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Quantumshift

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Everything posted by Quantumshift

  1. Yes exactly, so you would be exchanging money for a guaranteed encounter, instead of you going to a patch of grass and farming for one or paying for one. If you want to just buy a good one you still can but it will obviously cost more than buying a bundle and trying your luck. Hence, giving value to bad pokemon that would otherwise be deleted anyways and again it only adds to the economy.
  2. PVE coins have a fundamentally different use which is primarily for items and vanities. This would not take that away from that, it would simply be another option for players. The economic impact is really what I think you should focus on. The current game has no base price for pokemon, so pokemon are either really good or deleted, the market for mid/mediocre pokemon is very small and the market for bad pokemon is non existent. This would remedy both of those issues and redistribute some of the money from the high end pokemon to mid/bad pokemon
  3. Currently, in the game, you catch hundreds of pokemon in the search for 1 with the desired nature, ability, and 25+ stats. This means that hundreds of pokemon will litter your boxes and you will need to sell the decent ones and bin the rest. This means that no one pokemon has a base price since the value is only tied to the stats, ability, and nature of the pokemon and not its rarity or species. My idea is to have an npc that will take certain number of the same pokemon species and give you a new random encounter of that species. For example, you give the npc 5 gibles and you get a new random encounter with a gible (the stats are random, nature, and ability like in a normal random encounter). What this does is it lets you recycle the pokemon you've already caught for a chance at a new encounter, it will essentially create a base price for pokemon because even complete trash iv, nature, ability pokemon will now have an actual use outside of just being deleted, and it will further incentivize people to farm specific pokemon and create a niche in the economy/market. It will give players the interesting choice of recycling the pokemon themselves and hoping that it rolls well and you can sell the new pokemon for more money, or sell the individual pokes to others and take a guaranteed base rate. This would work for shinnies as well! Have 5 shiny rattatas that are all terrible? well you can combine them for another chance at a good shiny rattata! You would only be able to get a guaranteed shiny by recycling other shinnies of the same species. This idea would obviously work best with the marketplace/auction house in place but it can be implemented now. Rarity tier would affect how many pokemon you would need to recycle to get a new encounter. I would think something like 5 rares, 10 uncommon, and 20 common would be a good starting point for testing this. The numbers can be tweaked ofcourse, but at a rate of like 1 rare an hour, it would take you 5 hours of grinding to get the 5 rares you need to recycle to get a 6th rare. This could also be applied to event pokemon, take 5 trash event abras and boom you get a fresh new event abra. Again only shinnies with shinnies, event with event, and normal with normal. I think this has real potential to improve the games economy, the farming experience, and even the event/shiny hunting experience of players. Let me know if you can think of any more pros or any cons that I may have overlooked. Thanks
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