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  1. Changelog 01.10.2021: Bumped Unity to newest version. Added Discord "User is playing" integration. Following play relevant information will be displayed: Battle type (NPC battle, trainer battle, Normal Ranked PvP, Random Ranked PvP, Unranked PvP), Battle opponent (Pokemon name, NPC name, PvP opponent name), Current map, Playtime. You can toggle most in Discord displayed information via in-game options. If Allow Party Inspection is deactivated, your follower will be hidden now. This allows PvP player to hide their Pokemon lead. Added Reward tab in PvP window. Added Bird-Type for MissingNo. Increased chat history size. Fixed a crucial Python bug. Added something needed for the Halloween event. PvP Council will have to meet soon! Added many new hairstyles and cosmetic for Christmas. Few code optimizations, clean-ups, small reworks and bug fixes. Added copy to clipboard in the Pokemon card to copy the Pokemon relevant information in the Showdown Calculator format to import them easier.
    21 points
  2. Hello and welcome to VNShalalala Shop This shop where VNShalalala's member will sell their pokemon We will update this shop everyday Prices are all on the picture, you can make offer Be sure to read and respect Trade Rules CONTACTS PAYMENTS TRAINED POKEMONS UNTRAINED POKEMONS THANKS FOR SHOPPING
    19 points
  3. Upcoming Changelog TBA: Probably around mid-end November Reworked: Reworked Sleep Code. Sleep Clause should respect all cases now. (Yawn too). Chesto Berry activate immediately now and not at the end of the round. Reworked Freeze, Burn, Poison and Para Code: Lum Berry activate immediately and not at battle end now. Pecha Berry activate immediately and not at battle end now. Cheri Berry activate immediately and not at battle end now. Aspear Berry activate immediately and not at battle end now. Reworked all binding Moves. A Pokémon can be only affected by one partial trapping move at a time now. Grip Claw remains in effect for the duration of the binding move, even if the item is removed afterwards. Fixed: Poison damage and Poison Heal trigger after you hit yourself in confusion now. Hyper Fang and Psychic Fangs receive a boost in power if the user has Strong Jaw now. Trap and Bind Effects are separated from status condition and act as a volatile status condition now. Magma Storm, Whirlpool etc. should do extra damage each turn now even if your opponent is paralyzed. If a Pokemon transforms into a Pokémon that has no type (i.e. it was a pure Fire type that used Burn Up), it will become Normal-type now. If a Pokemon transforms into a Pokémon whose last used move was Roost, it will copy the Flying-type part now. Explosion or Selfdestruct faints now even though there was no target. Before it simply failed instead. Added a dead check in the check berry method. This should prevent that Oran Berry gets activated after the usage of self-fainting moves. If a Pokemon with Immunity is poisoned and holding a Pecha or Lum Berry, the Berry will be eaten and cure the Pokémon of poison before Immunity has a chance to activate now. Leppa Berry, if held by a Pokémon, restores 10 PP to a move that drops to 0 in battle. Toxic's accurary is now 90% instead of 81%. Toxic will never miss If is used by a Poison Pokemon now. Newly added: Coded Binding Band. Coded Gluttony. Coded Ice Ball. Added Cancel Button. Coded Custap Berry. Coded Micle Berry. Coded Enigma Berry. Coded Lansat Berry. Coded Jaboca Berry. Coded Rowap Berry. Coded Roseli Berry. Coded Kee Berry. Coded Maranga Berry. Coded Figy Berry. Coded Wiki Berry. Coded Mago Berry. Coded Aguav Berry. Coded Iapapa Berry. With that all berries are coded in PRO now!
    19 points
  4. Hello, this is just a thought that I've been thinking about for a long time. It hasn't been discussed with the spawn editor and is not set in stone yet. Currently there is no difference between silver and the gold server, and I would like to change that slightly. Of course, the server transfer remains free every 30 days! I would like to have a time difference on both servers by 12 hours. So that, for example, it is 12 AM on silver while it's 12 PM on gold. Furthermore, I would like to follow the handhelds and add individual spawns only available on one of the two servers. So you can only catch Minun on silver and Plusle on gold. Through the server transfer and trades it would still be possible to catch all the Pokemon. What do you think about this? I am sure there are users that absolutely don't like the idea but please follow our forum rules and give reasons.
