Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 12/21/21 in all areas

  1. Changelog 08.01.2022: Changes: Staffs cannot be inspected anymore, regardless of their online status. Players can inspect each other cross map now. The Battle AI got a few improvements: The AI have now the same movement restrictions as the player and will struggle if there is no other way. This includes Choice, Assault Vest, Taunt, Gravity, Disable, Encore and PP. The AI can now switch out the Pokemon. The battle code now uses an item enum instead of the ItemID. This makes the battle code much more readable. Reworked the Stages Changing Code. Colourized the battle messages. It now way easier to implement new moves. Defiant and Competitive should work in any case now. Contary now decrease a stat if an effect would increase the stat. Added a message when a stats reduction was prevented by the target's ability (Clear Body etc.). Status moves do not employ type effectiveness anymore. Ground Type is still immune to Thunder Wave based on type interactions. This fixes a bunch of type interactions with status moves. Flash is able to hit Ghost type now. Reworked the Accuracy Code. Status moves respect now the user's accuracy and the target's evasion. Reworked Lighting Rod. Lighting Rod absorbs Status Moves now. Electric-type moves used by the opponent will never miss the Pokémon with this Ability now unless it is in the semi-invulnerable turn or uses a protection move. Even if the Pokémon would be immune to the move due to being Ground-type, Lightning Rod activates now and boosts the Pokémon's Special Attack. Reworked Storm Drain. Storm Drain absorbs Status Moves now. Water-type moves used by the opponent will never miss the Pokémon with this Ability now unless it is in the semi-invulnerable turn or uses a protection move. Baton Pass passes Accuracy and Evasion changes now. Fixed: Shed Shell should work properly again. Status moves are able to activate Lighting Rod, Sap Sipper, Storm Drain, Motor Drive, Water Absorb and Volt Absorb now. Focus Punch should work properly now. Weakness Policy and Enigma Berry now work properly with item removal moves like Knock Off or Thief. Defog no longer removes trappings. Synchronize no longer transfers the freeze status. Pokemon under self invulnerable are protected from Self Destructing moves now. The Quick Claw message is displayed only once. Rapid Spin removes Leech Seed again. Shadow Tag makes the Pokémon immune to the effects of other Pokémon's Shadow Tag now. Skull Bash increase the defence stat in the first turn again. Black Sludge and Poison Heal activates only when the holder doesnt have full hp now. Dry Skin and Rain Dish activates only when the Pokemon doesnt have full hp now. Non-ghost curse works even if the opponent is semi invulnerable now. Will-O-Wisp activates Flash Fire now. Self Targeting Fire Type Status Moves doesn't activate Flash Fire now. Encore works properly if the opponent get flinched now. Binding Moves like Whirlpool last now 4-5 turns. Pokemon behind a Substitute are no longer immune to Toxic Spikes. Fixed a bunch of typo issues ("Abillity" etc). Fixed that the move Acupressure is still attempt increasing a stat that has already been maxed out while other stats haven't been yet. Fixed a visual bug with Pursuit and Volt Switch and other switch out moves. Sketch should work properly again. Future Sight will fail now against semi-invulnerable targets. Soak will bounce back by Magic Bounce or Magic Coat now. Solar Beam will skip the charging turn again when the sun is up. Fixed that you didn't lose PP when your enemy used switch-out moves like Volt Switch faster than you. Power Herb won't be used anymore when using Solar Beam while sun is up. If Normalize makes Thunder Wave a Normal-type move, Thunder Wave can affect Ground-type Pokemon but not Ghost-type Pokemon anymore. Newly added: Coded Harvest. Coded Venom Drench. Coded Glaciate. Coded Klutz. Coded Dragon Ascent. Move-sets added: Wooloo, Dubwool, Zacian, Zamazenta, Skwovet, Greedent and Falinks. Client changes: Cancel Button is added and useable now. Z-Move Button is added and useable now. Z-Moves in the move select menu have a breath-effect after selecting the Z-Move Button now. Fixed the Guild right-click menu. There shouldn't be any weird behaviours anymore. Removed the LinkColor code from the client, it's server-sided now. We can fix/change event Pokemon colors in chats without a client update now. We can give out caught event Pokemon statistics now, overall or event specific.
    16 points
  2. Start at 20m Min raise will be 1m No insta actually 24h from starting point I take cc = 400k and rr = 700k. Thanks and have a nice day everyone !
    8 points
  3. Delibird Collection If u have one and u want to sell it lmk Cyan#5247
    8 points
  4. An introduction to Bosses in PRO for Newbies: The Guide! Welcome to the basic Boss Guide adapted for Newbies! This guide will aim to explain what Bosses in PRO are, how do they work, what kind of rewards can you expect, and some examples of Boss Pokemon and teams you can use to defeat these Bosses. This guide will also try to keep in mind that most people who will read this guide are newbies and thus, we will try to keep it simple, obtainable by them, but also encompass the entire playerbase as a whole. I will provide budget teams, budget options, and high budget ones too. Special quick thanks to: MoltenM3tal, who helped me with bosses, gave me teamcomps to try, gave some theorycrafting and recorded videos for this guide. Same goes for Jimmicha, who also worked hard to develop this monster of a guide by recording videos and finding possible bugs that interfered with our strategies! (Although I had to write this entire thing myself). Also, special mini thanks to Meruem, always helping me out with ideas regarding guides and on forums The aim of this guide is to just teach and help out theorycraft teams, compositions, what each role should fulfill, possible additions, and teach newbies the basics needed for the PvE farm in the lategame. As a disclaimer: I’ve only named a few options for each role in the guide. If we went through all options, considering there’s more than 800 or 900 pokemon, I’d probably die before I finished this guide. I’ve tried to only mention the easiest to farm or the most effective that will work for any boss fight in the game. There are other guides like HustleBank’s which focus more on the practical side. However, the point of this big wall of text is to teach you and learn how to work on Bosses from 0, when you have NO idea of what Bosses are. Imagine you don’t know anything about competitive pokemon, or what team compositions you should use for bosses. We will start from there, as the other boss guides all assume that you already know the basics and the advanced stuff. Thus, I’ll try to guide you around from the beggining! Fun facts: This guide took a month. It is bigger than most thesis as a final project in universities, it took a lot of testing, and I loved doing it. In the future, this guide will be edited with pictures, memes and videos displaying these strategies. For now, I solely want to focus on it as a textbook for you to learn how to do bosses from 0. It’s a monster of a project, but I’m so damn proud of it. Ready? Let’s get into it! Big note here: if you are either an experienced player and want to directly test out teams that are 100% safe in Easy & Medium and 95% safe in Hard, properly tested teams by me and other experienced players, or you are a newbie and want to directly search up the teams I have been using, press the F3 key in your Keyboard and search the words Newbie Section to reach the teambuilding part of this guide. If you are a complete newbie to PRO/Pokemon in general, PLEASE FIRST READ THE INTRODUCTION AND THEORY PART OF THIS GUIDE. Then, you can start teambuilding. Introduction What are bosses? Bosses in PRO are NPCs available to fight once you meet specific requirements to battle them. These NPCs will ask you to fulfill different missions: some will ask you to train a level 100 Pikachu you caught, some will ask you to obtain the dex data of other pokemon, some will ask you to unlock a specific place after having defeated another boss (for example, to battle Naero we need to previously beat Lance), some require you to not use specific pokemon types and so on. They simply ask you for high level pokemon to fight them and each one may have extra requirements. The rewards from bosses vary: some give a lot of berries, some give PVP items, some give Coin Shop stuff such as medallions, mounts, accessories… these are just some of the rewards. We mainly do Bosses due to the money we get from them. The money reward from some of the bosses is incredibly high and will help us sustain through our stay in PRO, as the MMO’s economy demands we engage in C A P I T A L I S M. However, we can also obtain really rare pokemon and shinies from them, too! You can find these NPCs in the overworld, in any region, in different places. Some of them are super easy to find and are placed in really common locations, whereas others will be hidden more secretly than the possible cure for my evolving baldness. They will have a red coloured name over them and will ask you if you’re menacingly approaching them and want to fight them or not. They’ll also ask what difficulty you want to choose. How do Bosses Work? Bosses have 6 pokemon at level 100 divided into three difficulties. In these three difficulties, you may choose to fight the Easy difficulty version of the boss with 6 pokemon at level 100 with no EV investments, no held items and no good movesets (these are basically a joke and can be defeated by any player without too much strategy). They will reward almost nothing after you defeat them and you will have to wait some time before you’re able to refight them. They’re a good difficulty setting to practice bosses with, but… wasting a 12 day cooldown for these is just bad. Just ask a friend to practise on showdown with you using the same team as the boss and simulating a boss encounter under the same circumstances if you want to practice boss teams. The easy difficulty should only be chosen in bosses that unlock other areas or quests so that you can easily beat them. For example, we should only fight Naero in the Easy difficulty so that we gain access to daycare quickly and we don’t have to bother with him anymore. We can also fight Pumpkin Boss in Easy Difficulty to unlock the Goldenrod Berry Shop. The Medium difficulty setting starts making bosses hard to pretty high levels. This is the standard difficulty setting, where you realise things actually are hard. Pretty hard. And they hit hard. And they tank attacks they normally shouldn’t be able to. The pokemon will have 252 EV in each stat (yes, you read that right, 252 in EACH STAT. That means they have a total of 6x252 EV. Which means they are pretty illegal and extremely overpowered). If you mess up here, you might get your butt kicked. Medium is the difficulty I recommend starting bosses in because it introduces you into an unfair disadvantage fight where you still have opportunities to learn and win. Not only that, but the pokemon will also have hold items such as Choice Specs, Band, Scarf, Life Orb, Expert Belt and so on. This also means they hit like trucks, they are tanky, and they’re fast. You can more or less calculate what stats they have by using an online calculator. It’s a good idea since they literally have illegaly high stats. These start giving out good rewards and it’s the recommended difficulty if you’re still afraid of doing hard bosses and you want to practise more against them. And then there’s the Hard difficulty setting. In this mode, you cannot use Revives or any items on your pokemon. Thus, once you sacrifice one pokemon, there’s no going back. You will have to continue with the others and pray that your strategy succeeds. That’s not the only problem though. The issue is that now, their pokemon have 400 EV in each stat. FOUR HUNDRED. If you read that right, you’ll realise that’s 2400 EV total compared to the normal 510 EV total cap you can reach. Nearly five times the pokemon limit, while having no restrictions per stat. They’re nightmares if it falls out of control, you get paralysed in the wrong turn or you get a crit. You might just give up since you won’t be able to regain control. Imagine a Chansey with Eviolite and 400 EV onto every single stat. Following the latest update, in an attempt to fix the multiple AI exploits by users, Bosses now cannot have 2 pokemon be put to sleep at the same time, they will switch whenever their pokemon run out of PP, are Encored into a bad move, and more conditions. However, they are now Choice Locked. You can counter some Boss pokemon by making them Choice Lock on purpose so that they use ineffective moves until they switch out. They will reward you with money, items (they can be a bit bad and just give berries, or give you really rare pokemon, PvP items which can later be sold for some nice money, or just completely troll you), and more stuff. You can check the cooldowns for each region’s bosses in Celadon Office Floor 2 Cooldown Checker, Goldenrod City House 1, Slateport City House 1 and Canalave City House 1. If you disconnect in the middle of a boss battle, it will count as a loss. Same if the server crashes. So press F if you crash. Before you battle each boss, check out their information on the PROWiki to know what teams they have and how to prepare your team, structure, build it and itemize against them. https://prowiki.info/index.php?title=Bosses What Team should I use for Bosses? Well, boy. The simple answer would be to tell you: “Come on, this is Pokemon! There’s millions of possible team combinations! You can use anything you want!” But that would be lying. There’s a massive amount of pokemon that are simply too weak, have no useful movesets, no recovery, no boosting moves, are unevolved, or simply are wrongly trained to function against bosses. You can make a Magikarp sweep bosses by baton passing +6 on every stat onto him, and you could do the same with literally almost pokemon in existence. However, this does not mean they’re viable. It simply means that some pokemon require way too much work to function. They’re not worth training at all. Don’t waste your time on them. (I mean, if you’re willing to sweep bosses with a +6 Caterpie, go for it I guess lol) This guide will constantly be updated with new additions or possible options onto the teams and strategies I want to present. We could add literally every single pokemon in Gens 1 and 2 because they can all learn Curse and we can make cheese strategies with that but… This doesn’t work like that. I will cover a section on gimmick picks that might be fun to use, but only work under specific conditions. Disclaimer: before we start, we have to keep it clear. There’s no single “six pokemon team” that works for EVERY boss and is super godly, super cheap or extremely good, and that will SURELY make you a MULTIMILLONAIRE like that nigerian cousin prince from Africa who e-mails you at 3 in the morning telling you that you’ve earned an inheritance for 15 million dollars and wants to know all your bank details. There's always going to be changes. Teambuilding: The Process Any guide that tells you “helo wiz dis team you wil bit eberi boss team omg dis is the best team eva!!! subscrib to my iutub chanel!!!” is just lying. You have to use your brain and adapt to every situation. You can’t just spam the same six pokemon for all bosses in the game. Most guides that argue “you only need six pokemon” start making exceptions like “ah well yea you need to change one member of your team for this one, and then you have to change these two for the other one...”