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Dastoks

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Posts posted by Dastoks

  1. On 10/24/2022 at 8:17 PM, Hundjager said:

    Hi there, I don't have a shiny lapras mount. However I'm happy to sell you the green partyhat for 125k.

    Hey are you ingame?
    I want to buy the red party hat

  2. I'd love to buy these when tradable month:

    Flying nimbus

    Gold Cappy

     

    How much would you go about selling each?

     

    In addition:

    ghost Outfit 15 - 100k?

    red party hat - 150k?

  3. From the game rules:

    • 5. Using any kind of unauthorised software, hacking or editing the PRO game/ client is prohibited.
      Unauthorised software includes:
      • Any kind of automated software. (Bots, Macro).
      • Software which injects into PRO's files to give unfair advantages. (Speed hacking).
      • External software that gives unfair advantages, which is not endorsed by PRO.

     

    This means that using a macro to grind automatically for you, even if you still do half of the work, is illegal.

    It is obviously gives you advantage over other players, and is an automated software. so you could say it is 2/3 of the illegal aspects of it.

  4. I'd say i can understand why as a player this suggestion seems logical and more QoL one and why many would want it..

    But honestly? from a game developer point of view, this is a bad implementation and shouldn't happen.

    With games like this, that doesn't have a huge base-player, spreading the main teleportation npc's into all regions would cause few issues:

    1. Main Pokecenter will dillute in playerbase, and will make it seem like less players are on. one psychological influence of making a player feel like the world is alive and filled with players, is seeing others.. imagine what would it feel like if every place you will go will have less then 2-3players in it.. it will feel most of the time like you play a community-dead game. this will cause less enthusiasem from the game to the player and will make players lose interest.

    2. Money sink. not all players use travel ticket, and those who don't , go back and forth to verm to use main transportation npc's. every game needs a GOOD money-sink, or else economy-inflation will occur. traveling fee's is by far one of the best money-sink games can have, that you don't feel too much and doesn't feel like it matters, but makes a big difference. (I'm sure if staff can output statistics on how much money spent on traveling in a week you will understand.) if the npc's will be at Every main town on all regions, you are minimizing one of the biggest money-sinks in the game by 40% ATLEAST.

     

    both of this points are major points that must be taken into consideration when creating and changing in-game content.

    now, I know I am not a staff member, nor I am trying to speak for them, but as a fellow game developer and one who's in the business for years now, i can't see how your suggestion will be implemented without dealing with those 2 issues, imho atleast.

  5. I'd love to see this ingame:

    Toshiro Hitsugaya:

    Spoiler

    image.jpeg.1390bf95aefbb57856ac1097e0cfe15b.jpegליטל פייטר 2 :: צפייה בנושא - נושא בליץ' רשמיimage.png.d47d9482bec6c7bb2f67b5fa702ffb86.pngToshiro Hitsugaya | Wiki | Bleach Amino

     

    Ichimaru Gin:

    Spoiler

    Gin Ichimaru - Wikipediaimage.png.4f60c3ce76e4ec39abebb83bda97aeca.png

     

    Kenpachi Zarkai

    Spoiler

    image.png.129b913c18b12d4760f7a18475246840.pngimage.png.820057214f893ad31dd0aaede5ee179e.png

     

    grimmjow jaegerjaquez

    Spoiler

    Dwi Yana: 20. Grimmjow Jaegerjaquezimage.png.a3a43d326fa134925089a049faa39e4a.pngZein Eshen - Grimmjow Jaegerjaquez

     

     

    Wonderweiss Margela

    Spoiler

    vignette.wikia.nocookie.net/bleach/images/2/27/...Wonderweiss Margela (Character) - Comic Vine

     

    • Like 2
  6. 15 hours ago, StellioKontos said:

    image.png.0f8d117f65abd6765a29b86c39d2a626.png

     

     

    start: 1m

    insta: 5m

    min bid: 200k

     

    CC accepted at 400k

     

    Auction ends 48 hours after the first bid

    Also possible to deliver on gold server

     

    Hey!