    14 points
  5. [SOLD] ________________________________________________ | ~ Payment ~ | ________________________________________________ PokeDollar Coin Capsule : 400k Reroll IVs : 700k ________________________________________________ | ~ Contact~ | ________________________________________________ @ Ingame : Neikoe @ Discord : neikoe#5833 ________________________________________________ | ~ Description ~ | ________________________________________________ @ Start Price 20M (EDITED, REASONABLE PRICE) @ Min Raise 500K @ Time 3 Days, will end at [16 Oct. 08.24AM (GMT+7)] @ No Insta. ________________________________________________ ~Good Luck~ Happy Auction everyone , and warm greetings from me.
    11 points
  6. Payment methods: Pokedollars, CCs = 380k, IV RR = 700k, and Nature RR = 350k S.O: 20m Min Bid: 250k Insta: N/A Five Day auction with the first bid! UTC -4 East.
    10 points
  7. Needing to transfer for server-exclusive stuff is very bad for one simple reason: Guilds. Playing with your guild and friends is a very big aspect in PRO for a lot of players. Sharing your experiences, talking about the game, grinding together to seccure guild ladder, collecting mysterious tickets to unlock guild island, hunting together, doing quests together and so much more. Different content on both servers will split apart guilds immensely. Not only old/big guilds would suffer from it but new players who try to find a guild will have a bad experience as well. The cooldown of 30 days is simply too long to make this work without a too big negative impact. I personally dont see the adventages of that suggestion, so it would be nice to hear some of the adventages you thought of with bringing differences to both servers. A workaround I could see working is making a server-transfer work twice instead of once per use. That way people could transfer to the other server to catch some exclusive pokemon, do a server-exclusive quest or whatever there may be and transfer back to their original server/guild, without having to wait 30 days. That would also improve cross-server trading and the interaction between both servers in general.
    9 points
  8. Can be closed thanks guys!
    8 points
  9. I don't like the idea of server exclusives at all. The reason why Version exclusives exist is that Gamefreak wanted to encourage players to trade between each other, or just plain make players buy both versions. There are other things they implemented to encourage trading, such as starters, choice Pokemons (like Fossils) and trade-evolution Pokemons. And because breeding exists, you just need to get any single Pokemon of the specie to get started on creating your perfect Pokemon if you need to. However, here, this is a completely different situation. Trading is already a common activity between players, although in a different shape than in the original games. We still got trade evolutions, but we also got commerce type of trades, such as daycaring, selling and lending. Sure, server exclusives encourages another type of trading... But it comes with a huge bad point. If you want to trade server exclusives, someone HAS to do a server transfer. A server transfer means that you quit the current guild you're in, and enter a community for which you may not know anyone. Some players are totally fine with this, but for players who really don't want to leave their guild, even temporarily... Their only option is to wait for someone to show up and sell the Pokemon they need, with the very stats that you want since we have no breeding or alternative feature. And because they're exclusive, chances are they'll purposedly set a higher price, making it not worth it to buy. As a player, this is NOT a situation I want to be in. It's just frustration. As for the other possible reason of version exclusives, being making more money... Well, as far as I know, we still have a good enough income to pay for the servers, no? We have plenty of things to sell in the cash shop, many players buy coin capsules to resell them ingame for money, it's looking pretty healthy to me. And besides, if that's the only reason, you're just going to make the playerbase more angry and distrustful than it already is. There's other consequences to this feature, which is unrelated to reasons why you'd want this in... If we implement server exclusives, it will become more complicated to do new modifications to our server. Server merges means we have to get rid of the feature at the same time. Adding a new server means we need to split more exclusives. And finally, it makes the server choice more annoying for the players as well. Will the exclusives be displayed before you even select a server? If they're shown, it's kinda too much information when you're just starting out (and could also scare players away because they don't like that feature). If they're not shown, you're making an uninformed choice and may regret your choice of server. And regardless of these, if you're joining a group of friend, but they're on a server where your version exclusive does not spawn... That already takes a big hit at your motivation to even start the game. So please, don't implement this. There's too many bad consequences, and its only purposes are already fulfilled by other features. As for time differences... I don't really mind, server times are already completely out of sync with real time, and it doesn't change availability... Although it could encourage players to create alts for hunting in succession in both servers. Since we want to discourage alts, I don't think that would be a good feature. That said, if you do implement it, just make sure that you don't break time-based quests in doing so.
