Jump to content

Pokerespect

Registered User
  • Posts

    5
  • Joined

  • Last visited

Pokerespect's Achievements

0

Reputation

  1. You made a good point in that usually people don't think about it until they start to jump in and realize it's actually a problem. Also, on your second point I underlined, that wouldn't be a bad idea by any means. I would also make sure that it is advertised a bit more when people pass by it. I was paying a lot of attention to my initial playthrough of the game and still had absolutely no Idea it was there, I must have blinked lol, and perhaps that may help it to be noticed?
  2. It was a suggestion for an alternate method to train stats. Perhaps a mini-game would have reallocated the grind to a forum that would be more entertaining in a long run situation. While I didn't anticipate it to be exactly like the DS's platform, I was interested to note that Admins and Devs in the chat had remarked they never even knew that Super Training existed. That's why they told me to take it to the forums. I asked for consideration or theory on the idea, it wasn't just generation of a complaint about farming. Take it as you will, but I felt it was a resource that could potentially be tapped later on.
  3. It perhaps is a bug with getting captured by one of the guards. I noticed that as soon as I'm captured by a guard boxes no longer do anything when you interact with them, the game will freeze as if the interface wants to do something like tell you that you've discovered a Pokemon, but instead it just does nothing after a moment or two and you never can complete the quest. That said, I've relogged twice and sat through 500 person queue's and it still doesn't work for me. Still having the box glitch where it will TRY to interact but fail.
  4. Couldn't it be argued that paying a fee to grind EVs is a bit of a redundant difficulty factor? Honestly I was unaware that there was a section already made for streamlining the training, but that's likely also because I only worried about paying a fee to enter so I could clear main game content. When I searched for EV training in Pro all that came up was random-mon hotspots where you could find most pokemon of a certain EV type in each area. The area likely in disuse because of the dual-cost of time+money if I had to take a guess, when one can peruse the world for free (or for monetary gain from battling random mons) and then the only cost is time.
  5. My friends and I have noticed that this game lacks an efficient or simplified way to train EV's, similar to the Super Training offered in later-generation games on the DS console. Right now it's grindy and down-right boring, but necessary for a good team later on. I was told to place the idea on a suggestion forum post. We proposed that, if the mini-game itself is out of the question for the Devs to produce, that there be some alternative, perhaps a building or zone in the Elite 4 area that allows for us to enter a zone that only drops pokemon of a certain EV return. So if we can't use the mini-game, at least we could have a simplified variant. The pokemon fought would give no Exp, but offer a quicker option for the EV training. It would offer an option for a time-sink for players and perhaps could be an alternative method to LOWER EVs besides just focusing on berry collection, not to devalue the worth of the Berry League feature. Hopefully this idea is useful, as I didn't see any similar posts when I did a search in the suggestions. Any other ideas will be welcome! Thanks for the time reading, devs. TL;DR : Super Training please.
×
×
  • Create New...