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Splashmachine33

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Posts posted by Splashmachine33

  1. - MAIN QUESTS

    i've got something to complain about, not the main event itself, that was very cool (not that electric fences moving part tho), the only thing that was "lacking" was the fact that when u had to find the other "tournament participants", it was a bit too casual and, not my case but, it requires a lot of time to find everyone( if u dont follow a youtube video ig), i would've preferred if every participant was in a smaller delimited space.

     

    - DUNGEON/LUCARIONITE

    The dungeon was a bit "overwhelming", at least for me, i play since 2019, at the time i did these dungeons i was around 700hrs, and not many mons trained.

    Well, this event almost "forced" me to find and train various mons, just to be able to surpass certain areas of the dungeon without getting stuck, without heals.

    (also the fact that u can bring only a certain small amount of heals was a dirty move imho, later in the dungeon even the max number of heals available wasnt barely enough)

    Now, ofc, if u go with ur own guild, with guys with 6k+ hrs and all sorts of mons, its cool anyway, but then doing randoms didnt make any sense.

    (yes, its a mode to make the dungeon accessible to everyone, even those without a guild, but as its mentioned up, it was way too randomic) 

    For example, since i couldnt do it in time (also bc my guild guys had to help other guys or do their stuff, i didnt get the chance to get the lucarionite).

    About the npc regarding the lucarionite quest, they were bugged asf, i did the quest 5 times in total and 3 times out of 5, they didnt responded to movement as they was supposed to.

    (yes, i talked to cletus beforehand)

    The other 2 times they did respond and move, but at last when they was supposed to move to the final position, they just de-spawned and returned to the starting one.

     

    - A VIABLE OPTION(?)

    But hey, im not complaining abt what happened in itself, i understand that can happen, but i think that implementing a mega stone quest (event-limited) INSIDE another mini dungeon quest, its a bit too much.

    i would have preferred if the quest was outside of it, maybe with some strong trainers to fight, but that i could have done with my time (not being force to do it while in a dungeon, requiring other 4 people).

     

    but these were just my 2 cent, feel free to answer, and i want to say that this wasnt an "angry feedback", im sorry if it seemed like one, i love the work you guys do everyday! 

  2. 21 hours ago, MomoT said:

    To chip in my 50 cents:

     

    For me, I do use it as a replacement or better set, as a next step for pokemon on level 60 or more.

    Since the Levels are the highest on that floor, I only train on the first floor (where the entrance is)

     

    There are two "areas" the water and the Land.

     

    Water is easier to judge, it has Psyduck, Goldduck and Slowpoke as common, and Slowbro as uncommon encounters. 

    Bhimoso wrote this in his guide:

     

    So the takeaway for me is:

    Pokemon with Graß and Electric moves can be trained pretty easily in water, Pokemon with Dark and Bug moves have to potentialy flee from the Ducks.  

    Defensewise if your pokemon resists (or is imune to) Water and/or Psychic Attacks, the cave is also a great place to train.

    You should be aware, that Slowpoke and Slowbro are tanky, so expect them to potentialy tank a few attaks before. It you're pokemon is weak against Psychic consider fleeing from the Slowpokes until you can oneshot them.

     

    On Land you'll encounter more pokemon, the common ones are Arbok, Electrode, Goldbat, Graveler, Machoke, Parasect, Primeape, Sandslash and Venomoth. You'll also enconter Ditto, Licktiung, Raichu, Rhyhorn and Rhrydon as uncommon pokemons. I'll skip the Rare ones. 

    Most of these Pokes are the usual cave pokemon, so the same Rules apply: Water, Gras, Psychic, Electro, Fighting and Ground are effective to a good part of these, other types are harder to train since you'll have to flee more often. Also be aware, that Graveler as one of the most common pokemon often has Sturdy and will hit you with Stone Edge, Double Edge, Earthquake or Explosien which can give you some trouble. Also for training with Immunities, the Arboks, only know Poison-Attacks, so Steel-Types can be easily trained against it. 

     

    My verdict for land is, that you have stronger Cave-Pokemon which makes it a better version of Victory Road to train BUT it has more clutter, which may drag it's eficency down. It your Pokemon is high level enough or has enough other typed attacks, that disadvantage will schrink.

     

    TLDR:

    Yes, for 80% it can replace Victory Road, but look out for more bad Matches who'll reduce efficency and may make it the worse choice.

     

    that was very detailed, thank you sooooooooooo much, i need to lvl a bunch of different pokes, and i thought having ceru unlocked could speed things up

  3. In-game name: Splashmachine33

    Server: Silver

    Pokemon ID and/or screenshot: 44637822

     

    I accidentally leveled my Hakamo-o to 100 and need it deleveled! Please help me!

     

    Hi. I deleveled you Hakamo-o. Have a nice day, M3ru3m
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