    8 points
  10. Hello fellow trainers, welcome to the Official Thread of BlaZe. Join us along to be the part of a proud family consisting of top pvp'ers and shiny collectors. •We are the first guild created in PRO and we are recruiting new members to revive the guild. A guild that has been accompanied by many strong players since the beginning. If you'd like to help out and get help, we are the guild for you, don't think that you're alone. •We are currently recruiting active people from all over Silver Server. We cannot guarantee that you are going to experience the things we are offering if you are not active enough. As player and member you also must do something from your side such as being enough active to find out what is new in you or your weakness so we can help you out. ♦ Must be an active user of Discord! ♦ Be friendly and easy going. ♦ Show interest in PRO. ♦ No toxicity!Loyalty to the guild ♦ Being a member or ''BLAZE'' means u are holding a huge name and u are responsible for your actions , be gentle and fit things well with people around. ♦ Discussion with other guilds about our current guild events and news or any kind of discussion especially hostile is forbidden. ♦ In conclusion we want to build a family, something more then just the game, something special! ♦ Dex Service - We can provide a complete dex service for all regions, free for members! ♦ Monthly events - Hide & Seek, Showdown tournaments and Inferno Blaze gym leader! ♦ Guild Daycare - A guild daycare service provided by a few of our members. ♦ Help regarding PvE content like boss team suggestions, data about bosses and a question channel for u to ask anything. ♦ Lend service for story, Bosses and pvp poke. ♦Monthly giveaways. JOINING SURVEY Lastly i'd like to say that .. We're first a family, then a Team, then a Guild! BlaZe4Victory!
    7 points
  11. I'm not a fan of the idea, it won't make anything unique, it will just result in players being forced to switch between servers. It will also cause more players to create second accounts to switch servers with them and I thought PRO is trying to do something against even more multi-accounts. And you can only see from the comments here what players expect, their own quests for the server. But that will just mean double the work for the staff. So we will need longer to wait to get new content and I don't see any pluses in it. Starting the whole thing with server exclusivity, I would rather not recommend it. Personally, I don't want to switch servers so I would be deprived of spawns. As a collector, that would be another slap in the face for me.
    6 points
  12. No bids can close
    6 points
  13. Really sad to see you leave but I'll be happy when you return next week.
    6 points
  14. Hello there Welcome to my new Shop ^_^ ~Contact ~ IGN : i3dontknow32 Discord : i3dontknow32#6534 Accept Payment ~~Cash~~ Iv RR : 700k Coin cap: 380k Price update but you can still make offer x) Hp Fire 150k 100k 150k 100k 400k 200k 100k 150k 200k 100k
    5 points
  15. starting price 15m min outbid 500k insta price 35m 2 days auction accept rc 7k rr iv 650k rr nat 325k cc 400k "the names of the moves " are erased because i am using this tyranitar in my team. ty very much for your time
    5 points
  16. Wts this shiny Venusaur, it is one of the best shiny sun sweepers... It is not an auction, accepting offers only in game in DM or in forums also via DM or in discord via DM. Discord : SalemZeroo#1114
    5 points
  17. WELLCOME PEOPLE!!!! Today, i want to start auction >>>GOOD CLON CHARMANDER!!!<<< START: 20M MIN RAISE: 1M INSTA: 60M TIME: 2 DAYS (AFTER 1ST BID) RR= 700k CC=450k NICK IN GAME: Secondbot
    5 points
  18. alright, first, thx for sharing the idea with the community Warning : the following will be from a prespective of a "casul" player that don't have time and/or don't want to play on more than 1 account/character... I don't like the idea of exclusive pokemon on each server (but other change could be great). why? because the switch between server would be MANDATORY to progress in the game... (we need to complet region X dex to catch X legendary, we need Y evo data to unlock Z area, etc...) Right now, why do ppl choose or stick to a server? because of the Community, of their guild, to play with their friend... you know, the MMO part of the game. but with this change, the game itself will tell us : "hey! want to progress? leave all your friends and guildies behind for one month! it's fun right?" and we will end up in those kind of situation : 1) "oh one of your friend/guildmate need help with something? you could easly help them by training their pokemon a bit or giving them one of the pokemon they are missing? what a shame you need that one pokemon to start a quest and won't be back before 20 days... are you having fun yet?" 2) "oh your guild is doing an in game event? too bad that 20% of your actives players are currently in the other server to hunt... let make a showdown event instead!" 