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Cancerian09

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  1. Not sure If I need to make another for Detect, but its the same with that. its not properly avoiding dmg.
  2. "Critical hits ignore the halved Attack from burn and all stat modifiers. This includes beneficial stat modifiers as well, making it possible for a critical hit to sometimes deal less damage than a non-critical hit, if the user has at least doubled their Attack/Sp. Attack or the target has at least halved their Defense/Sp. Defense." this is from bulbapedia
  3. i agree with Kebren. I now open up a window on my poketeam, then throw a pokeball. If the window closes, i know I caught the pokemon. The battle doesn't sync with any of the information outside the battle window: xp goes up right when I click the action instead of when it actually happens; pokemon appears fainted in roster before your pokemon actually faints; if you have an empty slot, caught pokemon appears there before the ball animation ends; on a full roster, if you have a status window open, it will close when a pokemon is caught, even before the animation stops. These little things aren't bad, but will greatly improve the finished product and make it more polished.
  4. I am having the same issue with red server. Ever since blue server came up the red one has been having issues. have you tried switching the server over to blue? may be a long queue if everyone else is experiencing it as well.
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