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Mrninyos

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About Mrninyos

  • Birthday 09/26/2006

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    Mrninyos

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  1. I had no clue about GUI. So half of my yapping for nothing .... But ill stand on the faster text.
  2. Hello everyone, thank you for taking the team to read this. As someone who has tried putting 5 Pokemon fans into this game I've heard their "complaints" with the game as their guide in a way, and this suggestion was mutually agreed on between them and actually sounded pretty feasible (to someone with minimal programming knowledge ). I want to go over the after-battle text (the text that follows after the last Pokemon of a fight faints). Three of my friends started playing the Kanto storyline while streaming it to me and as of right now with EXP share active, after ending a fight, they have to wait about 7,5 seconds just for the console to tell them the EXP each of their 6 Pokemon gained on max dialogue speed and that's without accounting for when a Pokemon also levels up with that EXP. No weaknesses with this I feel like and truly just a QOL change that everyone would appreciate. And I know that you might say that this only affects people doing story and mostly while EXP share is active, but I genuinely feel like it's really important because all this time after every trainer fight really adds up, especially for the people trying to beat the story normally without borrowing a level 100 to speedrun it. And again, it's another change that doesn't sound too tough to code. I am just asking for maybe like a 200% increase? Is it too much? If you could please look into how time-consuming it is, I am sure you can deem the right % increase. To all the people working on this game, thank you for your time, hope I didn't tire you out while reading and that you think about implementing my suggestions. To the rest of the PRO community, please reply to this post. I want to hear your thoughts. Have you ever thought of this as something that bothered you? Would you like to see this implemented into the game? Have a nice rest of your day or night.
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