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  1. Not sure how it would be done but I think some Pokémon, maybe just Mega's would be cool with 3D game play as an option or automatically in battle, as in an attack plays out in 3D take as you will
  2. Hello PRO staff Having to link a pokemon in chat to see its hidden power is literally tiring. It is an important information that should be quickly displayable and considering how many pokemon a player can have, the linking can be tedious and time-consuming. (examples: tangela, magnemite) The card opened by clicking on a linked pokemon has 4 couple of lines, for ability, nature, region, hidden power. The space required for these 4 couple of lines is exactly the same used for the 3 couple of lines (ability, nature, OT) displayed in the card that opens clicking on an owned pokemon, without linking required. I believe -this is my suggestion- the hidden power should be displayed on the cards without requiring to link the pokemon, fitting this information between nature and OT, there is just enough space to keep it clear.
  3. Hi not sure if this has been proposed or not. But releasing a limited edition tradable cosmetic item in the shop from time to time for about 5days to a week or so and to never be released again. Good for users to invest / speculate in a limited time cosmetic item and also trade in the future. Can sell it in the shop for about 200coins.
  4. Hello dears. I apologize in advance for my English, because I am using a translator for this. But I just wanted to mention that I am an old player who was inactive for a long time, but now I am picking up this nice game to the point that I create a new account so that I can enjoy it more. but unfortunately I was surprised that the application does not exist for iphone. And many times in my workplace I finish everything they ask for much earlier and I have free time to do any activity and at that time I would like to be able to play Pokemon revolution online, but I can't because it doesn't exist yet. So I'm just posting this suggestion to see if there's any chance they can give you a chance to work on it. It would be entertaining to give my free time to the pokemon revolution With nothing more to say, thank you very much and have a good weekend.
  5. Hey, could we have an actually healthy discussion on if it is possible to revert this change? Return and Frustration used to be always base 102 power when used. Now you completely depend on happiness. While it is like the base mechanic in the original games, in PRO this is pretty restrictive. If you trade your pokemon away, its happiness resets and you have to grow it up again. If you accidentally walk around your happiness will grow and you'll have to faint your pokemon to use Frustration. If you accidentally use items on your pokemon this can happen too. I don't think there's a bad reason to revert the change, while I understand trying to be similar to the originals and accomodate to it, PRO is its whole different game and we don't really have a reason to follow them all the time (check the Repel + Sync mechanic, Shadow pokemon, Dig Spots, Pokestops and many more features). Could this change be reverted and just always have Return and Frustration at maximum base power or atleast have a discussion on it without throwing stones between developers and users? Like adults?
  6. Hello, due to the recent 100-rating minimum starting point in PvP, it is hard to tell whether a person has actually played enough for the rating to count toward the guild. For example, if someone has 94 rating, you can't tell if that's five games or fifteen games unless you ask the person directly, which is tedious. I recommend some way of showing how many games a player has played. Thanks.
  7. So my suggestion is adding a shiny chance to non-legendary spawns of the mysterious island. Spending all this time hunting to just get a trash rare pokémon isn't really cute, so by making a 1/8000 shiny chance of that pokémon being shiny will HIGHLY increase the success of WQ and will also solve the problem of people who already got all their legendaries... You know synchronizing a rare shiny pokemon is a real dream, so none of us will miss that chance even if it is low af being 1/8k. If you don't wanna make it on monthly basis then you can make it in a special mysterious ticket only that requires 3 mysterious tickets to obtain it... It is kinda challenging but very worth it. Regards
  8. A percentage of the population is not a fan of PVP but are very interested in the items in PVP Shop, like mounts, please make pvp coins tradeable.
  9. As we know PRO was not implementing animation on every move, i think that make us boring, playing years and no update for important things. I know hoping PRO release sprite with 3d / moving sprite is a way to impossible, but at least make the coded move having animation.
  10. With the recent Outbreak we got the first Ultrabeast being Guzzlord. Now I love how we are getting new pokemon but there's one suggestion I must ask. Remove the ball restriction that is unique to PRO for Ultrabeasts. I don't want this for the future Ultrabeasts since I find Beast balls and Master balls to be simply unappealing visually. I like using pokeballs that match the pokemon in some way in color or style. If this is a way of monetizing Beast balls it shouldn't be a problem as anything other than a Beast ball/Master ball have less than a 10% chance to catch when 1hp and asleep the exception being balls like the heavy ball for Guzzlord getting a 13% chance to catch. (spoiler below shows Guzzlords) With the Custom Pokeball Event going on it would be a shame to not have these Pokemon in other balls. This shouldn't be a paywall as the odds are just so low to being with. Thank you and hope you take time considering it.
