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Duyere

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Everything posted by Duyere

  1. Don't worry your account hasn't been hijacked. You're experiencing a server sided issue that occurs when you aren't logged out correctly. The server still thinks that you are logged in. You will be able to log in again after the next server crash/ reboot. Keep an eye on the server status checker so you will know when you are able to play again. https://project-sato.net/statuschecker/ Well that is quite unfortunate but I appreciate your help. Thank you.
  2. I don't know if the server is down, or if I have been hacked, but I let myself logout due to timeout and tried to login not too long later to find out that my account is apparently still logged in. I just changed my password for safe keeping. My login history on my account page only shows my IP address too which concerns me. Edit: Forgot to say this was for the Red server. I can login to the other servers just fine.
  3. bump!
  4. So I think it would be cool if one of the following things were to be added for unranked PvP: 1. A queue system where you can pair against players based on the average level of their Pokemon. 2. A special PvP orientated map where players can hangout in a lobby and challenge each other. I personally think the queue system would be more efficient. Why I think either of the two should be added though is to make free battle easier accessible for those who want to do so. I'm sure PvPers find it annoying challenging people who do not want to battle, and vice versa. I just think this sort of thing is needed for PvPers, instead of having to run around everywhere, challenging around, just to hope for a battle. Well at least that's how I assume it works, I haven't quite completed my PvP team yet but that's how I'm currently seeing this issue.
  5. As cool as that would be, I would much rather have the real deal. They would still be useful Pokemon. You would still be able to train them and make them decent enough for PVP. The only exception is that they won't be strong enough to sweep away everything. You're right about that, but I think there could definitely be balancement.
  6. I know legendaries are wanted by lots of people, and I also know that the developers are hesitant to make them catchable because they are overpowered and unbalanced in stats in comparison to normal Pokemon. But what if legendaries were catchable but debuffed significantly and lower level upon catching; Making them on a similar par of strength with normal Pokemon that cannot evolve. I mean most of us like legendaries because they are aesthetically pleasing to the eye. It is kind of a downer to know that we'll most likely never have all legendary Pokemon in-game due to lack of balance. That's just my two cents anyway.
  7. I apologize if this is the wrong forum, but I wanted to make this a topic of discussion that I'm sure has been brought up a ton. Has there been any talk about incorporating a safer way to do trade evolutions? I'm a new player and I want to start doing trade evolutions, but my problem, like every other person, is that I have a hard time trusting people I do not know. I do not play this game with people I do know, and I overall just do not trust people I meet on the net. I know that staff members and "trusted" players offer to trade evolve, but I do not always see them present in-game, but I do always see people requesting evolutions. Now at first I thought I could easily work myself around this problem (if I were to be scammed) by receiving a refund from a valid report, but a GM just informed me that Pokemon are not refundable because there is no possible way to take the Pokemon off an account, therefore wasting the time of the person who trained the Pokemon. Sure a ban may seem like it suffices but not for the person who put time and effort into training a Pokemon; This goes especially if the Pokemon has high stats. In the end you feel more punished than the person who scammed you. So I ask this again. Are there any plans for a secure trade evolution system?
  8. Occasionally when I enter a building I'll get stuck in the entrance, completely unable to move. Relogging does not fix this issue either. I have to close the client entirely then relog before being able to move again.
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