3) "i really want to go catch that pokemon on the other server... oh wait... i can't... because X is trainning some of my pokemon (or you are taking care of them for X )... i guess i have to wait now..." "But, you don't have to transfert... you could simply buy them." 1) For some ppl, completting the Dex by yourself is the fun of the game, hunting and training your own pokemon is important to them 2) oh yes, and who would sell those pokemon? probably not those with 4 (8) accounts that can transfert 1 account every week for free right? less than 1 month ago, someone said "We know that four (more like eight) accounts are a problem for the economy." i wonder who will take advantage to that situation... Also, one important thing to keep in mind : who will this change hurt? who will profit from it? the new player? or the already active/old one? and who is more likely to comment here? In the end, having difference between the 2 servers could be a good idea, as long as the transfers between server are not mandatory and that those change add some fun to the game without hurting the community/MMO part of the game... (maybe different rotation in PVP/PVE coin shop? ) Thx again to Walross (and the rest of the team) for sharing this idea
    5 points
  19. If you want reasons and arguments against it, why dont you give some in favor it? Because I dont really see some. I cant think of a reason to make this time change at all. It would have like none impact on anything. Therefore I also wouldnt mind that tbh. But still: ?!?! What made different Pokemon on different handheld versions cool, is that you can trade with ppl who also play the game. We already have that tho - even on a whole different level beeing an mmo. Besides that, noone really cares much about Minum and Plusle too. It makes collecting unnessesary complicated imo. Because its no extra fun to make a server transfer, trade or hunt all mons, and transfer back. Maybe it would be cool to have different stuff on servers, but that what you suggested is weird and doest make the game more fun imo. Splitting up legends is also a bad idea because beeing able to have all legends is cooler than just beeing able to have half of them - because some bring that up.
    5 points
  20. Please, do note that while our Developers are actively working on PvP updates and fixes, you may still encounter some bugs during battles. Keep an eye on our PRO Official Discord and our Update Logs to stay updated about any rule change and in general any game announcement/update. As a reminder, PvP reports should be filed in our Report Center. Please make sure to provide enough evidence to support your claim. Failure in doing so will result in the dismissal of your report. PVP Rules Every match should be played out in a timely manner. Time-, PP-, Switch- or any type of stalling beyond reasonable usage is not allowed. Video evidence is required and without it we will not take actions. Video evidence may be deemed insufficient at Moderators discretion. PP-stalling: Using moves to unnecessarily extend a match's duration with no proper reasoning such as using healing moves instead of attacking Switch-stalling: Switching your Pokemon around with no proper reasoning instead of attacking. Time-stalling: Waiting untill the last few seconds to make your move on every single turn, prolonging the match more necessary. Boosting in any form in Ranked PvP is forbidden. Action will be taken if caught or attempted. | Rule explanation Intentionally queuing against a user to aid yourself or another user in the form of Rating, PvP Coins, etc will be considered as Ranked Boosting and will be punished accordingly. You can use only 2 of your own accounts to PvP within each season. Using any account you do not rightfully own, or using more than 2 accounts, will result in heavy punishment. You can only have one account in the Top 25 at the end of the season, having more than one will result in heavy punishment. You can only have one account in the Top 25 of one server, having your account in the Top 25 of both servers will result in heavy punishment. Using false information or offering compensation to incite players to