Only played for 2 days, so nothing has reset yet.
I just did the mind-numbing low level Pokemon grind until I was able to beat Surge.
Normally I would have used Dugtrio in Diglett's Cave to help get levels faster, but that was blocked off.
My only issue is when they block off access to areas that would help with leveling, to make things harder. Which is what seems to be the case here. MMO Grind isn't really an excuse for stuff like that, to me. Like Diglett's Cave was a common leveling area before Surge in the games, but that's been denied to inflate the difficulty (or more accurately, the grind time)
Doing that in later regions, after you've had time to acclimate, seems reasonable. But it's less so with Kanto. And the issue I faced was not realizing I was blocked out from getting a Diglett to use against Surge. So instead I had to walk ALL the way back to Mt. Moon to get a Sandshrew, then train that one up to help against him.
Stuff like this seems like it needs to be addressed. Especially with how bikes are locked behind $60k (unless you wait until you can catch a Ditto, which is around the time you are able to go to Cinnabar, iirc.)
It's not that it's difficult. It's just the artificial roadblocks imposed. In the original design you could have gone towards Rock Tunnel to help level, even if you don't have flash to actually get through the tunnel. But the devs of this deliberately blocked that area off to stop this and make progress take longer.
They did the same with Diglett's Cave, which was always designed as a place to pick up a Ground-type if you needed it, before Surge. But again, they blocked that access off with really no good reason behind it.
Aside from "Pay us so you can get boosted XP, so your leveling is more akin to normal and not a grinding slog."
Just seems like it's not a good look for beginners to run up against stuff like that.