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  1. I'm very excited for these new legendaries being added, and I look forward to more in the future (for the love of god lugia and ho-oh plz! lol) and I think at this point it would be a good idea to implement something that's been talked about plenty and limit ranked pvp teams to 1 legendary. I think the time is right for it because I dont wanna see something like Lando get introduced just to get banned, so I think this is way to keep it balanced. Lando is a plug and play on pretty much any team ever, so I think this is pretty much the only way we can potentially avoid him inevitably being on every. single. team. in pvp, in gen 7 ou on showdown youl will see him in 90+% of the games you play and keep in mind that is a meta where he must compete against Z-moves and megas. In this.. he will be a no-brainer play every time. And it's great we get to have nice things, but I think putting a limit on it will lead to some actual decision making and keep the meta healthy. Thoughts?
  2. Okay, so i suggest that the world quest should be announced before the WQ itself, you see the last 2 world quest started 3am and 12am here in Ph, making it hard for us to participate. If we would know that there'll be a world quest ahead of time, we should stay awake
  3. i suggest you to limit money and stuff gained by bosses instead of limiting 10 bosses in a week it like you tell us to stop playing pro think about it
  4. hello everyone I would like to give you my opinion about usable staff rewards in PvP. First of all, i'd like to say that i totally agree on people working for the game development being rewarded. I think that any work deserves salary and rewarding staff members only increases their motivation, which greatly impact on the quality of the game development. However, i notice that generated and usable pokemon are more frequent in ranked, because of that, it greatly impact players win conditions. Indeed, having a 30+ legendary with a hidden power of your choice makes match most of the time unfair. I think that staff members should be rewarded but not given an advantage unlike offered rewards to a winner of a tournament. Everyone has access to tournaments, staff included, which makes legit the tournament reward usage in ranked. To rebalance rankeds i think of nerfing characteristics or banning pokemon considered as staff reward would be a good solution to consider. Finally, i'd like to know everyone's opinion about rebalancing the staff reward usage in ranked.
  5. Hello everyone, seeing the upcoming arrival of mega evolutions to this wonderful game, I was thinking that it would be a good idea to be able to use mega evolutions just being the original trainers of the pokemon. According to me this would give more difficulty to the fact of being able to get them, making them something unique for each player, it would give them an interesting difficulty, in addition to going with the sense of mega evos in anime, where pokemon evolve by trust and affection they have for their trainer. I would like to know what you think, greetings, a hug!
  6. my suggestion to make bms better and more worth for ppl to buy is : 1) duration 24 or 16 hours 2) stop timer while player is offline 3) 50% h.a. chance this helps ppl that arent always online or ppl with internet problems to not lose time while offline and therefore thats why i also suggested to lower duration so its not overpowered and give more ha chance bec ive tried it many times and hunting high tier pokes like dratini 20% chance is too low and most ppl wont spend money to buy bms for this low chance of ha this will also help you guys cuz more ppl will donate for the game also wanna thank you for your job i like this game been a member here since 2016 keep it up
  7. hi all, i want to inform you that city's name are availaible in kanto & johto but not in hoenn and sinnoh especially sometimes we clik on a region and we forget if we are true or wrong city ... so please fix it best regards;
  8. Hello. I'd like to suggest that after using escape rope pokemon won't get fully healed. It's annoying to kill synchronize each time you get to new spot just because you used escape rope to get there faster. Thanks!
  9. I feel like there are a lot missing move animations in the game. I know they are surely hard to make to be unique and appealing, but why not just copy lets say animation of flamethrower to that of ember and all other fire-type special attacks? Or to copy surf as dive and waterfall etc? Or, maybe you should prioritize to firstly make common npc moves (most used ones) like tackle, scratch (slash), growl, body slam, quick attack (could be the same as extreme speed, dig, sucker punch), air slash (wing attack, air cutter, ... ), ... This would make the game more appealing than making new events and such, IMO.
