Starting up
Its a good think that there is a character creation limit, thus preventing history item grinding.
Character customization IMO lacks in hair styles and colours, also the possibility to change both top and bot colours should be implemented (also shoes if not asking too much), this being considered in the begginig and not the fact that there is an item shop in-game later on.
After, upon finishing one's customization, there should be an option regarding the starting region (for kanto haters :Heart: like myself :> ), this wouldn't be just for me but for the other possible thousand of possible people out there who don't want to start in kanto and having to go through all the work of beating e4(ellite four) just to restart in where you wanted to be in the first place.
In-Game Content
No greater improvements regarding the graphics ( seriously how awsome are they? :Heart: )
The possibility of just turning to a direction and not having to actually walk, eg: pressing W would make me move to the right; with this improvement pressing W would only make me look to the right and only by holding W it would actually make me move to the right (PokeMMO is an example of this action that seems correct to me)
Maybe making the pokemon that walk around ( the ones that only give you pokedex "seen" status ) passable objects, as in you can pass through them, this prevents people from getting stuck in some cases (LUL u newb) and from discomfort, an example of this is bumping in to everything...
Chanels are a possible scenario that would control /all chat spamming and preventing certain spaces from overcrowding letting out massive laggs :n:
The last aspect for now regarding In-Game Content is to be able to expand "Key Bindings", this meaning that you could possibly key bind the letter "Y" for "social" thus being able to open the "social" menu just by clicking "Y". This shoud be applied to most if not every menus in existance.
Legendaries
As a great bonus and possibly the one and only reason why some people play Pokemon: Legendaries. IMO every legendary regarding each region should be catchable and part of the story as it complements Pokemon itself.
However Legendaries would not be premited in pvp ranked fights in which i will talk about later on. The only scenario where one could use legendaries in a Pokemon fight would be against wild Pokemon and in pre-meditated duels (if you do not know what this means its basically fighting with friends :Angel: ).
Fights
I am talking about the visuals of Pokemon battles here.
IMO, the hand that throws out the Pokeball containing your Pokemon looks kinda lame and should be replaced by simply showing the Pokeball flying to field (as in normal Pokemon games but taking out the player, kinda like PokeMMO xD . I don't want this to be like PokeMMO, i want PRO to surpass it, just thinking some features of it would perfectly suit PRO, giving players the perfect Pokemon gaming experience).
I heard every move will correspond to its respective visual effect and if that's true there's nothing to change regarding that matter :Grin:
There is just one more thing left towards Battle Visuals, that beeing the Pokemon size, seriously its like i'm fighting a mini-pokemon. The size of each Pokemon during battles should be more balanced to give players a Battle which is rightfull to the demand (meaning to make it look more like actual Pokemon).
PVP and Ranks
Taking a deeper look on the competitive side, there is not many things ATM that can satisfy it, if non-existant.
IMO above all pokemon centers (walking up the stairs... u newb what did u think the roof?) there should be a guy/female behind a counter asking to take part in an event that says "Ranked" this "event" is a feature that allows you to battle certain players who are currently online from the same "rank" according to some conditions ( some being playable pokemon/tiers legendaries being obviously thrown off here ). The more matches you win, the higher you go in the ranking system, however, by loosing you also go down in the ladder. This "event" is to be reseted at the end of every week after establishing the prize pool, the higher your rank the higher your reward, this is to prevent from starting players to never be able to have a chance in the ladder, because if the ladder did not reset than the ones who have been playing it the longest would be allways on top ( hue ). If you want a more detailed guide on this matter just ask.
Guild/Guild Battles
I am sad to say that this is the last subject i'm going to point out and we will be parted soon :( :Frown:
So as it is, you can create a guild and if not, it will be available pretty soon i haven't checked that out yet ( lawl newb me :< ) and wouldn't it be freaking awsome if there were Guild Battles? I mean who wouldn't want the fame and the title that comes with such an achievment as being nÂș1. Guilds are to take their 6 most strongest Pokemon players and battle with another strong 6. Kinda being like PVP-Ranked there should be another guy/female next to the pvp/ranked one saying "Guild Battle" this event is also reseted weekly to make it fair and the prize is a customed made island (like, the ones PRO has, i don't know much about them) with a higher chance of getting a shiny Pokemon. The winning Guild is determined by 6 battles, (as i said, the 6 strongest players vs the 6 strongest players) and who ever wins the most battles wins ^-^ in case of a tie (hue no not the piece of clothing) just do the 6 matches again :D more fun for every1.
Well these are all my ideas so far hope you take them in consideration to build a better PRO world :Angel:
Each paragraph states a different topic regarding the referred subject
ATM-> At The Moment
IMO-> In My Opinion
And I apologize for any english mistakes i have made, English is not my main language unfortunatly :(
Best Regards Neucinetic ;)