
Freefidy
Registered User-
Posts
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Joined
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Last visited
Everything posted by Freefidy
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added kabuto
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Re: WTS modest froakie <t>bumping</t>
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@9circlesofhell, I added you in-game a few times yesterday and you didn't reply so I assume you no longer want it
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I'll start talonflame bids 2m
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updated, some new stuff
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2m b.o taking offers
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pawniard sold
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Will be updated frequently with boss rewards, decent excavation drops and whatever im farming ect. modest froakie 29 att adamant absol jolly tyrunts best ferroseed on server prove me wrong bold togepi 31 att/31 speed h.a beldum trapinch at least it outspeeds other druddigons :^) adamant arons guts adamant 31 attack timburr adamant 31-31 growlithe alright heracross technician jolly shroomish toxic boost zangeese some shroomish some close but not quite there gastlys :^( Post offers here.
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So you use say 1-3 turns tanking attacks to setup your hazards, someone has something that is 100% going to die (because you spent those turns tanking hits, and setting hazards) but instead of you getting a free turn to attack or setup or whatever as the opponent dies, they get a free switch-in to a full hp counter? This bug is a huge deal for hazard viability.
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For example theres a low hp gengar on the enemy team not in play currently that your opponent is swapping to, and you use any attack or stat boost or whatever the opponents gengar will swap in, die and then have a free swap to another poke. In the standard games if I say used a stat boost the move would go through but if you used an attacking move it would miss due to lack of target, obviously losing a turn completely can be pretty battle ruining and is a huge bug for the viability of entry hazards.
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Swapping a pokemon with low enough hp to be killed by the enemies entry hazards causes the death the be displayed twice causing a UI bug with the opponents team. A secondary more game ruining bug is that when someone swaps out and dies to hazards your turn is skipped, this provides the opponent with a free switch in which should not be the case.
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Beldum sold 250k
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Re: Selling fully trained garchomp, hasty froakie, epic beldum <t>froakie sold 300k</t>
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Re: Selling fully trained garchomp, hasty froakie, epic beldum <t>No problem edited. Gible sold 1.2m</t>
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Re: Selling epic jolly gible, fully trained garchomp, hasty froakie, epic beldum <t>bump added 2 more pokes</t>
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Re: Selling epic jolly gible, fully trained garchomp <t>co xrevolution94x</t>
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Re: Selling epic jolly gible, fully trained garchomp <t>bumping</t>
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Jolly 31 attack Garchomp Post offer here.
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Hi I started the Celadon city team rocket quest with a full party, after talking to the officer i didn't actually receive the Eevee and further down the quest when checking the machines behind Giovanni neither of them contained Eevee and the officer just asks me to retrieve the Eevee from wherever I left it.