disconnect or draw in a Ranked Battle is prohibited and considered Illegitimate Rank Boosting. Please refer to Rule Explanation for more information. Violating any of our specific PvP Clauses will result in sanctions. PVP Clauses Species Clause: The same two Pokemon should not be on the same team. This includes the use of more than one Rotom form or a Pokemon together witha its Alolan counterpart. Sleep Clause: If you have already put a Pokemon on your opponent's side to sleep, and it is still sleeping, you cannot put another one to sleep. This rules is not induced by self-sleep inducing moves, such as Rest. Video evidence is required. Natural Cure - Two Pokemon can be put to sleep if, and only if, the first Pokemon has Natural Cure (The reverse order would violate the clause as the Natural Cure Pokemon would be on the field asleep with an additional Pokemon being asleep in the party). Pokemon that use U-turn/Volt Switch on the turn that they wake up will show as asleep until they are back on the field Banned Moves / Abilities / Pokemon / Items / Combination The following moves are banned from the Ranked PVP Battles. The system is developed in a way where you cannot queue with them. Credits to: Singham & Flik - Established the first PvP Rules thread. Windypuff, Kagawa & Alaris- Updating thread. Letrix - Revamped and updating thread. Qeight - Revamped and keeping thread updated. Shinohara - Revamped and keeping thread updated
    5 points
  21. start bid 100k, min bid 50k insta 4m. cc = 400k rc = 6k iv rr = 650k auction ends 24 hours after SECOND bid
    4 points
  22. Here are the chadest pokemons in the universe There will be 3 different seller : -LoXa (discord : LoXa#0001) -Kilyann1234 (discord : Kilyann#4039) -Isozz (discord : Isozz#7332) ~Accepted Payments~ ~Untrained Pokemons~ ~Trained Pokemons~ ~Shiny/event/alternative form~
    4 points
  23. Welcome to my store! *All prices are negotiable* PAYMENT METHODS: Pokedollar Coin Capsule - 400k Reroll IV - 700k Reroll Nature - 350k Contact You can contact me ingame Bermie25 or on Discord nois#0367 50K-499K 500K-1M 1M+
    4 points
  24. Hello everyone, *Quick reminder: The contest will happen weekly at a randomly selected hour and will last for 1 hour and 30 minutes, shiny Pokemon got a points bonnus. I would like to get your feedback about the fishing contest, but first, let me share with you all the currently available rewards: - The Top 3 will receive: 1 instantly consumed 7-day Train Ticket; 1 instantly consumed 24-hour Safari Ticket; an assortment of 2-3 (different) PvP Berries for a total of 15 Berries; 20 Rare Candies; 10 PP Up; a low percentage of winning 1 out of 3 cosmetics (a tradable Bow, Spear, or Water Shuriken cosmetic); a possible change of form for Keldeo; 50 PvE Coins. - The Top 4-10 will receive: 1 instantly consumed 7-day Train Ticket; an assortment of 2-3 (different) PvP Berries for a total of 10 Berries; 20 Rare Candies; 10 PP Up; 35 PvE Coins. - The Top 11-15 will receive: 1 instantly consumed 24-hour Safari Ticket; an assortment of 2-3 (different) PvP Berries for a total of 10 Berries; 20 Rare Candies; 10 PP Up; 20 PvE Coins. - The Top 16-25 will receive: an assortment of 2-3 (different) PvP Berries for a total of 10 Berries; 20 Rare Candies; 10 PP Up; 10 PVE Coins. - The losers will receive 3 PvE coins. I am open to change regarding the following: - The contest spawns - The time of the contest - The contest rewards - The Expert Fisherman's current options WhiteBaron
    4 points
  25. 4 points
  26. I agree with what Bash said, it would just make the game feel a bit more tedious than it needs to be. If you really want a certain uniqueness from each server, others' suggestions here of doing server specific events or event pokemon designs exclusive to only one server would be a good start. See how players react to that then go from there if you want to expand the idea. You can have certain mounts or accessories or costumes "native" to the server like a gold and silver uniform or something..
    4 points
  27. Hard -1 for different spawns. Availability of all the pokemon without the hassle of switching servers every month is a big boon to this game. I always hated the exclusive spawns in the handheld games as well, it was a dumb cash grab concept that has no place in a fan-made MMO. That said, the idea of having an exclusive legendary based on the server as some other user suggested would be fine and a time difference would be ok as well. Gold and Silver are already different when outbreaks and WQs happen. Doesn't need to be forced more.
