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Teemoking

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Posts posted by Teemoking

  1. i don't know why moves can crit

     

    i have played many pvp matches and i think crits should be removed

     

    skillless and pure luck ??

     

    no technique contained just luck

     

    why not get rid of it ?

     

    you just need one lucky crit and come back the losing game ?

     

    so stupid

  2. 346024
    346022
    346020

    ??? What? You're making no sense. Why would our ivs, evs, and abilities be shown. It's up to your experience and knowledge of the PvP metagame to determine your opponent's spreads. The only thing that needs to be shown is the pokemon lol...

     

    i mean at least show pokemons ivs becuz pro is not like showdown u can have 6*31 ivs or whatever you want

    showing pokemon ivs is important to make pvp fair

    ex. you know ur opponent run ada/talonflame and you run ada/talonflame too

    both of you invest 252 on speed but how do you know if you can outspeed it or not ?

    if both talonflame have 31 speed, that's a 50-50

    but not every one's talonflame speed iv is the same

    team_preview.jpg

    This is how it's supposed to look, you don't make any sense buddy...

    i just want to make pvp fair like the authority said :Shy:

    knowing ivs will make pvp more fair

    no one wants to lose mirror battle just because the opponent's pokemons ivs are better

  3. 346020
    346013
    346012

    Only showing the pokemon and if they are holding an item or not is enough. The competitive part about it is when you try to predict the sets of the pokemon in front of you based on the team that surrounds it. Predicting the opponent's lead is what makes it competitive as well.

     

    not like showdown, pokemons in pro are not all 6*31, so i think showing stats is important to make pvp fair

    ??? What? You're making no sense. Why would our ivs, evs, and abilities be shown. It's up to your experience and knowledge of the PvP metagame to determine your opponent's spreads. The only thing that needs to be shown is the pokemon lol...

     

    i mean at least show pokemons ivs becuz pro is not like showdown u can have 6*31 ivs or whatever you want

    showing pokemon ivs is important to make pvp fair

    ex. you know ur opponent run ada/talonflame and you run ada/talonflame too

    both of you invest 252 on speed but how do you know if you can outspeed it or not ?

    if both talonflame have 31 speed, that's a 50-50

    but not every one's talonflame speed iv is the same

  4. 346012
    346006 show abilities, natures, evs investment. ivs , holding items and moves of each pokemons at the same time

     

    that will be more competitive and fair :Shy:

    Only showing the pokemon and if they are holding an item or not is enough. The competitive part about it is when you try to predict the sets of the pokemon in front of you based on the team that surrounds it. Predicting the opponent's lead is what makes it competitive as well.

     

    not like showdown, pokemons in pro are not all 6*31, so i think showing stats is important to make pvp fair

  5. 345229
    345218
    345217

     

    Hello TeemoKing,

     

    you claimed that Icebeam/Flamethrower and the other moves are not "working" as well, I honestly over read the thunder instead of thunderbolt.

     

    The chance of paralyzing the target with Thunder was significantly increased to 30% = 60%

    It should PAR in 6/10 cases or 60/100 ( but that just math/probabilities )!

     

    Have a nice day!

     

    that's why I report this.

     

    after adjustment, thunder should be like serene grace togekiss's air slash

     

    but i tested it many times

     

    thunder's paralyze chance doesn't get boosted even with serene grace blissey

     

    Hello TeemoKing,

     

    mhh?

    345209 but i am sure it doesn't work with serene grace properly, and so do flame thrower, ice beam , and so on

     

    What moves are bugged now, only Thunder with S.G Blissey or all moves or is that just a guess because Thunder is not gettin his 30% PAR boost?

     

    Have a nice day!

     

    I think only air slash and ancien power get boosted by serene grace

     

    t-bolt, f-thrower, thunder, ice beam, water pulse doesn't get boosted

  6. 345217
    345215
    345213

     

    Hello TeemoKing,

     

    please check bulbapedia or any other wiki before reporting anything:

     

    Serene Grace will double the chance of a move having an additional effect.

