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Everything posted by Tgbnamish
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The point is not that it's been always difficult for Asian ppls but PRO mostly follows specific timings for 3-4 wqs before changing the timing into something else.These constantly make players from particular regions unable to do the wq.Hence,there must be constant change in wq timings
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For the past 5-6 months world quest always happened on midnight time in some asian countries like india from 10pm to 12am . So why not change the timings frequently so that players across the world would have a fair advantage?
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Bump
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bump
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Allow PvP on Multiple Servers with the Same Account
Tgbnamish replied to Madhavxdark's topic in Suggestions
+1 thought of making this suggestion glad someone did before me.But I don't think wally will approve this -
Not all pokemon games means hunting some games need skills and sometimes only skill like pokemon showdown,pokemon champions they just need good team building and adaptations,This game is a mix of luck+skill even some tactics are needed for pve dungeons,bosses etc and same in pvp even though rng plays a crucial factor
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I am not discussing about removing it from pvp token shop, players have already purchased that shiny crystal and many still trying to reach 4k pvp tokens and could still see new players having interest on pvp for these purposes.This reward is determined by skill+hard work (grinding)+ determination not just purely on grinding or luck.
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So encountering shiny legendaries completely by getting lucky in hunting and not about the peoples who grinded so hard so get their shinies and spent countless rrs to perfect their legendaries? Your suggestion is senseless here .
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if you cant do pvp = no shiny legendaries and besides that why pve players need shiny legendaries? to keep in their boxes all time and flex it in chat?
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i mean why? is there any benefits for pve players? Besides its not a thing in other mmorpg games
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Bump
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From Passion To Production [A Website For Players That New To PvP]
Tgbnamish replied to M1dnight01's topic in PvP
great work! -
bump