    4 points
  28. IGN: felixlalala Discord: JesusChrist#8314 Start offer 2m. 250k min bid No insta. 72hours auction from the first offer. Payment methods: CC -390k and Cash only SOLD TO SEOULMATE FOR 4.5M
    4 points
  29. Hey just a random suggestion not sure if it's possible for the Devs to do/how much effort is needed for something so small. However I think it would be a cool idea if we could get Pokémon Icons where the Pokéball icons are My bad example :kappa: I think it would be a pretty nice addition especially for random battles since sometimes you might forget what mons the opponent has switched in and out. Once the Pokémon has fainted you can return the Icon to the original fainted pokeball icon or a black outline of the icon (I don't have an example sorry) Anyways that's my suggestion. I know some of the players might disagree but it doesn't hurt making a suggestion. Thank you!
    4 points
  30. Starting: 8M Minimum Raise: 500K Insta: No Ending Point : 3 days from first bid Accepted Payment(s) ; CC(380K), and Cash.
    4 points
  31. Hello, at some point I plan to add all pokes and their handheld forms. I put them on my list.
    4 points
  32. Payment methods : Cash Cc (400k) IG name :Henrypart Garchomp 550k Wts: Summer form Garchomp 1m200k Wts: v form Salamence 1m200k Wts: dragonite 900k (sold) Tyranitar 550k Rain team dragonite 600k Serperior 250k Malamar 400k Alakazam (hp fire) 1m2 Conkeldurr 250k Pinsir 350k Tyranitar 650k Altaria 500k Kommo-o 1m6 Crawdaunt 800k Cloyster 1m2 Scolipede 1m1 Hydreigon 250k Magnezone (hp fire) 900k
    4 points
  33. Wts: Start Point/Price: 7 million Current Bid by: Alixx7 (11.44M) End Point: 48 hours after the first bid (26.09.21 10.37pm GMT + 1) (Has now ended) Min. Raise: 200k Accepted Payment(s): Ingame pokedollars or CC = 380k each This is a cross server auction so I will transfer to the winners server! Have fun!
    4 points
  34. Welcome back to my store! Rules: 1. Prices are negotiable 2. Fake offers will be reported 3. I Have every right to decline your offer 4. No discussions, or any type of non business related comments are allowed (keep that in-game) 5. Once you offer, it's final (you can't go back, so be sure to check if you have the amount of money required before the purchase) 6. If for any reason you are banned from my store, you will not be able to buy or offer at any time (ignore in game, bad behavior, etc) Payment Options: CC 400k Iv Reroll 700k Nature Reroll 350k Pokedollars Contact Contact me in game immimo or via Discord immiimo#9067 Untrained Pokes Trained Pokes 100k~499k 500k~999k 1m~+
    3 points
  35. @Csabiii You were punished for a Poorly Handled Auction. The Pokemon was sold before the delimited end point. The trade has been reverted - 3.1m have been removed from your account and added to @Seoulmate. Suggest you refrain from being inappropriate towards other players, as excessive toxicity is against the Forum Rules. Please give them a read. @K3ns3i Please stick to reporting and don't dwell further in what might be infractions. This thread escalated unnecessarily and you were one of the contributors. @LunarCrystal Your comments were also unwarranted. There are rules to be followed. If mistakes happen, they are corrected. We don't look the other way and continue like nothing has happened. The Conkeldurr auction will resume. The Pokemon is in my possession and will be responsible for forcing its outcome. The end point is set to 12 hours from the moment of this post. The current offer is 3.2m by @K3ns3i. Every other parameter such as Minimum Raise and Accepted Payments remain unchanged. The title has been adjusted to this change. @Seoulmate Not considering your 3.3m as current offer because it was placed after the original end point. Noticed you've transferred to Gold after trading. If you happen to be the winner will exceptionally bring the Pokemon back to you on Gold, despite the auction being held on Silver. Any repeated behaviour showcased in this thread will warrant a formal forum warning issued to the perpetrator. The related posts have been deleted to keep the thread as clean as possible. Am only expecting posts containing bids/offers from now on. For any issue or concern, use the Report button to bring it to our attention. Apologies for the inconvenience and good luck to the parties involved.