  11. hi all; i have a sugg to add in pokemon card its hidden power so we can know its hp directly without speaking to psychic npc or to link it in any chat channel; it's a pain when you hunt a lot of poke to find who has what hp ;furthermore it gets pretty annoying when you are looking through your boxes and you have to link every single mon just to know the hp also as you know some guild makes hunting events where players have to show their caught pokemon i.e each player have to take two screen shoot ( first for their o.t and second for hidden power pokemon ) of each pokemon card and some of them forget ............. i hope you will like my suggestion best regards example
  12. Excavation high tier spawn chance feels super low. Considering you need many Excavation points to unlock everything and then get 3-5 High tier Pokémon in one clear (all excas) feels bad. Also because usually the high tier Pokémon in one exca need different syncs and also sometimes special natures. => The failure rate is pretty high. Revives and Revival Herbs are also not useful anymore since you cant use them on Bosses (Hard). I suggest a buff of Exca spawns.
  13. I have gotten used to the new system of bosses (I can say I prefer it over the old way) but my only small complaint is that the 6 days and 19 hours timer is slightly too long. For instance, if I do all 20 bosses Wednesday from 7 pm to 10 pm, I cannot then do 20 bosses next Wednesday morning or will often be interrupted while doing the boss run, and I am forced to wait a few hours before I can do the rest of the bosses. Which can be problematic if I am busy later in the day or so forth. This also kills the rhythm of bossing, which is where I believe most of the enjoyment comes from while grinding. A nice quality of life change would be to change the 20 boss limit timer from the current (6 days and 19-hours) to 6 days and 12-hour timer. This allows people who like to do bosses on the same day weekly (but not always the same time during that day) to have more flexibility and smoothness of doing bosses. This will also (hopefully) not be too short of a timer for people to abuse the boss system. I also believe I have a good amount of experince with the new boss system now to make this post. Thanks for your time. -Debeast
  14. i want you colorized each server borders by its colour name for example server gold will look as : and for silver put silver colour to the border and like that every player will know which server he is in personnaly already i forget if i am in silver or gold playing
  15. something like a bridge would be useful, getting to cerulean cave faster, avoiding 2 map loadings example:
  16. I've been looking for Charmander about 6 days with 2xbms. Please, its wasted my time then wasted my bms. Ofc sometimes i got in the right synch but with bad IVs. It is the best IVs that I've had in 6 days with fail synch. 50% chance it means: 50% fails 50% works Please i/we need buff for synch at least 50% to 51%. TBH Im kinda tired, its no funny anymore. QUARATINE HIT YOU. THANKS.
  17. For a pve player like me, completing my pokedex is one of (if not the) most important goals to achieve. When I say completing the dex, I'm talking about maximizing the caught, seen and evolution data, that currently is or ever has been viable to obtain. With the option of trade chat, alot of grinding and a bit of luck (world quests, outbreaks), it is possible to maximize the caught and evolution data. The problem lies in the fact, that currently there are seen datas, that are not obtainable anymore. I can think of hoopa and zygarde right now. (Yveltal lost his spot in ash westbrooks team but suspicious bot still has it). So my suggestion is to add them to the game somehow. An example would either be to add them to a boss team, do a new boss or even just do mini bosses for hoopa and zygarde, so players can actually complete their pokedex.
  18. As many of you may be able to realize, Vermillion City, and pokecenter, are the most popular, and thus most changing ones. Something i would like to request is rather not to constantly add stuff to vermillion, and change the map for the likes, but rather change somewhere else. For example, Sinnoh is one of the least populated regions, because once it's done there's nothing to do there other than a couple bosses, some dig spots, and quests. For that reason i would like to suggest that for future, more stuff be added to other regions, and not just have everything happen in vermillion. This would also prompt players to have more intention to beat the whole game and not just stop after hoenn. I understand that most people would think something to the effect of "this is pointless", but to be honest i just get bored of seeing everyone sitting in vermillion because it's the only place that gets stuff for it.
