I love the idea of overhauling the PvP point system. It needs a shake-up to get more players interested. Imagine if PvP was as easy to get into as a game of solitaire. Solitaire is straightforward, with clear goals and rewards, making it fun and addictive. PvP could benefit from a similar approach. If we had a point system where every win, loss, and even participation was rewarded, players might feel more inclined to join in. It could be like how in solitaire, you get satisfaction from every move, even if you don’t win every game. Plus, introducing tiered rewards could keep the competitive spirit alive. Just like how you get different feelings of accomplishment from different solitaire variants, PvP could offer varied experiences and rewards to keep players engaged.