Skazord
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Don't use Google Translate, your broken english would probably be better than what you just typed.
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A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
Wow, you sure told all of us, it's like you read the entirety of the thread and decided to come up with this exciting new argument that no one tried before! Except, not really. -
You didn't give a single argument to back up your opinion. I did, you just decided to kindly ignore them and attack me because apparently, I "keep complaining about everything", which is untrue, I haven't voiced my opinion on any issue besides this one, and the spawn rates. And for the record, just because you found something before someone else did, doesn't mean you are right about everything regarding it. In fact, it doesn't entitle your opinion to be worth more than anyone else, especially when you don't even try to back it up or bring arguments to the table, all you did was point your finger at me and call me out on complaining about everything and anything, which by the way, is pretty lame, since this game is still getting shaped up, and the devs constantly ask for feedback. I'm merely doing that, giving feedback, and using coherent arguments to back up my feedback. Don't like my feedback, feel free to come back with better arguments, I'll be here to listen, and if have a good point, I'll even agree with you. Except this time, you don't.
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So you can't name any or are you trying to be "politically correct"? The problem here is that you don't see how damaging buying gold really is (which is ultimately, what you're doing by buying stuff for other players, with real money, for their gold), because other games don't have gold/coins as their main currency. All of the MMOs that offer the chance for you to trade real money for ingame cash don't actually offer you that much benefit when you do so. On the other hand, buying gold here gives you a chance at buying the best pokemon found in the game, provided that you pay enough. Want examples, let's go get examples. WoW: You can buy tokens (game time) for other players for real money. You get gold in exchange. Gold doesn't buy the best weapons in the game, you still need to raid. At best, it gets you welfare gear. Guild Wars 2: You can exchange ingame gold for gems and vice versa. Legendary items don't provided any added bonuses to the best weapons in the game, which are piss easy to get, due to no gear treadmill. No advantages for those buying gold. Path of Exile: Shop full of cosmetics. Doesn't allow you to buy anything for anyone else, because RMTing is strictly against their policy, and trading of ingame goods for COSMETICS falls under this. Somehow, trading extra EXP bonuses for gold is alright for you though. Dota2, CSGO, Valve games with microtransactions: Buying items with real money doesn't give you any advantage, you get nothing in return except a skin. Therefore, it's more of a marketplace than buying/selling or RMT. These are pretty much all the kinds of micro-transactions that exist. Stop dodging the point in question. There's no game, at least decent game, that allows you to buy the best things in the game with real life money, the best stuff is locked behind game content, or just outright easy to get (in GW2's case). Right now, this is possible in PRO. Nothing stops me from getting a credit card, buying premium for 10 people, and buying the best pokemon in the game, even if I have to overpay, no one will say no to a good deal. Pay2win is pay2win, and PRO right now is pay2win, you can pay to get the best stuff available. That's the very concept of it. Come up with some better arguments next time, you're making it easy for me.
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First about spawns, now about this. So the only think you do is complain? Can you try and name one game in which players don't trade premium currency with in game currency between themselves? Any decent game that isn't Pay2win? "Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. " Paying real money to get ingame currency is pay2win, no matter if it's through official means or not. If buying pokemon for real currency is a bannable offense, why is buying gold (to buy pokemon or other stuff) supposed to be legal? Complaining about something that is straight up wrong is valid, by the way. Turning a blind eye on stuff just because you want to be "politically correct" or want to appear nicer, is the cowards escape. There's some stuff wrong in this game that needs to be fixed, and it won't get fixed unless people complain. I'm complaining, and they're valid complaints too, since some people actually agree with me. If you don't, make a case for yourself, and defend your position. I await eagerly how you'll defend pay2win as a good thing, so go on, entertain me.
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Bump. This needs attention. This clearly falls into RMT, and is a huge problem. It is contributing to a P2W environment, which is something the devs claim to be firmly against, yet, this is happening right now, with threads in this very forum announcing these services. Needs to be looked into and stopped, ASASP
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A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
You really think can be possible 0-31-0-0-0-31. Im done with you. You win. Anything between 0 and 10 might as well be 0. Anything between 10-20 is very mediocre, even in non-wanted stats. But good to know you have such great insight into how much IVs matter, if you actually believe the only thing that matters is one or two good stats. Can't wait to see those godly Dratinis everyone supposedly already has. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
You clearly don't get the point. If you want to insist on the same arguments over and over, fine, but there's no point in discussing with you. No, "this is an MMO" isn't an excuse for everything and anything. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
This is a really lame excuse, and I seriously am tired of it. Being an MMO doesn't mean everything has to be extremely rare that you never even see it in your lifetime. If you want to press W and S and press "Run" for 10 hours a day to see 2 Dratinis (or anything as rare) a day, suit yourself, but in my opinion, this will only discourage people from playing and encourage people that want to play to find methods to bypass the grind (ie, scamming, botting, RMTing, etc), which, by the way, are all very common things in MMOs with lengthy grinds. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
