Hello everyone, thank you for taking the team to read this. As someone who has tried putting 5 Pokemon fans into this game I've heard their "complaints" with the game as their guide in a way, and this suggestion was mutually agreed on between them and actually sounded pretty feasible (to someone with minimal programming knowledge ). I want to go over the after-battle text (the text that follows after the last Pokemon of a fight faints). Three of my friends started playing the Kanto storyline while streaming it to me and as of right now with EXP share active, after ending a fight, they have to wait about 7,5 seconds just for the console to tell them the EXP each of their 6 Pokemon gained on max dialogue speed and that's without accounting for when a Pokemon also levels up with that EXP. No weaknesses with this I feel like and truly just a QOL change that everyone would appreciate. And I know that you might say that this only affects people doing story and mostly while EXP share is active, but I genuinely feel like it's really important because all this time after every trainer fight really adds up, especially for the people trying to beat the story normally without borrowing a level 100 to speedrun it. And again, it's another change that doesn't sound too tough to code. I am just asking for maybe like a 200% increase? Is it too much? If you could please look into how time-consuming it is, I am sure you can deem the right % increase. To all the people working on this game, thank you for your time, hope I didn't tire you out while reading and that you think about implementing my suggestions. To the rest of the PRO community, please reply to this post. I want to hear your thoughts. Have you ever thought of this as something that bothered you? Would you like to see this implemented into the game? Have a nice rest of your day or night.