
Bellctanel68
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Everything posted by Bellctanel68
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Chronos' PokeHouse (Currently being worked on)
Bellctanel68 replied to Burdy's topic in Pokémon Shops - Silver
Re: Dae's Pokeshop [Ongoing Auction for Gengar and Bronzong] <r>I mean cancel <E>:Crazy:</E></r> -
Chronos' PokeHouse (Currently being worked on)
Bellctanel68 replied to Burdy's topic in Pokémon Shops - Silver
Re: Dae's Pokeshop [Ongoing Auction for Gengar and Bronzong] <t>Cant make more money server is alwayscoffline</t> -
Chronos' PokeHouse (Currently being worked on)
Bellctanel68 replied to Burdy's topic in Pokémon Shops - Silver
Re: Dae's Pokeshop [Ongoing Auction for Gengar and Bronzong] <r><QUOTE author="daenerys"><s> </e></QUOTE><e></e></QUOTE> <br/> Have ran out of money havevto buy out</r> -
Chronos' PokeHouse (Currently being worked on)
Bellctanel68 replied to Burdy's topic in Pokémon Shops - Silver
Re: Dae's Pokeshop [Ongoing Auction for Gengar and Bronzong] <r><QUOTE author="daenerys"><s> </e></QUOTE><e></e></QUOTE> u have BO. <br/> end in tomorrow 3:06 pm (forum time). <E>:Grin:</E> <br/> <br/> <br/> I rannout. Of mone today i have to buy out, sorry man,</r> -
Chronos' PokeHouse (Currently being worked on)
Bellctanel68 replied to Burdy's topic in Pokémon Shops - Silver
Re: Dae's Pokeshop [Ongoing Auction for Gengar and Bronzong] <r><E>:Frown:</E> sorry but i would like to buy out my offer i ran out of mony today ididntvexpect ths sorry</r> -
Chronos' PokeHouse (Currently being worked on)
Bellctanel68 replied to Burdy's topic in Pokémon Shops - Silver
Re: Dae's Pokeshop [added many good - epic pokes and shinies!!] <r>200 for bronzong <E>:y:</E></r> -
Chronos' PokeHouse (Currently being worked on)
Bellctanel68 replied to Burdy's topic in Pokémon Shops - Silver
Re: Dae's Pokeshop [added many good - epic pokes and shinies!!] <r><E>:Light:</E> c o bronzong please and how long b.o ends</r> -
Chronos' PokeHouse (Currently being worked on)
Bellctanel68 replied to Burdy's topic in Pokémon Shops - Silver
Re: Dae's Pokeshop [added many good - epic pokes and shinies!!] <t>Bronzong insta 170 ? Or start b.o 170?<br/> I am interested</t> -
Re: Apk revision reqst pro armv7 x86 , cant install i have tried on 15 devices and hell no one succeeded to be installe <r>i already knew the problem my download was corrupted i tried to decompress regular apk can be decompressd nbut mine cant says corrupt so i redownload it also i use one downloaded apk so it continues to not install on my 15 devices i use quad/octa devices with random os/custom roms >> peace out pls lock thanks !!! <E>:Cool:</E> <E>:Cool:</E> merry christmas in advance</r>
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Compatibility issue request for revision tried on 15 devices nothing succeeded
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Request for revision compatibility issues specially in android 5.0 os 64bits , i know youre not a paid devs but please tell us whats the true position of this game we always hope for your kind answers, pretty please fix mr admin/senior dev. (VAR InFile: TEXT; (* Input file read from. *) VAR Day: DayType); (* Returned day of the week value. *) VAR Ch: char; (* Input character. *) DayStr: DayStrType; (* Input string of chars. *) BEGIN (* Skip blanks. *) Ch := ' '; WHILE (Ch = ' ') AND NOT eoln(InFile) DO BEGIN read(InFile, Ch) END; (* See if we found a non-blank character. *) IF Ch = ' ' THEN (* The skip loop must have ended at eoln. *) Day := BadDay ELSE BEGIN (* Read the characters. *) DayStr := ''; WHILE (Ch <> ' ') AND (Length(DayStr) < DaySize) DO BEGIN DayStr := DayStr + Ch; ReadOnLine(InFile, Ch) END; (* Match must be exact. *) IF Ch <> ' ' THEN (* Something else out there. Not good. *) Day := BadDay ELSE BEGIN (* Discard any remaining characters. *) WHILE (Ch <> ' ') AND NOT eoln(InFile) DO read(InFile, Ch); (* Map the string to the enum. *) Day := MapToDay(DayStr) END END END; { Write a day to the file. } PROCEDURE WriteDay (VAR OutFile: TEXT; (* Input file written to. *) Day: DayType); (* Day to write. *) BEGIN write(OutFile, DayMap[Day]) END; BEGIN (* Initialize the DayMap. This is an easy way to convert DayType values to strings. It is used internally by the unit. *) DayMap[sun] := 'Sun'; DayMap[Mon] := 'Mon'; DayMap[Tue] := 'Tue'; DayMap[Wed] := 'Wed'; DayMap[Thu] := 'Thu'; DayMap[Fri] := 'Fri'; DayMap[sat] := 'Sat'; DayMap[badDay] := '* :(
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P.ro apk revision request, compatibility issue x64bit problem
Bellctanel68 replied to Bellctanel68's topic in General Support
Respond pls