. You get the point. There’s no definitive six members to your boss team, and if you just wanted to not learn and stupidly get 6 pokemon and immediately start bossing without using strategy, please drop this guide. You’re here to learn, not to spam 6 pokemon nonstop. What if you use a Dragon pokemon to sweep and try your luck against a boss with Fairy types? You’ll miserably fail. If your plan was to simply break through 6 pokemon with brute force: You can already give up. You can’t. You’re fighting illegaly high stat pokemon with absurdly hard to fight builds that can suddenly outspeed you and oneshot you nonstop. You need a way to stop them from literally obliterating you in a single move. You have two options: either you build an entire team based around sweeping as many bosses as possible, or you just run gimmick pokemon that will try to cheese as many bosses as possible. (Rattata pls) We will go over three main strategies in this guide. They’re the most common, cheap and easy to execute strategies for bosses currently in PRO. These are pretty common choices, and I will give you both a walmart low cost version that can be obtained by someone in Kanto with just three or four badges and a more expensive but still obtainable version for newbies that will be explained throughout the guide. I will try to explain the function of each team member, possible substitutions and give example movesets and items and builds that will work for your boss choices. We want to cover setup sweeping, baton passing and gimmick teams to fight them. You will see that there are common team members that repeat throughout all strategies: that’s because they’re needed to break through specific possible problems that most bosses share. I might edit this guild in the future to add new extra strategies, video proof, and new additions to each team. Related/Important guides you can/should read before making a Boss Team. EV, IV, Nature, Ability, Stats: These are extremely common terms you should already be familiar with if you want to get into bossing, since it’s the lategame. If you still don’t understand how they work… what are you doing? Get into reading more guides to understand how do they work! You can’t start from the top of your house if the pillars are not built! It’s like going to the gym and skipping leg day. https://pokemonrevolution.net/forum/topic/152671-natures-abilities-ev-iv-and-stats-for-newbies-the-guide/?tab=comments#comment-840375 This guide explains how do they work, what you need to know and how to know if your pokemon is fit for bosses or not. I’ll try to provide more specific examples later on so you understand if your team is ready to do bosses or not. If you need to learn the basics, check these! https://pokemonrevolution.net/forum/topic/153453-how-to-hunt-specific-abilities-guide-for-newbies/?tab=comments#comment-845477 https://pokemonrevolution.net/forum/topic/157347-how-to-start-hunting-any-pokemon-the-newbie-guide/?tab=comments#comment-871144 If you need to learn how to hunt for specific abilities for specific pokemon in this team that require them, you should check out this one. It explains how to hunt for specific abilities. https://pokemonrevolution.net/forum/topic/153443-how-to-ev-train-your-pokemon-for-newbies-and-safari-ev-wald-guide/?tab=comments#comment-845437 You might have to use this guide when you have to EV train your pokemon for Boss Battles. Common terms we need to learn for this guide Memento and Mementoers Memento is a move that will sharply decrease the opponent’s Attack and Special Attack when used and will then faint the user. For example, Whimsicott will use Memento and Goodra will have its Physical and Special Attack decreased by two stages, then Whimsicott will faint. This move is essential for bossing as it will severely cripple the opponent’s attacking capabilities (and their will to live). Since bosses do not switch pokemon, they have no way to remove the stat drops (unless they use Haze or have abilities like Clear Body). We will exploit this to setup any pokemon we want to. Before you use Memento: keep in mind that some enemies are way too strong and can’t be handled even after a single Memento. Destiny Bond a threat if they’re too annoying (haha Air Slash go brrrr) or if they’re too strong (Mewtwo on steroids). Also, don’t be stupid and Memento a Clear Body Pokemon, for the love of god. Also, keep in mind that if you have the ability Prankster and you are facing a Dark Type opponent, most Status moves will be disabled and have no effect on the opponent. Memento is one of them. Be careful when you use Cottonee and Whimsicott! Accuracy/Precision Debuffing Flash/Sand Attack/Any accuracy decreasing move and Debuffers. Flash will simply lower the opponent’s accuracy by one stage, dropping his chances to hit any move drastically. We will use these moves to lower the opponent’s chance to hit us in any way. This is essential for bosses, since if we get hit and crit, we’re probably dead with no way to recover from disaster. We want bosses to miss as much as possible. Keep in mind we’re running completely on a 100% luck factor here. Other Debuffing Moves Charm/Featherdance, Eerie Impulse, Scary Face, Screech, Metal Sound/Fake Tears: These moves go together with the moves mentioned above. These attacks are needed in bosses to cripple the opponent’s attack so that they do not destroy us, their special attack, their defenses, or their speed. They’re quintessential to avoid being oneshot without any way to react to it. While there are more debuff moves, these are the ones that will help us the most. Calculating Stat Drops Now that you’ve read this, you should take a look at how stat increases and drops work. Each stat drop or increase in Attack, Defense, Special Defense, Special Attack, Speed is a 50%. If your stat is lowered or increased, it’s by one stage. If it says sharply, it’s by two stages (whether down or up) and drastically by three stages. Growl would lower our Attack by one stage (50%), but then we could Swords Dance, which would increase our Attack by two stages. Our Attack would go first to 0% (neutral) and to 50%, since it would’ve gone from -50% to 50% increase. Still confused? Well. let’s explain it better. You start at 0 stage drops or increases. Moves or abilities such as Intimidate can lower or increase your stats in battle (Defiant, Intimidate, Lightninrod, Speed Boost, Weak Armor, etc). The limits are 6 stage drops or 6 stage increases. Thus, you can have your stats lowered or increased up to 6 stages. For example, if I growl an opponent 6 times, his Attack will be decreased by 75%. However, if he uses Swords Dance once, his Attack will go back to having been decreased only 4 stages (50% decrease in Attack, or -4, as we can say it). If he uses it once more, he’ll be at -2 stages, and if he uses it again, he’ll be back at 0 stage drops. It’s quite easy to understand if you just count up and down. They don’t work on real percentages: Stage Drops (and %) are not very real. If your stat is increased by a stage, each stage is a multiplier or a divider by .5. So you can understand it properly: +6 stages = x4 to the stat that has been increased by that amount of stages. +5 stages = x3.5 to the stat that has been increased by that amount of stages. +4 stages = x3 to the stat that has been increased by that amount of stages. +3 stages = x2.5 to the stat that has been increased by that amount of stages. +2 stages = x2 to the stat that has been increased by that amount of stages. +1 stages = x1.5 to the stat that has been increased by that amount of stages. 0 stages = No changes. This is where you start from. -1 stages = /1.5 to the stat that has been decreased by that amount of stages. -2 stages = /2 to the stat that has been decreased by that amount of stages. -3 stages = /2.5 to the stat that has been decreased by that amount of stages. -4 stages = /3 to the stat that has been decreased by that amount of stages. -5 stages = /3.5 to the stat that has been decreased by that amount of stages. -6 stages = /4 to the stat that has been decreased by that amount of stages. Imagine Golem has 100 Speed. He uses Rock Polish once. He goes to 2 Stages, and his Speed goes to 200. (x2 multiplier). Now the enemy uses Mud Shot and drops your Speed by one stage. He goes at 150 Speed (x1.5 multiplier, you went from 2 stages to 1 stage). Now he Rock Polishes again and he jumps to 3 stages (x2.5 multiplier). His Speed is now 250. See? % don’t apply properly. If it was a %, a 100% increase would’ve meant that his Speed would’ve gone from 150 to 300. It works by Stages, so it goes to 250 instead. % only work based on the TOTAL STAT you see in the numbers in your pokemon’s description. The multiplier will always work on that stat, and it will not work as a %. If it worked on percentages, the 100% increase (or x2 in our real world) would’ve made 150 go to 300, instead of 250. Otherwise, we could abuse this repeatedly to grow our stats in battle infinitely. Now comes the stupid part. Stages DON’T HAVE THE SAME EXACT MULTIPLIERS WHEN IT COMES TO Evasion and Accuracy. I put it in caps SO YOU READ IT BETTER. Probably because Evasion and Accuracy are pure RNG based mechanics and they’d be WAY too broken with classic stat changes (we would abuse Fissure lol). Stages in these two stats work like this: +6 stages = x3 to the stat that has been increased by that amount of stages. +5 stages = x2.6 to the stat that has been increased by that amount of stages. +4 stages = x2.3 to the stat that has been increased by that amount of stages. +3 stages = x2 to the stat that has been increased by that amount of stages. +2 stages = x1.6 to the stat that has been increased by that amount of stages. +1 stages = x1.3 to the stat that has been increased by that amount of stages. 0 stages = No changes. This is where you start from. -1 stages = x0.75 to the stat that has been decreased by that amount of stages. -2 stages = x0.6 to the stat that has been decreased by that amount of stages. -3 stages = x0.5 to the stat that has been decreased by that amount of stages. -4 stages = x0.42 to the stat that has been decreased by that amount of stages. -5 stages = x0.375 to the stat that has been decreased by that amount of stages. -6 stages = x0.33 to the stat that has been decreased by that amount of stages. https://bulbapedia.bulbagarden.net/wiki/Statistic I suggest you give the entire thing a read. Setup Moves Dragon Dance, Quiver Dance, Nasty Plot, Agility, Swords Dance, Tail Glow, Iron Defense, Amnesia, Calm Mind, Cosmic Power, Minimize, Double Team, Coil, Curse, Autotomize: These moves are the moves we will use to set up. The issue with these moves is that most pokemon that have access to amazing moves (Butterfree literally learns some of the most overpowered moves for Bosses, legit, EVER) completely SUCK. They increase our stats (each one has a different function) and allow us to defeat bosses easily. We cannot defeat bosses without these moves and a clear strategy. For example, we could use Dragon Dance on an Inner Focus Dragonite, but we would not be able to stall a Boss via Roost and Dragon Dance since we need the extra Multiscale protection to get a few extra dances before we start sweeping. Hazards (no, not the football player) Hazards are moves that will cause effects upon the opponent once they switch in. Most hazards cause damage upon the opponent’s switch, they will deal a % of the opponent’s max HP (for example, Spikes, Stealth Rocks, Toxic Spikes). They’re essential to make bosses easier, as they ignore their defenses and just deal maximum HP % damage. For example, placing three Spikes will make all the opponent’s non-Levitate pokemon or non-Flying pokemon lose 25% of their max HP. Spikes and Toxic Spikes have issues, though. Since they can be avoided by some of the boss pokemon (and, specifically, we NEED to break Multiscale ability in some bosses, as it will allow them to survive hits they should NOT be able to, as it halves all damage dealt by the first hit they receive upon being at full HP), we have to utilise Stealth Rocks to their fullest potential. However, it is also recommended that you carry a Forretress with all three hazards to first set up Stealth Rocks and then try to spread as many Spikes and Toxic Spikes as possible. We want to use Stealth Rocks because nothing is immune to Stealth Rocks unless they have the ability Magic Guard active. This will allow us to lower the bosses incoming max HP, break stuff like Focus Sash and Sturdy (which only work if the user is at full HP) and allow us to score extra kills we normally would not be able to. Sticky Web is also considered a hazard, but we don’t really need that one. For this guide, we will mainly abuse Stealth Rocks. Screens The moves Light Screen and Reflect reduce incoming damage and last for 5 turns (or 8 turns if we hold the item Light Clay). These two halve special damage received (Light Screen) and physical damage received (Reflect). They will protect us from getting oneshot while we setup our sweeper or while we setup our Baton Passer. We will try to use them with a tanky screener so we can also try to stall the Boss if we deem it necessary. Weak Screeners are not recommended, as they could get oneshot by priority moves before we set them up, and that’d be disastrous (Alakazam I’m looking at you.) Status Inducing Moves Status effects are: Burn (deals a % of the opponent max’s HP per turn, also halves their physical attack, enables abilities such as Guts which increases your physical attack and negates the downside of Burn, except for the % damage per turn). Paralysis (slows the opponent by 75% and has a chance of 25% every turn to paralyse the opponent so they won’t do anything, also enables Guts). Sleep (will completely disable the opponent for one to three turns unless they use Sleep Talk or Snore). NOTE: You can only put ONE Boss pokemon to sleep. The Sleep Clause prevents more than one being put to sleep at once. Poison (same as Burn, but does not reduce their attack. There are two types of poison, the normal one deals 1/8th of the opponent’s max HP every turn and the other one (badly poisoned status) escalates from 1/16 per turn to 16/16 per turn as time goes by. It will increase by 1/16th every turn. Thus, the first turn will be 1/16, then 2/16, then 3/16, and so on. There’s also Freeze, which will completely paralyse a pokemon without any way to escape it other than using certain Fire type moves or waiting each turn for a chance to thaw out. (You could use healing items, but not in PvP). You can thaw out by being Scalded or using Flame Wheel. We mainly will only use Paralysis (Thunder Wave, mainly) to cripple a boss pokemon’s to make it be unable to attack sometimes to setup on them or to make them slower so that they always attack last. We could use Burn or Poison, but we don’t want the opponent’s pokemon to faint while we’re setting up. Counter / Mirror Coat Counter/Mirror Coat: These moves will counter the opponent’s attack by dealing twice as much damage as you were dealt in the same turn. Counter will deal double of the physical damage you took and Mirror Coat will deal double of the special damage you took. A few pokemon can exploit certain mechanics in these bosses (Wobbuffet, Golem and Magnezone mainly, but also other pokemon such as Ampharos or Clefable) to oneshot any boss pokemon and take it out instantly without having to resort to strategy. The only thing we have to calculate is the maximum possible HP amount our pokemon can reach, and multiply it by 2 to see how much damage we can deal. If you’re too lazy to do it: Sudowoodo and Magnezone with max HP investment at level 100 with 31 IV in HP and 252 EV in HP will do 343 x 2 damage with Counter and Mirror Coat, which can only be survived by atleast 221 HP Base Stat pokemon with 400 EV in HP (thus, base 221 HP stat, 31 IV in HP and 400 EV in HP, which will give them 100 HP into their Total Stats.) However, with higher max HP pokemon, since we can take more damage (for example, Magnezone can only take up to 343 damage, while Chansey with a Focus Sash using the same strategy can take more than 650 damage, can Counter for over ONE THOUSAND THREE HUNDRED POINTS OF DAMAGE. 1300. Do you realise how monstruous this is? We can abuse this in bosses to literally wipe them out in existence. However, this won’t work on Boss Tanks, as they normally don’t deal enough damage to oneshot them in retaliation. Destiny Bond This move will faint the opponent if the opponent faints you in the same turn you used this move. This move is often used to take out a Boss Pokemon in the same turn as you are fainted, so as to remove something extremely dangerous from the boss team that you cannot tank even after two Memento. Destiny Bond will fail to work if you use it two consecutive turns. However, if you use it in the first turn, don’t take out the opponent, but in the next turn the opponent takes you out BEFORE you can use it in that turn for the second consecutive time, you will faint the opponent. Example: Gengar is faster. He uses Destiny Bond, opponent does not faint you, thus no one faints. Turn 2, he uses Destiny Bond. However, since he went first before your opponent and he managed to use it twice, Destiny Bond will now FAIL and will not work. Wobuffet is slower. He uses Destiny Bond after surviving an enemy hit. Next turn, your opponent hits first and faints you. Since you used Destiny Bond this turn again BUT WERE NOT ABLE TO USE IT TWICE, it WILL work and faint the opponent too. The problem is that, with the AI strategy, pokemon may now switch when they would instead die from Destiny Bond. Be careful! Baton Pass This move will allow you to switch between two pokemon while retaining the stat boosts you got in the pokemon that is using the move. We will use this to carry boosts towards our sweeping pokemon that we obtained from setup moves. This move is essential to clearing Bosses while using Baton Pass or setting up our whole strategy. For example, if our Furret uses three Amnesia, six Coil and three Agility, he will be at +6 Attack, Defense, Speed, Special Defense. We can now use Baton Pass and all the boosts will be placed upon the pokemon we will switch on. We will take a hit in that turn, so we have to hope the opponent does not roll a roulette at -6 accuracy, -6 decreased attacking capabilities and criticals us at +6 in all stats. (It can happen, but it will approximately be one in a few thousand chances). Perish Song Once used, this move will faint all pokemon in the field after 3 turns unless you switch out. This is an optional strategy to use, still added it in. We can use this strategy if we can stall the game long enough. However, I consider it sub-par, because we will need to switch pokemon in the last turn before the opponent faints, and we will run the risk of having a pokemon faint stupidly. We also need to survive atleast three turns per Perish Song usage. We can easily get through this by using a Perish Song Politoed with Protect and Dive with Lagging Tail (… Bhimoso, what are you even writing at 4 in the morning and what are these strategies you’re coming up with. You need to sleep). Sturdy/Focus Sash The ability Sturdy and the item Focus Sash will prevent your pokemon from fainting in a single hit if your pokemon is at full HP. These will be exploited in order to ensure you can setup your strategy. Endeavor + Quick Attack/Sucker Punch: We will combine the move Endeavor and these two moves to cheese some bosses completely without using any strategy. If a pokemon has the move Endeavor and uses it when he’s at 1 HP (after the Focus Sash he holds activates), the opponent’s HP will be reduced to 1. Then, we can Quick Attack to outspeed and get a free kill before the boss pokemon can even react. This can be used 6 times per team to cheese some bosses in PRO completely and beat them in one or two minutes. We will also exploit this on Kangaskhan since he is immune to flinches, Donphan since he has Sturdy + Priority, Golem for the same reasons, Raticate, etc. BIG NOTE: This strategy will not work on pokemon that have Sitrus Berry or Leftovers equipped. After you use Endeavor on them, they will immediately heal a big % of their Max HP. Thus, you won't be able to kill them in one hit. Weathers There are four weathers in pokemon: Sun, Sand, Rain and Hail. These four have different effects, different abilities interact with them. Sun increases fire type damage moves, reduces water damage power moves, increases Morning Sun’s healing power, enables Chlorophyl, Solar Power, and more. Rain does the opposite and enables Rain Dish and Swift Swim. Sand powers up the Special Defense of all Rock Types in battle, enables Sand Veil and Sand Rush. It will also damage all non Rock, Steel or Ground types each turn. Hail only deals damage to non Ice Types each turn and enables abilities like Slush Rush. We can go deeper onto this topic but we will only explore the basics. The reason why we don’t go super deep into Weather teams is because they’re borderline useless in Bosses. Pure Weather teams struggle to set up strategies