I have been trying to update client sincle last night. It seems to keep failing and failing.   
   
I also attach the file that is in the picture. Please someone help me.    
Here's what inside the file i attached :   
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'. 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) 
   --- End of inner exception stack trace --- 
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) 
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) 
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) 
   at ClientPatcher.Form1.Stage1() 
   at ClientPatcher.Form1.ExceptionWrapper() 
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'. 
File name: 'D:\Game\PROClient\GameAssembly.dll.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'. 
File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'. 
File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
One or more errors occurred. 
mscorlib 
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) 
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) 
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) 
   at ClientPatcher.Form1.Stage1() 
   at ClientPatcher.Form1.ExceptionWrapper() 
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'. 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) 
   --- End of inner exception stack trace --- 
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) 
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) 
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) 
   at ClientPatcher.Form1.Stage1() 
   at ClientPatcher.Form1.ExceptionWrapper() 
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'. 
File name: 'D:\Game\PROClient\GameAssembly.dll.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'. 
File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'. 
File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
One or more errors occurred. 
mscorlib 
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) 
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) 
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) 
   at ClientPatcher.Form1.Stage1() 
   at ClientPatcher.Form1.ExceptionWrapper() 
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'. 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) 
   --- End of inner exception stack trace --- 
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) 
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) 
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) 
   at ClientPatcher.Form1.Stage1() 
   at ClientPatcher.Form1.ExceptionWrapper() 
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'. 
File name: 'D:\Game\PROClient\GameAssembly.dll.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'. 
File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'. 
File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
One or more errors occurred. 
mscorlib 
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) 
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) 
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) 
   at ClientPatcher.Form1.Stage1() 
   at ClientPatcher.Form1.ExceptionWrapper() 
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'. 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) 
   --- End of inner exception stack trace --- 
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) 
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) 
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) 
   at ClientPatcher.Form1.Stage1() 
   at ClientPatcher.Form1.ExceptionWrapper() 
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'. 
File name: 'D:\Game\PROClient\GameAssembly.dll.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'. 
File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'. 
File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
One or more errors occurred. 
mscorlib 
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) 
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) 
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) 
   at ClientPatcher.Form1.Stage1() 
   at ClientPatcher.Form1.ExceptionWrapper() 
System.AggregateException: One or more errors occurred. ---> System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'. 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>) 
   --- End of inner exception stack trace --- 
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) 
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) 
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) 
   at ClientPatcher.Form1.Stage1() 
   at ClientPatcher.Form1.ExceptionWrapper() 
---> (Inner Exception #0) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\GameAssembly.dll.new'. 
File name: 'D:\Game\PROClient\GameAssembly.dll.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
---> (Inner Exception #1) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new'. 
File name: 'D:\Game\PROClient\PROClient_Data\il2cpp_data\Metadata\global-metadata.dat.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
---> (Inner Exception #2) System.IO.FileNotFoundException: Could not find file 'D:\Game\PROClient\PROClient_Data\data.unity3d.new'. 
File name: 'D:\Game\PROClient\PROClient_Data\data.unity3d.new' 
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) 
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) 
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) 
   at ClientPatcher.Form1.<>c__DisplayClass13_0.<Stage1>b__0(PatchManifest entry, ParallelLoopState state) 
   at System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1() 
   at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask) 
   at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object <p0>)<---   
One or more errors occurred. 
mscorlib 
   at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions) 
   at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken) 
   at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) 
   at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`2 body) 
   at ClientPatcher.Form1.Stage1() 
   at ClientPatcher.Form1.ExceptionWrapper() patcherError.txt