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Hackerstoeic

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Everything posted by Hackerstoeic

  1. I mean I really want Unaware to be coded as well but there is sadly no ETA when its done. Stockpile remains banned until it's fixed, it is currently bugged :P Unaware is not unbreakable stone hard thing. you can still break through defensive team contains Unaware mons. i agree pvp playtime could be longer, but it means it'll extend play time to normal length for 6v6 battle. even if Unaware has been coded, defensive teams are still not tough enough. foul play. which is one of best anti-setup sweeper move is not coded. And important thing. defog HM. a ton of defensive flying pokes can learn defog via HM. like skarmory. skarmory is one of best defensive defoger in gen6 environment. skar lasts so long so it can remove hazards safely through the battle. Zapdos, Gliscor, Mew, Togekiss are good Defogers too. but you can't use defog with them in pro. Removing hazards in safe is very important process for defensive team. but there is no good options to remove hazards in pro. Starmie and Tentacruel are not that bulky enough. i know it's pretty out of the point. as a defensive user, i'm just saying it's too hard to keep my pokes alive in pro atm.
  2. after life orb has coded, setup sweepers are like invincible. like blaziken, talon flame, bisharp. sometimes you just want to play a defensive team or balanced. not only extremely offensive team. but you can't keep stand there with those invincible sword danced serial killers. thus, choice items are coded now. all defensive users want is Unaware has been coded. please!
  3. 1. Protect/Detect When you use Protect or Detect, If the opponent changes his pokemon at the same turn, Protect or Detect should be failed. So you can use Protect again on next turn without failure. This is how Protect/Detect works. But it doesn't work correctly. In PRO, You'll success to use Protect/Detect on opponents's change. and then it'll make you to fail to use Protect/Detect on next turn. It is totally reversed 2. Volt Switch / U-Turn / Baton Pass When you use those moves in PRO, it just goes first before select pokemon that want to change. it means, You can't check opponent's swap pokes, or move usages before i choose what poke goes next. This is the one of powerful reason to use Volt Switch / U-Turn. (Seeing opponent's behavior before choose a poke) It provides a bunch of momentum that makes you advantageous. It doesn't work correctly in PRO. 3. Life orb and hp recovery If oppoent has suicided with Life Orb when i used HP recovery moves like Softboil, it's just ignored. It should be healed with opponent's dying.
  4. 1. Protect/Detect When you use Protect or Detect, If the opponent changes his pokemon at the same turn, Protect or Detect should be failed. So you can use Protect again on next turn without failure. It is how Protect/Detect works. But it doesn't work correctly. In PRO, You'll success to use Protect/Detect on opponents's change. and then it'll make you to fail to use Protect/Detect on next turn. It is totally reversed 2. Volt Switch / U-Turn / Baton Pass When you use those moves, it just goes first before selecting pokemon that want to change. it means, You can check opponent's changing, or move usages that faster than yours, before you select pokemon to change. This is the one of powerful reason to use Volt Switch / U-Turn. It provides a bunch of momentum that makes you advantageous. But, yeah. It doesn't work excatly like i said. 3. Water Absorb and Scald When you use Scald on a pokemon that has the ability ; Water Absorb, You can't make him burned. Water Absorb prevents side effects of water-type moves too. But in PRO, you can make pokemon that has Water Absorb burned with Scald. Sorry for bad english, but please consider this and add to buglist please. I know you guys are so busy. But.. i think it has been too long since last bug fix.
  5. i won the game clearly. but the game have been stucked opponent have remained 1 poke that is asleep. but i have 4 pokes alive i had tried to pm to him, but he is offline. i need some help!
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