    Ill start the offer with 1m. ❤️

  7. Enjoyment: I enjoyed the event very much! the overall mixture of bosses, hunt, mini-quests and duration was fun and challenging. finding out everything there is find, getting all the minigames finished, it really spiked my interest when I played the event.

     

    Quest Difficulty: I believe there should be at the very start of the event some sort of ranking system, when we first initialize the quest lets say, the npc should ask if we are intermediate players or newcomers, and make the bosses harder\easier depending on the outcome.

    Why? because the boss gauntlet on some part of the xmas was harsh, and even me as a semi-veteran player, couldn't pass it without lending OP poke's and knowing the exact strategy to kill them. I know events should be hard, but I don't even want to think about the fresh players who joined lately and couldn't finish the event because of this.

     

    Story: Nothing to say about it, I enjoyed the story. don't have any criticism.

     

    Effort\Reward Ratio --> I think the final gift (below the Xmas tree) the full one, was very rewarding and felt fruitful in terms of the work we did!

    I personally didn't do Elmer because I just started bossing this last few days, but I understood the reward was a RR Tick, and I think a reward for a timed-event boss its a perfect reward!

    I enjoyed the fact that the rewards weren't just Choice items or poke items for pvp but clothes as well, a mount could have been awesome 😉

     

    Overall, I really enjoyed the event. don't have much con's to say about it.

    Though, is it finished already? I was sure there's a 3rd part, that wasn't released yet?

     

    Edit:
    Honestly, there is one Con id love to talk about.

    I fully understand why the event forms were super low spawn rates. you dont want to lessen their rarity, and keep them unique. i really do understand that. However! I'm a B.Cs student and I dont have 10 hours to play each day.

    I farmed for quite awhile, pushed whenever i can because i really wanted to find an Xmas Snorlax or Mudkip or a few more cool event forms. unfortunately, i couldn't event find one.

    I understand its part of the way to maintain their rarity, but honestly --> a trash iv event form shouldn't cost 3m just because its event form.

    I would have loved to see an easier rate on the next event forms because it really lowers the drive (for me atleast) to event try and grind for event forms.

  8. On 12/27/2020 at 5:51 PM, Anurag2006 said:

    I would like to suggest some things that can be added to the battle window and logs

     

    1. Turn Number

    Wouldn't it be nice if we had turn numbers written in the battle log?

    Counting turns in the current log in very very difficult as there is nothing that indicates which turn is going on, how many turns left for taunt for ware off, etc. Etc.


    2. Weather/trick room duration

    Now this will make weather/trick room users very happy as they won't need to keep counting for how many turns its gonna end


    3. Hp percentage mode

    As the name suggests, the hp should be shown in percentage


     

    IMG_20201227_211240.jpg

    IMG_20201227_212108.jpg

     

    I agree with the 3 suggestions to the battle window, i think it wil improve the overall gameplay feel and will help the PVP scene.

    HOWEVER, it might be just me, but why having percentage of hp is better off then numbers? percentage can lead to mis-calculations because of Numerical type's in coding..

    I would have preferred to see "142\358 HP" for example , A LOT more then percentage.

    i think it is VERY CLEAR that way, and leaves no mistakes

  9. 22 hours ago, Limit said:

    1609423944326.png.59b3330605dfd715614eabb5e95f089a.png+1 something similar to this:

     It's an exampleScreenshot_20201231_123305_comPROTeamPokemonRevolution.png.c6d0c674133e3c400e6a3183976cec74.png

     

    I really like the OP idea! i think it could really contribute to the PVP Scene, having UI that is more detailed will help immensly in my own feelings, and will contribute to the overall PVP gameplay.

     

    also, the quoted picture looks nice ! having the ability to hover with the mouse over a poke to see some unharm details (Type, type effectiveness etc) could be really cool !!!

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