  19. Hi, It's great that we can play so much of the game with a keyboard only. Unfortunately, we still need to use the mouse or the touchscreen when we want to throw a ball on a wild Poke, which is a big timeloss when we're on hard hunting sessions. That's why I'd like to suggest a 7th slot dedicated to in-battle situations. We could drag our Hyperballs onto it or anything that is usable in a fight. Obviously the best solution for this would be to make all 6 slots usable in battle but I suppose it would require some more work. A new dedicated slot seems easier to do as you only have to check if the player is in a fight. Thanks
  20. I just had a thinking that what if the price of changing of name for first time be 100c or free just for first time with some requirements like 100to150hours and then 500c regular price. I know it may not be possible but I am just suggesting. (edited)
  21. If it is possible to Bann bugged moves etc it should also be easily possible to add proper ranked PvP queues for NU UU RU etc. Idk why this wasnt implemented Long ago ... The current Queue is only filled with the same boring 10 pokes over and over again. Most amazing pokes arent even used or hunted because they wouldnt even stand a chance against these ridiculous pokes like azumarill rotom chansey and this garbage . Pls add, will make PvP enjoyable and Game lively
  22. Would you like to understand why the staff removed the '' staffview '' command? And I come to strongly suggest and ask them to return the command, because today, the way it is, harms those who play with large monitors. And let's face it, the game looks so much better with staffview!
  23. Hi I would like to suggest the cooldown time of 21 days for the Nikola Boss be changed to the same cooldown times as the other bosses. I fought the boss today and lost because i didn't know it was a super boss which meant i couldn't use any revives. I would like to rebattle this boss but waiting almost a month is kind of sad lol. Also imagine getting disconnected during your battle due to unknown circumstances and having to wait 21 days. That's kind of insane :o Thanks
  24. Hello everyone! Since battle animation & text is client side thing why don't we have the options to speed it up? This is example of a single turn: 1. Selecting Fight 2. Selecting skill 3. See dialog about what skill opponent used 4. See opponent skill animation 5. See dialog about what skill I've used 6. See my skill animation If you wonder, this takes 7-8 seconds This is example of a pokemon swap: 1. Selecting Pokemon ball 2. Choosing pokemon 3. See dialog about what pokemon just entered battle 4. See ball throwing aniomation 5. See dialog about what skill opponent used 6. See opponent skill animation If you wonder, this takes 8 seconds, if it was my turn, it would take 12+ seconds. This old level up experience animation, Yeah there's no animation at all, Rattata level from 58 to 61 intently without us seeing experience bar getting unnecessary experience animation. While with new system each level takes 2-3 seconds, means, if your Rattata should jump from level 5 to level 40 it will take nearly a minute to do so. Its cool and all to see these interaction for first time, but you get tired of it pretty fast.. Can we get some real-life time and have these unnecessary things adjusted? If someone like to see slow motion Battle animations, Texts & Experience bar, let them have it x1. But for the rest, allow us to change it via , just like this:
  25. This is concerning the OT req. using the Mega update as an exmaple but also applies to future and past events where an OT pokemon was or will be required. When I make a non-subscription purchase I like the feeling of owning said purchase In every possible way. When you have bought a pokemon and have used it for years and/or months it feels like a kick in the face when something tells you, you can't use this pokemon because you weren't the first owner. You have done the full process of purchasing said item. Legally, morally, and with proper etiquette both sides consented of transferring ownership. So who's to say how I can or can't use my pokemon. (Besides of course rules that help the quality of the game of which I don't agree this is one.) Now to the three factors that make this thread worthy of attention. Is my suggestion feasible? I have no experience of coding so I can be swayed to either side. Comparing this to other projects you guys have done from the outside this would seem like a "simple" unlock or lock. How does my suggestion benefit the community? Makes it so people that have bonded and trained their poke, regardless if they are the original owner use the non-ot poke for an ot specific quest. Strengths and Weaknesses The only weakness I see to this is making questing too easy. Meaning someone buying a pokemon and finishing a quest right away. My solution to this would be adding a cooldown to how quickly someone can use a bought pokemon for OT quests. This would be up to you of course, but I wouldn't be against around 3 months of a waiting period. This would discourage someone from buying a pokemon simply for a OT quest. (Of which I have no problem against btw) uwuchan
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