follow this route now, it will lead you through caves past a number of Team Galactic grunts and up the mountain – the path may appear confusing but is actually very linear, you can only go one way. Eventually you will be brought outside on Coronet Summit. Take the huge stair sets directly in front of you, and head along the North-Eastern mountain face until you see a cave entrance with a Snover patrolling above it. Scoot in here; if you see two interactable Golbats patrolling inside, you are going the right way. Head up through a couple more linear caves lined with Galactic grunts to reach the Spear Pillar, and possibly the games hardest repeatable boss, Ash Westbrook. • Time once again, to retrace our steps back to Mt Coronet Centre, the chamber with the 4 routes we took moments ago. Head past Hiker Sam and take the East exit this time, which brings us to Celestic Town, and we are almost, almost done. Head east again through Celestic Town and onto Route 210 North. Move further east through this route, taking the steps next to Black Belt Adam to reach the walkway above. At the end of this walkway is a cave surrounded by Ace Trainers; The Cave of Justice hosts the games newest boss, Logan. •For our final stop on the boss run, I would recommend either teleporting from a Pokemon Centre or you can traverse Route 216 into Snowpoint City and surf from there; you should be aiming to reach the location named Survival Area which you may know from the Heatran Quest. From this Poke Centre, you must head East to Route 226, and then North to Route 227 where you can find the final, and furthest boss, Saphirr.
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  2. Hey guys today i wanna sell my pvpable shiny buneary Start at : 6M Insta : 12M Time : 24h after first bid Accept money,cc (400k),reroll ticket (700k), and rc (6k) Ty for bidding :3 Good luck
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  3. As many of you may have already seen my previous suggestion about the Pokemon Center revamp in other regions, it was denied with an explanation by Aspheric, or Sax as some may know him by. In his explanation, as i quote, he said this: "Vermilion is the most populated PC all year round no matter the theme as it is the most convenient to reach the most services". And that is very true, from vermillion harbor you can access the Sevii islands, Pinkan island, Guild island, and Tutor Haven. This time round, my suggestion is not change the pokemon centers, rather the towns they're located in. Adding these travelers to the other three port cities would then mean that players don't need to travel back to vermillion for all of their needs. With this change, it would mean that for example, players doing excavations in hoenn don't need to go back to vermillion to then be able to go to pinkan island, or guild island, and can easily travel there from lilycove, rather than having to pay extra to travel back and forth. Open to other opinions and questions about it.
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  4. Hi there. I am here in behalf of those who players who missed the ONLY chance to have the mega stone of Gengar which happens every Holloween. Which means once you missed the event you have to wait another year for another chance. Well, I get the point of having another chance but another year means we get aged as well. You know what I mean. Not all players are young and can wait for more years. Please do understand us players as well. Thanks and I hope my concern will materialized in the game as SOON as possible.