as more often than not their coverage is kinda limited. We can, however, make a semi weather balanced team + outside components to fix the team. The main issue is that not many weather pokemon are good sweepers for bosses, as they either lack power or the bulk to be able to survive while you set up. Not only that, but 8 turns isn't enough. Item Removing Moves Knock Off, Trick, Switcheroo: Knock Off is used to disable the boosts that the bosses gain fro[m Choice Items so that they hit way softer and we can stall them out easily. We only use this strategy against extremely powerful bosses such as Thor, who hit absurdly hard and have almost no counterplay. Against the less powerful bosses, we can avoid this. Trick and Switcheroo can also work, just exchange an Oran Berry. Oran Berries are obtainable everywhere and they’re worth 1 pokedollar in trade chat, since you’ll easily stock up 999 of them in your inventory. This will leave them with a useless item. We can exploit these moves with really fast attackers to steal the opponent’s Choice item and trade them something useless that will either only harm them or not work at all. I’d suggest Alakazam, since he’s extremely fast and he can Trick anything you want onto the opponent. In some bosses, it is very important to Switcheroo or Trick or remove their Life Orb, because if we don't remove it, it will be impossible for us to set up properly as they will die before we can set up our strategy. Recovery Moves Synthesis, Softboiled, Morning Sun, Roost, Moonlight, Slack Off and other moves like Rest that heal up your pokemon’s HP by different amounts depending on certain conditions. We could also add Leech Seed into the mix, Ingrain, Aqua Ring, and more. These are required for Stallers in order to get through bosses safely. Some of them are heavily unreliable though. Ingrain would keep us stuck in battle without being able to switch, Leech Seed depends on the opponent’s max HP and not on percentages, and we depend on them instead of our own % HP. Some also rely on weather conditions and that can potentialy cripple us. Roost can also be a troll sometimes, making us eat accidental Earthquakes for breakfast. Wonder Guard Wonder Guard is an ability which only Shedinja has which will make him immune to almost all attacks in existence. This ability can be abused against certain bosses since they are limited by the 4 move syndrome and they have no way of bypassing this immunity. The issue is: If Shedinja is hit once, he faints. Any status that damages each turn, hazards, weather conditions, abilities that allow bypassing other abilities (haha Mold Breaker go brrrr) and certain moves will ignore this ability completely. Thus, we have to plan out and check each boss moveset before we go and fight them. We will also look over the names for each role in any possible team. Keep in mind any of these roles can be fulfilled by ANY pokemon in the game that has access to these. Team Roles Debuffer This is the pokemon in your team who will spam stat decreasing moves onto the opponent. He has to either be tanky, or fast. We will normally use a Memento pokemon and a debuffer next to ensure we can cripple the boss pokemon to exploit it. This position can be filled by ANY pokemon with really good stat-lowering moves, specially if they have recovery options and are bulky. We’ll only use budget options in this guide (Pidgeot and Electrode mainly). While there are other options (Ampharos and Clefable), we normally want to focus on the best pokemon for each role, or the cheapest and easiest to farm, as we don’t want to elongate our suffering further. We already have to farm a LOT of pokemon for bosses. Thus, we’ll mainly stick to Pidgeot and Electrode, unless we face Electric-immune pokemon. We will also use Jumpluff, Cottonee, Whimsicott and others. Memento Mentioned above. He just uses Memento. That’s it. The position can be filled by ANY Memento pokemon, but the two main ones are Jumpluff (budget option) and Whimsicott. The third optional one is Dugtrio together with Mismagius. However, Jumpluff and Whimsicott have way more utility options than these two. We can also run Weezing as an optional budget option that can also stall and damage at the same time. However, he’s slower than my brain’s processing time. Hazard Setter The guy that spams Hazards like a madman. This position can be filled by ANY pokemon that has Hazard moves (Spikes, Toxic Spikes, Stealth Rocks and Sticky Web). The most notable is Forretress, who can learn the first three. We will use Golem as a budget option. We NEED to set up Stealth Rocks, ALWAYS (By the way, I’m fully aware it’s spelled Stealth Rock. I’m just lazy to fix it at this point). Then, we’ll set up three Spikes and two Toxic Spikes if possible. We don’t care if our hazarder faints as long as he sets up one Stealth Rocks. Screens The member that just sets up Light Screen or Reflect according to the enemy. We preferably want him to be tanky to avoid being oneshot by a Shadow Sneak or a Sucker Punch, unless we 100% believe in a really fast screen setter that will instantly faint so as to enable the next pokemon to be switched in without receiving a single free hit. (If you get fainted, you can switch without losing a turn). Baton Pass The one that will setup as much as possible and Baton Pass onto the Sweeper/Staller. The Baton Passer should have a reliable recovery, overpowered boosting moves (Swords Dance + Speed Boost, Quiver Dance, Dragon Dance), a reliable bulk to go along with it (Ninjask can’t tank anything even with the opponent at -4 or -6 stats…) and the appropriate moveset for it. We need to boost our sweeper as much as possible. Smeargle can also be used, however, it requires a LOT of skill. Staller An incredibly tanky pokemon with absurd defensive capabilities and recovery options that will slowly wear down the bosses’ pokemons until the boss loses. This is normally an emergency option if everything goes wrong. We will normally use this with Chansey and Clefable, who are extremely disgusting and tanky pokemon, obnoxious to deal with and barely unkillable (unless you get accidentally crit, in that case, you’re screwed). We can also do this with other reliably tanky pokemon with recovery options such as Roost or Softboiled. Sweepers and Setup Sweepers An incredibly strong and hard-hitting pokemon that will hit the opponent as hard as possible to defeat them in a single hit if possible. There’s also the variant of Setup Sweepers who do not depend on Baton Passing because they’re so good that they require barely any assistance. We can also add weather dependant sweepers. We will only use Setup Sweepers that are easy to hunt (mainly, unless needed). Any pokemon with high Attack, Special Attack (one of the two or both) and decent Speed can be used as a Sweeper in Baton Pass teams. Thus, we don’t really have to worry too much in Baton Pass about specific sets or pokemon. Destiny Bond This guy just comes in and takes out an opponent’s pokemon to ensure he can’t sweep you without any way to stop him. They are used to stop anything that is way too strong to stop once it gets going. We will use Gengar 100% of the time, since he’s almost guaranteed to almost always pull it off. However, we can use any Destiny Bond +Speed nature fast pokemon with Choice Scarf to Destiny Bond any threat we see and we don’t want to deal with. We can also use Wobbuffet, but we need to have a functioning brain to properly use him, and spoilers: I don’t have one. BEWARE THAT, after the AI changes, sometimes the AI will switch and your Destiny Bond attempt will fail. Weather Setter Only in weather related teams, there will be a weather setter with an ability such as Drought, Drizzle, Snow Warning or Sand Stream to set up the weather appropriate for the team. These teams are not very good in bosses since they often suffer from type disadvantages against many overpowered boss pokemon. Their strategy is also dependant on the turns the weather will last for. We could use Tyranitar, Hippowdown, Politoed, Pelipper, Ninetales, Torkoal, or Abomansnow. The issue with weather teams is that we run on limited turns where the weather will last, but stat changes will never run out due to turns going by, unlike weather, which ends at 5 turns (or 8 with the correct weather rock item equipped). Thus, we’re running a strategy on a limited time to set up (spoilers: it’s not going to be enough time 99% of the time to fully set up and getting it going) and we can’t even waste a single turn or we’ll have to repeat the whole strategy again. Status Setter While it normally falls onto the responsibility of either the Light Screener, the Hazarder or the Staller, there can be a pokemon that is exclusively dedicated to Yawn to make the opponent sleep, Thunder Wave to paralyse it, and so on. I don’t recommend wasting an slot just for it though. We will use an Electric pokemon like Electrode for this. We can also use a Klefki to do the job, but I’m not a fan of the guy. He’s not the… key… to our success… get it… because he’s a key… ha ha I’m such a comedian please don’t beat me I swear I won’t tell bad jokes again. Counter/Mirror Coat User (Wobbuffet go BRRRR) It forms part of the cheese strategy to just oneshot a pokemon by using Counter or Mirror Coat while holding a Focus Sash or having the ability Sturdy. This strategy can be used to cheese some bosses entirely (used to be used with Hannah, rip Hannah though). We will abuse this with Magnezone and Golem, since they have a free Focus Sash as Sturdy. We can also abuse this with Sudowoodo, as he has an incorporated Sucker Punch (priority to break Focus Sashes and Multiscale). We will use this to cheese some bosses without having to use anything else than pressing a single button. Disabler Very optional, pokemon that will use the move Disable to protect us from a specific move we don’t want the boss to use. Any pokemon that can use the Disable move is useful for this strategy. We would use this if the boss kept spamming a move which would otherwise not allow our strategy to work (Air Slash Togekiss or Shaymin, for example). Since the AI changes, this position is nerfed, as bosses may now change when disabled. Roarer / Whirlwind Also extremely optional, we’d only include a pokemon with the moves Roar or Whirlwind (also Dragon Tail, but this can be blocked by Fairy Types) if the opponent’s boss pokemon has setup moves and starts setting up and removing its worsened stats. The issue with these moves is that you’ll almost always move last since they have negative priority (the opposite of moves like Quick Attack or Extremespeed, basically). You’re taking extra risks here. Wonder Guard This deserver a special mention: we can use Shedinja vs certain bosses if we know he is immune to everything they will use against us and if they do not have Hazards, Weather, Status Moves or Abilities that will go through Wonder Guard. We can use Shedinja with Toxic and certain moves to quickly wear down and solo some bosses like madmen. Now that we’ve covered all of these terms and roles, it is finally time to start building a team! Before you start and fight any boss, check their teams in https://prowiki.info/index.php?title=Bosses Sample Teams! Newbie Section, easy teams for newbies/ideas you can try, fully built and ready to use! In this section I will provide a few Sample Teams that newbies can easily try out, hunt for and experiment with. The cores of the teams are easy to hunt and can be modified according to your budget. I will tell you what positions each member does, what should you try in a team and what you can experiment with. The teams I will provide are RISK FREE, SAFE AND NEWBIE FRIENDLY. We will not play with risks here, we will play it slow, safe and 100% success rate (that's what she said). We do not want something fast but not something super slow either. The aim of these sample teams will be for newbies to build a safe to use team they can replicate against bosses. Self Setup Based Teams In Self Setup Based teams, the point of the team is to make the Boss weak through debuffing it with stat drops, status and other moves we can use to then set up a Sweeper and faint every single one of the Boss pokemon in (if possible) a single hit. A Self Setup sweeper is a sweeper that does not need help from a Baton Passer. It can boost by itself. These are extremely rare to find, as they require either access to very good setup moves or a varied movepool. These pokemon should also have great Base Stats to begin with, as otherwise they will be very weak against Bosses, even when boosting +6 on all stats. Self Setup sweepers are somewhat weak to Status Ailments (burn, poison and paralysis specially, the most common status found in Bosses), to Taunts, Critical Hits (as they ignore stat boosts) and Roar/Whirlwind/Dragon Tail. There are multiple ways we can avoid these. Now, we will try to build a team based on a Self Setup pokemon. I recommend that, for any Self Setup Based Team, use pokemon that can learn the following moves: -Cosmic Power -Quiver Dance -Dragon Dance -Work Up These three moves are some of the best and more accessible Boosting moves. Cosmic Power and Quiver Dance are the best as they will allow you to run over entire Boss Teams without any issue. We will first make up 6 team slots. Team Slot 1 Team Slot 2 Team Slot 3 Team Slot 4 Team Slot 5 Team Slot 6 If we are playing in Easy Difficulty, against just level 100 pokemon with no useful items or EV training, we barely need any help. Thus, the only important core is: Memento user here. Jumpluff/Whimsicott/Cottonee/Dugtrio. Hazard Setter. Golem/Bronzong/Forretress. Setup Sweeper. Team Slot 4, 5 and 6 are available. If we want to ensure our Setup Sweeper can do the job, we can fll in Team Slot 4 with another Debuffer. For example, Team Slot 1 and Team Slot 4 are Whimsicott and Jumpluff. If we feel we need another Setup Sweeper if our Setup Sweeper accidentally dies, we can fill Team Slot 5 with another Setup Sweeper like Clefable. Team Slot 6 is now available. We could for example use a Shedinja if we are sure the opponent's team cannot hit us supereffectively. This Shedinja would be our last resort. I will make a sample team for Easy Difficulty. This sample team will be a low cost team. Sample Team - Easy Difficulty This Sample Team is entirely possible to capture and train in Kanto, without leaving the region. However, for full access to all moves, you will need access to Johto / a friend can give you TMs or help you out. Slot 1 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 2 - Golem. Adamant/Brave. 252 EV Atk, 252 HP. 20+ IV HP ATK DEF SPDEF recommended. Brightpowder equipped. Sturdy. Moveset: Stealth Rock (obligatory), Counter (optional but recommended), Explosion (very recommended), the last move is up to you. Golem's only functions are to either set up Stealth Rock to break the Sturdy ability and Sash of the opponent, or to use Counter against the boss first pokemon to take it down in a single hit. Golem allows you to faint any physical attacker for free in an emergency. Slot 3 - Dugtrio. Jolly/Naive/Hasty nature. 252 EV Speed, 252 EV ATK. 20+ IV Speed and ATK recommended. Brightpowder/Focus Sash equipped. Any ability. Moveset: Memento (obligatory), Stealth Rock (optional), any two other attacking moves. If any accidents happen with Jumpluff, we will use Dugtrio to debuff instead. It can also set up Stealth Rock if needed. With this, we have ensured that our next 3 slots can be occupied by anything. The Boss will be VERY debuffed and weak after two Memento + other debuffs. I will give you an example of three Self Setup Sweepers we can fit in a single team. Slot 4 - Slowbro/Slowking (NON MEGA, if you are a newbie with no budget for now to beat the Megaquest Boss.) Slowbro - Calm/Sassy. 252 EV SPDEF, 252 HP. 20+ IV DEF, SPDEF, HP and SPATK recommended. Any ability. Leftovers. Moveset: Slack Off (obligatory)/Rest (optional), Calm Mind (option 1), Amnesia (option 2, if you have no access to Hoenn / nobody can sell you a TM). Iron Defense (obligatory, unless you're a poor newbie, then Withdraw), Surf (if you're poor and have not reached Hoenn). Example: Slack Off - Amnesia - Withdraw - Surf (very newbie friendly moveset) Slack Off - Calm Mind - Iron Defense - Surf (not so newbie friendly). Slowbro sets itself up, boosts its DEF, SPDEF and (if you have Calm Mind) SPATK to +6. It heals with Leftovers + Slack Off. It is almost impossible to faint with this combo. Slowbro is the best Boss Self Setup Sweeper. It is extremely easy to farm, very accessible for newbies, easy to understand too. We need to set up our DEF and SPDEF to +6 stages, then our Spatk, then sweep. Slowking - Bold/Relaxed. 252 EV DEF, 252 HP. 20+ IV DEF, SPDEF, HP and SPATK recommended. Any ability. Leftovers. Copy the entire explanation I mentioned above. The only difference between both is that Slowbro has more DEF, Slowking has more SPDEF, and Slowbro has a Megaevolution but Slowking doesn't (I never understood why). The nature choice is to balance their DEF and SPDEF differences. Note: Slowbro and Slowking ONLY HAVE ONE SLOT TO USE AN ATTACKING MOVE. Some bosses have Water Type immune pokemon (ability Water Absorb, Storm Drain). Before you begin the boss, write down if any pokemon is immune to Surf. Slowbro and Slowking have access to other moves such as Flamethrower, Psychic and once again, Surf. You can train multiple Slowbro/Slowking for bosses and switch around them as you need. You copy the same moveset, but instead of Surf, you replace the attacking move. Beware that Flash Fire grants an immunity to Fire Type attacks and Dark Types are immune to Psychic. Slot 5 - Clefable Bold/Relaxed, 252 EV DEF, 252 HP. 20+ IV DEF, SPDEF, HP and SPATK recommended. Magic Guard. Leftovers. Moveset: Cosmic Power (obligatory), Softboiled (obligatory)/Rest (optional)/Moonlight (optional), Moonblast (obligatory), Calm Mind (optional, if you want SPATK boosts)/Toxic (if you want to take the Boss safe but slow, you can Toxic it and keep attacking while you heal up constantly. Note: Clefable only has one slot for your attacking move as Cosmic Power + Softboiled are normally required. Clefable learns an absurd amount of attacking moves: Shadow Ball, Psychic, Flamethrower, Ice Beam, Thunderbolt, Moonblast and so on. It is a good choice to train multiple Clefable for Bosses as you will be able to switch around them depending on the boss lineup. For example: Softboiled - Cosmic Power - Toxic - Moonblast Softboiled - Calm Mind - Cosmic Power - Moonblast Softboiled - Calm Mind - Cosmic Power - Flamethrower Softboiled - Calm Mind - Cosmic Power - Ice Beam. Softboiled - Calm Mind - Cosmic Power - Psychic Softboiled - Calm Mind - Cosmic Power - Shadow Ball Clefable has the same exact strategy as Slowbro/Slowking. Slot 6 - This slot is completely up to you. However, I will add another low tier Setup Sweeper that is also a good option for bosses. Gyarados Adamant, 252 EV ATK, 252 EV Speed/HP (preferably Speed). 