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Aspheric

Former Staff
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Posts posted by Aspheric

  1. I'd like to see the hard work staff do compared to the time and money players spend to get a Pvpable Legendary, let alone a shiny pvpable one. To me this just seems like favouritism. Call it jealousy all you want, but to me it's a slap in the face to the players that also put alot of time and effort to obtain, and it doesn't take a genius to figure out how tedious this game can be.

     

    Hope this helps. 142 maps, 90% of which are for future regions, that I have either created or worked on. Each of them takes 2 days-2 weeks to make. Hope this helps you get a perspective of the amount of staff work required for one of those pokes with a shiny sprite and good stats.

     

    Screenshot_2.png.634747565e2209a9ae4b1c99095e392f.png

  2. The staff generated pokemon are given to staff members because they devote their free time and energy to work on and improve the game. They dont get paid, they do all the work voluntarily and they get a shiny pokemon with good stats in return. Most staff generated pokemon cant be used in pvp if they are overpowered legends or in the case they can be used, pokemon with similar stats can be obtained in the wild as well. Also keep in mind most staff members don't pvp anyways. So at the end of the day if you believe that a pokemon with special stats, in exchange for months of hard work and lots of time, is broken and shouldn't be given, then this game is not suited for you.

    • Like 1
  3. Hello there,

     

    Talking as a former member of the content team for PRO, events take long to make depending on the amount of content that needs to be added. You have to consider all the new maps that will have to be made and added, a new quest line that someone will have to come up with and shape it into something enjoyable and fun, all the npcs that will have to be made, all the new cosmetics/tiles/forms etc that the artists will have to make and finally all the testing and fixing to make sure everything works as intended and nothing breaks once the event is released. All this takes 1 month+ and seeing how the content team are working on 3 new regions and just released a new quest with 3 new legends, I doubt they will have enough time to release before the beginning or middle of June.

     

    You have to keep in mind that making content for a game takes time and things like real life or other issues can slow things down. You wouldn't want a rushed or bad event I am sure.

     

    Kind regards

    Aspheric

    • Like 2
  4. Hello there,

     

    People would surely be interested in watching a nuzlocke series in PRO, they have been in the past, but there isnt one that was made recently after the story rework for kanto I believe. It would be better to make it a gaming series as not many people watch PRO livestreams compared to youtube videos, so that would attract more people. The rules and clauses would have to be modified compared to og Pokemon games as this is an mmo with a different story and different mechanics. Regarding the battles where you are forced to lose they would have to be exempt fromt the rules you would set as they are unavoidable and would cause a deliberate disadvantage to an already difficult playstyle. Hope I covered everything and ooking forward to your nuzlocke playthroughs.

     

    Kind regards

    Aspheric

    • Like 1
  5. Hello there. Lilycove City map is perfectly fine so the issue appears to be on your end. Try restarting your client and if that doesn't fix it, then reinstall PRO Client. Thank you very much for reporting this anyways, we really appreciate it.

     

    Kind regards

    Aspheric

  6. Hello everyone. I hope you are enjoying the Christmas Event so far. As many people have been having trouble navigating the maps so far, I have decided to post an overview of the main maps and where everything leads in hopes of helping everyone out.

     

    [spoiler=Evergreen Island Shore]shore.thumb.png.cfb85ae2e5743df7418f81f4274317f5.png

     

     

    [spoiler=Evergreen Island Village]Village.thumb.jpg.7ed2d54ac243af845c647a9fab5da083.jpg

     

     

    [spoiler=Evergreen Island Crystal Cave]1344921281_CrystalCave.thumb.png.d6f8e8ebd45d301f7859f5c8b7c5622f.png

     

     

    [spoiler=Evergreen Island Valley]Valley.thumb.png.55fa1c382ad412966e5e7498902e3278.png

     

     

    [spoiler=Evergreen Island Valley Path]549967731_valleypath.thumb.png.ea4c58708127f06d093e8e054d1993a7.png

     

     

    [spoiler=Evergreen Island Frozen Cave]1776925329_Frozencave.thumb.png.cebca0622aff2273b7c4be1f6d277ff0.png

     

     

    [spoiler=Evergreen Island Frozen Path]460420510_FrozenPath.thumb.png.bd66d493b455b19753197923e4ad7cd6.png

     

     

     

    Kind regards

    Aspheric

    • Like 19
  7. The battle UI will almost certainly be remade in the battle rework that the devs are working on. Move animations are a ton of work for artists so they are not priority as it would take a lot of tiee. As for better graphics that would require all mapping tiles, npc sprites, cosmetics, mounts etc to be remade using more pixels which again would be a ton of work for the artists and take entirely too long. So in conclusion the only part of your suggestion that can happen is the UI rework.

     

    Kind regards

    Aspheric

    • Like 1
  8. Hello there. There is an option for disabling the popup for repels so you dont have to press OK every time. You can just assign your repel to a number in your hotbar and press that number every time you see the repel run out on the top left of your screen.

     

    Kind regards

    Aspheric

     

    1575024682369.png.e5451bda5704650bb2b105ce86bfe3fb.png

  9. Hello there. As interesting and nice as this suggestion is, it would be impossible with how maps work currently. Every time a map is uploaded it is uploaded for all players and not individually, so having houses that can be modified and decorated by each person would not be feasible without devs spending a ton of time on one minor feature.Thank you for your understanding.

     

    Kind regards,

    Aspheric

  10. Hello there. Thank you for your interest and love for the game. We are indeed working on adding more maps, including a Christmas Event and 3 new regions, one of which is a custom one made by the PRO staff team.

     

    Kind regards,

    Aspheric

    • Like 2
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