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Ytdpyro

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  1. Where is the Balance towards Shops? Im at Celadon and I havent been offered anything new while in the early game by then I'd likely have - Super Potions - Great and Ultra Balls - Super Repels on top of that Why can I not sell things at shops? I've had multiple financial issues trying to play. In terms of the balancing of the challenge spikes I find it rather laughable In my review I've noted issues with this game and I the grind is a major issue (its atrocious in early game especially.) The sudden spike that occurs once you hit rock tunnel is rather sharp and has made my Pokemon now severely underdeveloped (which isn't helped by the way you decided to make Trainers reset every 7 days regardless of if I win or lose, regardless of it's my first time fighting that trainer which puts further strain and unfair mechanics into a game that I'm not too big in and has kind of discouraged me from playing.)
  2. Kept playing edited the problems and have found new problems.
  3. This game has very nice aesthetics and I'm very pleased with the way this turned out, However unfortunately I see there is a horrible case of Grinding (not just in game but my patience as well.) Note : If you are thinking of getting this Game I'd highly suggest reading this, because this is extremely important. I have had an unfortunate experience with PRO I find that the ability to get Experience is poorly thought out, personally I haven't even gotten past Pewter City Gym. The reason behind this is that the Team thought it'd be a good idea to have Trainers (which by the way are the main way to efficiently Level Up your Pokemon.) Can't be battled again FOR 7 DAYS this wouldn't necessarily an issue and is understandable, However No one on the team thought it paramount to not have the Trainers fightable again if you lose. So requires me to play extremely carefully, unfortunately I hadn't learned this until it was already too late. So now I'm left with 2 choices A. Grind for a estimated time of a Minimum of 1 HOUR per Pokemon on my Team. B. Wait a FULL WEEK for A CHANCE to Get to an exceptionable Level. I apologize for the way I may come off as in this review but this seriously bogs down the game and I'd even go so far as to say Red and Blue on the Gameboy were better at making a fair and balanced experience that didn't shortchange people that weren't able to destroy the game out of the gate. Edit : After I've played through a bit more (Now on Badge 3.) I notice even more issues for example - Many Implementations being locked behind Badges and it not being clear when I get them (Pokestops, Trade Chats which is only unlocked after the 4th Badge, ect.) - Critical Hit Rates being way too high leading to me needing to visit the Pokecenter to an absurd degree (and making grinding ever more unfair and hard.) - Runaway Rates being way too low leading to me needing to visit the Pokecenter to an absurd amount (Yet again contributing to the unfair difficulty.) - A Sudden Unexplained Jump in Levels in both Trainers and Wild Pokemon from Route 9 to Rock Tunnel (sensing a theme here?) - Trainer Levels not being clear in Gyms (which doesn't help in trying to get an idea of how much or how little I need to grind.) - Shops don't evolve for a long time (where as in official games it'd evolve with every badge.) making it hard to get better Pokeballs, and Healing Items - Unable to switch Pokemon upon knocking the opponents Pokemon Out (This applies to NPC Battles not PVP Battles but is still an issue.) Pokemon just doesn't fit the MMO style, especially in this poorly thought out state of affairs. Im not against Grinding in an RPG but this level of Grinding is ridiculous, people can say that I'm complaining too early but if the first impressions are likely to turn me away I highly doubt that the level of improvement will increase. My rating hasn't changed and isn't likely to improve as I run through the game. It's still a 3/10.
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