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Legendary Birds Quest


Nostazz

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Hi,

I wanna start by saying this is nowhere near a kid's rant or an annoying bored player's hobby.

I don't wanna see anyone taking the chance to insult staff or players here. This thread is made to give feedback to the team and give the space to players ideas regarding the Kanto Birds event Quest.

As a beginning point, Sinnoh requirement for Kanto legendary birds feels off. I see the point, but it limits the amount of players that are gonna be able to get them, despite being a "surprise event".

The map itself is really nice, the mapper team made a good job on it, but the spawns are flat boring,common, and low tier (and as for what i've seen just water spawns);

The quest itself is quite bad, to me at least. There is only one real hint ,a TrollDaddy line and its mon. The rest of the quest has basically to be achieved on your own, by errata corrige.

The fact you need to get to Fire island with a "Cloud nine" mon, but nothing tells you it's not needed after the first run.

The fact once you get there, you have to come back again to fetch a fire team, without specification if just a fire team or some fire mons.

The fact all the battles are Superbosses and so you can't also use items, you can't rely on stats since all the mons are lvl 100 with more than full evs, so ye guess speed tiers.

The fact all the dialogues are pretty much flat and there is no "easter egg", no hint, no joke or clue.

Once you achieve Fire orb, you need to, once more, find out on your own what to do and where to go, fair enough.

You are sent out of nowhere in a map to fight another Superboss, this time much harder than the first one aswell.

And after that the two legendary birds, without chance of recovery.

The only nice thing, luckily, is that there are no cooldowns.

After that directing yourself to Ice island, once more on your own intuition, to get to think that you need "Shadow tag" to be able to catch the Articuno (since the tip this time is quite vague).

All this to gather the 3 orbs , receive a 2 line dialogue from the NPC and then discover you cannot even catch the legends because you don't have evos, the gems , both, or have to catch also a mon to present to the npc.

For all the reasons above I believe this is content wise the worst event, or the least polished one, that we had in PRO in a long time if not ever.

What bothers me the most is that with a little more effort the event could have been much better. There was no real dead end aswell since it's a "Surprise event" so I don't see why spawns couldn't be revised in a couple more days, and some dialogues changed a bit and made more realistic or alive.

Surely some player can agree to an extent on what I'm saying; we have been waiting birds for a long time and this is not the way I was expecting to receive them. Also there is no info about them being available after the event, so if someone could also clarify that (they did on Discord apparently) on the light of those who lost shaymin without knowing it wouldn't be present anymore after the event differently from, for example, Manaphy.

Once more this isn't a kid's rant.

All I wanted to suggest was to regard the points above and possibly:

Make clearer tips, or vague aswell, just some tips;

Better dialogue lines, since the ones here are really fast written (or they appear that to me);

Decent or newer spawns, so that people are gonna be willing to put time in the map;

Less back and forth action, because walking over and over in the same 3 maps is not fun for anyone;

Final requirements indications, or stop by requirements right at the beginning, because otherwise those are wasted precious minutes to those who don't nearly have the requirements.

I hope this will help you understanding if something is really wrong or if I'm just stupid (tough one indeed)

Best regards to the community,

Nos

Edited by Nostazz
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The main problem with all of this is their decision to not release requirement.

 

That was the very bad thing. We had to go just blind. And hope in kind people to guide. While they were laughing, like that announce in pro discors show.

 

Also, I would like to say that Guardian's bosses (for dog) are not super boss battle..

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What bothers me the most is that with a little more effort the event could have been much better.

It's always the same. The quests, despite python being now supported, still aren't in any way more interesting or developed ; if anything, the amount of work put into them is significantly lesser, leading to even worse stuff than what used to be done in the earlier days of the game with bigger restrictions.

 

It's always the same requirements: regional champion (once again, why Sinnoh, for Kanto's legendaries?), required set evolution data (that will eventually get reduced down like all others end up being because every single time, people complain about it, yet every single time, it's thrown in unthinkingly as a requirement), show a freshly caught pokémon (every quest except Sinnoh's reporter), and give items. Mew's quest, that was done in 2014 or 2015, had those exact same types of requirements already, so this is a bland copy paste with tweaked values in the code.

 

Then, once the quest actually starts, it's mostly going around the map for the sake of twisted satisfaction seeing people losing their patience. For instance, for Manaphy, it was:

  • Go to Lilycove,
  • Go to Eumi Island,
  • Go to New Mauville,
  • Go to Lilycove,
  • Go to New Mauville,
  • Go to Eumi Island.

Along that, every single NPC in the Captain's ship had the very same bland, soulless, uninspired, one-line dialogue ; then, half of the NPCs who had more than that one line had typos in them (see my report here).

 


-[/hr]

Also there is no info about them being available after the event, so if someone could also clarify that on the light of those who lost shaymin without knowing it wouldn't be present anymore after the event differently from, for example, Manaphy.

Back in our days, we would make official announcements for events, like the 2017 Halloween's announcement, with clear mention of the legendary being only available during that time, as well as the requirements to do it, without giving away the full guide of every step of the quest.

Of course, it's much less work to just say "surprise released" on Discord and get on with it, with no informations whatsoever, at all.

 

YYXMuD.png

 


-[/hr]

Speaking of lazy: the bosses. As they get reworked, bosses go from Lvl 120 with 100 EVs in each stats, to:

  • they have 400 EVs in each stat, which ends up giving even more stats than pokémon lvl 120;
  • they hold items
    • but the "choice *" held items, while effectively increasing their stats, do not block them into one offensive move;

[*] you cannot use any items during the battle;

[*] they still have several legendaries per team, though i can't seem to find if any have Megas;

[*] some of the Bosses' pokémon have more than 4 moves;

[*] they apparently had a random lineup to make more efficient teams based on their poké's order inefficient, but apparently that change got reversed at least.

With that, they still have a 60% chance to reward you useless berries, 25% chance to reward you some PP Ups, and 15% chance to reward you a fully randomly generated non-shiny pokémon.

And that is when they reward you something aside from the mere privilege to keep going through quests, like in this particular event's case. Quests in which they're lazily thrown in to give those a wrong difficulty level.

 


-[/hr]

 

In short, the suggestion is quite simple in its form, but evidently complicated in its implications: start thinking.

You're supposed to do the job out of passion ; be passionate.

A game is supposed to entertain ; be entertaining.

If you can't be bothered; don't. But don't throw unpolished stuff to be done with it and cut all questions/suggestions about the matter, because that's how you get this.

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