  10. I just joined the game a few days ago but i already have had some troubles while trading, I would like to suggest that if both players are in a pokemon center they should be able to trade to eachother, other than the current situation where both players need to be in the same pokecenter. This could potentially also be narrowed to only pokecenters in the same region can trade with eachother. Would like to hear how you guys think about this
  11. please this stop house is illogical please rework it see the dimension from out and in area there is a big difference how could this little small house be long inside lol as if scripter were against logic and physic and maths xd
  12. As the title already said, since you’re putting more legendary mounts in the game, I wish there was legendary mounts for those who don't pvp can be the 3 birds or the 3 dogs thanks for listening
  13. Hello PRO-Players, We all know that feeling, especially now during easter event, you have a party line up like this: To hunt with every Synch avaible and trace ur encounters. You eventually run out of PP on False Swipe/Spore or, especially during easter event cause Brushes exist, Thief PP on your Gardevoir. You go to the nearest Pokecenter and, to prevent all your Synchronise Pokemon from reviving, box all of them and heal ur Trace + Swiper, then take out all your Synchs again. This is where the game could be improved, sometimes you dont want to heal a Pokemon from your party and it is very annoying to use the PC to prevent this from happening. A held Item that you could give to a Pokemon and that would prevent it from being healed (at all or just in a PC) would imo be a big Quality of Life change. While it is not necessary me and I think many other would appreciate an item like this being added to the game, if its not too much effort to code and implement. Maybe someone can come up with a name for the Item too, cause I cant figure one out rn. Cheers CapriFame
  14. I know all the PvP Wings , Cloths and other accessories aren't tradable. Yeah they were tradable but only for 24 hours when they were released but just like PvE all PvP Accessories should also be tradable.If that can't happen then just like Some PvP Mounts are tradable for 1 month could happen, It will be same but it should be tradable. Just my Opinion , I respect someone else opinion on this. Thanks Sanidhya
  15. Whilst I understand a full Storage System rework is already planned on the dev to-do list, having spoken to many other players about the frustration of managing their huge list of pokes, the archaic Storage System could do with some interim love whilst we wait. This suggestion of changing how pokes are sorted in the Pokemon storage is not new but has possibly only been considered by the dev team in the context of the complete larger rework which I understand is a big ask. I don’t expect nor ask for a complete overhaul of the system all at once but the Pokemon Storage in its current form is almost unbearable to the point of not being fun. I suggest copying something everyone is familiar with - File Explorer. Avoiding overhauling the current UI entirely, instead of immediately open boxes, numbered across the bottom as we currently have; I would suggest folders would take this place on the central screen of the Pokemon Storage, similarly to how files are foldered on File Explorer, ordered either by tile or by list. This would allow players to organise, name and manage their Boxes in a way thats more user friendly than the system we currently have. Not only would this allow sorting of boxes of pokes i.e. Team Comps, PVE/PVP, Trade Pokes, etc. but would eliminate the endless unsorted list mess they're thrown into now. This would be a welcome small improvement whilst we wait for a later more complex overhaul. I also suggest increasing box size from 15 to (at least) 30 to match core series games. This relatively minor change even without the rest of the planned rework would still dramatically improve the enjoyment of a fundamental part of core gameplay and would be widely welcomed.
  16. Okay, this suggestion here is kind of my last attempt to have a NFT Pokemon MMO game not made by myself, lol I don't know how PRO is going nowadays. If players are still logging in, doing stuff, donating and/or signing up for memberships, but if there's an idea that can really shake grounds and skyrocket PRO to an unthinkable level, is converting/adapting it into a NFT/Crypto game. BECAUSE: 1- This game already have the best economy and trading system i've seem since old school Tibia 2- We have all battle systems, RPG, history and stuff ready to go 3- We have POKEMON. On all sizes, types, natures and every single one being unique (this should be the main goal of any NFT game and they're all failing at this) 4- Devs still anonymous and Nintendo won't touch'em I'm not saying even we should have deep changes/balancings in order to make it a "play to earn", it could be as simple as releasing a PRO Token and converting ingame currency into it, and the option to transform our Pokes and items into NFTs in order to negotiate on marketplaces. The CONS: 1- Maybe releasing token and nft contracts are not that simple 2- Maybe implementing these contracts inside PRO is a very hard work 3- Maybe PRO could trend so much that Nintendo would finally try to shut down the project 4- Maybe we could just bring speculators into the environment that could just mess everything up But i really want the team to consider it Just create a new server to do this and keep gold/silver as they are.. I'd really prefer to rely in you guys to do this than myself since i don't have technical skills to do something as good as PRO. Thx in advance.
