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Wreck

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  1. Unfortunately there is no way to obtain mew once you have killed it. I really hope that this changes in the future, especially considering that mew is a top tier pvp pokemon, and one misclick or ill timed server crash can cause you to lose permanent access to it. The devs have been very clear however that the current method of obtaining legendaries will remain as is for quite some time. Sorry. :[
  2. Sold and forgot to remove sorry. Best offer on skarmory is 2m for those of you who are asking.
  3. Looking for a bit more.
  4. Changed my mind I won't be including an insta. Best offer is currently 2mil. b/o is now 600k but I'm looking for a bit more on the clef. Messaged. Edited this post and changed some of the previous statements.
  5. I'll need a good bit more for it. It isn't an auction. I plan on taking offers until the price reaches an amount that I'm happy with.
  6. Current b/o. Offers only please. 1.1 mil. Messaged.
  7. Donphan, deep sea tooth, starmie, and leftovers x3 sold. Added a ferroseed and moved magikarp to the trained 100s section (should be lvl 100 later today.)
  8. I recommend you complete the story before building pvp teams. You'll need pokemon to sync the correct natures and likely a large amount of money for pokeballs, not to mention the ability to ev train in places you won't have access to. When considering what you might want to use for pvp, I recommend using this tierlist https://pokemonrevolution.net/forum/viewtopic.php?f=98&t=24096.
  9. Looking for more sorry. Messaged. Skarmory b/o is 1m and starmie has no best offer.
  10. Leave an offer here or in a pm please
  11. Looking for more sorry Not yet
  12. +1 to this, although if the devs are really against the idea, making legends re-catchable is still much better than nothing. You are actually worse off. Just because it isn't game breaking doesn't mean you aren't at a disadvantage. Every other pokemon in the game has a method of re-catching except these. Also celebi is very strong in pvp. It functions as a baton passer or bulky support pokemon with utility moves such as stealth rocks, heal bell, thunder wave, etc. As you said, the best idea draw from your point is ban legend from pvp, so you will not say "Putting unlucky players at a permanent disadvantage in pvp is a bad idea" Everyone then will fair then. And bear in mind that pvp not belong to only 1 pokemon also, it is the strategy and also how to deal with team :/ Legendaries add more options for team building and fill some unique roles in the metagame. I would rather have them than not have them, especially when the current problem with legendaries in pvp is easily fixable.
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