20+ IV ATK, DEF, SPEED, SPDEF, HP recommended. Intimidate. Leftovers. Moveset: Dragon Dance (obligatory), Waterfall (obligatory, however, if you do not have access to the HM, use Aqua Tail, but it has a 10% chance to miss). Earthquake (optional), Crunch (optional but recommended), Ice Fang (optional and not recommended). Gyarados is an emergency sweeper. It is also slightly frail and dangerous to use, but it is an incredible PvE sweeper to farm and use. Dragon Dance - Waterfall/Aqua Tail, Crunch/Ice Fang, Earthquake Sample Team - Medium Difficulty This is now a serious fight. You are now going to fight an AI that cheats and has an illegal EV Spread. Thus, we are not going to use completely low cost options, we are going to give preference to properly built teams. Slots 1, 2 and 3 are going to be dedicated to properly set up our entire team. Slots 4 and 5 are going to be slightly flexible. Slot 6 must be an extremely strong Self Setup Sweeper that can 100% safely set up. Slot 1 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 2 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset: Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash. Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead. Slot 3 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset: Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory). Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat. Slot 4 - Pineco. Copy exactly what I said in the section mentioned above with Forretress. Something that you might've not realised by now is that you can carry a PREEVOLUTION together with an EVOLUTION in the same team. The point of bringing a Pineco in your team aside from a Forretress is to be able to set up extra Hazards that Forretress was not able to as it probably fainted while in the process. Slot 5 - Optional free slot. Most of the time, I bring a Cottonee here, copy everything I said on Whimsicott and bring it as an emergency Debuffer. Sometimes I carry a Shedinja (regardless of nature and IVs) with Toxic and any attacking moves as an emergency to finish off some Bosses that cannot hurt Shedinja at all. I recommend using a Naive/Hasty Shedinja with Dig and Protect so that, if needed, you can stall out a few Boss pokemon by spamming Protect, then using Dig, surviving with Focus Sash, then Dig again and to keep stalling. Sometimes I bring a Bold Chansey with all IV at 20+, Seismic Toss, Toxic, Softboiled, Counter. Sometimes a Wobbuffet, Sometimes an Impish/Careful Drapion Battle Armor 20+ with Acupressure, Rest, Cross Poison and Night Slash. This slot is free. Slot 6 - The best Self Setup Pokemon in PRO: Mega Slowbro. There is quite literally NOTHING that compares to it. Mega Slowbro wants a Calm/Sassy Nature, 20+ IV DEF SPDEF HP SPATK, any ability (and obviously the Slowbronite Megastone). 252 EV SPDEF, 252 EV HP, 4 DEF. Mega Slowbro will always have the same 3 moves, then a different attacking move depending on the boss: Slack Off, Iron Defense, Calm Mind + Attacking move: Surf/Flamethrower/Ice Beam/Psychic. Depending on the boss, you need to change the attacking move (if the opponent is immune to it), or stall the opponent out spamming any move until they die from Toxic Spikes (which you should've set up earlier with Pineco + Forretress. Sample Team - Hard Difficulty The real challenge begins here. You now fight Bosses who cheat with 400 EVs around all stats. You now NEED to cheese as much as possible. Your plan changes. This section is a copy and paste from Medium Difficulty, however, there are some changes. The plan here is to Memento THREE CONSECUTIVE TIMES with Whimsicott, Cottonee and Jumpluff on the first pokemon of each boss. Then, Pineco and Forretress must set all possible hazards and then use Explosion. Finally, Slowbro will Megaevolve, set up against the opponent and sweep the 6 pokemon alone. The only possible weaknesses Slowbro has is Taunt (never used by Bosses), Mold Breaker (this bypasses Shell Armor and gives the opponent a chance to crit, has the same effect as Zekrom and Reshiram's abilities) and Toxic Poison. There is NOTHING ELSE that can take Mega Slowbro down. If you play it intelligently, you should win 90% or higher of all your Boss Fights. If preferred, DON'T Memento immediately always but instead Switcheroo Lagging Tail so that Slowbro will be able to go first against the Boss' first pokemon to set up easily. However, against Hard Bosses, 2 out of 3 of your Memento users should always Memento so that Slowbro runs NO risks while setting up. Slot 1 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset: Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash. Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead. Slot 2 - Cottonee. COPY EVERYTHING MENTIONED IN SLOT 1. Slot 3 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 4 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset: Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory). Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat. Slot 5 - Pineco. Copy exactly what I said in the section mentioned above with Forretress. Something that you might've not realised by now is that you can carry a PREEVOLUTION together with an EVOLUTION in the same team. The point of bringing a Pineco in your team aside from a Forretress is to be able to set up extra Hazards that Forretress was not able to as it probably fainted while in the process. Slot 6 - The best Self Setup Pokemon in PRO: Mega Slowbro. There is quite literally NOTHING that compares to it. Mega Slowbro wants a Calm/Sassy Nature, 20+ IV DEF SPDEF HP SPATK, any ability (and obviously the Slowbronite Megastone). 252 EV SPDEF, 252 EV HP, 4 DEF. Mega Slowbro will always have the same 3 moves, then a different attacking move depending on the boss: Slack Off, Iron Defense, Calm Mind + Attacking move: Surf/Flamethrower/Ice Beam/Psychic. Depending on the boss, you need to change the attacking move (if the opponent is immune to it), or stall the opponent out spamming any move until they die from Toxic Spikes (which you should've set up earlier with Pineco + Forretress. Baton Pass Setup Teams Baton Pass revolves around the self named move that allows you to Switch onto another pokemon WHILE RETAINING ALL STAT BOOSTS. We will try to debuff the Boss Team, then set up with a single pokemon, then Baton Pass onto another pokemon. The advantage of Baton Pass is that you can use ALMOST ANY POKEMON as the sweeper of the team. The pokemon will receive a +6 in all stats (if possible). Sample Team - Easy Difficulty The Sample Team for Easy Difficulty will try to remain only Kanto / Johto if possible. Thus, the following pokemon will only need these 2 regions. I will provide a list for all possible PRO Baton Passers and best Sweepers at the end of this section. However, I will show you the CORE of each Team and Difficulty. For Easy Difficulty, ANY Sweeper works. For Medium Difficulty, MOST Sweepers will work. For Hard, ONLY USE THE BEST. Slot 1 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 2 - Golem. Adamant/Brave. 252 EV Atk, 252 HP. 20+ IV HP ATK DEF SPDEF recommended. Brightpowder equipped. Sturdy. Moveset: Stealth Rock (obligatory), Counter (optional but recommended), Explosion (very recommended), the last move is up to you. Golem's only functions are to either set up Stealth Rock to break the Sturdy ability and Sash of the opponent, or to use Counter against the boss first pokemon to take it down in a single hit. Golem allows you to faint any physical attacker for free in an emergency. Slot 3 - Dugtrio. Jolly/Naive/Hasty nature. 252 EV Speed, 252 EV ATK. 20+ IV Speed and ATK recommended. Brightpowder/Focus Sash equipped. Any ability. Moveset: Memento (obligatory), Stealth Rock (optional), any two other attacking moves. If any accidents happen with Jumpluff, we will use Dugtrio to debuff instead. It can also set up Stealth Rock if needed. Slot 4 - UP TO PERSONAL CHOICE. I generally recommend a Screen Setter if you want such as Electrode so you can Baton Pass easily for a few turns. Electrode - Calm, 252 EV SPDEF, 252 HP. Otherwise, Timid, 252 EV HP, 252 SPEED. Any ability. 20+ IV everything except ATK. Light Clay equipped (afaik this item is obtainable in Kanto). Moveset: Light Screen (obligatory), Reflect (obligatory), Thunder Wave (optional), Debuff move (Flash, Eerie Impulse, etc). Slot 5 - Baton Passer Slot 6 - Sweeper Sample Team - Medium Difficulty Slot 1 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset: Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash. Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead. Slot 2 - Cottonee. COPY EVERYTHING MENTIONED IN SLOT 1. Slot 3 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 4 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset: Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory). Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat. Slot 5 - Baton Passer Slot 6 - Sweeper Sample Team - Hard Difficulty Slot 1 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset: Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash. Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead. Slot 2 - Cottonee. COPY EVERYTHING MENTIONED IN SLOT 1. Slot 3 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset: Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional). If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. Slot 4 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset: Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory). Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat. Slot 5 - Baton Passer Slot 6 - Sweeper List of Baton Passers (Note: I will be assuming that, from this list onwards, all your Baton Passers have 20+ or higher IV AND your Sweepers also do. BECAUSE IT'S REALLY, REALLY NEEDED AND RECOMMENDED). For Physical Attackers Furret. Careful/Impish. If Careful, 252 HP, 252 SPDEF. If Impish, 252 HP, 252 DEF. Leftovers. Any ability. 20+ IV DEF SPDEF HP Moveset: Coil (obligatory), Agility (obligatory), Baton Pass (obligatory), Amnesia (obligatory) Furret is the first and easiest Baton Passer to obtain in the game. Furret learns all these 4 moves via Level Up. You can literally get a good one in the first route of the game, Route 1. You will spam Coil or Amnesia first, then Agility, then Coil, then Baton Pass onto a physical sweeper. All Difficulties Viable For Special Attackers Venomoth. Bold. 252 HP, 252 DEF. Shield Dust. Leftovers. Moveset: Quiver Dance (obligatory), Substitute (obligatory), Roost (obligatory), Baton Pass (obligatory) Similar to Furret, Venomoth is the second and easiest Baton Passer for SPATK users to get in the game. However, there's a very big problem with Venomoth. Venomoth DOES NOT HAVE ACCESS TO DEF RAISING MOVES. Thus, you MIGHT die if hit by a physical move. If you fail to OHKO a pokemon, there is the chance you might accidentally lose due to not having your DEF stat raised. Note: There's actually more Baton Passers that can Baton Pass Quiver Dance (such as Ribombee). However, none is as easy to obtain and hunt as Venomoth is. They all also don't have a DEF raising move. All Difficulties Viable Lunatone & Solrock Lunatone: Bold. 252 HP, 252 DEF. Leftovers. Levitate. Moveset: Cosmic Power, Rock Polish, Calm Mind, Baton Pass. (obligatory, I'll just write it once from now on because my fingers hurt) Lunatone. Yes, surprising as hell. I didn't know it learned these things either. Solrock: Careful, 252 HP, 252 SPDEF, Leftovers, Levitate. Moveset: Cosmic Power, Rock Polish, Calm Mind, Baton Pass. Easy & Medium Viable, Hard is risky. For Both (flexible) Leavanny. Impish/Careful. 252 HP, 252 DEF if Impish. 252 SPDEF instead if Careful. Leftovers. Any ability. Moveset: Calm Mind/Swords Dance (obligatory), Iron Defense (obligatory), Agility (obligatory), Baton Pass (obligatory). This is the most expensive Spatk Baton Passer by far, hardest to find too. Not recommended at all because it's a big headache. But well, if you want to try it... Easy & Medium Viable, not recommended on Hard. Lopunny. Impish/Careful, 252 HP, 252 DEF Impish, 252 SPDEF Careful. Leftovers. HAS TO BE LIMBER OR CUTE CHARM. Moveset: Cosmic Power (obligatory), Work-Up (obligatory), Agility (obligatory), Baton Pass (obligatory) YES, YOU ARE SEEING THIS RIGHT. IT CAN LEARN ALL THESE MOVES. DON'T ASK ME HOW OR WHY. It's actually an amazing baton passer. All Difficulties Viable. Medicham & Dodrio Medicham: Impish/Careful. 252 HP 252 DEF Impish, 252 SPDEF Careful. Leftovers. Pure Power is nice to level up faster. Acupressure, Substitute, Recover, Baton Pass. You basically spam Acupressure untill all your stats are +6 hiding behind a Substitute. Then, you Baton Pass. Dodrio: Same natures, EV spread, item, any ability. Same moveset, however, Roost and not Recover. Same strategy. (Would you ever figure out these two were actually broken Baton Passers?) All Difficulties Viable. Not a joke, they're insane. Mew. Bold/Calm, 252 HP, 252 DEF if Bold, 252 SPDEF if Calm. Leftovers. Any ability: Moveset: Bulk Up/Iron Defense (if the sweeper is a physical attacker, prioritise Bulk Up), Rock Polish, Calm Mind, Baton Pass. If you're somehow up to do an entire Legendary Quest just for this, you can also use Mew lmao. List of Sweepers by Type Below I will provide a list of the Pokemon I would recommend the MOST for each Type. THIS DOES NOT MEAN THEY ARE EACH THE BEST OR THAT THEY ARE THE ONLY OPTIONS. THERE'S MORE POKEMON THAT MIGHT BE VIABLE TOO. However, I will try to keep it for the best options in each case. Note: I will be assuming your pokemon below have 20+ IV in all IMPORTANT stats. Example: Gengar all stats are important but ATK is irrelevant. Snorlax all stats are important but SPATK SPEED are irrelevant. Note 2: Normally, you need 4 VERY strong attacks of different types to cover as many pokemon as possible, on each pokemon. You're trying to use each Sweeper in a Baton Pass team to cover as many bosses as possible. I recommend Focus Sash, Expert Belt, Life Orb, Muscle Band, Wide Glasses, Scope Lens, Lum Berry as held items. If you need to activate specific abilities, use the right item (Scope Lens - Sniper, Guts - Flame Orb, Toxic Boost - Toxic Orb) I will skip the worst options. However, if you wish to use a Magikarp to sweep bosses, do it. Normal Ambipom - Skill Link / Technician - Adamant - 252 ATK 252 SPEED Bouffalant - Reckless - Adamant - 252 ATK 252 SPEED Braviary - Sheer Force - Adamant - 252 ATK 252 SPEED Lopunny (Mega) - Adamant - 252 ATK 252 SPEED Cinccino - Skill Link / Technician - Adamant - 252 ATK 252 SPEED Diggersby - Huge Power - Adamant - 252 ATK 252 SPEED Exploud - Scrappy - Rash/Modest - 252 SPATK 252 SPEED Fearow - Sniper - Adamant - 252 ATK 252 SPEED Kangaskhan (mega or not, I even forgot this gets a mega in gen 6 lol) - Scrappy - Adamant - 252 ATK 252 SPEED Kecleon - Protean - Adamant - 252 ATK 252 HP Miltank - Scrappy - Adamant - 252 ATK 252 HP Noctowl - Tinted Lens - Modest - 252 SPATK 252 SPEED Persian - Technician - Naughty/Rash - 252 ATK/SPATK 252 SPEED Pidgeot (Mega) - Modest - 252 SPATK 252 SPEED Porygon Z - Adaptability - Modest - 252 SPATK 252 SPEED Raticate - Guts - Adamant - 252 ATK 252 SPEED Sawsbuck - Serene Grace - Adamant - 252 ATK 252 SPEED Snorlax - Immunity/Thick Fat - Adamant - 252 ATK 252 HP Staraptor - Reckless - Adamant - 252 ATK 252 SPEED Stoutlant - Scrappy - Adamant - 252 ATK 252 SPEED Swellow - Guts - Adamant - 252 ATK 252 SPEED Swellow - Scrappy - Modest - 252 SPATK 252 SPEED Ursaring - Guts - Adamant - 252 ATK 252 SPEED Zangoose - Toxic Boost - Adamant - 252 ATK 252 SPEED Fighting Blaziken (Mega or not) - Speed Boost - Adamant - 252 ATK 252 SPEED Breloom - Technician/Poison Heal - Adamant - 252 ATK 252 SPEED Chesnaught - Bulletproof (YOU'RE BULLETPROOF, NOTHING TO LOSE, FIRE AWAY FIRE AWAY) - Adamant - 252 ATK 252 HP Conkeldurr - any abi - Adamant - 252 ATK 252 HP Emboar - Reckless - Adamant - 252 ATK 252 HP Gallade (mega or not) - Adamant - 252 ATK 252 SPEED Hariyama - Guts - 252 ATK 252 HP Heracross (mega or not) - Adamant - 252 ATK 252 SPEED Hitmonchan - Iron Fist - Adamant - 252 ATK 252 SPEED Hitmonlee - Reckless - Adamant - 252 ATK 252 SPEED Hitmontop - Technician - Adamant - 252 ATK 252 SPEED/HP Infernape - Iron Fist - Adamant - 252 ATK 252 SPEED Infernape - Blaze - Modest - 252 SPATK 252 SPEED Keldeo - Justified - Modest - 252 SPATK 252 SPEED Kommo-o - Bulletproof - Adamant - 252 ATK 252 SPEED Kommo-o - Bulletproof - Modest - 252 SPATK 252 SPEED Lopunny (Mega) - Adamant - 252 ATK 252 SPEED Lucario (Mega or not) - Adamant - 252 ATK 252 SPEED Lucario (Mega or not) - Modest - 252 SPATK 252 SPEED Machamp - No Guard/Guts - Adamant - 252 ATK 252 SPEED Medicham (Mega or not) - Pure Power - Adamant - 252 ATK 252 SPEED Mienshao - Reckless - Adamant - 252 ATK 252 SPEED Pangoro - Mold Breaker - Adamant - 252 ATK 252 SPEED Sawk - Sturdy/Mold Breaker - Adamant - 252 ATK 252 SPEED Throh - Guts/Mold Breaker - Adamant - 252 ATK 252 HP Flying Aerodactyl (Mega or not) - Rock Head - Adamant - 252 ATK 252 SPEED Altaria (Mega or not, but if possible Mega) - Adamant - 252 ATK 252 SPEED Braviary - Sheer Force - Adamant - 252 ATK 252 SPEED Fearow - Sniper - Adamant - 252 ATK 252 SPEED Noctowl - Tinted Lens - Modest - 252 SPATK 252 SPEED Pidgeot (Mega) - Modest - 252 SPATK 252 SPEED Staraptor - Reckless - Adamant - 252 ATK 252 SPEED Charizard (mega X if possible) - Blaze - Adamant - 252 ATK 252 SPEED Charizard (mega Y if possible) - any abi - Modest - 252 SPATK 252 SPEED Dragonite - Any abi - Adamant - 252 ATK 252 SPEED (I don't recommend the special version) Honchkrow - Super Luck - Adamant - 252 ATK 252 SPEED Landorus - Adamant - 252 ATK 252 SPEED Ledi-HHAHAHAHA JUST KIDDING DON'T, or Iron Fist - Adamant - 252 ATK 252 SPEED. If someone records themselves beating a boss by punching it with a Ledian, I will give them a prize. Moltres - Modest - 252 SPATK 252 SPEED Pelipper - Drizzle - Modest - 252 SPATK 252 SPEED Salamance (mega or not) - Adamant - 252 ATK 252 SPEED Pinsir (mega) - Adamant - 252 ATK 252 SPEED Scyther (if you're a gigachad) - Technician - Adamant - 252 ATK 252 SPEED Shaymin Sky - Modest - 252 SPATK 252 SPEED Sigylph - Magic Guard - Bold - 252 DEF 252 HP Thundurus - Modest - 252 SPATK 252 SPEED Togekiss - Modest Super Luck/Serene Grace- 252 SPATK 252 SPEED Unfezant (why in the f...) - Super Luck - Adamant - 252 ATK 252 SPEED Vespiquen - any abi - Impish/Careful - 252 HP, 252 DEF if Impish, 252 SPDEF if Careful Zapdos - Modest - 252 SPATK 252 SPEED Poison Beedrill Mega - Adamant - 252 ATK 252 SPEED Drapion - Battle Armor/Sniper - Adamant - 252 ATK 252 SPEED Gengar - Cursed Body - Modest - 252 SPATK 252 SPEED Muk/Alo Muk - Poison Touch - Adamant - 252 ATK 252 HP Nidoking/Nidoqueen - Sheer Force - Modest - 252 SPATK 252 SPEED Roserade - Technician - Modest - 252 SPATK 252 SPEED Scolipede - any abi (Speed Boost is better) - Adamant - 252 ATK 252 SPEED Seviper - Infiltrator - Rash/Modest - 252 SPATK 252 SPEED Venomoth - Tinted Lens - Modest - 252 SPATK 252 SPEED Venusaur Mega - Relaxed - 252 DEF 252 HP Vileplume - any abi - Modest - 252 SPATK 252 HP Ground Camerupt Mega (not recommended much) - Modest - 252 SPATK 252 HP Diggersby - Huge Power - Adamant - 252 ATK 252 SPEED Donphan - Sturdy - Adamant - 252 ATK 252 HP Excadrill - Mold Breaker - Adamant - 252 ATK 252 HP Dugtrio - any abi - Adamant - 252 ATK 252 SPEED Garchomp - any abi - Adamant - 252 ATK 252 SPEED Golem - Sturdy - Adamant - 252 ATK 252 HP Golurk - No Guard - Adamant - 252 ATK 252 HP Hippowdown - Sand Stream - Adamant - 252 ATK 252 HP Krookodile - any abi - Adamant - 252 ATK 252 SPEED Mamoswine - any abi - Adamant - 252 ATK 252 SPEED Marowak - Battle Armor - Adamant - 252 ATK 252 HP Nidoking/Queen - Sheer Force - Modest - 252 SPATK 252 SPEED Rhyperior - Reckless/Solid Rock - Adamant - 252 ATK 252 HP Steelix Mega - Adamant - 252 ATK 252 HP Swampert/Mega - Adamant - 252 ATK 252 SPEED/HP Rock Aerodactyl/Mega - Rock Head - Adamant - 252 ATK 252 SPEED Aggron - Rock Head - Adamant - 252 ATK 252 HP Mega Aggron - Careful - 252 SPDEF 252 HP Armaldo - Adamant - Battle Armor - 252 ATK 252 SPEED/HP Aurorus - Snow Warning - Modest - 252 SPATK 252 SPEED Barbaracle - Tough Claws/Sniper - Adamant - 252 ATK 252 SPEED/HP Carracosta - Sturdy - Adamant - 252 ATK 252 SPEED/HP Cradily - Storm Drain - Relaxed - 252 DEF 252 HP Crustle - Shell Armor - Adamant - 252 ATK 252 SPEED/HP Diancie Mega - Rash - 252 SPATK 252 SPEED Gigalith - Sand Stream - Adamant- 252 ATK 252 HP Golem Alolan - Galvanise - Adamant - 252 ATK 252 SPEED/HP Kabutops - any abi - Adamant - 252 ATK 252 SPEED Lycanroc - any abi and form - Adamant - 252 ATK 252 SPEED Omastar - any abi - Modest - 252 SPATK 252 SPEED Rampardos - Mold Breaker - Adamant - 252 ATK 252 SPEED Relicanth - Adamant - Rock Head - 252 ATK 252 SPEED/HP Rhyperior - Reckless/Solid Rock - Adamant- 252 ATK 252 HP Sudowoodo - Rock Head - Adamant - 252 ATK 252 HP Tyranitar (mega or not) - Sand Stream - Adamant - 252 ATK 252 SPEED/HP Tyrantrum - Rock Head/Strong Jaw - Adamant - 252 ATK 252 SPEED Bug Accelgor - any abi - Modest - 252 SPATK 252 SPEED Armaldo - Adamant - Battle Armor - 252 ATK 252 SPEED/HP Crustle - Shell Armor - Adamant - 252 ATK 252 SPEED/HP Ariados (DUDE, WHY) - Sniper - Adamant - 252 ATK 252 SPEED Beedrill Mega - Adamant - 252 ATK 252 SPEED Butterfree - Modest - Tinted Lens - 252 SPATK 252 SPEED Escavalier - Adamant - Shell Armor - 252 ATK 252 HP Heracross (mega or not) - Adamant - 252 ATK 252 SPEED Kricketune (NO, JUST NO) - Technician - Adamant - 252 ATK 252 SPEED Leavanny - any abi - Adamant - 252 ATK 252 SPEED Pinsir - Mold Breaker - Adamant - 252 ATK 252 SPEED Pinsir - Mega - Adamant - 252 ATK 252 SPEED Scizor (Mega or not) - Adamant - Technician - 252 ATK 252 SPEED/HP Scyther (if you're a gigachad) - Technician - Adamant - 252 ATK 252 SPEED Shedinja (DON'T RELY ON THIS THING, BUT IT'S GOOD TO CHEESE) - Adamant - 252 ATK 252 SPEED Venomoth - Modest - Tinted Lens - 252 SPATK 252 SPEED Yanmega - Modest - Tinted Lens - 252 SPATK 252 SPEED Volcarona - Any abi - Modest - 252 SPATK 252 SPEED Ghost Golurk - No Guard - Adamant - 252 ATK 252 HP Gengar - Cursed Body - Modest - 252 SPATK 252 SPEED Aegislash - Rash - 252 SPATK 252 SPEED Mega Banette - Adamant - 252 ATK 252 HP Chandelure - Flash Fire/Infiltrator - Modest - 252 SPATK 252 SPEED Dhelmise - Steelworker - Adamant - 252 ATK 252 HP Dusknoir - any abi - Adamant - 252 ATK 252 HP Froslass - any abi - Modest - 252 SPATK 252 HP Marowak Alola - Rock Head - Adamant - 252 ATK 252 SPEED/HP Mimikyu - Adamant - 252 ATK 252 SPEED Rotom (any form) - Modest - 252 SPATK 252 SPEED Spiritomb - Quiet - 252 SPATK 252 HP Trevenant - Adamant - 252 ATK 252 HP Steel Aegislash - Rash - 252 SPATK 252 SPEED Scizor (Mega or not) - Adamant - Technician - 252 ATK 252 SPEED/HP Aggron - Rock Head - Adamant - 252 ATK 252 HP Mega Aggron - Careful - 252 SPDEF 252 HP Excadrill - Mold Breaker - Adamant - 252 ATK 252 HP Steelix Mega - Adamant - 252 ATK 252 HP Lucario (Mega or not) - Adamant - 252 ATK 252 SPEED Lucario (Mega or not) - Modest - 252 SPATK 252 SPEED Metagross (Mega or not) - Clear Body - Adamant - 252 ATK 252 SPEED/HP Bisharp - Defiant - Adamant - 252 ATK 252 SPEED/HP Empoleon - Modest - 252 SPATK 252 HP Magnezone - Modest - Sturdy - 252 SPATK 252 HP Mawile Mega - Adamant - 252 ATK 252 SPEED/HP Heatran - Modest - 252 SPATK 252 SPEED Fire Arcanine - Adamant - 252 ATK 252 SPEED Blaziken mega or not - Speed Boost - Adamant - 252 ATK 252 SPEED Camerupt Mega - Quiet - 252 SPATK 252 HP Chandelure - Modest - 252 SPATK 252 SPEED Chari X - Adamant - 252 SPEED 252 ATK Chari Y - Modest - 252 SPEED 252 SPATK Darmanitan - Adamant - Sheer Force - 252 ATK 252 SPEED Delphox - Modest - Blaze - 252 SPATK 252 SPEED Emboar - Reckless - Adamant - 252 ATK 252 SPEED/HP Flareon - Guts - Adamant - 252 ATK 252 SPEED Houndoom Mega (or not) - Flash Fire - Modest - 252 SPATK 252 SPEED Infernape - Iron Fist - Adamant - 252 ATK 252 SPEED Infernape - Blaze - Modest - 252 SPATK 252 SPEED Magmortar - Modest - 252 SPATK 252 SPEED Marowak Alola - Rock Head - Adamant - 252 ATK 252 SPEED/HP Ninetales - Drought - Modest - 252 SPATK 252 SPEED Rapidash - Adamant - Flash Fire - 252 ATK 252 SPEED Typhlosion - Modest - 252 SPATK 252 SPEED Volcarona - Modest - 252 SPATK 252 SPEED Water Azumarill - Adamant - Huge Power - 252 ATK 252 SPEED/HP Barbaracle - Adamant - Tough Claws - 252 ATK 252 SPEED/HP Blastoise Mega - Modest - 252 SPATK SPEED/HP Carracosta - Adamant - Sturdy - 252 ATK 252 SPEED/HP Clawitzer - Modest - 252 SPATK 252 SPEED/HP Cloyster - Skill Link - 252 ATK 252 SPEED/HP Crawdaunt - Adamant - Adaptability - 252 ATK 252 SPEED/HP Empoleon - Modest - 252 SPATK 252 HP/SPEED Feraligatr - Adamant - Sheer Force - 252 ATK 252 SPEED Gorebyss - Modest - 252 SPATK 252 SPEED Greninja Protean/Battle Bond - Modest or Rash - 252 SPATK 252 SPEED Gyarados Mega - Adamant - 252 ATK 252 SPEED Kabutops - Adamant - 252 ATK 252 SPEED Keldeo - Modest - 252 SPATK 252 SPEED Kingler - any ability (all 3 are amazing for this dude) - Adamant - 252 ATK 252 SPEED/HP Manaphy - Modest - 252 SPATK 252 SPEED/HP Octillery - Modest - Sniper - 252 SPATK 252 HP/SPEED Omastar - Modest - 252 SPATK 252 SPEED Pelipper - Modest - Drizzle - 252 SPATK 252 SPEED Politoed - Modest - Drizzle - 252 SPATK 252 SPEED Sharpedo (mega or not) - Adamant - Speed Boost - 252 ATK 252 SPEED Slowbro Mega - Calm/Sassy - 252 SPDEF 252 HP Slowking - Bold/Relaxed - 252 DEF 252 HP Starmie - Modest - 252 SPATK 252 SPEED Swampert (mega or not) - Adamant - 252 ATK 252 HP/SPEED Wailord - Modest - 252 SPATK 252 SPEED/HP Grass Abomasnow Mega - 252 SPATK 252 HP - Quiet Abomas Mega 2 - 252 ATK 252 HP - Brave Breloom - Technician - 252 ATK 252 SPEED Cacturne - Brave/Adamant - 252 ATK 252 HP Celebi - Modest - 252 SPATK 252 SPEED Chesnaught - Adamant - Bulletproof - 252 ATK 252 SPEED/HP Dhelmise - Adamant - Steelworker - 252 ATK 252 HP Exeggutor - Modest - 252 SPATK 252 HP Alolan Exegg - Modest - 252 SPATK 252 HP Leafeon - Adamant - 252 ATK 252 SPEED Roserade - Technician - Modest - 252 SPATK 252 SPEED Sceptile Mega - Modest - 252 SPATK 252 SPEED Serperior - Modest - Contrary - 252 SPATK 252 SPEED Shaymin Sky - Modest - 252 SPATK 252 SPEED Sunflora - Modest - 252 SPATK 252 HP Torterra - Adamant - Shell Armor - 252 ATK 252 HP Venusaur Mega - Relaxed - 252 DEF 252 HP Electric Ampharos (Mega or not but I recommend Mega) - Modest - 252 SPATK 252 SPEED Elektross - Modest/Quiet (weird af pokemon) - 252 SPATK 252 HP Electivire - Adamant/Naughty - 252 ATK 252 SPEED Golem Alola - Galvanise - Adamant - 252 ATK 252 SPEED Heliolisk - Modest - 252 SPATK 252 SPEED Jolteon - Modest - Volt Absorb - 252 SPATK 252 SPEED Luxray - Adamant - Guts - 252 ATK 252 SPEED Magnezone - Modest - Sturdy - 252 SPATK 252 SPEED Manectric (mega) - Modest - 252 SPATK 252 SPEED Pikachu - Modest - 252 SPATK 252 SPEED Psychic Alakazam (mega or not) - Modest - 252 SPATK 252 SPEED Delphox - Modest - 252 SPATK 252 SPEED Espeon - Modest - 252 SPATK 252 SPEED Exeggutor - Modest - 252 SPATK 252 SPEED Gallade/Mega Gall - Adamant - 252 ATK 252 SPEED Gardevoir / Mega Garde - Modest - 252 SPATK 252 SPEED Jynx - Modest - 252 SPATK 252 SPEED Medicham / Medicham Mega - Pure Power - Adamant - 252 ATK 252 SPEED Metagross / Mega Meta - Clear Body - Adamant - 252 ATK 252 SPEED/HP Reuniclus - Magic Guard - Modest - 252 SPATK 252 HP Slowbro / Mega - Calm/Sassy - 252 SPDEF 252 HP Slowking - Bold/Relaxed - 252 DEF 252 HP Starmie - Modest - 252 SPATK 252 SPEED Ice Abomasnow Mega - Quiet/Brave. Quiet 252 SPATK, Brave 252 ATK, rest 252 HP Aurorus - Modest - Snow Warning - 252 SPATK 252 SPEED Beartic - Adamant - 252 ATK 252 SPEED Cloyster - Adamant - Skill Link - 252 ATK 252 SPEED/HP Glaceon - Modest - 252 SPATK 252 SPEED Glalie Mega - Adamant/Modest/Naughty/Rash - 252 ATK Ada Naughty, 252 SPATK Modest Rash, 252 SPEED rest Jynx - Modest - 252 SPATK 252 SPEED Mamoswine - Adamant - 252 ATK 252 SPEED Vanilluxe - Modest - Snow Warning 252 SPATK 252 SPEED Weavile - Adamant - 252 ATK 252 SPEED Dragon Altaria Mega - Adamant - 252 ATK 252 SPEED Ampharos Mega - Modest - 252 SPATK 252 SPEED Sceptile Mega - Modest - 252 SPATK 252 SPEED Charizard X - Adamant - 252 ATK 252 SPEED Dragonite - Adamant - 252 ATK 252 SPEED Druddigon - Sheer Force - 252 ATK 252 HP Exegg Alola - Modest - 252 SPATK 252 HP Garchomp - Adamant - 252 ATK 252 SPEED Haxorus - Mold Breaker - Adamant - 252 ATK 252 SPEED Goodra - Modest - Sap Sipper - 252 SPATK 252 SPEED Hydreigon - Modest - 252 SPATK 252 SPEED Kommo-o - Modest - Bulletproof - 252 SPATK 252 SPEED Kommo-o - Adamant - Bulletproof - 252 ATK 252 SPEED Salamance - Adamant - 252 ATK 252 SPEED Tyrantrum - Adamant - 252 ATK 252 SPEED Dark Absol Super Luck/Absol Mega - Adamant - 252 ATK 252 SPEED Bisharp - Defiant - Adamant - 252 ATK 252 SPEED Cacturne - Adamant - 252 ATK 252 HP Crawdaunt - Adamant - Adaptability - 252 ATK 252 SPEED/HP Drapion - Adamant - Battle Armor/Sniper - 252 ATK 252 SPEED Greninja / Ash Greninja - Modest - Protean (Gren) - 252 SPATK 252 SPEED Gyara Mega - Adamant - 252 ATK 252 SPEED Honchckrow - Adamant - Super Luck - 252 ATK 252 SPEED Houndoom Mega - Modest - 252 SPATK 252 SPEED Hydreigon - Modest - 252 SPATK 252 SPEED Krookodile - Adamant - 252 ATK 252 SPEED Muk - Alola - Adamant - Poison Touch - 252 ATK 252 HP Pangoro - Adamant - Mold Breaker - 252 ATK 252 SPEED Sharpedo Mega - Adamant - 252 ATK 252 SPEED Spiritomb - Quiet - 252 SPATK 252 HP Weavile - Adamant - 252 ATK 252 SPEED Fairy Altaria - Mega - Adamant - 252 ATK 252 SPEED Azumarill - Huge Power - Adamant - 252 ATK 252 SPEED Clefable - Magic Guard - Bold - 252 DEF 252 HP Diancie Mega - Rash - 252 SPATK 252 SPEED Gardevoir/Mega - Modest - 252 SPATK 252 SPEED Granbull - Adamant - 252 ATK 252 HP/SPEED Mawile Mega - Adamant - 252 ATK 252 SPEED/HP Mimikyu - Adamant - 252 ATK 252 SPEED Sylveon - Pyxilate - Modest - 252 SPATK 252 SPEED/HP Togekiss - Modest - Super Luck/Serene Grace - 252 SPATK 252 SPEED Mini cheese Team (for PvE Quests, but also Bosses) Endeavour + Priority abuse. Too lazy to even think? Do you want to abuse an absurdly stupid and cheap strategy by just spending a few Focus Sash? Alright. The below strategy is used to cheese specific bosses that are giving you a headache or PvE quests that you otherwise cannot beat. Sometimes, these bosses WILL ALLOW YOU TO USE 6 OF THE SAME POKEMON. Train a Lonely/Naughty Rattata, Raticate, Kangaskhan (Inner Focus if the enemy pokemon has flinching moves, Scrappy if they're a Ghost type), Taillow, Swellow (Scrappy if possible) Buneary, Lopunny and Corphish/Crawdaunt. Teach them Endeavor. Then, to Rattata and Raticate, teach them Sucker Punch and Quick Attack. To Kangaskhan, teach it Sucker Punch. To Buneary and Lopunny, teach them Quick Attack. To Crawdaunt, teach it Aqua Jet. To Taillow/Swellow, Quick Attack. Train them 252 ATK 252 SPEED EV (just to make them level up faster), Lonely nature, with trash IV (to faint in a single hit). Equip them a Focus Sash. Use Endeavor, then use a priority move. Free wins! Weaknesses: Endeavor does not work on Ghost Types unless you have the ability Scrappy. Endeavor makes Contact so be careful with Rough Skin/Rocky Helmet/Iron Barbs. Individual Boss Analysis I will briefly list and analyse all bosses depending on region. I will note down if they require anything special and if they have any specific difficulties that might be troublesome for newbies. Otherwise, you don't have to worry. The bosses will be listed as follows: -Bosses of each region -Ordered by least requirements to most requirements -Convenient to fight against to most annoying to fight against. -Note that all the bosses below have been analysed in the HARD difficulty. This is because Easy and Medium are quite literally this: -Click Memento 2 times, click Toxic Spikes 2 times, maybe Memento/Flash a bit more, set up Mega Slowbro and click Scald 6 times (unless you read below that you need a different move). They have 0 difficulty. Thus, I suggest that you either use Mega Slowbro until you can fund yourself some fun Baton Pass teams that can do bosses way faster, or that you experiment with teams in lower difficulties too. -There may be discrepancies as the Wiki might not be correctly updated sometimes. -Not every boss will have specific analyses because some bosses are so easy to defeat that you don't really need THAT MUCH information. Use this link to analyse each boss 1 by 1 if you want extra information. Kanto Brock Brock only requires you to have beaten the Kanto Elite 4. Found in Diglett Cave. This is practically a free-win boss. Be careful because the Mega Aerodactyl lead is VERY fast and it hits hard. You can debuff it with a Jumpluff with Focus Sash or with Memento Cottonee/Whimsicott. You can also use Counter with Golem Sturdy and it will kill itself. Some of its pokemon have certain type immunities: Steelix is immune to Poison type attacks and Cradily is immune to Water type attacks. Toxic Spikes and Stealth Rock are somewhat recommended if you use Slowbro for this boss, because Cradily comes BEFORE Toxicroak so it will die to Poison damage (when a Poison Type enters battle, the Toxic Spikes on their side will disappear). Funnily enough, Brock's Toxicroak DOES NOT HAVE DRY SKIN. You can Surf/Scald it. Steelix and Golem are also immune to Electric Type attacks. Mega Slowbro with Scald/Surf (you need Toxic Spikes for Cradily) or Ice Beam runs over this boss. Important - Some of the pokemon have the ability Sturdy. Either break it with Stealth Rock or use a Baton Passer with Mold Breaker. Erika Erika is one of the easiest bosses too. Found in Viridian Maze. You only need to beat the Kanto Elite 4 to challenge it. The problem with this boss is that Erika's starting pokemon, Ferrothorn, sometimes Selfdestructs instead of attacking. I recommend using Mega Slowbro with Flamethrower for this boss and setting up DIRECTLY AGAINST FERROTHORN WITHOUT DEBUFFING, I still however recommend you use Stealth Rock and Toxic Spikes for this boss. Ferrothorn barely deals damage after an Iron Defense. Ferrothorn is immune to Poison Type attacks. Mega Slowbro with Flamethrower is recommended. Important - Ferrothorn deals % damage if you use a physical contact move against it. Koichi This boss is another extremely free money boss. Found in Saffron Gym Dojo. You only need to have completed the Kanto Elite 4. There are two problems though: the Lucario will faint itself in 10 turns while using Life Orb and some attacks and it can flinch you by accident with Dark Pulse. I recommend you debuff it with 2 Memento, Flash it nonstop, then set up hazards, and start spamming Iron Defense with Mega Slowbro before it faints itself. The other problem is that the Pangoro at the end has the ability Mold Breaker which, if lucky, will ignore your Shell Armor and there's a 6% chance to faint you with a critical hit. If you don't feel safe, use Baton Pass instead and Baton Pass onto a Fairy Type, Psychic Type or Flying Type attacker. All his pokemon are weak to these three types except Pangoro, who is immune to Psychic. Lucario is immune to Poison Types. If you use Mega Slowbro, use Scald on this boss. Clefable is really recommended for this fight. Officer Shamac Shamac requires you to have beaten the Kanto Elite Four. Found in Pewter Jail. This boss is extremely easy to defeat, just a bit long and boring. Swellow is immune to Ground and Ghost, Swampert to Electric, Goodra to Grass, Lapras to Water, Cinccino to Ghost and Latias to Ground. You can simply debuff the Swampert and set up Mega Slowbro in front of him for free by spamming Iron Defense, Calm Mind and healing. You'll easily beat this boss through spamming Psychic with Toxic Spikes help. It will take long, but it will eventually go down. Otherwise, you can Baton Pass anything and this boss is completely free money. Professor Oak For this boss, you must beat the Kanto Elite 4. This boss is found in the Cinnabar Lab. This boss is yet again another free money boss. The Rotom is immune to Ground type attacks, Tauros to Ghost, Dragonite to Ground. The problem is that Venusaur can be really annoying and Sleep Powder you if you don't kill it in one hit. I recommend either Psychic with Mega Slowbro or Baton Pass any pokemon after you debuff Rotom two or three times. Put Stealth Rock once in the boss so that Dragonite's Multiscale is broken. Pumpkin King You only need to have defeated the Kanto Elite 4 to challenge this boss. Found in Vermillion Graveyard. There's a word that defines this boss: easy but annoying little sh*t. It starts with Bisharp with the ability Defiant. If you try to reduce its stats, Defiant will sharply boost its ATK, making it extremely dangerous. It also uses Iron Head to flinch you. I recommend you use a Gengar and Destiny Bond it or use Curse on it and stall a few turns with Mega Slowbro until the Curse kills it. Then, set up against Shuckle. Shuckle also has Toxic, which means for this boss you might accidentally get Toxic Poison instead and your Mega Slowbro might die (or any Setup Sweeper you use). For this boss, I recommend two options: 1.