
Skazord
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Everything posted by Skazord
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Don't use Google Translate, your broken english would probably be better than what you just typed.
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A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
Wow, you sure told all of us, it's like you read the entirety of the thread and decided to come up with this exciting new argument that no one tried before! Except, not really. -
You didn't give a single argument to back up your opinion. I did, you just decided to kindly ignore them and attack me because apparently, I "keep complaining about everything", which is untrue, I haven't voiced my opinion on any issue besides this one, and the spawn rates. And for the record, just because you found something before someone else did, doesn't mean you are right about everything regarding it. In fact, it doesn't entitle your opinion to be worth more than anyone else, especially when you don't even try to back it up or bring arguments to the table, all you did was point your finger at me and call me out on complaining about everything and anything, which by the way, is pretty lame, since this game is still getting shaped up, and the devs constantly ask for feedback. I'm merely doing that, giving feedback, and using coherent arguments to back up my feedback. Don't like my feedback, feel free to come back with better arguments, I'll be here to listen, and if have a good point, I'll even agree with you. Except this time, you don't.
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So you can't name any or are you trying to be "politically correct"? The problem here is that you don't see how damaging buying gold really is (which is ultimately, what you're doing by buying stuff for other players, with real money, for their gold), because other games don't have gold/coins as their main currency. All of the MMOs that offer the chance for you to trade real money for ingame cash don't actually offer you that much benefit when you do so. On the other hand, buying gold here gives you a chance at buying the best pokemon found in the game, provided that you pay enough. Want examples, let's go get examples. WoW: You can buy tokens (game time) for other players for real money. You get gold in exchange. Gold doesn't buy the best weapons in the game, you still need to raid. At best, it gets you welfare gear. Guild Wars 2: You can exchange ingame gold for gems and vice versa. Legendary items don't provided any added bonuses to the best weapons in the game, which are piss easy to get, due to no gear treadmill. No advantages for those buying gold. Path of Exile: Shop full of cosmetics. Doesn't allow you to buy anything for anyone else, because RMTing is strictly against their policy, and trading of ingame goods for COSMETICS falls under this. Somehow, trading extra EXP bonuses for gold is alright for you though. Dota2, CSGO, Valve games with microtransactions: Buying items with real money doesn't give you any advantage, you get nothing in return except a skin. Therefore, it's more of a marketplace than buying/selling or RMT. These are pretty much all the kinds of micro-transactions that exist. Stop dodging the point in question. There's no game, at least decent game, that allows you to buy the best things in the game with real life money, the best stuff is locked behind game content, or just outright easy to get (in GW2's case). Right now, this is possible in PRO. Nothing stops me from getting a credit card, buying premium for 10 people, and buying the best pokemon in the game, even if I have to overpay, no one will say no to a good deal. Pay2win is pay2win, and PRO right now is pay2win, you can pay to get the best stuff available. That's the very concept of it. Come up with some better arguments next time, you're making it easy for me.
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First about spawns, now about this. So the only think you do is complain? Can you try and name one game in which players don't trade premium currency with in game currency between themselves? Any decent game that isn't Pay2win? "Games that let you buy better gear or allow you to make better items then everyone else at a faster rate and then makes the game largely unbalanced even for people who have skill in the game without paying. " Paying real money to get ingame currency is pay2win, no matter if it's through official means or not. If buying pokemon for real currency is a bannable offense, why is buying gold (to buy pokemon or other stuff) supposed to be legal? Complaining about something that is straight up wrong is valid, by the way. Turning a blind eye on stuff just because you want to be "politically correct" or want to appear nicer, is the cowards escape. There's some stuff wrong in this game that needs to be fixed, and it won't get fixed unless people complain. I'm complaining, and they're valid complaints too, since some people actually agree with me. If you don't, make a case for yourself, and defend your position. I await eagerly how you'll defend pay2win as a good thing, so go on, entertain me.
