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Banti

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Everything posted by Banti

  1. For posterity sake, since I can now run it again I'll post my solution as well. I could run it in wine as well (64 bit though) but gave up on it due to some graphical [no clock and some screen tearing] and input issues [after the window lost focus once, I could not use the keyboard anymore O_o ] . For an unrelated matter, I ended up switching from nouveau to the proprietary Nvidia driver (needed cuda for a research project) and installed bumblebee alongside it as well. Turns out if I now run optirun -b none ./PROLinux.x86 (<- note that I don't know what's the default bridge used, but if I don't pass the "-b none" the problem remains ... ) I can run natively the game, so I guess the problem was that neither the intel integrated graphic card, nor the Nvidia card with nouveau could run an adequate version of OpenGL? Not sure how it works but using the proprietary drivers works! ^^
  2. Thanks, but this doesn't fix it for me, I still get the error Failed to create valid graphics context: please ensure you meet the minimum requirements As I can dual boot and use linux for work I'm a bit hesitant to mess around too much with my system just to run PRO so other than updating the drivers I haven't tried much though ...
  3. This is likely an external problem, try to run sudo apt-get install libstdc++6 I'm assuming you're on Ubuntu because of popularity... See here for example https://askubuntu.com/questions/409821/libstdc-so-6-cannot-open-shared-object-file-no-such-file-or-directory
  4. Hi all, I can't seem to launch the game after last update. On command line it prints Unable to preload the following plugins: ScreenSelector.so and by reading further in ~/.config/unity3d/PROTeam/Pokemon Revolution/Player.log it says Unable to find a supported OpenGL core profile Failed to create valid graphics context: please ensure you meet the minimum requirements E.g. OpenGL core profile 3.2 or later for OpenGL Core renderer Vulkan detection: 0 No supported renderers found, exiting Did unity requirement change with the last update? running glxinfo | grep OpenGL OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI IntelĀ® HD Graphics 530 (Skylake GT2) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.6 OpenGL core profile shading language version string: 4.50 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 17.3.6 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.2 Mesa 17.3.6 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20 OpenGL ES profile extensions: so I seem to be good in terms of OpenGL but unity seems to disagree. I also have a secondary nvidia card on my laptop with an updated OpenGLsupport as shown by DRI_PRIME=1 glxinfo | grep OpenGL OpenGL vendor string: nouveau OpenGL renderer string: NV117 OpenGL core profile version string: 4.3 (Core Profile) Mesa 17.3.6 OpenGL core profile shading language version string: 4.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile OpenGL core profile extensions: OpenGL version string: 3.0 Mesa 17.3.6 OpenGL shading language version string: 1.30 OpenGL context flags: (none) OpenGL extensions: OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.3.6 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10 OpenGL ES profile extensions: but trying to force this card onto PRO doesn't seem to help and DRI_PRIME=1 ./PROLinux.x86 fails in the same way as with the Intel Card (that should be more than enough I think to run it...) Any idea? Thanks! M
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