I beg to differ in a game where the only way access a caught Pokemon info would be to go all the way back to the pokecenter.
In Runescape, the information that is provided - like being informed that you have achieved a certain milestone - can be used immediately; for example,"you hit level 10 attack" is immediately translated to the player as, "you can use a better weapon" and therefore the player can stop grinding and get a better weapon before they resume.
In PRO, if your party is full and you are in the grind to catch a good Pokemon, the information about the Pokemon you catch is hidden behind an extra barrier of stopping your grind just to see if you have achieved your milestone of getting a decent Pokemon.
This barrier is unnecessary and isn't fun when you're playing for only a limited time per day (work, school, etc.).
As a player why should i have to judge how many Pokemon i would need to catch in order to determine the probability of catching one i am comfortable with?
this is what i am suggesting, sorry if i didn't word it clear enough.