- Set up 2 Toxic Spikes against Bisharp, then Curse Bisharp and let Gengar die. Then, stall Bisharp with Iron Defense and Slack Off/Rest while it dies. Set up against Shuckle and pray it doesn't use Toxic against you, or Rest it out. Kill the boss with either Scald or Flamethrower. The other problem the boss has is Roserade's Sleep Powder, Gourgeist's Leech Seed and Togekiss flinching. 2.- Use a Baton Pass composition instead. Curse the Bisharp with a Gengar, spam Flash against it as it slowly dies from the Curse. Debuff the Shuckle's Precision stat, then set up Substitute with your Baton Passer, boost, Baton Pass onto your sweeper and then sweep it. I recommend a Fire Type sweeper for this boss because it will oneshot the Gourgeist, Roserade and Yanmega and probably also the Togekiss. So: Gengar - Forretress - Pineco - Jumpluff - Venomoth (Substitute, Quiver, Roost, Baton Pass) - Fire Type SPATK user. If you want to try this boss, use WORRY SEED against Bisharp. Then, debuff. Note that Bisharp's Dark type blocks PRANKSTER. Use JUMPLUFF. Urahara Urahara is one of the easiest bosses in PRO, you just need to have beaten the Kanto Elite 4. Found in Pokemon Tower. This boss also restricts you to use ONLY Level 100 pokemon. Free-win boss. Lucario is immune to Poison type attacks, Donphan to Electric ones. You only need to be careful for Extremespeed crits from Lucario or Ice Shard crits from Donphan. This boss is VERY susceptible to entry hazards (Stealth Rock). You can very easily debuff and setup against its starting Lucario. Extremely easy boss with Mega Slowbro with Scald/Surf Xylos Xylos requires you to have the Caught Data of all Eeveeolutions (Flareon, Jolteon, Vaporeon, Umbreon, Espeon, Sylveon, Leafeon, Glaceon) and have beaten the Kanto Elite 4. Found in Vermillion's Pokemon Club, this boss is free money if you debuff the Victini completely with 3 memento and a few flashes and set up two Toxic Spikes. Mega Slowbro with Scald will do the job. For this boss, if you Baton Pass sweep, you MUST kill the Druddigon and Skarmory in a single hit, because Druddigon will use Dragon Tail and Skarmory will Whirlwind. Substitute grants you an immunity to the switching effect from Dragon Tail but Whirlwind will ALWAYS activate. If your Mega Slowbro is the only pokemon in the team that is alive when you are hit by these moves, you will not switch out and will keep all your stat boosts. So, if you use Mega Slowbro, let everything faint and then set up. Jolteon is immune to Electric and Skarmory is immune to Poison and Ground George George requires you to have beaten the Kanto Elite Four and have completed the Legendary Pokemon Event Move Quest. This is a small quest, and it takes longer to do that the boss itself. The boss can be run over with Mega Slowbro. Debuff the Arcanine, set up with Mega Slowbro and spam Scald until you win. The Stoutland is immune to Ghost, Houndoom to Fire, Mega Lucario to Poison. set up hazards and sweep with Mega Slowbro, there's not really much else to mention here. Shary & Shaui Shary and Shaui require you to have unlocked Love Island and have beaten the Kanto Elite 4. Found in Love Island 1, keep in mind you will have to use the same team against both Shary and Shaui as they are a double boss. There's a few problems with this double boss: the boss begins with a Toxic Orb Flareon that will faint itself in 6 turns. You cannot debuff it because it's going to die anyway. Thus, you set up your hazards against Flareon and then immediately go into Mega Slowbro and set up against it with Iron Defense. Then, Mienshao comes in and while you keep setting up and healing, Mienshao will eventually miss Hi Jump Kick and faint itself. Shary is extremely easy to beat, you just need a bit of patience, Toxic Spikes layered twice and to take it slow. Shary's Meloetta is immune to Ghost, Latios to Ground, Jolteon to Electric and Togekiss to Ground. Mega Slowbro with Scald does the job here. Otherwise, you can attempt a Baton Pass sweep, but it is a bit unsafe as if you reduce Mienshao's accuracy, it will faint itself and Meloetta might give you trouble. Shaui is way less problematic. Simply Memento and Flash spam the Shaymin so it cannot flinch you down. Then, set up Mega Slowbro and, with Hazards set down, you can Scald it to death. Keep in mind this boss has multiple immunities: Shaymin to Ground, Dragonite to Ground, Greninja to Psychic, Azelf to Ground. It's a very annoying long fight with no real risk to lose. Entei Guardian For this boss, you need to have completed the Kanto Elite 4 and have 200 hours total Playtime. Found in Route 25. This boss is extremely complicated for Mega Slowbro teams, so you will probably instead resort to Mega Gyarados or Gyarados. Gliscor is immune to Electric and Ground type attacks, Chandelure is immune to Normal and Fighting type attacks. The boss starts with a Entei. You just need to Memento it 2 to 3 times. STEALTH ROCKS ARE EXTREMELY RECOMMENDED IN THIS BOSS, most of this guy's team is weak to them. Spikes are also recommended. Toxic Spikes are nearly irrelevant here, but always nice to have. If you run Mega Slowbro, you need to run it with Ice Beam. YOU CANNOT BEAT THIS BOSS IN HARD WITH SCALD OR SURF. This boss has a Serperior in the 5th slot. It will kill you with the second Leaf Storm before you are able to defeat it. Thus, you need to kill it in one attack with Ice Beam or Psychic. This boss is very easy to setup on, so I recommend you use a Baton Pass strategy instead onto a Water Type with Ice Type and Ground Type attacks (such as Swampert, Waterfall, Earthquake, Ice Punch). Naero For this boss, you must have unlocked the Cerulean Cave. Thus, you need to atleast have beaten the Johto Elite 4. Found in Cerulean Cave's depths, this boss is harder to get to than to beat it, it's basically free money. His Togekiss is immune to Ground, Snorlax and Blissey are immune to Ghost. The main issue with this boss is that it begins with a Togekiss which is really annoying to bear with. Simply Memento it twice, lower its accuracy, set up any hazards and set up Mega Slowbro and run over his team with Scald. Blissey will be a problem if you don't have two layers of Toxic Spikes, as it will spam Softboiled and Toxic against you. If you don't want to risk it, use Clefable with Magic Guard instead (or literally any Baton Pass team, this boss is just free money). Chuck Another of the easiest bosses in PRO, you only need to beat the Johto Elite 4. Found in Gold's Gym. Poliwrath is immune to Water Type attacks, so we can poison it with Toxic Spikes and wait or just use a non-Water Type attack. Be careful because the first pokemon from this boss is a Machamp with No Guard which has Dynamicpunch. You can take it out using Counter with a Golem with the ability Sturdy equipped with a Lum Berry. Then, the boss becomes free and extremely easy to defeat. Extremely easy boss with Mega Slowbro with Psychic. Klohver For this boss, you need to have completed the Johto Elite 4 and have completed the Pinkan Quest. Found in Pinkan Island Meadow. This boss is extremely easy to beat, it's just the Xerneas feels really scary while in reality it's really underwhelming. You just Memento it two to three times, set up Hazards, debuff it with Flash, then Mega Slowbro can set up for free on it. Sweep it with Flamethrower. Only the Gogoat has an immunity (immune to Grass Type attacks, but why would you attack a Grass Type with that if he resists it? Officer Jenny For this boss, you must have unlocked Pinkan Island and (unknown if this requisite has changed) have beaten the Hoenn League. Found in the Lighthouse in Pinkan Island. Its Gengar is immune to Normal and Fighting, Stoutland is immune to Ghost. This boss is free money, it's just located in an annoying place. Debuff the Arcanine with Memento, set up hazards and sweep it. Mega Slowbro runs over her team with Scald. Note that Toxic Spikes are useless here because her 2nd pokemon (Gengar) will absorb them. Johto Bruno To fight Bruno, you need to have beaten the Kanto Elite Four and your team must be formed by Level 100 Pokemon. This requirement is weird because it doesn't ask you to be the Johto Elite Four champion. Found in MT Mortar Lower Cave, Bruno is the literal definition of "hey I give free money please come beat me". Clefable and Mega Slowbro literally run over this guy's team. Debuff the Steelix and then begin the sweep after you set up. Steelix is immune to Poison, Scrafty to Psychic. Use Scald and you'll be good to go. Lorelei Lorelei can be found in Ice Path. You only need to have beaten the Johto Elite 4. Lorelei is basically that kid in your playground that always played dirty. She uses Sheer Cold, Confuse Ray, Hypnosis and Snow Warning to basically tilt you. However, this boss is extremely easy. Debuff Ninetales Alolan, set up Stealth Rock and Toxic Spikes, boost with Volcarona or Mega Slowbro with Flamethrower and run over her team. Misty Misty only requires you to have beaten the Johto Elite 4. That sounds good until you realise she's an extremely hard boss to deal with. Her Milotic has the ability Competitive which will boost her SPATK if you try to debuff it. Afterwards, Mega Gyarados comes with Mold Breaker, which will ignore Shell Armor and have a chance to crit. To be honest, this boss might be impossible with Mega Slowbro unless you run Flamethrower. The problem this boss has is that Mega Gyarados is immune to Psychic and Cradily is immune to Water due to Storm Drain. We can theoretically set up Toxic Spikes against Milotic, then directly set up Mega Slowbro, spam Scald and keep healing against her whole team and let Cradily faint from Toxic Spikes damage. She's nearly impossible to set up on due to Competitive + the annoying Mold Breaker, so Baton Pass is not a really good option here. Her last pokemon is a Togekiss, which is also annoying. If you want to attempt this boss, use WORRY SEED on Milotic, then start debuffing. Neroli Neroli can be found in Ilex Forest and is accessible after you defeat the Johto Elite Four. Neroli is really, REALLY, REEEEEEEEEEEEEEEEEEALLY annoying. There's multiple issues to deal with in this boss. This boss is mainly only possible with Baton Pass, but Mega Slowbro can do it. However, for this boss, YOU MUST HAVE TWO LAYERS OF TOXIC SPIKES. THIS IS OBLIGATORY. She begins with a Celebi which will Giga Drain your life harder than my local rent taxes drain my wallet. She's not easy to set up on if you use Mega Slowbro. You need to memento her Celebi 3 times and set up all hazards, then spam Calm Mind with Mega Slowbro, set up your Iron Defenses, heal and then spam Scald nonstop. Remember that her last pokemon is a Clefable with UNAWARE. Similar to Diepy, we will defeat it by spamming Slack Off until Toxic Spikes faint it, without taking any risks. Aside from that, her Goodra and Florges might take a few hits to kill due to their absurd SPDEF stats. Prof. Elm Professor Elm can be found in the Ruins of Alph, Johto Region. You only need to have defeated the Johto Elite Four. This boss is literally free money unless you have a very, VERY unfortunate accident. The starting pokemon is a Corsola with Focus Sash and Mirror Coat. After you debuff it and set hazards, make sure to either Scald it once or use Explosion with your Hazard Setters. If you don't, you might accidentally faint your Mega Slowbro with the Mirror Coat damage. Be careful that the second pokemon he has is a Togekiss, which can be really annoying. The rest is just a Scald Spam. Sage Sage Boss is found at the top of Bellsprout Tower. It only requires having beaten the Johto Elite Four. This boss is the definition of free money. Debuff the Glaceon, set up 2 Toxic Spikes, set up Mega Slowbro, spam Scald against everything except Vaporeon (just let it die from Toxic Spikes damage), then keep spamming until you win. nothing special Pewdie & Diepy Found in Johto's Goldenrod Casino, you can fight this duo boss after you defeat the Johto Elite Four. These two are at the same time absurdly easy but incredibly problematic. The problem is that you are forced to use the same team for both bosses, and one of the two bosses normally counters what the other one is good against. Pewdie and Diepy have SIX different teams depending on difficulty. On Easy, Mega Slowbro with 1 Memento, 2 Toxic Spikes can beat both bosses without any difficulty involved. You just set up and spam Scald six times. Keep in mind some of their pokemon have immunities like Poison, Ground, and Ghost (Musharna). Medium basically is the same as Easy, they just hit harder. However, Mega Slowbro still runs over both bosses after 2 Memento, 2 Toxic Spikes and set up. The difficulty comes in Hard Mode. On Hard Mode Pewdie is still a free win, debuff the Starmie a bit, then you set up hazards and Mega Slowbro runs over it. Its Jirachi is a bit dangerous because it can ruin your run. BUT DIEPY HAS AN UNAWARE CLEFABLE. Unaware Clefable stops EVERY SINGLE SETUP SWEEPER AND BATON PASSER STRATEGY IN THE GAME. The only way to get through this Unaware Clefable is by sweeping the boss with a pokemon with a Mold Breaker Pokemon. IF YOU STILL INSIST TO USE MEGA SLOWBRO, You need the following: -Calm or Sassy with high IV Mega Slowbro (as I mentioned above) -2 layers of Toxic Spikes set immediately when you start Diepy Boss -Mega Slowbro must be at max HP or near max HP and spam Slack Off until Toxic Poison kills Clefable. That is the only way to beat it without using a Mold Breaker pokemon. Suicune Guardian Found in Lake of Rage (in the Secluded Lake) you need to have defeated the Johto Elite 4 and have 200 hours playtime. This boss is literally free money, maybe except for the fact that Suicune knows Air Slash (wtf?). You can sweep through it by debuffing Kyurem, then setting up hazards (Stealth Rock and 2 layers of Toxic Spikes), and then either Self Setup or baton pass. I recommend Mega Slowbro with Psychic or Volcarona with Giga Drain, Fiery Dance, Quiver Dance and Roost for this boss. Lance Lance is found in the Dragon's Den, in the Dragon's Shrine. You need the Johto Elite 4, 1 Dragon Type at level 100 in your team and 150 Evolutions in your dex to access it. This sounds cool for a boss that is just free money. It's so easy it's not even funny. Debuff the first pokemon twice (Gyarados), set up hazards, hop on Mega Slowbro, fully set up and spam Ice Beam until all his pokemon die. The inconvenient here is having to fill the team with a random Level 100 Dragon Type that will literally do nothing in the fight. Battlebot Battlebot requires you to have beaten the Johto Elite Four, have a Membership Active and 200 hours playtime. Found in Dock Island, this boss is more annoying than hard. Debuff the Shaymin completely, then set up hazards and set up Mega Slowbro. I recommend Scald for this boss, even if four out of his six pokemon are weak to Ice, because we need to get over Jirachi, or there's the chance that we will lose due to being flinched to death. Mega Rayquaza is tough and hard to get through, but as long as you set up Stealth Rock, this boss shouldn't be too hard. Darkrai will try to put you to sleep, so it's important to have Toxic Spikes so it dies quickly (if it successfully puts you to sleep). If you don't want to overcomplicate this boss, use a Baton Pass team with something that has access to Dark, Ice and Fighting type attacks (like Mamoswine or Weavile). Shaymin is immune to Ground, Jirachi to Poison, Darkrai to Psychic, Landorus to Ground, Lugia to Ground, Rayquaza to Ground. Bugsy Bugsy can be found in Dock Island (thus, also requires an active Membership) after you beat the Johto Elite Four. Bugsy is quite a literal joke. You only need to Memento and Flash the Scizor so his Fury Cutter deals no damage, then set up hazards and run over him. Scizor and Genesect are immune to Poison, Ninjask to Ground. You can sweep this boss with a Bold Volcarona after 6 Quiver Dances and setting up Stealth Rock and spamming Fiery Dance while you heal with Roost, you can set up with Clefable with Flamethrower, Mega Slowbro with Flamethrower or Baton Pass onto any Fire Type pokemon. Literally free money. Thor Thor only requires you to beat the Sinnoh League (no idea why). He's found in Whirl Islands. Extremely easy boss to beat, simply debuff Dragonite, set hazards, set up with Mega Slowbro, then clean the entire boss spamming Scald. You might get paralysed by Zapdos or flinched with Greninja, but it can happen anyway. It's free money. Terminator Terminator is found in Mt Silver. It requires you to have beaten the Sinnoh League (no idea why). This boss looks scary until you realise it's just the same, debuff the Magnezone and set up, then spam Scald. Nothing special. Just be careful not to be paralysed/flinched to death, but that's just pure RNG. Hoenn Prof. Birch Prof Birch is found in Verdanturf Town. You only need to have beaten the Hoenn League. This boss is literally free money, in fact, I think this is possibly the easiest boss in the game. You can debuff the Medicham which will slowly faint itself by failing Hi Jump Kick multiple times, then set up hazards. His Slaking deals very little damage to Mega Slowbro (even at +0 Defense) and loses 1 turn every 2 turns due to its Truant Ability. You just set up on Medicham or Slaking and spam Slack Off to heal, then spam Scald 6 times. What's funnier is that if you accidentally faint these two, you will face a Swellow that spams THIEF. A 40 base power move against your Slowbro. It does 2% max of your HP (yes, I even went and calculated it). It would need 50 consecutive turns for you to lose. Free money Naruto Fanboy This boss is found in Route 111, in the Desert Cave. You only need to have beaten the Hoenn League. This boss is the literal definition of free money. Irrelevant pokemon, you