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Bump. This needs attention. This clearly falls into RMT, and is a huge problem. It is contributing to a P2W environment, which is something the devs claim to be firmly against, yet, this is happening right now, with threads in this very forum announcing these services. Needs to be looked into and stopped, ASASP
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A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
You really think can be possible 0-31-0-0-0-31. Im done with you. You win. Anything between 0 and 10 might as well be 0. Anything between 10-20 is very mediocre, even in non-wanted stats. But good to know you have such great insight into how much IVs matter, if you actually believe the only thing that matters is one or two good stats. Can't wait to see those godly Dratinis everyone supposedly already has. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
You clearly don't get the point. If you want to insist on the same arguments over and over, fine, but there's no point in discussing with you. No, "this is an MMO" isn't an excuse for everything and anything. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
This is a really lame excuse, and I seriously am tired of it. Being an MMO doesn't mean everything has to be extremely rare that you never even see it in your lifetime. If you want to press W and S and press "Run" for 10 hours a day to see 2 Dratinis (or anything as rare) a day, suit yourself, but in my opinion, this will only discourage people from playing and encourage people that want to play to find methods to bypass the grind (ie, scamming, botting, RMTing, etc), which, by the way, are all very common things in MMOs with lengthy grinds. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
That's the problem though. What if someone decides "Hey, I don't want to spend a ton of money on a 31/31 Dragonite, I'm going to hunt one for myself!" This poor player would be stuck grinding for the equivalent of the 2 weeks of accumulated game time of every player on the server just to find 1 Dratini with 31 attack and HP. Hell, you don't even need 31 attack, 25-31 is tolerable but it's still an insane grind. It's just not acceptable that in 2 week's time, only 1 good Dratini has been found on the entire server of >1000 users. 31-31 isnt a good dratini.Its a perfect dratini.About 25-31 in atk and spd probably there are more than 10?15?Counting dragonair too. I personally wouldn't use a 0/31/0/0/0/31 Dragonite, but that's just me. Don't know how you can even think that's anywhere near "perfect", but alright. And like it's been said before: 1) The first 31 atk/speed was a lucky strike. It happened 2 weeks after the server launched. When will the next happen? Tomorrow? Next month? Year? Who knows. 2) This was the first "perfect" (according to you) Dratini out of thousands of players that have grinding in Dragon's Den. If a normal player were to grind for a good one, he would need to waste the combined time of the thousands of players to get a good one. Doesn't seem fair to me. 3) Is there really a problem with multiple good pokemon existing? What's the problem here, really? Why are you so adamant against multiple players having access to good pokemon, even if they are rare? There's tons of things to grind for. A player's grind isn't done when they find a single good pokemon. Even if there were 50 great dratinis in the game right now, there's still another 500 players that want good ones. The supply will never be enough for everyone interested in them, due to the prevalence of Dragonite in the game (as a favorite and as a competitive powerhouse). Face it, your argument is flawed from the start. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
Proof of this claim? Besides, that's 1 out of how many? -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
Off the top of my head, Safari Zone is a major concern, both of them. There's a bunch of pokemon there that really should be more common, if you take into account that you have to pay 5k to go inside (which isn't that small, it adds up pretty quickly), and you keep seeing Paras everywhere. This is one of the most critical areas, there's still a bunch of pokemon I've personally never seen there. I can also say that even with Membership, most of the pokemon that are MS-only are so rare, that I barely seen any of them. In any map I go to, the MS-only pokemon of that area is almost always something I've never seen while in the area, or something that I never seen in the game entirely. These need to be looked into, especially since people are paying for the chance to see them, never seeing them is very discouraging. Although they shouldn't be made too common either, since they're essentially behind a paywall, but making them a bit more common wouldn't hurt. That's my main 2 problems right now. I can go into detail as for which areas should be looked over with priority, but my main gripe are those 2, especially Safari Zones. Despite this discussion turning pretty aggressive for some people, it's good to know that there's someone reading the meaningful posts, and even if you don't exactly agree with them, it's good to know that you at least are considering it and looking at it through the player's point of view. Even if nothing changes, or the changes are slight, it's good to know that at least someone cares. Thanks. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