    3 points
  36. Solved in-game. The winner is @GoldenP1kachu with 5m. Please proceed with the trade and post a screenshot here.
    3 points
  37. 20m / edit : cax all
    3 points
  38. I totally disagree with that change ,its better to use your time and resources to implemend other things that need attention. First of all time difference is like zero impact in the game experience no one cares if there is a difference between the server regarding time and also spawns as people mentioned before it comes closer to handheld games which was just a money trick to buy both titles. We already have issues like @Norex (sorry for tag )mentioned before affecting guilds cause players are hopping between servers,we dont need another headache tbh Imo you should focus on merging the 2 servers,not trying to create differences between them and if the merge isnt possible then make something worthy. Hard -1 from me to conclude it.
    3 points
  39. Hello boys and girls. I apologise in advance if there is redundancy with people's ideas. As for the subject, -1, I totally disagree adding any other form of exclusivity in both servers, why ? The main issue will be server transfers for anything "exclusive" if you want to get everything in the game. I'll explain in detail with different parts below and expose my point of view, you don't have to agree : 1. PvE side : Quests : Having to transfer to get f.e a legendary or whatever will be a pain. Doesn't it sound awful to leave your main server for a legendary that will probably be banned ? And to wait 1 month to transfer back if you don't want to use 1 CC ? For me it is. Collection : Collectors. Imagine this, for any collector, a pokemon becomes exclusive in the other server they're not fully in. At the moment, It wouldn't be a problem for rich people as they usually cut in half their income to compensate it ( only them can afford it). However, when the mono account will be a thing (if this will result in only 1 character per server) : - You won't be as flexible as before. - Less opportunities to react to an auction on forums. - You would have to rely on friends to transfer money and goodies if you run out on a server. - Less and less interactions between servers. 2. Pokedex. Another issue here, you know, some legendary quests require the whole pokedex data entries of a region (Mew for Kanto / Celebi for Johto / Jirachi for Hoenn / Latios or Latias => need 300 evo + Jirachi). What will happen if a pokemon of those regions becomes exclusive ? I can't conceive it. Spawns. The most delicate part ! Since spawns are the heart of the game, making different pokemon spawning in both servers will only result in conflicts and chaos. I think I've enough explained above the consequences if spawns are divided into both servers. But it's not over yet ! We're arriving at the problem with Guilds, which is imo the 2nd biggest issue, oh boy I'm already scared ! Guilds. Guildmates leaving because they want to hunt a certain pokemon on the other server, isn't is scary ? This is what I was talking about above with the 2nd biggest issue. Plus, The frictions that the spawn changes will create is not to be underestimated. Guilds in mmo are their backbone. The game experience is so different in a competitive guild or a newbie friendly one ! You musn't give people enough reasons to go on the opposite server of their guild ! Speaking of reasons, about the Outbreaks and World Quests : Already existing "exclusivity" : Oubreaks. Occasionaly, there is a quite rare poke to hunt for a certain period of time with -1 tier to its highest spawn rate (4h or more if specified). Fortunately, I've seen close to 0 people transferring in my guild for such a little opportunity. But still, some may do it. You get my point, it's a reason given for some to transfer, but not this impactful. 2. World Quests. Sometimes, the pokemon needed to fulfill it is an annoyance, you cannot imagine. On the other hand, if you really want the ticket, you have to do it. But what if you transfer and go to the server where this is easier ? "Oh no Kangaskhan, the x server has Gligar ( previously T6 Repel), i'm gonna transfer !" Another reason given to transfer. Moreover, it will affect the pvp too. We're coming close to the end ! 2. PvP side : Guilds. Have you ever heard of Guild Island, aka Broken Island ? If yes, you know how good it is to be at least top 3 to have access to it. The competition is fierce to achieve top 3. Remember the exclusivities above ? Spawns / Collections etc... It takes a certain time to reach a decent amount of rating for your guild, more if you wanna hit ladder. So usually, you'll favour having done your part of rating first. But what if there is a better hunting opportunity at the beginning of the month, whether a better World Quest or Outbreak or anything new and you really want to go there ? Such a dilemma, 1CC to go hunt there and coming back for the guild asap to do rating or letting it go ? Conclusion : Adding exclusivities of spawns or whatever would damage the game instead of improving it. Nintendo is doing it with spawns since the beginning and I find it outrageous to have to buy 2 versions or more of each Gen to catch' em all. Even if trading is possible, it doesn't justify everything imo. I clearly don't wish to see this on PRO. I can't think of something else, maybe I went a bit off-topic for some parts and I apologise if this is the case. Peace. Fafouney