just debuff the Claydol, set up Mega Slowbro or any other pokemon and you sweep with 6 Scald. Note that his first pokemon on Easy Mode, Helioptile, has the ability Dry Skin, so Mega Slowbro cannot be used there. In Medium and Hard, there's not a problem. Fun fact, his Medium team is harder than the Hard one (wtf?). Morty Morty is found in Mt Pyre 4F. You only need to have beaten the Hoenn League. This boss gives the Mega Banette Stone if you defeat it in the Hard Difficulty mode. (note that you need the Mega Bracelet in your Backpack to obtain the Megastone). It's just 6 Ghost types in a row (Gengar, Froslass, Gourgeist, Golurk, Cofagrigus and Giratina). Debuff the Gengar, set up hazards, set up Mega Slowbro (yes, Mega Slowbro can tank Grass, Bug, Dark, Electric hits as if nothing happened) and just run over the boss with Scald. There's nothing special. In fact, you can literally use an Adamant Focus Sash Bisharp with Swords Dance, Sucker Punch and Knock Off and run over his whole team anyway after you have set up Hazards. This boss is free money. Toothless Toothless is found in Abandoned Ship. You need to have defeated the Hoenn League. This boss is free money, debuff the Garchomp, set up hazards and set up Mega Slowbro. Keep in mind you will need Toxic Spikes for the Unaware Quagsire so you can stall it out spamming Slack Off, but everything else faints in a single attack or two. Lt. Surge Lt Surge is found in New Mauville. You must have beaten the Hoenn League. Remember Raikou Guardian? This is basically the smaller brother, less annoying but still REALLY unfun to fight against. I suggest Baton Pass more than Mega Slowbro against this boss because this boss is REALLY tilting. You can either debuff the Rotom, set up Toxic Spikes and sweep with Mega Slowbro setting up, or use a Baton Pass team. The problem is that some of Lt Surge's pokemon spam Thunderbolt and Discharge and have the ability Static, which might paralise you and make you lose the boss fight. It's a REALLY annoying boss fight, but it's also easy with Baton Pass. Tigerous Tigerous is found in Eumi Island, in front of the casino. You need to have defeated the Hoenn League and have done the small beggining quest for Manaphy so you can access Eumi Island Town. This is probably the most rewarding boss and best to farm in PRO. You can get free transport for a week, free Safari Pass and many, MANY more special items here. The boss itself is not really difficult, just annoying. It leads with Mega Salamance, you need to debuff it completely, then set up hazards, set up Mega Slowbro and sweep the boss. Only Jirachi is dangerous as it can flinch you down. The rest will all fall to Scald. Raikou Guardian This boss is found in Route 110. You must have defeated the Hoenn League and have 200 hours playtime. Remember what I said about Mold Breaker, Teravolt, Turboblaze (however that ability is called) and Unaware being Mega Slowbro and Baton Pass counters? Well, this is quite literally your nightmare. I'm convinced this boss will be nearly impossible unless a good cheese strat is found OR unless you get VERY lucky with Mega Slowbro. I've not had any issues so far but the boss begins with a Zekrom with Teravolt, then an Excadrill with Mold Breaker and later a Quagsire with Unaware. To defeat this boss with Baton Pass or Mega Slowbro, you need to debuff the Zekrom to -6 SPATK, ATK and Precision, then pray that, while you set up, Zekrom or Excadrill don't critically strike you. You wil also need 2 layers of Toxic Spikes to get through Quagsire. The other pokemon are irrelevant, you just Scald through them. Gingery Jones Gingery Jones is found in Feral Site. It requires you to have beaten the Hoenn League, unlocked Excavations and have 2400 Excavation Points. This boss is extremely easy and should be no issue for you. Debuff the Conkeldurr, set up hazards, set up Mega Slowbro, spam Scald. The last pokemon is a Pangoro whose ability is randomised. There could be the chance that it gets Mold Breaker and critically strikes you but well, it's all up to the RNG gods! Steven Steven can be found in Valley of Steel Underground. Unfortunately, the requirements are very restrictive: Bring 2 Steel Types in your team, 1 pokemon must know Iron Defense and complete the small Eastern Valley of Steel quest. Very restrictive for what this boss is worth, to be honest. I recommend you use Steelix (Sturdy + Stealth Rock) + Bronzong (screens, Thunder Wave + Explosion) after you debuff the first pokemon. Then, set up Mega Slowbro and sweep spamming Scald. This boss is annoying because Excadrill has Mold Breaker and might randomly critically hit you. Jirachi will flinch you and Ferrothorn is slow to kill. Nonetheless, you will eventually get through it. You CANNOT use Flamethrower because Heatran has Flash Fire. Surf needs too many PP to kill Ferrothorn so we try to burn it with Scald. You may just skip this boss completely, it's way too annoying and restrictive for its rewards. It's probably the worst Hoenn Boss. Sinnoh Letrix Letrix Boss is found hidden in a tunnel in the Valley Windworks. This boss is free money. After you defeat the Sinnoh Elite Four, you only need to debuff the Togekiss so that it doesn't flinch you for any damage (and Flash it so it misses), set up hazards, set up Mega Slowbro and run over it. Kyogre and Hydreigon can be annoying but you will slowly be able to defeat them. Link Link is found in Twinleaf Town, after you defeat the Sinnoh Elite Four. One of the easiest bosses in PRO, more free money. Debuff the Hippowdown, set up hazards, set up Mega Slowbro, click Scald 6 times and get your money. Maribela Maribela is, yet again, free money. Found in Floaroma Meadow, you need to have defeated the Sinnoh Elite 4 and have 6 level 100 in your team. Debuff the Sylveon, set up hazards, set up Mega Slowbro and sweep with Scald. Spectify Free money boss, Spectify is found in Sandgem Town. Unlocked after defeating the Sinnoh Elite Four, you debuff the Mega Salamance, set up hazards and ONLY ONE LAYER OF TOXIC SPIKES, NOT TWO, set up Mega Slowbro and Scald everything to death. You CANNOT set up TWO because his Umbreon has Synchronise and it will Toxic Poison you automatically. Since Umbreon cannot be fainted in 1 hit even at +6 SPATK, being Toxic Poisoned and not Normal Poisoned might accidentally faint you before you're able to complete this boss. Logan Logan is found in Cave of Justice, in Route 210 North. You need to defeat the Sinnoh Elite Four. This boss is one of the hardest in PRO for Mega Slowbro, but one of the easiest for Baton Pass teams. Mega Slowbro needs to run Ice Beam for this boss or it is 100% impossible. This is due to that Serperior's second Leaf Storm will deal 60% of your max HP after the first one hitting for 30%, even at +6 SPDEF boosts. You need to kill it in a single hit to be able to heal up afterwards and continue the boss easily. Debuff the Infernape, set up hazards, set up Mega Slowbro and spam Ice Beam until everything dies. Otherwise, just Baton Pass. Prof. Rowan Professor Rowan is free money but you first need to have defeated the Sinnoh Elite Four and have caught atleast 50 pokemon from the Sinnoh Pokedex. Debuff Torterra, set up hazards, set up Mega Slowbro and spam Scald until everything dies. Nothing special. Medusa & Eldir Medusa and Eldir can be either free money or you might accidentally lose at the very last moment. You need to have defeated the Elite Four and not use Snorlax in your team (this is part of very weird and old restrictions that PRO used to have). You need to debuff the first pokemon of each boss, set up hazards and setup Mega Slowbro. Then you spam Scald until everything dies. The only difficulty this boss has is Muk's accidentally poisoning you and Zekrom and Reshiram accidentally critical hitting you thanks to their ability. Jolteon might accidentally Thunder and paralyse you. Ash Westbrook Ash Westbrook can be found in MT Coronet's Spear Pillar. You need to have beaten the Sinnoh League, have played 250 total hours, and have played 80 hours AFTER the first moment you ever stepped in Sinnoh. This boss is definitely possible with Mega Slowbro, it's just a slow and hard process. You will need to debuff the Dialga and set up Mega Slowbro. Then, spam Scald, pray you don't get crit by Reshiram and that Kyogre doesn't paralyse you with Thunder. With Toxic Spikes support, you should be able to get through. Keep in mind this boss hits REALLY hard (by Really I mean like 20% of your max HP vs Mega Slowbro, because it's a GIGACHAD). Saphirr Saphirr is, yet again, another forgotten Boss NPC due to awkward requirements and placing. It requires you to have defeated the Sinnoh Elite Four, carry a Rock Climb Rope HM Tool or a pokemon with this move, a Fire Type in your team and have completed the Heatran Quest. all of this to just debuff the Groudon, set up hazards, set up Mega Slowbro and just run over her team. It's a very sad boss because it's very easy compared to the absurd requirements. Personal recommendations / Notes on what bosses to do per region Taking into account all the difficulties mentioned above, these are my personal notes with Mega Slowbro. If I use a Baton Pass team, I will remove Mega Slowbro out of my mind and just remember I need to set up the Baton Passer instead. Kanto Brock - Diglett Tunnel - Memento x2, debuff a bit, 2 Toxic Spikes, 1 Stealth Rock, set up Mega Slowbro, spam Scald, let Cradily die with Toxic Spikes. Erika - Viridian Maze - Memento 2x, same strategy, use Flamethrower instead. Koichi - Saffron Dojo - Same, but use Scald (not Psychic) Shamac - Pewter Jail - Same Professor Oak -Cinnabar Lab - Same, Psychic > Scald here (due to Venusaur) Urahara - Pokemon Tower - Same with Scald Xylos - Vermillion Pokemon Club - Same with Scald Chuck - Gold's Gym - Same with Psychic (Scald is fine, but you must let Poliwrath die to Toxic Spikes, Machamp has No Guard + Dynamicpunch) Pumpkin King - Vermillion Graveyard - WORRY SEED BISHARP, then debuff, then set up, then spam Scald/Flamethrower Johto Bruno - Mt Mortar Lower Side - Same as above, spam Scald Lorelei - Ice Path - Same as above, spam Flamethrower Misty - Route 40 - DON'T DEBUFF MILOTIC BEFORE YOU WORRY SEED IT WITH JUMPLUFF, then debuff, then Toxic Spikes, then set up Mega Slowbro + Scald Prof Elm - Ruins of Alph - Debuff, set up hazards, Explode to break Corsola Sash, set up, spam Scald Neroli - Ilex Forest - Debuff, Set Toxic Spikes, spam Scald/Flamethrower/Psychic, stall the Unaware Clef at the end, maybe have Chansey as backup (it can solo it) Sage - Sprout Tower - Debuff, 2 Toxic Spikes obligatory, spam Scald, let Vaporeon suffer a horrible death by Toxic Spikes Pewdie and Diepy - Pewdie Debuff, Hazards, Spam Scald, Diepy - Debuff Azu, 2 Toxic Spikes, keep Slowbro healthy for Jirachi flinch + Clefable Unaware Stall. Otherwise just Baton Pass Mold Breaker Pangoro / Haxorus Suicune Guardian - Lake of Rage - Debuff, Set up, Spam Psychic instead of Scald Thor - Whirl Islands - Debuff, Set Up, spam Scald Terminator - Mt Silver (requires Rock Smash tool? or Waterfall?) - Debuff, Set Up, Spam Scald Hoenn Professor Birch - Verdanturf Town - Debuff, hazards, Scald. If you lose against this boss please uninstall the game. Naruto Fanboy - Route 111 Desert Cave - Debuff, hazards, Scald. Hard is easier than Medium. Morty - Mt Pyre - Debuff, hazards, Scald. SPDEF drops due to Shadow Ball are annoying. Use Careful/Sassy Forretress/Pineco to set up extra hazards. Toothless - Abandoned Ship - Debuff, hazards, Scald, stall the Quagsire out with Toxic Spikes Lt Surge - New Mauville - Debuff, hazards, Scald, if he wins due to RNG fiesta (due to bullsh*t paralysis), Baton Pass onto Haxorus/Pangoro with Lum Berry instead. Tigerous - Eumi Island - Debuff, hazards, Scald. Raikou Guardian - Debuff, hazards, scald, stall the Quagsire, pray for no crits vs Zekrom. Sinnoh Letrix - Valley Windworks - Debuff, hazards, Scald Maribela - Floaroma Meadows - Debuff, hazards, Scald Spectify - Debuff, HAZARD 1 TOXIC SPIKE, Scald Link - Debuff, hazards, Scald Prof Rowan - Debuff, hazards, Scald Logan - Debuff, hazards, ICE BEAM OR SKIP Medusa & Eldir - Debuff, hazards, Scald Optionally Skip (absolute trash until reworked, worthless rewards, too restrictive requirements, too hard to find, other factors) Kanto Optional Skip - George - Pewter Jail (needs small boring megaquest) Optional Skip - Erika - Viridian Maze (because I have vision problems and I have a hard time finding bosses hidden in mazes) Must Skip - Shary & Shaui - Love Island (requires 38 EVO, Love Island unlocked, very slow boss to do, even if rewarding) Optional Skip - Entei Guardian - Route 25 (unless you have 200 hours playtime, then it's free money) Must Skip - Naero - Cerulean Cave (you need to unlock Cerulean Cave, do I have to say anything else?) Optional Skip - Klohver - Pinkan Island (Needs Pinkan Island quest finished but it's free money, up to you) Optional Skip - Officer Jenny - Pinkan Island (same as Klohver + Sinnoh E4 beaten, it's not newbie friendly) Johto Optional Skip - Pewdie & Diepy - Goldenrod Casino (long as hell boss, use Baton Pass if you get tilted at both bosses and just oneshot their whole team) Must Skip - Lance - Dragon's Shrine (requires 150 evos, enough said, sad because this boss is free money) Optional (almost Must) Skip - Battlebot - Dock Island (annoying as hell, pokemon are VERY op, needs to stall with Scald, Jirachi, needs Membership active) Optional Skip - Bugsy - Amazon Forest (Dock Island) (Requires Membership, sad because this is literally free money) Hoenn Optional Skip - Tigerous - Eumi Island Town (requires mini quest) Optional Skip - Raikou Guardian - Route 110 (unless you have 200 hours playtime, then it's okay) Optional (almost Must) Skip Gingery Jones - Excavation Site (Fiery Site) (Requires Excavations, sad because it's just debuff + Scald spam to win free money) Skip! Steven - Valley of Steel (requires too many requirements, 2 Steel type + Iron Defense moves, annoying as hell to get to, not worth it, garbage, I hate this boss) Sinnoh Optional Skip - Prof Rowan - Jubilife School (requires 50 caught data Sinnoh) Optional Skip - Logan - Cave of Justice (if you cannot afford changing moves, you cannot beat this with Scald, or just baton pass instead) Optional Skip - Medusa & Eldir - Oreburgh Gate (can drag for a bit too long, might be hard for you) Optional Skip - Ash Westbrook - Sky Pillar (high requirements, optionally okay to do for Mega Audino) Must Skip - Saphirr - Route 227 (absurd requirements, bad placement, worthless) Total: Do 100%: 33 bosses Optional: 14 bosses Must Skip 100%: 5 bosses Optional Must Skip: Around 3-4 more bosses. ^my maths are not correct here, I failed maths in highschool lmaoooooo
    6 points
  5. So with the recent changes to bosses, I'm sure I'm not the only one getting frustrated with the constant "Nerfs" of the bosses at this point and the "Methods" that were being used being patched. I'm just curious if we can just remove bosses and implement a more structured way of earning some form of pokedollars/pve coins and cosmetics for pve, because lets be honest the 20,000 that you can get from bug catchers isn't the best money in the world and you still have to win that to even see that reward. Then you can counter argue that there are ways IE Digs (Which you nerfed already) then we can battle npcs however where is the fun supposed to be in the game to mindlessly sit there for hours and fight npcs to get 300-600 pokedollars that being if you have membership. I can't think of any other reliable methods of creating physical pokedollars in game other than the ones stated above. I recall a post you made on the discord in the announcements when you had forbid bosses on both gold/silver > https://walrosskastanie.com/5a3b11e1444b8da8f327b167.png So at this time when bosses could be done on both gold/silver the money coming in from bosses was 546,590,513 in 11 days. I agree with you that this is a lot of money coming into the game and nothing being used really to earn it. However that is also taken up by train tickets/moves/travel costs so there is some of that money going back out of the game regardless. This being one of the reasons I also mention to half the money earned from the bosses rather than just nerfing moves that can be used on them. I'm aware there's a massive influx in money from bosses, however constantly making changes to them over and over after a new method is found and targeting that specific user (I don't need to say their name) is just silly. If there's a new method after the one prior gets patched then maybe think of these methods beforehand and patch them rather than waiting for a new video to be posted and then nerfing them. Also by nerfing/changing/making changes to the bosses you're making pve coins so much harder to obtain when majority of the items in there are cosmetic and as a collector of the cosmetic items in the game that's a big driving point of me doing the bosses even moreso than the money and I feel that restricting "Cosmetic" items and making them harder and harder to obtain is just unfair. Not to mention with the switching and protect/disable methods that negates that method of doing "Sus Bot" as well to earn pve coins to get towards those items a little quicker. At the end of the day, this content should be pve. It shouldn't be as hard as a pvp battle. Not everyone that plays this game is interested in pvp and or it being so difficult to defeat. Again where a nerf to the income of the money seems a better decision than a nerf to the overall content itself and making the difficulty rise. If this was a problem for so long why not address it much sooner rather than leaving it for so long that it comes to this state in the first place. I mean hell even ban alt accounts from being able to do bosses as well if the problem is really that bad which you can see by that data that was posted in the announcement to the discord a fair few months back that it really was bad. tl:dr stop nerfing every new "Method" found and just address the issue at hand by either nerfing the income or removing the bosses.
    6 points
  6. Welcome to the 300k Bazar! Everything and Anything is 300k! Also Accepting These Items as Payment: Rare Candy 7k Master Ball 40k
    5 points
  7. pm me offers in discord only Sarks#9459
    5 points
  8. bruh if u really expect me to read this u are more crazy than this mass of text implies....