It takes time to make a well thought of argument, especially when the other argument itself is well based. It doesn't take long to shutdown dumb attempts at going offtopic or trying to misinterpret the original goal of the thread, when people clearly didn't even read the whole thing. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
You're changing my original premise to fit the narrative that the encounter rates are fine as it is. I didn't say that Dragonite should be 100% rate, nor that a perfect one is needed. That's not the intent of this thread. First off, you don't need a perfect pokemon to be viable in a catch-only environment. You need CERTAIN stats to be perfect, however, if you want to have an extra edge. Point being, a perfect speed, Timid Alakazam, will always win against ANY other Alakazam, unless they are both perfect Speed. So if you want to counter other Alakazams, you want yours to have perfect speed. If it doesn't, your Alakazam is instantly bad or worse than everything else. This isn't to say, that a 29 speed IV Alakazam is awful, no. But it isn't as good. Much like the Alakazam example, a lot of other glass cannon pokemon fall under this. You either get that perfect speed, or it's garbage. Which is why I used that example. But even then, that's besides the original point. You're making my argument even easier when, at 100% rate, there's still a very low chance of someone finding something really good. And you also miss that you need to actually catch something for it to even count. You're assuming that everyone in every map catches whatever they find, which is far from the truth. No one goes around catching every single pokemon, unless they're actually hunting for it. Point in case, everyone in Dragon's Den is there to grind levels on their pokemon, but, if the odd Bagon appears, they'll catch it, just because it's rare. They won't catch Golbats, they won't catch Quagsires, they won't catch anything else. Why? Because they're not rare. When they want one, they'll go back and grind for it. Much like this, not everyone is catching every single Rattata they find on their way to do something. Most of the people will run from them. A very small margin will kill them for whatever reason. An even smaller amount will actually catch them, and roll the dice to see if it's good or not. You're ignoring this very important fact. People will catch these pokemon just out of being rare, not because they actually need them. If you had an area with 100% rate for Dratinis, and nothing but Dratini, it would be empty for the most part because: a) Dratinis don't give much EXP, being a 1st stage evolution; b) Nothing else rare shows up in that area, it's exclusively Dratini without the off chance for something nice; c) Dratini would become common, and therefore, you would only come here to find an actual good Dratini. Of course this is a dumb example, as a 100% area is stupid, but I think you get the point. There should be rare spawns, but they shouldn't be ludicrously impossibly rare. Because people will go to the areas where rare pokemon appear to look for them specifically, and get demoralized when they don't find them over long periods of time. The premise is flawed from the start. People will only catch stuff if they are genuinely interested in them (to actually find a good one) or if it's exceptionally rare. And this is where this system is lacking right now, most stuff is, for some reason, exceptionally rare, even stuff that has no deal being this rare. Dratini was just an example, there's right now, dozens of pokemon that are hard to come by, just even seeing them is hard. Catching a good one is probably the same as winning a lottery. Again, I'll reiterate, I don't want stuff to be easy to find. I don't want Dratinis or other species at 50% encounter rate, god no. All I'm saying is that rates under 1% are abysmal and kill the motivation to play the game. 1-2% rates still mean that you'll only see a rare pokemon every 50 or 100 pokemons (on average, of course), which will keep them rare, will keep people actively searching for them when they need to. It means that you don't have to spend 5 hours for the offchance of finding something rare, that will ultimately be unusable except for story mode. TL;DR don't do rates under 1-2%, it's insane for competitive and casual players alike -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
"The game just started and all want 31 iv pokemons" Point out the line where I said I want 6x31 IV'd pokemon. This post is about the absolutely ridiculous rates of rarer pokemon. Some people don't ever even see them. When a pokemon is almost impossible to find, don't you think there's something wrong? I went with the competitive approach to show that finding a good pokemon (not even a perfect one or 6x31, like you implied, just "good", which was a good nature+a single good IV) is harder than finding a shiny pokemon. That's not okay. So yea, you didn't read the entire post, and you didn't read the entire thread, since your argument was already used multiple times. Learn to read, perhaps? -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
