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Mingrenpro

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Everything posted by Mingrenpro

  1. There's another one, not in that floor, not a bug
  2. Why should I act like you suggested? If I'm interested in one like that, I would make my own suggestion already, instead of a simple -1, I brought more enough to it as to why
  3. You’re still missing the point. Boss farming is just one basic method of making money. Veteran players are often reluctant to do it because they already have way better, faster, and more profitable methods that new players can’t access yet. When you heavily inflate NPC and boss rewards, you’re mostly buffing the entry-level income source. The veterans who already moved past that will benefit far less from your inflation, but they don’t need it. They’re already making money much faster through their advanced methods. Meanwhile, the gap in the player-driven market (auctions and trades) stays massive. Even if a new player grinds 4 accounts on bosses and slowly catches up in that one area, the experienced players are still light-years ahead using superior strategies. Their huge capital, rare Pokémon, and high-end income streams keep growing. And when more money enters the game from inflated bosses, guess what happens? Veterans use their existing wealth and advantages to buy up the good Pokémon even faster, pushing auction prices higher and faster than your 2.5% weekly inflation. So the “scissor effect” you keep hoping for doesn’t happen. New players get a little more from basic farming, but veterans pull away even harder in the actual end-game economy. The rich don’t just stay rich — they get richer quicker while the new players are still stuck in the beginner money methods you just inflated. That’s why this plan doesn’t close the gap. It just creates more money at the bottom while the top keeps running with much stronger tools. How does a new player actually compete in auctions and trading against veterans who are barely even touching the content you want to inflate? You're hurting the new player in the end with this, the moment they realize after all their effort in farming bosses with 4 accounts, they are still too poor to afford anything, and the hard-earn money of them is losing value at high speed thanks to your economy inflation idea. Then what's next? Rage will come, from both the veteran and the new player, thanks to the good for nothing introduction of such idea, if it ever actually coming (well it won't, so dream on).
  4. Okay, let’s be real again. You say even a younger player can optimize up to four accounts? Sure, in theory. But in practice? Most of them are still struggling with one account. Let alone all the needed experienced stacked overtime to have a best route of money farming, no shortcut here. Meanwhile, the experienced players with years of knowledge are already running their four accounts at full efficiency. When you increase NPC money, they scale up much harder than any new player ever could. And this idea that “money becomes less valuable for all, so people who earn the same become more equal”? That only works if everyone ACTUALLY earns the same. But they don’t. Veterans earn way more per hour than new players, even after inflation. So when everyone gets more money, the rich still pull ahead faster. Their 900 million becomes 2 billion quicker, while the new player is still scraping together their first few millions. In the real world, printing more money or causing inflation doesn’t magically close the gap between rich and poor. Usually the people who already have assets and good income streams just get richer faster. Same thing here. Your “scissors” (equalizer) doesn’t exist in this case. The gap doesn’t close — it stretches. Prices in auctions and trades will keep shooting up, and new players will still be left behind, just in a more inflated economy. So tell me, after this change, how does a new player with 4 accounts actually compete against a veteran who’s been doing this for years with the same 4 accounts but way better efficiency? In short, your overly optimistic doesn't work here.
  5. If a new player can get 100k faster, then an experienced player with multiple accounts and optimized routes will get way more than that — maybe 500k or even 1M extra per week. So their 900 million cash will not just sit there losing value. They will farm the new inflated rewards much harder and faster than any newbie. You say current money loses value so new players can catch up? Catch up to what? In auctions, the experienced players still have much more capital to bid with. They will just push the prices even higher because they have way more money to throw around now. New player gets a bit more income but still gets crushed in every single auction. And outside of auctions? Same thing. The moment people see more money floating around, sellers will raise their trade prices faster than your 2.5% weekly NPC inflation. We’ve seen this pattern many times already. Prices always run ahead of income. In the end, the “new standard” becomes even more expensive, and new players are still too poor to afford usable meta Pokémon. Your inflation idea just speeds up the economy for everyone, but the rich get richer much quicker. It doesn’t close the gap — it makes the gap bigger in practice. So how exactly do new players win auctions or trades against veterans after this change?