    5 points
  9. Hello people! Another season is here. Come join us if you want to learn or top the best of the best. Welcome to the multi-generation tournament. Taking inspiration from the Smogon tour, this will be a bo3 monthly tournament. The metagame for the tournament will be decided by the participants for each match, with the current formats being BW, ORAS, SM, SS, BDSP (Will be in trial) OU. The first pick will be decided by a coin flip, alternating picks. There will be a sign up fee of 100k and all sign up fees will be used for the prize pool. We will also add an extra 800k to the prize pool. The prizes will be divided as follows: 1st: 55% of the prize pool + One reroll ticket 2nd: 30% of the prize pool + One nature reroll ticket 3rd: 15% of the prize pool Once the brackets are made, each participant will have 5 days to schedule and play their matches. If no effort has been made to schedule by the end of the 5 days, the match will be decided by a coin flip. We're trying to get 32 people this time, so sign up while you can here: - PRO Tour Discord - and head to the #sign-up channel. Sign ups will end on the 15th of January, or until we have 32 people. Please do not sign up if you cannot commit any time. No toxicity or you will be instantly kicked. Also, even if you don't feel like participating, feel free to join and spectate anyways. - Previous tournament winners - F.A.Q Q: Will this be a Silver or Gold tournament? A: You can join regardless of your server. I will collect the fees in Silver, and Kboww in Gold. Q: I've played 1 match with my opponent and won. We couldn't schedule after that and ran out of time to battle. What happens? A: A coin flip will decide who moves on to the next round. One for each match, considering effort in scheduling of course. Q: How do I sign up? A: Simply click the server invite link above, join the server, go to #sign-up, and enter your PRO username as well as Showdown username. Good luck and have fun! Hosted by: Raika#4020
    4 points
  10. It may have been suggested before but if not then i'd like to suggest a guild based world quest, it would bring a competiveness to the game that pvp doesnt as not every guild in the game is pvp orientated and maybe 4/5 guilds out of 20 on the guildladder have a real chance of entering guild island. I think the game is missing a trick here with the lack of PvE content guilds can collectively compete in. Rewards for winning the world quest could be guild pokeballs with the catch rate of an ultra ball and guild island for that season. etc
    4 points
  11. Throughout my time on PRO I've seen my fair share of people asking in chat for people to message them back again because they accidentally closed the chat window. This has led to a lot of spamming in different in-game chats and sometimes they might never find each other again and then they resort to the forums in hopes of finding them. If they trade, the other party might feel like they bailed the trade and in some rare cases even perhaps false reporting it. All for a simple misunderstanding that could've been resolved by something as small as a system message displaying the name of the participant(s) when you close the chat window. Suggestion: I suggest that PRO should implement a new option for when you close a chat window. Which goes as follows: Should a System message appear in chat with the name of the participant(s) when you close a chat window. Example drafts for visual look of how it could function: In-game Chat: In-game Options Menu - General: Reasoning: I firmly believe that this small feature/option would help a lot of individuals and strangers alike that may have accidentally closed the chat window during their trade or conversation and who have to resort to spamming other in-game chat rooms to hopefully get the attention of the other party. There are also the potential that they might never find each other again. So that is why I firmly believe this small feature is what could make or break a lost conversation. And also hopefully reduce a few cases of spamming in-game or false reporting of someone bailing a trade, when in reality they accidentally closed the chat window and forgot the name of the user they traded/had a conversation with and then couldn't get in contact with them again. So to further strengthen my suggestion, here is a PROs (get it "PRO"s... sorry) and Cons list: PROs: Easier for strangers to track down previous conversation(s) in chat for a short period of time. And allow them to pm them again if they need too More visible and stands out in chat It's tailored for trading between strangers Allows the one who accidentally closed the chat window to quickly get back into the conversation May prevent spamming in chat and potentially a few rare cases of false reporting Cons: If the other user sends a message after they left, the chat window will open again Will be annoying if its not a togglable setting for the majority of veteran players Might only be used by a small portion of players This cons and pros list is way too short
    4 points
  12. 4 points
  13. Hi slowbro its on sale, Start bid 4M Ends 4 days after start
    3 points
  14. Hi everyone, my shop has Pokemon that maybe suitable for what u need, however there are a few requirements below : Price of non-auction Pokemon can negotiable Fake bid or price = report Contact me here or Discord 仝卓 TONG#0608 Accept payment : + CC = 380k + Nat RR = 350k + Reroll Ticket = 700k UNTRAIN TRAINED Thank you for shopping with the TZ Shop
    3 points
  15. Welcome to the Battle Factory! PRO name: Deita Discord: Deita#0246 Trained A-Z
    3 points
  16. The New Xmas Event in 2022: A welcoming change with glaring limitations. To begin with, I must give a big thumb up to the content creators who design and make this event quest happen. This, to my knowledge, is the first quest in PRO that incorporates the “party” element into it, something that many players much desire from playing various MMO games before/alongside PRO. As much as being a good cause to celebrate, the new Xmas quest is not without glaring shortcomings. This post is made to provide constructive feedback that hopefully will be of use to the people in charge of future quests. Now, the big question arrives: “Is it worth doing the quest?” All of my friends and people I know of have answered with a resounding NO. Why? Because this quest has horrible balance between Effort and Reward. Without referencing to any guide (shameless plug: My Youtube has the 1st completed quest guide if u wanna check it out), a team consists of all new players will take at least 1.5-2 hours to hopefully complete the quest. Any subsequent run will take at least 40 minutes to complete with the newly gained experience. And what are the rewards? Lucarionite mega stone, which takes at least 2 runs to get, Light Stone, which has a horrible spawn rate, and random xmas coins/nugget, big pearl etc., which costs as much as 30-40k Pokedollar. The additional bonus quest is even worse, fighting like 10 enemies and items to earn 30-50 Xmas Coins? It’s hilarious at best compared to all other activities we could have done in PRO to earn 10x the money in the same spent time. And no, after doing it at least twice, I doubt anyone would be able to say that the fun is worth it. The main rewards are a banned right from the get-go Mega Stone, and a Light Stone that no one knows what to do with it yet. And don’t even get me started on Light Stone. Its spawn rate is absolutely horrible. One of my guildies has run the quest more than 10 times and he still has not gotten it. It’s such a demotivating part of the quest, and no one would want to be in his position. Why could you not guarantee giving away the stone after you have completed the dungeon 3 times, for example, similar to the 3 Legendary Dog quest? When you spent 10 hours in the game and still not have gotten a main, basic reward of the quest, then something is horribly wrong here. I don’t even know why you would want to bait us with the bonus quest of fighting 10 enemies and items just to earn a few measly Xmas Coins. Is the inflation in the economy that bad, that you could not give out a reward that would not considered a joke? All of my friends literally ROFL when they found out the reward from one of the streams in my guild. No one would want to do the quest again if not for helping friends who have not gotten their main rewards yet. I have not even started on the design of the quest. It’s not really newbie-friendly, and it’s not quite user-friendly. To complete the quest, you should have a party of at least 4, which leaves quite a hurdle for new players or those who only play within a very small circle. If the quest is more feas­ible to complete with 2 or 3 players, it would very much ease up the difficulties in completing the quest toward those. In addition, there has been runs where my party completed the quest within an hour just to get 0 point, presumably because one person got disconnected in a fight and the whole team got penalized for that. And god knows how many times PRO loses connection a day. Eliminating such unwanted penalty in future quests would be a very worthwhile improvement. To sum it up, the new Party Quest is an amazing addition to the game that would freshen any relevant future contents in PRO, but the current execution still leaves much to be desired. Improving the future rewards to match it up with the effort spent should be one of the biggest concerns for future released quests.
    3 points
  17. Let's start this 10m, the cash in on my main account Rharomy on gold server (I transfert if I win)
    3 points
  18. Meh lets go crazy then 20m lol.
    3 points
  19. damn im SO SO SAD Josh is missing out on 300k
    3 points
  20. PRICE RUFFLET: 1M PRICE SNORLAX: 1.6M PRICE MILOTIC HP FIRE : 3.5M PRICE AERODACTYL: 5M PRICE YANMEGA 1.5M PRICE KANGASKHAN 650K PRICE PORYGON-Z 1.8M PRICE HERACROSS 850K PRICE GALVANTULA 1.8M PRICE SCOLIPEDE 1.2M PRICE TYRANITAR 600K PRICE DRAPION 1.5M PRICE SAMUROTT 550K PRICE ABSOL 650K PRICE MAGMAR 600K PRICE ACCELGOR 1.7M PRICE MILOTIC HP GRASS 750K
    3 points
  21. I think situations like that should be handled differently in the future. The fact that it was easily overlooked by everybody and made all other bids void is a bit strange and can be abused to get things for a lower price.
    3 points
  22. WELCOME TO SHIELD We are a friendly guild We like to chill and enjoy the game while helping our guild members to grow, And we dislike toxicity and unnecessary drama Whether you're interested in pve or pvp, We have experts on both, That will provide you with help and guidance And whether you're a beginner or a veteran, You are welcome to join our family * 7.5% experience boost bonus for having 95+ members * * Free lending service for story and quests * * Frequent giveaways * * PVE & PVP advice * * Active on discord * * English language * ( English doesn't have to be perfect, Just enough to understand each other ) * Respect pro rules * * Any form of racism, sexism, toxicity, bullying will not be tolerated * What is your discord username? How active are you in pro? What is your goal in pro? Please provide a screenshot of your trainer card Applications can be submitted here, or via discord ALEXANDRIAN#8213 Thanks for reading our guild post Have a pleasant day
    2 points
  23. Necromancers are a guild located on the Gold server that doesn't specialize in any particular field, but are however more of a PvE-oriented guild. This guild is fairly new and it was created by two competent Contributors that each excels in different fields. So we can ensure that you get the support you need, access to guidance, and all while making it a fun and enjoyable guild for everyone. Feel free to join us on our journey in building a friendly, supportive, safe, and fun guild on PRO! The artwork and the guild itself are based on the Manga Solo Leveling. Haven't read Solo Leveling yet? Then you are sadly missing out on a great action, adventure, and fantasy packed story. As a guild, we do have to set some requirements. But do not take them as barriers that prevent you from applying! Even if you feel like you are not fulfilling some or all of the mandatory or optional requirements, we may still accept you! Mandatory requirements: (These are mandatory requirements that we want to see in all our applicants) • Communicate in English on a basic level* • Completed the Kanto Region** • Be at least 16 years old** • Have a Discord account and be fairly active on Discord from time to time *Preferably Intermediate level or above, but exceptions can be made **Exceptions can be made Optional requirements: (These are the non-mandatory requirements that we wish to see in all our applicants) • Someone who can take jokes and isn't a snowflake • Is active on PRO and have a fair understanding of the game • Wants to participate and engage in and with the guild • Supportive, motivated, cheerful, and helpful Below you will find the application format that you should be following when posting your application. Keep in mind that we may decline your application if it deviates too far from the application format below. How do I join the guild? Copy the application template below, fill it out, then post it below. How will I know if I got accepted or not? If you get accepted, we will reply to your application below and PM you for further instructions. My application hasn't been answered yet, help! If it has been more than 2 days, you can bump your application or PM one of the co-owners for further assistance. Application Template: • IGN (In-Game Name): • Your age: • What type of player are you? • Have you completed the Kanto region? (Yes/No) • Do you use Discord frequently and have it installed? • Why do you want to join this guild? • What is your favorite Pokémon? An example of Application: The Guild Master of Necromancers, one of the co-owners, leader of the guild, and the Discord server owner. Scara - @Scara The Vice-Guild Master of Necromancers, one of the co-owners, and a guild officer. Electrocute4u - @Electrocute4u They are in charge of recruiting and promoting new initiates that join the guild. Once a member has been promoted, they will appear here. These are the core members of the guild, they make up the guild in its entirety. Currently looking for new members to fill these empty spots! A special thanks to @Electrocute4u for the amazing guild artwork and for creating this entire guild post.
    2 points
  24. sold 1m1 for neverleftkanto c.o 900k by snowblues123 , minbid 200k , no inta , accept cc400k iv rr 700k ,3h left (23:29 gmt +7)
    2 points
  25. Hello guys many guys ask me to show all my shiny collection but i cant show all of them on game. So u can enjoy it here!! Take a look. Here is all my shinys
    2 points
  26. S.O 10m No insta min raise 500k auction end in 72 hours after first bid accept pokedollar , CC (400k) , iv reroll ticket (700k)
    2 points
  27. Just to clarify when you posted that , it was on the last minute , so you should extend auction by 15 minutes not an hour. Another point, last minute bids aren't valid, I cannot prove that the @AndreaBocelli bid was before that, so I will go with what you posted on forums. That being said @Suz is the proper winner, I will force the trade . @Suzzie Please give the rules a read. ~Haruyukio
    2 points
  28. Most used Pokemon  - December 2021:   #Gold December 2021 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Bisharp 3580 22% 50% 2. Rotom-Wash 3436 21% 50% 3. Ferrothorn 3189 19% 52% 4. Clefable 2529 15% 48% 5. Garchomp 2421 14% 48% 6. Serperior 2168 13% 46% 7. Keldeo-Resolute 2146 13% 59% 8. Zapdos 1987 12% 55% 9. Landorus 1891 11% 60% 10. Excadrill 1863 11% 51% 11. Chansey 1810 11% 51% 12. Dragonite 1797 11% 47% 13. Heatran 1752 10% 52% 14. Tyranitar 1679 10% 50% 15. Conkeldurr 1676 10% 48% 16. Tornadus 1664 10% 59% 17. Mega Metagross 1552 9% 56% 18. Azumarill 1525 9% 51% 19. Diggersby 1495 9% 55% 20. Volcarona 1493 9% 42% 21. Weavile 1461 9% 50% 22. Pelipper 1439 8% 55% 23. Mega Scizor 1338 8% 54% 24. Mega Medicham 1317 8% 55% 25. Mimikyu 1311 8% 48% 26. Gengar 1272 7% 40% 27. Mega Gyarados 1162 7% 48% 28. Gliscor 1106 6% 48% 29. Slowbro 1090 6% 55% 30. Kingdra 1088 6% 53% 31. Togekiss 1019 6% 39% 32. Magnezone 966 5% 55% 33. Mega Charizard Y 965 5% 52% 34. Mega Lopunny 961 5% 49% 35. Mega Swampert 941 5% 62% 36. Gyarados 938 5% 35% 37. Manaphy 871 5% 56% 38. Ditto 845 5% 54% 39. Cloyster 830 5% 46% 40. Mega Pinsir 829 5% 47% 41. Darmanitan 810 5% 45% 42. Mega Alakazam 760 4% 49% 43. Ribombee 714 4% 50% 44. Tangrowth 689 4% 52% 45. Skarmory 680 4% 51% 46. Mega Heracross 679 4% 50% 47. Mega Charizard X 631 3% 39% 48. Hippowdon 604 3% 57% 49. Breloom 602 3% 47% 50. Lucario 574 3% 39% Unique Teams: 16142 #Silver December 2021 Most used pokemon in ranked pvp (source: PRO database) #Rank Pokemon Count Percentage Win rate 1. Rotom-Wash 4722 21% 51% 2. Ferrothorn 4591 20% 48% 3. Garchomp 4197 18% 52% 4. Bisharp 3990 17% 52% 5. Clefable 3619 16% 45% 6. Weavile 3463 15% 46% 7. Zapdos 3329 14% 56% 8. Keldeo-Resolute 3297 14% 57% 9. Landorus 3124 13% 57% 10. Azumarill 2687 11% 48% 11. Serperior 2484 11% 49% 12. Dragonite 2310 10% 41% 13. Chansey 2295 10% 48% 14. Mega Scizor 2276 10% 51% 15. Gengar 2200 9% 43% 16. Tornadus 2195 9% 58% 17. Conkeldurr 2162 9% 51% 18. Heatran 2110 9% 51% 19. Excadrill 2094 9% 52% 20. Pelipper 2072 9% 51% 21. Mega Metagross 1782 7% 58% 22. Magnezone 1753 7% 53% 23. Tyranitar 1636 7% 54% 24. Kingdra 1604 7% 52% 25. Volcarona 1584 7% 46% 26. Ditto 1576 7% 50% 27. Diggersby 1576 7% 54% 28. Mega Medicham 1559 6% 56% 29. Gliscor 1537 6% 45% 30. Mimikyu 1510 6% 51% 31. Togekiss 1431 6% 44% 32. Mega Lopunny 1379 6% 50% 33. Mega Alakazam 1364 6% 55% 34. Mega Charizard Y 1361 6% 49% 35. Scizor 1349 6% 51% 36. Mega Gyarados 1277 5% 45% 37. Manaphy 1271 5% 55% 38. Mega Swampert 1245 5% 55% 39. Skarmory 1189 5% 55% 40. Cloyster 1125 5% 42% 41. Chandelure 1022 4% 46% 42. Cresselia 971 4% 62% 43. Muk-Alolan 927 4% 50% 44. Nidoking 840 3% 47% 45. Mega Charizard X 819 3% 48% 46. Mega Heracross 812 3% 61% 47. Ninetales-Alolan 809 3% 49% 48. Gyarados 795 3% 39% 49. Breloom 756 3% 51% 50. Infernape 754 3% 47% Unique Teams: 22414
    2 points
  29. 2 points
  30. why do u all make 3days + auction its so boring
    2 points
  31. Hello everyone, lately ive been collecting every dog shiny i can find until i have one of each and im posting here a list of each that i currently still need 1 growlithe 1 smeargle 1 houndour 1 absol 1 riolu 2 lilipup 1 furfrou 1 rockruff/midnight form lycan pm with price and screenshot if you have any of these you are interested in selling and ill buy all shiny snubbulls 100k each pm me on discord with prices please kboww#3809 My collection of dogs so far
    2 points
  32. just realized thats ot lol im gonna insta this pm me on discord @Shiningshade 1.1m+1cc= 1.5m
    2 points
  33. did it end? if not then i go 4.3m
    2 points
  34. Start 2m Min bid 200k no insta 72h after first bid accept cc (400k) & reroll iv (700k)
    2 points
  35. Hi @Crucifixuz, Sorry for the inconvenience and late reply. Yes, Norex is correct, it is visual issue in the shop preview. Have a good day! Regards, Saltedcoffee
    2 points
  36. Hello, I have deleted all the offtopic comments on this thread. Players are allowed to sell their pokemon for the price they choose. There were no invalid bids or issues with this auction. We have no rules against a selling service. Though I would highly recommend all deals made for said selling service have screen shots for evidence of the commission which they are agreeing to pay for the seller hosting the auction. The winner got the pokemon and the owner of the pokemon got their agreed amount profits and the auctioneer got the agreed 10% commission they were promised. I am now locking this thread as this auction is now over. If there are any concerns please use our report button. Happy Holidays, Polteageist
    2 points
  37. 2 points
×
×
  • Create New...