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Shadowing

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Posts posted by Shadowing

  1. Just now, PreHaxx said:

    Haha dont be worried there arent players who have those pokes except staffs 

    So let me get this straight if I sign up for those test servers I could test those pokes? xD thats sick. Also we need Hoopa unbound 😞

  2. 6 hours ago, g3n3r4l said:

    Just gonna say, S tier means that the pokes can be played on basically any team with little to no thought given, other than about the set to be played. In this case there is only one because Clefable is the only pokemon that actually can be added to any team, because it can play so many roles. Weavile however, plays one, fast physical attack. If a team already has one of these, or a scarfer, or just something with like dragon dance, it has less use for weavile, and some teams just straight up wouldn't want weavile in the team whatsoever. You also didn't mention that weavile being a glass cannon takes a lot of damage from almost every priority move, and additionally takes the bad 25% from stealth rocks. Considering it doesn't really like staying in against some of the common defensive pokemon, who could simply do quite a bit of damage to it, and overall other scarf pokemon as you said, Weavile is a much weaker pokemon than you portrayed it to be. 

    Thx for explaining

     

  3. 21 hours ago, Takanumi7 said:

    I respect your point of view and understand the comment about checks and counters. However I personally think we would see more variety if Clefable was banned. Also i dont specifically plan for Clefable but you gotta have it covered you know. Of course Mega Scizor for example is more than a Clefable Counter I understand that. 

    You are absolutely correct, but if we want more variety just don't use Clefable. But ofc people want to win so they will use it all the time its just nature for any PVPer who wants to win. If we ban Clefable by force just because people use it often, all of us will be use ru-nu pokemon ngl.

  4. On 5/7/2021 at 12:24 PM, HotSpaghetti said:

    Maybe random generate number for every pvper (ie. Hotspaghetti VS #13488646) 

     

    or (#123546 vs #465115) 

     

    something like that and you just report the number

     

    So staff can according the number to punish the pvper

     

    This would become increasingly complicated and anyway I think you should show your name when Pvping. This allows us to report easily

  5. +1

     

    This would be a fantastic idea. I was nearly punished severely for a misunderstanding in trade and because I had forgotten the person who traded with me and I had no history to check it, took a long time before they realized I was innocent. So having trade history would be extremely useful for appeals.

  6.  

    34 minutes ago, Takanumi7 said:

    Well tbh i have never had any major problems with greninja (playin against it) which is why i would want it back. You dont get the point. Its not about how good the pokemon is, it is about the amount of planning you have to take into account when teambuilding. You mention its counters but this exactly adds to my point that you gotta plan for clef in advance. So now you have to have some kind of clef counter in team for it not to become superdangerous. -1 spot in your team. Honestly i always hear the same stuff when this is discussed (not the first time someone posted this). And honestly I am okay with Clef not being banned but that doesnt mean that its not unhealthy for the variance of pokemon and teambuilding. It is as simple as that. So you can still say oh this counters it etc. But this is far away from the point the OP wanted to make.

    I agree with you and all, however you can not say that you getting a counter for Clefable is removing a slot of your team that you could have added for another pokemon. Ff you use a Mega Metagross is that to say that you only used it for Clefable counter and nothing more? No! You must always get prepared for counters, checks and common threats (The 3 Cs) it is part of PVP. Also if you talk about how much Clefable is used in PRO pvp, I can not lie it is used a decent amount. But the fact remains in what you said. Id say that if you just build a team without thinking of a common threat then you are not building your team right. Most pokes need to have a move to counter common threats, and thats another thing Clefable is now common in PVP to the point most players already know whats coming and can get prepared for it. Thats all I have to say.  We each have a point and all but clefable should not be BANNED. If you want more variety in your teams, then dont use Clefabe. There are way other mons out there.

  7. On 5/14/2021 at 4:59 PM, MinakoChan said:

    As many already know, the possibility of obtaining a shiny as a third time win reward from bosses is extremely low. I often wonder what's the point of bossing in hard mode since i'm also incredibly unlucky with the rewards, but i'm not complaining about that. My suggestion is to increase the chances of getting a shiny in proportion to the difficulty in which you choose to fight. For example medium mode 1/2000 chance of shinies and hard mode 1/1000, which is still pretty low, but in my opinion acceptable.

    If that were the case, then our economy will be off balance. Shiny Pokemon are supposed to be extremely rare. Just play OG Pokemon games and you will see what I mean. Most players don't boss on hard mode for shinies. As I recall, they do it for money and other Prizes, like RC. Also if this was the chance of getting shiny Pokemon then t8 Shiny Pokemon would not be as valuable as they are right now.

     

  8. 12 hours ago, ForgiveMe said:

    i have a suggestion change how shiny look

    because if im honest

    50% look like theyre puking

    30% just look ugly

    and 20% are good / ok looking

    i have seen some people make cool forms of pokemon so maybe use them instead?

    dunno just a suggestion if i sound stupid forgiveme 

     

    Honestly if that was the case then I could say you could call event Pokemon fan made shinies? Because remember PRO did not create Pokemon as Keita said. If they did change shiny Pokemon then PRO will no more go along the route of the OG Pokemon games.

  9. Honestly, I don't even know how you can compare the two. Greninja is a speedy spatk glass Cannon with the amazing ability Proetan. Also for everyone info, Greninja was not banned. It's ability Proetan was what was banned. They only allowed kecleon to stay with the ability because it's extremely mediocre and not good at all for most teams. but back to what I was saying. Greninja torrent is still usable if you want to continue with it.

     

    Clefable is not some God tier poke. It's stats are decent nothing too special. What makes it viable are it's abilities and move pool. If  Clefable could be poisoned, or paralyzed it wouldn't be as played as often. It also has calm mind but it has lackluster spd so most spdy pokes can wear it down before it can use the move. Also Clefable is not a tank per say, it needs to setup for it to properly become a tank. Most of the time it is a bulky utility poke. Not to mention Clefable has noticable counters, like Bullet Punch technician Scizor (Not going to count mega as that can OHTKO it) and also Mega Metagross as well as some poison type moves. Or anything it can't resist.

  10. I may not have enough experience to talk much about PvP ( I am still new) but I honestly think that Weavile should higher than it is. Ofc it is one of my favorite mons and I use it all the time in Pvp, It's Ice&Dark typing make it supper effective against: Dragon, Rock, Ground, Ghost, Psychic and Grass types. This is already a lot of coverage for just one pokemon. Ofc it has an equal amount of weakness: Steel, Rock, Fire, x4Fighting and bug. And the fact that its defensive and spdef stats are poor if not utterly useless. However, Weavile has incredible speed and attack making it a very good glass Cannon. It's spd guarantees that it would outspd most threats (if not holding choice scarf), meaning you could add a life orb or a Choice band to it for more power. Of course if you want your Weavile to dish out hits without immediately dying, you could always add a focus sash to it to ensure it can live longer to check other threats.

     

    With this said I think Weavile should be placed on S tier

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