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  5. it would save time for players and the pro team itself if there was a kind of pokemon trash can working as follows: discarded pokemons would go to the trash and could not be removed from there by the user, only after some time (say 2d) would they disappear from the player's personal trash and go to a kind of lost and found (would disappear from there too, after time), where any player with released trade can redeem this pokemon. I already deleted several pokemon that could interest others but I couldn't get rid of it in the exchange chat the player would not need to make a request to recover his accidentally thrown pokemon. the staff would not need to be recovering pokemon (solution similar to reducing the level of pokemon)
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  6. it is possible to see the hidden power when linking, but it would be a good addition as well, very simple to put
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  8. Hello everyone, My idea is to implement some play time rewards, to encourage people to continue to play PRO. I would like to show you how, in my opinion, play time rewards should be added. At first, I'll present who I am, then I'll explain what I suggest, next, I'll explain why add it et finally I'll conclude by the benefit and drawbacks. I'm Godzer. I have 5500hours + in game. I almost only play PRO to farm and pvp. I wanted to share with you a little uncompleted list of pokemons I caught. It's not the complete list of my fail sync, but I think it can still represent how sync is hard. I want a 2nd chance for some of them. What I suggest : Every 1000h a player will get a chance to chose a nature of one OT poke. Maybe add a non shiny/event condition ? More hours like 1500h ? 2000h ? Should we add pvp/pve coins fee (like 500pve/200pvp) ? The pokemon will become UNTRADABLE. Thus it will not directly impact the economy. His name when he will be linked in the chat will be white/grey to distinguish untradable pokemon from tradable one. The probability of getting the wanted nature is 52%. And get the wanted iv on some pokemons is like impossible for some pokemons. People can get too much discouraged after fail sync because there is no way to save their pokemon unless becoming staff members during 8 months. Why add it ? ATM farming his own pokemons is kinda useless when there is no event. (Maybe not for T1-T3) Indeed, there is no interest farming instead of doing bosses x20 ea week + reporter on 4 accounts unless you are really lucky. You will be able to buy the wanted pokemon without losing your time and fail sync. Also, it would also improve the pokemon's quality in pvp. What I mean by that ? Most of 1000h+ player already failed in synchronisation on a epic/godly pokemons. So obviously, the number of godly/epic pokemons would increase and make the game fairer in therms of pvp. Benefits and Drawbacks : Benefits : -Save unlucky pokemons who lost the 13/25 chances of sync -As I said before "make the game fairer in therms of pvp" -Make farm great again -Do not impact directly the economy (will reinject pokes in the trade) -Available for every player who reached the play time needed Drawbacks : -Will be available for non synced pokemons (3rd boss reward for instance) -People who threw away their fail sync will get devastated -People can just afk and use something in order to not reconnect and then get to much hours : is that hard to prevent ? (I think so) To conclude, I would say that I'll disagree with people thinking that it will make the game too much easier. Reaching 1000h is already a big investment in the game, not everybody is enough interested in PRO to play that amount of hours. This addition to the game will make people more motivated, determined to play. Feel free to discuss, ask questions, I'll try to answer. Explain why you are against if you are I would be interested in. I may have forgotten some things but I think the main suggestion is clear. Have a good day. Godzer.
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  9. Honestly, not a bad idea if you accidentally click it while going through your bag. +1
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  10. i do this sometimes and is annoying haha, +1
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  11. Hi there @Algerie31 First of all thank you for dedicating your time to looking for ideas to improve the game, we do actually appreciate when the community try to contribute by looking for ideas that could make PRO an even funnier and more enjoyable environment/game. In this case, what you are forwarding as an error on our side is simply the way Pokemon, and other games that uses this pixel/tiles system as a mapping-base, always worked. Just take any npc-house as example; From the outside the width of the house is generally 4 or 5 tiles (poorly explained but easy to understand: 4-5 walk-steps), however the inside width is at least double or triple the size. This goes for everything: NPC-Houses, City Gyms, Region Leagues, Ships and so on. Imagine if GameFreak would have mapped the S.S Anne (Vermilion Ship) interiors as big as the outside... it would have been literally 5 tiles/steps and therefore ridiculous. Think about the opposite instead, if the outside ship should have been as big as the interior; in that case you would have needed to make the outside ship as big as 2 Kanto Cities. Why is that made like that? No, unfortunately Pokemon doesn't take places on Gallifrey or inside the Tardis. The reasons are simple: Minimize the amount of work needed to complete the game, and therefore release content in a waaaaaay faster way. If we would have buildings' outside as big as their interior, the game would be at least 