  6. Everyone received more money generating from NPC? If a new player can get 100k faster, then experienced player can get way more than that. With that, what makes you think in an auction, new player can have a chance against the experienced one? And when out of an auction, the price of pokemon in trade will just continue to rise up, faster than the income you gain from this suggestions, so same result, thing becomes more pricey, new player still too poor to afford anything in the new 'standard'.
  7. The 'proper reasoning' and 'unnecessarily' part are the keyword here.
  8. @Dadarkade: you have only 1.5 or 2 hrs irl to reclaim the bag, it's timed out for you, try again at server reset. I've been there.
  9. Then stay where you are, fine by me, whoever figures it out continue to move forward, simple.
  10. Yo @Callmerengod, still have a fixed mindset on the "not clearable in a group run" after seeing this? Just so you know: they didn't use or dropped a single leppa berry for the run, and sturdy stuffs are a none-issue to them. Don't ask why I know. (Btw, I don't have to tell you when I will appear on March ladder, like I said, the score I set in February was after the change, meaning it's still stay true until now) That's fact.
  11. @Callmerengod It's because you guys can abuse an unlimited pp mon in the party in the past, doesn't mean it's a balanced state that should be continued. Whoever failed to adapt to the new change deserves to drop, it's just that fair, competitively. (see your 1940 score after change and still talked big about 2200-ish being low, how nice) If you care that much about Ascession ranking, check last month's score, that one was set after the change by a chill run from me, and I don't cry about the change at all, I ignore it completely, it's even make me reach a higher score than before, why should I complain. In a competitive environment, you do whatever it takes to reach the highest possible placement, or at least a place that safe enough for your goal. You cannot do it in a group run doesn't mean it's the same for other guilds, you don't represent them, speak for yourself only. Why are you that obsessed with group run for a dungeon content? Is that because you have no confidence beating other guild the solo way, just curious?Logically speaking, when you admit you can't do it in Team run, your only choice is to solo, or accept that this race is not for you. Plain and simple. Team run brings a higher score in dungeon in general, but it is harder obviously, you either try all your 60 standard entries in the whole month for testing out a feasible one, or make it easier for yourself by solo-ing it, mind you, I know last month, and not just last month alone, silver ladder in hoopa dungeon was mostly from solo run, so don't act like you care that much about team run when you chose to skip it even when you can that way. By the way, don't keep bringing out new players as your shield to push for the change you wanted, "It's harder for them", of course it is, but look, their goal is not to set a top score (not happening anyway), simply set a 1000+ in a whole month (60 standard tries, blame yourself if you still fail to do so after that many entries) Simply put, adapt, or stay where you are, I'm enjoying the content so far as a top dungeoner.
  12. Well, it's been 5 days since the new season starts, so 10 standard entries spent, 7 of which were all 2k2+ from me, consistently (net issue with the remaining 3 so quitted early, continuing is pointless), none of them are the best possible combo for me, 0 leppa gained (I don't need anyway), completely ignored everything in the treasure room, hence the result. Why would a team run needed, when solo alone can already beaten everyone.
  13. This initial result from both servers should be able to send you a message.
  14. Then you should play poke that can learn that move, not slowking, because it cannot learn the move as told.
  15. Not a bug, you need to discover more to understand that part.
  16. Normally we don't have to remember, just check from the start and you'll know exactly where you are, at least that works for now.
  17. Hey, I tried to send you a dm in discord for the service but your setting denied it, can you dm my discord (hasekirie) instead?
  18. Without it, rank boosting due to keep q-ing with bad internet connection is an issue.
  19. It is, however, your actual need isn't the Z-dragon as explained in-game. Ty and see you another time.
  20. That should be enough to replicate, we can wait for now.
  21. Do you remember the level of each poke before you enter the dungeon, and when you've just entered, what's the change about level of each of them?
  22. I turn vpn on while playing, and the issue is gone for me, you can try also
  23. It works for my case. Another way is to keep relogging, until one session that doesn't proc this issue. Then that whole session is safe. But then once you start a different session, it will return.
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