I want submit this suggestion because the boss system with such long cooldown times, is really annoying to players as it is now. (Especially when you are required to have consecutive wins)
Here it is:
When starting a boss fight server registers that.
If client disconnects during battle, server adds a cooldown.
If player win the servers add a cooldown.
If server crash, it doesn't do anything. And thereby there is no cooldown.(endret)
Player disconnects should be easy to detect as it's either sent a TCP CLOSE request or the server keeps on running after the players disconnect.
That is not the case on server crashes.
Hope to have staff review this, don't you agree that this might be a good solution to the problem?