That's the problem though. What if someone decides "Hey, I don't want to spend a ton of money on a 31/31 Dragonite, I'm going to hunt one for myself!" This poor player would be stuck grinding for the equivalent of the 2 weeks of accumulated game time of every player on the server just to find 1 Dratini with 31 attack and HP. Hell, you don't even need 31 attack, 25-31 is tolerable but it's still an insane grind. It's just not acceptable that in 2 week's time, only 1 good Dratini has been found on the entire server of >1000 users. 31-31 isnt a good dratini.Its a perfect dratini.About 25-31 in atk and spd probably there are more than 10?15?Counting dragonair too. I personally wouldn't use a 0/31/0/0/0/31 Dragonite, but that's just me. Don't know how you can even think that's anywhere near "perfect", but alright. And like it's been said before: 1) The first 31 atk/speed was a lucky strike. It happened 2 weeks after the server launched. When will the next happen? Tomorrow? Next month? Year? Who knows. 2) This was the first "perfect" (according to you) Dratini out of thousands of players that have grinding in Dragon's Den. If a normal player were to grind for a good one, he would need to waste the combined time of the thousands of players to get a good one. Doesn't seem fair to me. 3) Is there really a problem with multiple good pokemon existing? What's the problem here, really? Why are you so adamant against multiple players having access to good pokemon, even if they are rare? There's tons of things to grind for. A player's grind isn't done when they find a single good pokemon. Even if there were 50 great dratinis in the game right now, there's still another 500 players that want good ones. The supply will never be enough for everyone interested in them, due to the prevalence of Dragonite in the game (as a favorite and as a competitive powerhouse). Face it, your argument is flawed from the start. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
Proof of this claim? Besides, that's 1 out of how many? -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
Off the top of my head, Safari Zone is a major concern, both of them. There's a bunch of pokemon there that really should be more common, if you take into account that you have to pay 5k to go inside (which isn't that small, it adds up pretty quickly), and you keep seeing Paras everywhere. This is one of the most critical areas, there's still a bunch of pokemon I've personally never seen there. I can also say that even with Membership, most of the pokemon that are MS-only are so rare, that I barely seen any of them. In any map I go to, the MS-only pokemon of that area is almost always something I've never seen while in the area, or something that I never seen in the game entirely. These need to be looked into, especially since people are paying for the chance to see them, never seeing them is very discouraging. Although they shouldn't be made too common either, since they're essentially behind a paywall, but making them a bit more common wouldn't hurt. That's my main 2 problems right now. I can go into detail as for which areas should be looked over with priority, but my main gripe are those 2, especially Safari Zones. Despite this discussion turning pretty aggressive for some people, it's good to know that there's someone reading the meaningful posts, and even if you don't exactly agree with them, it's good to know that you at least are considering it and looking at it through the player's point of view. Even if nothing changes, or the changes are slight, it's good to know that at least someone cares. Thanks. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
It takes time to make a well thought of argument, especially when the other argument itself is well based. It doesn't take long to shutdown dumb attempts at going offtopic or trying to misinterpret the original goal of the thread, when people clearly didn't even read the whole thing. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
You're changing my original premise to fit the narrative that the encounter rates are fine as it is. I didn't say that Dragonite should be 100% rate, nor that a perfect one is needed. That's not the intent of this thread. First off, you don't need a perfect pokemon to be viable in a catch-only environment. You need CERTAIN stats to be perfect, however, if you want to have an extra edge. Point being, a perfect speed, Timid Alakazam, will always win against ANY other Alakazam, unless they are both perfect Speed. So if you want to counter other Alakazams, you want yours to have perfect speed. If it doesn't, your Alakazam is instantly bad or worse than everything else. This isn't to say, that a 29 speed IV Alakazam is awful, no. But it isn't as good. Much like the Alakazam example, a lot of other glass cannon pokemon fall under this. You either get that perfect speed, or it's garbage. Which is why I used that example. But even then, that's besides the original point. You're making my argument even easier when, at 100% rate, there's still a very low chance of someone finding something really good. And you also miss that you need to actually catch something for it to even count. You're assuming that everyone in every map catches whatever they find, which is far from the truth. No one goes around catching every single pokemon, unless they're actually hunting for it. Point in case, everyone in Dragon's Den is there to grind levels on their pokemon, but, if the odd Bagon appears, they'll catch it, just because it's rare. They won't catch Golbats, they won't catch Quagsires, they won't catch anything else. Why? Because they're not rare. When they want one, they'll go back and grind for it. Much like this, not everyone is catching every single Rattata they find on their way to do something. Most of the people will run from them. A very small margin will kill them for whatever reason. An even smaller amount will actually catch them, and roll the dice to see if it's good or not. You're ignoring this very important fact. People will catch these pokemon just out of being rare, not because they actually need them. If you had an area with 100% rate for Dratinis, and nothing but Dratini, it would be empty for the most part because: a) Dratinis don't give much EXP, being a 1st stage evolution; b) Nothing else rare shows up in that area, it's exclusively Dratini without the off chance for something nice; c) Dratini would become common, and therefore, you would only come here to find an actual good Dratini. Of course this is a dumb example, as a 100% area is stupid, but I think you get the point. There should be rare spawns, but they shouldn't be ludicrously impossibly rare. Because people will go to the areas where rare pokemon appear to look for them specifically, and get demoralized when they don't find them over long periods of time. The premise is flawed from the start. People will only catch stuff if they are genuinely interested in them (to actually find a good one) or if it's exceptionally rare. And this is where this system is lacking right now, most stuff is, for some reason, exceptionally rare, even stuff that has no deal being this rare. Dratini was just an example, there's right now, dozens of pokemon that are hard to come by, just even seeing them is hard. Catching a good one is probably the same as winning a lottery. Again, I'll reiterate, I don't want stuff to be easy to find. I don't want Dratinis or other species at 50% encounter rate, god no. All I'm saying is that rates under 1% are abysmal and kill the motivation to play the game. 1-2% rates still mean that you'll only see a rare pokemon every 50 or 100 pokemons (on average, of course), which will keep them rare, will keep people actively searching for them when they need to. It means that you don't have to spend 5 hours for the offchance of finding something rare, that will ultimately be unusable except for story mode. TL;DR don't do rates under 1-2%, it's insane for competitive and casual players alike