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Darkjester

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  1. As I have stated before, rarity scale is another factor that will play into the pricing scheme, for now ignore current pricing as it's not correct. The rating system is designed to measure a pokemon's rank within it's species class. For example, a 6.2 Pidgey can't be compared to a 5.4 Gyarados as they have different base stats etc. Instead, the rating system is meant for a 9.0 Ditto to be one of the highest ranked Ditto's you can get in the game. Now, onto the rarity scale. Using the current spawn tier list provided by Red on another post, and hopefully by receiving some server side statistics about encounter rates/capture rates of pokemon in the game, it is possible to determine each pokemon's rarity within the game. (Not how likely it will spawn, but rather how many have been seen/caught in conjunction to how many active players there are etc etc.) @CJLJ. I don't think it's impossible to determine a base price, maybe not what the pokemon would/should be sold for, but rather the value of the pokemon that you're looking at buying/selling so that you know if it's being way overpriced or undersold etc etc. It's not meant for each pokemon to be sold dead on at the pricing, but more of a reference guide for new players to prevent them getting cheated out of what may be a truly great pokemon. All variables will be taken into account to set up a base worth system, and yes @Tnzn, it will take several hundred hours to build, which is why I've been asking for advice on how to tweak it to perfection. @MayElesa. I hope my previous paragraphs shed some light on how rarity will be implemented into it, such factors that will be included is ability, shiny, tier list, encounter rate, capture rate etc etc. and from there it will be worked into an algorithm. As for metapod v pikachu, I don't think a perfect metapod should be priced at 0 because it's species chain includes butterfree, and even if it's not the best pokemon in the world, it's still a 1/44 billion chance of finding a perfect metapod, so the rarity of that alone has to play a part in pricing.
  2. According to my pricing and rating algorithms. Price for said Espeon would be 275,263 pokedollars, round down to 275K and that's how much that particular Espeon is worth. Hope this has helped. ~Dark Jester
  3. I get what you mean with point 1, although it's a little difficult to set for that as then we have to alter depending on each individual pokemon and what they're being used for. Gyarados for example can be used as a damage sponge, a physical tank, or a special tank, each with their own individual needed boosts in IV+Nature. I suppose if the moveset is advantaged for said particular pokemon, it all depends on how that pokemon is used as opposed to how majority should see it used. I can take a Gengar and alter all it's moves to be physical based as opposed to sp.attk based, does it then lose rating because it's not being used for what majority sees as correctly? I don't think it should due to the rating system meaning to rank your pokemon based on it's potential end stats as opposed to which stat is preferable. And it's set to each species so a 6x31 IV pidgey with favorable nature is a perfect pidgey, not a perfect pokemon. The rarity scale is being implemented as a secondary ranking separate from rating, as I mentioned above, it's a rating of your pokemon within it's individual species as opposed to rating a pokemon against every other pokemon, and pricing will reflect rarity, shiny, ability, and rating and be adjusted accordingly. Finally, nature. This one in itself is a little tricky as the rating system is not meant to bias individual stats, however you're right in one aspect, certain pokemon have advantageous stat types, and vise versa, which is why it's more upto the person calculating to determine whether it's advantageous based on the moveset they intend to employ etc etc. As for neutral natures, they just get a 0 similar to disadvantageous natures, I was thinking of adding a penalty in for it, but then is my rating system being too harsh? Tell me what you think. ~Dark Jester
  4. A) These formulas were created to assign a numerical rating on each individual pokemon and is directly influenced by a pokemons IV levels and POTENTIAL end level stats. B) The transition from 30-31 is a BONUS point as it's a perfect IV score in that particular stat. C) Your gengar's rating goes down when it has 1 (0 IV doesn't exist in PRO) funnily enough due to your first post in which you pointed out the different Gyarados scenarios. I since tweaked it and added a PENALTY to rating for low IV's. D) That gyarados is rated like that as getting four 31 IVs is a ridiculous feat and regardless of the crap attack and speed, it still has perfect score everywhere else. Won't be useful at a competitive level which is why it's still only a 5.4 rating and not much higher. E) I haven't made any numbers up, I took the values of each component and found a way to divide them all up evenly between 11.1 <---Perfect specimen. What each pokemon will be used for is irrelevant to the rating as that's up to the discretion of the user. Regardless of whether a gyarados has no attack or speed, or a charizard has low sp.def and low speed etc etc. The rating has to be a CULMINATION of each stat and nature. Finally, if you have nothing constructive to add to this that may HELP me tweak it to get the perfect system for everyone to use, by all means don't add to it, but refrain from trying to tear it down as a lot of users may find it helpful. ~Dark Jester
  5. So this is a new formula to figure out rating. [glow=red]Step 1.[/glow] First, add up all the IV numbers that are 10 and above. If it's 31, only add to 30. Multiply result by 0.05. [glow=red]Step 2.[/glow] [glow=green]For IV's below 10[/glow] the formula is [glow=red](10-n) * 0.05[/glow]. N equals the respective IV number you're currently calculating. If you have multiple IV's below 10 you would need to do this process for how ever many IV's below 10. [glow=red]Step 3.[/glow] [glow=blue]For IV's of 31[/glow] the formula is [glow=red]0.10 * n[/glow]. N equals the number of IV's with 31. [glow=red]Final Step[/glow] Once you have done the above you will add use the following formula [glow=red]((Step1+Step3)-Step2)+Nature[/glow]. This will give you your Pokemon's rating. [glow=green]Nature[/glow] is still rated as such: If the boost in stat is advantageous stat the rating is increased by 0.75 If the decrease in stat is not necessary for the Pokemon it increase by 0.75 The nature rating goes both ways so if the nature is disadvantageous, there is no increase in points. This concludes the new rating system which I put together based off the posts found in this thread thus far. Let me know what you think. In the future with collaboration with the community there will be a rarity scale which will alter the price but it won't be added the the rating system. As such it would be unfair to catch a 6x31 IV Pokemon with everything favorable (true perfect Pokemon) only to have its rating being bad due to being a common Pigey. The rating system here is designed to rate your specific Pokemon within it's species. Rarity scale will add to that and then be used in conjunction with the rating system to formulate an accurate price based on the current PRO Economy on the servers Red and Blue. ~Dark Jester PS. HUUUGE Thank you goes out to Spacemuffin for both his help on the formatting and helping me iron out the kinks. Tell me what you guys think so far.
  6. I think the rating system is essentially fine (Minor tweaks). Pricing should be influenced by rarity of pokemon, but in order to do that, a separate scale should be put in place to decided rarity of each pokemon. Is there any kind of guide for encounter rates so I can work out this scale and update the pricing scheme? ~DarkJester Ps. The rating system should not include rarity as it would be unfair to have say a 31x6 IV pidgey with favorable nature (essentially the perfect version of pidgey) get knocked down in rating due to how common pidgey's are, hence the two different ratings/rankings.
  7. As I was unaware of how they get priced I used a basic set for what people were telling me in chat. What would you recommend as a working price Ameer? Pokemon rarity is something I can't factor in as of yet as I don't have the info required, shiny should definitely add to it, will work that in later. ~Dark Jester
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