    3 points
  40. Hello, Today, an auction for this beautiful Shiny Turtwig This is a CROSS-SERVER AUCTION. As a seller, I'll be able to sell this pokemon in both servers. S.O. (Start Offer) : 11M pokedollars Insta : None Minimum Bid : 250k Duration : 3 days after the start (72 hours) Available Payements : Pokedollars ; Reroll Ticket (700k), Coin Capsule (350k)
    3 points
  41. ok make this more high 15m
    3 points
  42. Starting offer 1m Min raise 200k No insta Auction ends 48h after first bid Payment methods : cash ,cc (400k)
    3 points
  43. 3 points
  44. You seem to have the wrong idea of how we decide an outcome but let me explain as best as i can. Our detection system is not automated, if so, the existence of this role would simply not make sense. Each cheater is personally verified by us under different methods and tools (which I will not reveal for obvious reasons). Isn't matter of using "x" or "y" program, if you cheat, sooner or later you are found and banned accordingly. Want to discuss your case specifically? Make an appeal or a complaint. Wanna discuss a friend's case? I will clarify it to your friend, not you. Want to know our method? Just no, and stop asking such stupid request. Cheaters just could know how we work and this will not happen.
    3 points
  45. Uwaw Blue doggo!!! Start.
    3 points
  46. What is the role of a Moderation Staff member? PRO's Moderation Team is a group of staff who provide support for players and ensure that PRO is kept in order. The Moderation Team make sure that users follow PRO's Rules and support players on the forum and in-game. A Moderator's primary focus is in PvP, and Chat violations. They maintain order in-game and make sure that users are following the rules. Moderators handle Reports, Appeals, and the PvP subforums. A good candidate for Moderator is someone who's an experienced member of PRO and has good knowledge in the PvP and Chat rules. Moderator is the most recruited role in PRO, it's important that Moderators would be able to put aside at least one hour per day for their duties. Staff Moderation Teams: Requirements Even if you don't meet the requirements, small exceptions may be made if the rest of your application is promising. (Mandatory) requirements must be met in order to apply. At least 200 hours in-game playtime. Able to dedicate yourself to staff work and deliver efficiently. 18 or older is preferred, applications from younger applicants will be considered if exceptional Can understand English at an advanced level. (Mandatory) You can still be accepted if you are from an area that isn't listed. These are just our priorities based on our highest userbase countries. What we look for in applicants. Strong communication. Open-mindedness. A positive attitude. Good organisation skills. Able to work in a team. Can work under pressure. Application The application form is below. Please fill it in and submit it as a new topic Here. We are aware that the questions might looks hard or "too serious" for a voluntary/not-paid position, however it's important to know who we have in front of us when we read their applications. This because the quality of staff is reflected on the community and the greater the staff is and the better the results will be. The previous questions were telling us almost nothing and this would lead to a lot of time potentially wasted from both sides. Your application and results must remain confidential. We ask all applicants to keep the fact they have applied secret. Sharing your application status will result in the rejection of your application. Please be aware that all staff work is voluntary! This is not a career. When applications are open, there will be an announcement on our Discord Server and this post will be featured on the front page of the forum.
    3 points
  47. Developers to-do list:  //This has no order and does not mean we are working on it right now. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Box rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Lending Trade //Probably needs another rework from scratch. Visual for room moves //Probably just a new background as long as the rooms are active, Artists where are you?! Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Battle log //Some plans but probably not easy with ngui. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. Random Battles and ladder //Not much to say about. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Transform and Imposter //Ditto needs some love. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. Username borders //Didn't think about it any further. Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Z-Moves //Probably more annoying for client than server. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/28126-list-of-broken-moves-abilities-in-pro/ Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Dungeons á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime.           ▣ High priority                    ▣ Normal priority                    ▣ Low priority                    ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!
    3 points
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