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Lylezz

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About Lylezz

  • Birthday December 13

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  1. Hey, that really is some great progress compares to the maps you uploaded earlier. Your sense for arrangement definitely improved over the course of your last maps, which I really find interesting to watch. Most importantly, however, I see very little wrong with your map in terms of technical execution. There's some small stuff, but that's mostly very easy to miss and also hard to pay attention to, especially for a beginner. All your technical mistakes can be seen in this image: As you're able to see, one thing that changed after I opened up the map in Photoshop, is the the black line on the left side, under the mountain. This is due to the fact that some tiny part of the mountain corners is half-transparent, which is for shadows. Because you did not completely map the lake under the mountain on a layer below, it ended up throwing a shadow on nothing. This does not transition when you download the image. The remaining parts should be relatively self-explanatory. On the top of the map you did a similar mistake with transparency under grass, the top parts of plants are being hit by trees' shadows which isn't possible if you approach it logically, the grass spikes within the fence have been placed on the wrong sort of grass, and on one part in the bottom you apparently forgot to remove some mountain-ish part of a layer which doesn't pass into grass too well. I've said it before, these things aren't all that crucial, but they quickly add up and make the map seem worse than it actually is. But again, the arrangement has become much better with this map. It all seems a little bit more loose than before, so you're definitely heading towards the right direction. I like that you tried adding another layer of ground with the mountain, it certainly adds a lot. Also, it's worth mentioning that your map looks a lot more dynamic than before because you tried to fill the grass with small props. You definitely need to work on variety, though. You see, all the trees that are next to each other share the same color and are often placed in straight and thin lines, for example. Try to come out of your shell and be a little more extravagant, don't stick to the rules you made. Design-wise, there's a few things that I'd personally change, but are subject to what you think looks good and could probably be made interesting without changing them. The thing that sticks out the most to me, is how much space this fenced part of the map takes. It just seems like to much for being so empty. With this size you could have made it look like some sort of farm, for example. Also, the water leading under the mountain like that seems very unrealistic, even for a Pokemon map. I would have enjoyed it if that part of mountain was split to have the water run through, and then maybe block it off with some rocks so there's not too many entrances to the map. On the very top of your map, you used grass-tiles to block off the map, or at least it looks like you wanted it to do so. In the games, these tiles are passable, so if they were designed as obstacles, they don't quite serve that purpose. Well, that's it with the feedback. Already seems like a lot to me, I hope you're not too overwhelmed. All in all, I'd give this map a 6.5/10. Can't wait for the next one! :)
  2. To give you a fix for this problem, it'd be important to know what Map Editor you're using. The tiles that you've used for your map are optimized for usage with 'Tiled'. However, for any Editor there's options to change the Tile Size. In case you are using Tiled already, you can change it by creating a new map. This is where you can do it: As I said, any other Editor should provide similar options. The appropriate tile size for the Tileset you're using would be 32x32 pixels.
  3. Nah, I was talking about obtaining tilesets on the internet in general. I feel like this topic is starting to turn into a casual-conversation, so if you have any additional question, please pm me so we're not flooding the forum. :p
  4. Well, with this tileset there's basically no options other than not cutting parts like these off at all or adding stairs. You might wanna find some other tilesets in case you want to keep mapping like that. Some do offer tiles for special cases like yours.
  5. Here again, this is not a problem related to tiles, but to layers. Basically you a two layers for each part of the mountain that laps over another one. Then you can just have the lower one lead into the upper one. This is how it looks when done correctly:
  6. So the thing is, my first impression of your map was extremely good, but after zooming in and looking at it for a couple more seconds I noticed that it's lacking a lot from a technical standpoint. First of all, what seemed the most apparent to me is that you are having trouble using layers the right way. Pretty much all of the border-tiles you used have a transparent background, which basically requires you to place a layer of ground beneath them. I'm actually curious whether you didn't see that or just don't know how to fix it. Another thing I've noticed is that there's a couple of tiles you seemingly don't understand where to use them on. The grey rocks for example have this white-blueish stroke because they are supposed to be used on water, so that it looks like they're pushing the water aside. Also, the pool you used for the house with the blue roof on the bottom of the map has gras around it, so unless you remove that with Photoshop or something, it shouldn't be placed on ground that is not gras. You also cut the pool off on the upper-right side. To be fair, all that stuff isn't really that easy to realize so you shouldn't be shaming yourself because of these mistakes. The last thing, which seems to be your biggest problem as I see it, is that a lot of stuff on your map just looks extremely unpleasant from an aesthetical point of view. You can't just have this raised flooring for the town part of the map and not close it on the sides. Cutting of stairs doesn't look too good either, especially when the tile you use to cut it off doesn't even make any sense in that place. The same goes for the beach, where the sand just randomly transitions into another color. I took some time to mark the places that I found to be lacking. Take a look at it and maybe you'll be able to find some mistakes you didn't see before. The red rectangles are showing the layer-problem, the blue ones are showing false usage of tiles and the green ones are the aesthetically weird parts of the map. There's some I forgot to flag, but it shouldn't be too big of a deal. If you wish for me to elaborate on any of that, feel free to tell me. Oh yea, and also if you'd upload the .tmx file, I'd love to do some corrections to show you what it would have taken to fix all these problems.
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