     

    Thunderbolt does damage and has a 10% chance of paralyzing the target = 20% not 60%

    Flamethrower does damage and has a 10% chance of burning the target. = 20% not 60%

    Ice Beam inflicts damage and has a 10% chance of freezing the target. = 20% not 60%

    AncientPower inflicts damage and has a 10% chance of raising the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each = 20% not 60%

    Iron Head inflicts damage and has a 30% chance of causing the target to flinch. = 60%

    Air Slash inflicts damage and has a 30% chance of causing the target to flinch. = 60%

     

    Have a nice day!

     

    i tested thunder, not thunderbolt.....

     

    and it should be 60% chance to paralyze (30%*2 = 60%)

     

    Hello TeemoKing,

     

    you claimed that Icebeam/Flamethrower and the other moves are not "working" as well, I honestly over read the thunder instead of thunderbolt.

     

    The chance of paralyzing the target with Thunder was significantly increased to 30% = 60%

    It should PAR in 6/10 cases or 60/100 ( but that just math/probabilities )!

     

    Have a nice day!

     

    that's why I report this.

     

    after adjustment, thunder should be like serene grace togekiss's air slash

     

    but i tested it many times

     

    thunder's paralyze chance doesn't get boosted even with serene grace blissey

  7. 345213
    345209 i tested my serene grace blissey with thunder (30% to paralyze)

     

    it should be 60% chance to paralyze the opponent with serene grace

     

    but i am sure it doesn't work with serene grace properly, and so do flame thrower, ice beam , and so on

     

    the only pokemon now seems to work with serene grace is togekiss(air slash, ancient power) and girachi maybe

     

    Hello TeemoKing,

     

    please check bulbapedia or any other wiki before reporting anything:

     

    Serene Grace will double the chance of a move having an additional effect.

     

    Thunderbolt does damage and has a 10% chance of paralyzing the target = 20% not 60%

    Flamethrower does damage and has a 10% chance of burning the target. = 20% not 60%

    Ice Beam inflicts damage and has a 10% chance of freezing the target. = 20% not 60%

    AncientPower inflicts damage and has a 10% chance of raising the user's Attack, Defense, Special Attack, Special Defense, and Speed by one stage each = 20% not 60%

    Iron Head inflicts damage and has a 30% chance of causing the target to flinch. = 60%

    Air Slash inflicts damage and has a 30% chance of causing the target to flinch. = 60%

     

    Have a nice day!

     

    i tested thunder, not thunderbolt.....

     

    and it should be 60% chance to paralyze (30%*2 = 60%)

     

    and flame thrower with togekiss is not like 20% chance to burn the oppenent. it's more like 10% or not adjusted properly

  8. i tested my serene grace blissey with thunder (30% to paralyze)

     

    it should be 60% chance to paralyze the opponent with serene grace

     

    but i am sure it doesn't work with serene grace properly, and so do flame thrower, ice beam , and so on

     

    after trying many times, i am sure it's like 10% chance to paralyze opponent( just like thunderbolt )

     

    the only pokemon now seems to work with serene grace is togekiss(air slash, ancient power) and girachi maybe

  9. sludge bomb and scald are like 35% ~ 40% to poison and burn the opponent

    shadow ball and ice beam are like 20% ~ 30% chances to lower the spdef and freeze

     

    will-o-wisp is 75% or lower acc instead of 85%

     

    Iron head and rock slide are like 35% ~ 40% or higher acc to flinch

  10. it's an annoying bug

     

    battle starts.... and i choosed my first move

     

    then my leader pokemon died instantly after i choosed the first move

     

    then i choose the next pokemon and it got killed by enemy's pokemon instantly even before i choose a move

     

    it's 4v6 in the start.... ofc i lost in the end

     

    after all of my 6 pokemons died.... the battle was not even end....

     

    i can do nothing (can't run, choose pokemon, use item...) and the timer still counted down

     

    after the time was over (the green bar), i was forced to log out ???

     

    Not only do i have to lose pvp points but wait for 45mins...

     

    holy sh..... this bug....

     

    can u please fix it ?

  11. Re: PRO Viability Rankings (PVP) v0.95.9

     

    <r><QUOTE author="idkup"><s>

    </s><POST content="339260"><s></s>339260<e></e></POST> Why the hell do you people think Bisharp is S, have you never fought anything with the attack Mach Punch?<e>
    </e></QUOTE>

     

    only few pokemons have mach punch<br/>

    <br/>

    not everyone uses breloom or conkeldurr</r>

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