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Gawerty

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Posts posted by Gawerty

  1. Guide Bob - Cherry Grove City

     

    When meeting him, you can actually move into the pokemon center before he can talk to you, but his script will still play as you walk into the pokemon center. His script should lock you in place and then talk to you.

  2. Not sure if this can be considered a bug, more a nitpick if you ask me

     

    The first NPC you encounter in Johto - Your Mother on map: New Bark Town Player House

    She refers to you having pokemon and plays a healing script before you have one, which this probably shouldn't happen until you have obtained your starter.

  3. I know this is a Graphics Card error on my side, but it was mentioned on the other forums what I could do to fix this: all the text is blurry and some of the game is blurry on windows 8.1 pro, which I am currently only able to use now. I was hoping someone could guide me through the process of fixing it so I could play easier on my eyes. Thank you :)

  4. I wish luck with this guild, as always it keeps resurfacing, and was once very powerful, I expect to see that again :)

     

    Also Knuckles, the introductory text to the OP is very hard to read on this forum scheme (Dark blue and Dark grey don't mix well)

  5. This is going to get mixed opinions, I can already tell.

     

    So, this is an opinion of mine, since people are shifting to wanting the game harder, rather than easy. I believe something about EXP should be done.

     

    Normally in regular pokemon games, when you beat a trainers pokemon, as soon as you beat it, you get exp and possibly level/learn a new move, and then the trainer sends out his next pokemon, recycle/repeat.

     

    So, in a way, someone could continuoslly re-battle a NPC after their two hour timer, that gives a fair chunk of exp for each pokemon (Except for the Elite Four because of the 1 day cooldown)

     

    My suggestion is that instead of awarding exp per every pokemon defeat as soon as they are defeated, that you award it all at the end. This way, this prevents people abusing an NPC, due to the low cooldown time.

     

     

    ----

     

    This suggestion is just simple, A player could have an option in their options to turn this off or on.

     

    The suggestion is that when a player encounters a pokemon, that is either Shiny, or the highest rarity, The System will announce that the player has caught it - if he does indeed catch it.

     

    This could also be applied to something like "PLAYER has beaten GYM 1 of Kanto/Johto/Hoenn" or "PLAYER has beaten Elite Four of Kanto/Hoenn"

     

    There isn't a big need for this obviously, but it is a feature I do like.

  6. Hey.

     

    The name is Gawerty. I have been around PRO for a while now, so you should already know me. I just forgot to make a new introduction thread, for the new forums :P

     

    I'm 17. I'm was a ginger, but I dyed my hair, and I am a part of R3v0.

     

    Nice to see the new forums and new faces in the community.

     

    Any questions? Ask away.

     

    Ciao~

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