3 or 4 times bigger and therefore it would have taken 4 times more to be developed. Pokemon is based on a fantasy world where ships can fly, animals can talk and generate tsunami/earthquake/etc and people is in fact fascinated and mesmerized by this world&environment&story as main stuff, therefore it's incredibly rare that people would stay there and count the amount of steps needed to cover the outside width, do it with the inside and then compare it; therefore it's not really worth to spend 4 times the amount you would normally take to develop the videogame for a details that no one(or almost) would care about if you can use that times instead to focus on other, and most important, things like content and details that the franchise community prefer. I think this cover your suggestions from A to Z in the most exhaustive way and I hope this is appreciated. In any case, off topic but worth to mention, I will personally work on a "What is a suggestion and how to forward it?" guide in the following days in order to establish a better relationship between community/staff and have a better organization in this subforum. With this said, I wish you a wonderful day. - Locked
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  12. +1 "People Always want everything easily" I am not sure that giving the chance to resync a pokemon that you have already farmed will make the game easier especially if the requirement for resync is high like for example the 1k hours. 1000 hours is not easy it is not just days or months it represents 200 days if you play 5 hours a day for 1 single pokemon When you farm, the fail sync only serves to frustrate the player for losing to a "coinflip", I have 4k hours playtime mainly only farm and all godly and epic fail synchro only makes you want to stop the game and comeback month later because after hundreds of hours of farming I lost on the coinflip of the sync (50%), hundreds of hours in the end played on a 50/50. This is not like the hidden ability because we can check the abi of a poke with the ability trace and therefore run the poke that does not have the correct abi but we cannot know in advance if the poke has the sync wanted or not and therefore we are forced to catch it and therefore also to see the godly ivs of our fail sync, If atleast we could have a sentence in the battle log which tells us if yes the sync worked on this fight or if it failed which would allow us to run the fail sync and allow us to avoid this suplice to see 31 everywhere quirkly. Recently I farmed numel at the xmas spawn where the pokemon is only t4, I had exactly 22 fails epic synchro numel even certain with the hidden power ice or grass before having the 20 + with the correct one synchro, 50% chance of sync but she failed on my 22 first epic numel 22 epic before having the right one when it is only t4 imagined having to catch 20 + epic pokemon on t8-9 before having some one who sync? Farm hundreds of hours 20/25/28 + quirkly poke ? I caught 2000/3000 weedle before having a 31 speed 20+ the 28 + 31 speed relaxed after having spent several days was deserved? the 27 + 31 speed gentle after 1 weeks was also deserved? I don't care if i have to farm several weeks or months a poke because i like farm but just seeing the shadow of epic fail sync just makes me want everything broken because i fail the coin flip just we be able to farm in the same way and avoid the fail sync (thanks an ingame sentence that tells me the pokemon does not have sync) seems correct to me as an addition the sync remains 50% it does not change the economy I think it certainly saves us time on the farm but especially removes us from a frustration that does not need to be for me a reward allowing us to resync an OT pokemon with a high requirement like 1000 hours or after a quest of an event every year seems correct to me especially as the pokemon would become untradable the person spent time at the farm for the poke sometimes several weeks or months he happens to be really very unlucky and allowing a person who spent time on a poke to resync his poke because he missed the sync allowing him after 1000 hours to resync his poke for reward his patience and his investment in the game we all know such a suggestion like this will never pass but just thought about at least having a way to run poke that fails sync thanks a message in the battle chat for example, this is something that was present on the minecraft pixelmon mod before the sync went to 100% like in the original game here are the 22 numels that ruined my Christmas event if only I could have just missed seeing them I only show the numels because that's what was the most shocking for me recently so much fail sync in such a short time but I have a lot of pokemon epic godly fail sync t7 / 8 + and being able to resync 1 every 1000 hours play time or every years would not seem absurd to me this snivy is not mine but imagine if you drop this how will you react ? thanks for Reading me
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  13. As a Scandinavian I would love to see a viking hairstyle (beard must be included) or a viking helmet. Would buy for sure. If a viking helmet is not the case, then maybe later with a full set of viking would be cool. Not that popular among people I guess but at least I made my suggestion.
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  14. If we're going to have Kakarot, then having Prince VEGETA is MUST!
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  15. I think i want mega gardevoir hairstyle which can be in any color. Gosh im imagining it now. It could be super hot. And ofc dont forget its male counterpart hairstyle. Just thinking of both these makes me drool lol
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