  17. Greetings dear staff, As a PRO player, i'm bugged by certain prompts in game, like the confirmation prompt when releasing Pokemon and repel prompts. Personally am comfortable using just the keyboard and feels it is a much quick and easy instrument to play the game. I know it doesn't sound a great deal, and i can just use a mouse click. But i'm sure it will be a lot convenient if this change was added, especially while releasing bulk loads of Pokemon, using repel tricks and so on. Maybe Enter for Yes and Esc for no would be great, just a suggestion. Thank you.
  18. Add a Temporary Walking/Riding Speed Buff as a prize for completing quests/daily missions/Tournaments. This can be advantageous to players who don't buy train tickets or don't have mounts yet. It's also VERY helpful when doing a legendary quest that you've been putting off for a long time just because its time consuming. It also helps hunters who want to camp hunt a certain Pokémon. The buff can vary from 1h to 1 day. They can also be added as a medallion item from the coin shop which will add a variety to items in the coin shop OR can be added to the merits from MS Medalions.
  19. I just got up with a new idea for a new item- "nat bms or GMS (Green medallion; i created this short form on my own as nature (not referring to pokemon's nat) is mostly green) So, how this works? price?— As we know about sync, it helps to get required nat of the respective poke by 50%. But GMS won't work like that, when activated, we can know what is the nature of the poke encountered like- " A wild rotom(gentle) appeared!! " This would be really helpful to those who are hunting pokes like beldum as an example, you encountered a beldum with having jolly sync and when you catch it by struggling hard or catch it by master ball, you see it's gentle nat, how depressing it would be and not only beldum there are many pokemons that are annoying to catch like absol, larvesta, scyther,etc. So thats why I want GMS in PRO... About pricing, it will cost less than BMS(40c) with the difference of 15c i.e 25c and with the same 72hr time, the free GMS will be added to 30 days ms only* I hope this suggestion will implement in game; Sorry if I wrote wrong grammer...
  20. These days, the chat (except trade chats) becomes ded so often, so i want to suggest an idea for chats to have system message for that every player encountered a very rare shiny in real time so that those all or other chats don't get ded everytime... (Please read till last and then reply & sorry for creating multiple suggestions)
  21. Hello everyone, I would like to propose to unlock shiny pokemon encounters from trees, from excavations and dig spots. This is because among the countless and different reasons, there are players who, like me, no longer hunt pokemon but only do excavations, headbutt trees or dig spots. So we will never find shiny according to the logic of pro, but in the end why block the possibility of shiny these places? As far as I'm concerned it's always hunting, the % of appearance is always high so why keep this limit? Share your suggestions and opinions, thanks
  22. Hi I would suggest to remove the experience limit of 150k, I do not know valid reasons to have an experience limit, if this were removed there would be several benefits for example: - the trade chat would benefit as many people would offer to do level training and even for the most difficult pokemon it would not be so painful to level up; - always the trade chat would benefit as there would be more pokemon trained and therefore more market and money in circulation; - pokemon like magkarp and others would reach the highest level in few minutes. There are many other beneficial results from the removal of this limit, I have mentioned few, if you have advice and you like the idea quoted. Ty ❤
  23. New item: Super Escape Rope What it does: -Allows you to teleport back to pokecenter (unlimited charges) Requirements/limitations: -Have to complete some kind of mega quest and pay 1m -Must have X hours playtime (maybe 500 or 1k) -Maybe some other requirements -Has a 2h cooldown
  24. What is the point of this other than waste time?
  25. A public database where we can see past sales of Pokémon to be able to determine prices. This could be a feature added in the Auction House once it's implemented or it can be just added to the game as a button that views transactions. There could be a search feature and tools in it with filters to make it easier to search for certain Pokémon. This would help align the prices of certain pokemon and help players potentially avoid getting scammed.
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