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Everything posted by Mingrenpro
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It's ended. Gotta go out rn, feel free to dm my discord (hasekirie), we set up a time for the trade there.
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Every roll counts (except for special roll like IV swap, lock), your new roll override your old one, that's why
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There's another one, not in that floor, not a bug
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Why should I act like you suggested? If I'm interested in one like that, I would make my own suggestion already, instead of a simple -1, I brought more enough to it as to why
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You’re still missing the point. Boss farming is just one basic method of making money. Veteran players are often reluctant to do it because they already have way better, faster, and more profitable methods that new players can’t access yet. When you heavily inflate NPC and boss rewards, you’re mostly buffing the entry-level income source. The veterans who already moved past that will benefit far less from your inflation, but they don’t need it. They’re already making money much faster through their advanced methods. Meanwhile, the gap in the player-driven market (auctions and trades) stays massive. Even if a new player grinds 4 accounts on bosses and slowly catches up in that one area, the experienced players are still light-years ahead using superior strategies. Their huge capital, rare Pokémon, and high-end income streams keep growing. And when more money enters the game from inflated bosses, guess what happens? Veterans use their existing wealth and advantages to buy up the good Pokémon even faster, pushing auction prices higher and faster than your 2.5% weekly inflation. So the “scissor effect” you keep hoping for doesn’t happen. New players get a little more from basic farming, but veterans pull away even harder in the actual end-game economy. The rich don’t just stay rich — they get richer quicker while the new players are still stuck in the beginner money methods you just inflated. That’s why this plan doesn’t close the gap. It just creates more money at the bottom while the top keeps running with much stronger tools. How does a new player actually compete in auctions and trading against veterans who are barely even touching the content you want to inflate? You're hurting the new player in the end with this, the moment they realize after all their effort in farming bosses with 4 accounts, they are still too poor to afford anything, and the hard-earn money of them is losing value at high speed thanks to your economy inflation idea. Then what's next? Rage will come, from both the veteran and the new player, thanks to the good for nothing introduction of such idea, if it ever actually coming (well it won't, so dream on).
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Okay, let’s be real again. You say even a younger player can optimize up to four accounts? Sure, in theory. But in practice? Most of them are still struggling with one account. Let alone all the needed experienced stacked overtime to have a best route of money farming, no shortcut here. Meanwhile, the experienced players with years of knowledge are already running their four accounts at full efficiency. When you increase NPC money, they scale up much harder than any new player ever could. And this idea that “money becomes less valuable for all, so people who earn the same become more equal”? That only works if everyone ACTUALLY earns the same. But they don’t. Veterans earn way more per hour than new players, even after inflation. So when everyone gets more money, the rich still pull ahead faster. Their 900 million becomes 2 billion quicker, while the new player is still scraping together their first few millions. In the real world, printing more money or causing inflation doesn’t magically close the gap between rich and poor. Usually the people who already have assets and good income streams just get richer faster. Same thing here. Your “scissors” (equalizer) doesn’t exist in this case. The gap doesn’t close — it stretches. Prices in auctions and trades will keep shooting up, and new players will still be left behind, just in a more inflated economy. So tell me, after this change, how does a new player with 4 accounts actually compete against a veteran who’s been doing this for years with the same 4 accounts but way better efficiency? In short, your overly optimistic doesn't work here.
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If a new player can get 100k faster, then an experienced player with multiple accounts and optimized routes will get way more than that — maybe 500k or even 1M extra per week. So their 900 million cash will not just sit there losing value. They will farm the new inflated rewards much harder and faster than any newbie. You say current money loses value so new players can catch up? Catch up to what? In auctions, the experienced players still have much more capital to bid with. They will just push the prices even higher because they have way more money to throw around now. New player gets a bit more income but still gets crushed in every single auction. And outside of auctions? Same thing. The moment people see more money floating around, sellers will raise their trade prices faster than your 2.5% weekly NPC inflation. We’ve seen this pattern many times already. Prices always run ahead of income. In the end, the “new standard” becomes even more expensive, and new players are still too poor to afford usable meta Pokémon. Your inflation idea just speeds up the economy for everyone, but the rich get richer much quicker. It doesn’t close the gap — it makes the gap bigger in practice. So how exactly do new players win auctions or trades against veterans after this change?
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Everyone received more money generating from NPC? If a new player can get 100k faster, then experienced player can get way more than that. With that, what makes you think in an auction, new player can have a chance against the experienced one? And when out of an auction, the price of pokemon in trade will just continue to rise up, faster than the income you gain from this suggestions, so same result, thing becomes more pricey, new player still too poor to afford anything in the new 'standard'.
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