So you just ignored the entire thread, and decided to post anyway. Nice. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
So what? "It's not as bad as the others so don't complain"? How's that a good excuse? Is this some kind of "It could be worse"? No. That's not a good excuse. It doesn't work like that. Just because others have it broken, it doesn't mean it has to be broken here. By saying "this game is not for you", I'm assuming you're fine with spending over 10 hours to find a single species, is that right? That's what I'll assume. That's the most bullshit answer I've ever seen. There's already countless threads asking for this problem to be fixed. It is a real problem that needs attention. Saying "there's worse" or "this isn't for you" will NOT solve the problem. There are species that are nearly impossible to find. Some people will never even know that a certain specie was in that map, because they never even saw it. How is that alright? Because other games have it worse? Honestly? Fuck off. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
You still don't get it, do you? There's nothing wrong with having rare pokemon. It's perfectly fine and should be encouraged. On the other hand, there's a LOT of things wrong with certain pokemon being so rare, that even when they appear in areas that are farmed, there's still only 2 of them in the entire server. It has nothing to due with wanting 6x31 IVs, or perfect pokemon, it's the fact that some pokemon are so rare, that people don't even WANT to try to find them, just because they're so goddamn rare. You have multiple reports of people spending over 5 or 6 hours looking for a species and never seeing even a single one. No one can possibly think that's fine, it's completely insane. I'm not even talking from a competitive standpoint anymore, it's completely INSANE for any normal user that just wants to do the story or fill the pokedex. No, "this is an MMO" excuse doesn't work here. Stuff should be rare, but not rare to the point of being a myth. And as a counterpoint to people wanting "easy" or "perfect" pokemon: There's tons of good competitive pokemon that are fairly common in the game, and there's no perfect one caught. There's some very good ones, but none of them are perfect, and they'll never be. These pokemon appear on some areas at over 40 or 50% chance, and no one has found a perfect one. Even at 1 or 5% chances, no one will ever find a perfect rare spawn. At 0.01%, most people won't ever find them to begin with. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
I don't care about Showdown. I don't want breeding. I like catching just fine. I just don't want to look for a single pokemon for 5 hours, and the first one I find doesn't even get the same nature as my Synchronize pokemon. That's discouraging af, and not alright, even if this is an MMO. Like I said in my original post, 7-8 hours to find a GOOD competitive pokemon should be the target. Not 7-8 hours to find a SINGLE crappy pokemon. You have to make a team of 6, with possibly several others to switch out. 7-8 hours to find each of 10 pokemon is already a long grind. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
I actually gave a lot of free byes. I only considered a single IV, which is often considered the most important one, speed. The reason I considered it is, because if you don't care about speed, or don't have perfect speed, someone else will, which makes your pokemon worse in a competitive scene. 31 isn't easy to get, but it's a standard for someone that plans to be competitive. Because if you aren't, someone else will be, and beat you at it. MMOs are good for competitive play because no one has perfect pokemon. But even with imperfect ones, you have to settle for something, that something is what you strive for. And right now, that something is just too damn hard to get, near impossible I'd say. 3 people on my team were looking for Sandiles (or something, don't remember) for 3 straight hours yesterday, all at the same time, and they didn't see a single one. This isn't an issue that affects only competitive players. If 3 players can't find a single one in 3 hours, how will normal players even find a single one by themselves? Not even considering any competitive stuff. The rates need to be fixed. Anything under 1% for NFEs is not okay. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
All IVs 23+ don't matter if the IV that matters isn't 31, or if the nature isn't the right one, or if the ability is wrong. 10% is too much, sure, but 5% is already pretty low, it's 1/20 encounters. It's fine having rare stuff, like I said, it's not fine to make it so hard to find that you'll never find a good one. If it is kept as it is, I wouldn't be surprised if stuff like Dragonite never saw play, and instead more common stuff with the right IVs did. I know I'd rather use common, weaker (in theory) pokemon, with the IVs in the right place, because I know that they will out speed and one shot the shitty Dragonites, or take 4 hits instead of 3 the shitty Blissey would, and so on. You get my point, surely. That Dragonite sucks, to be honest. It has Inner Focus, which means that it's ability is pretty much nothing. It will get oneshot by any pokemon that knows Ice Shard. It's Adamant and 25atk, which is decent, but only has 19 speed IVs, which means it will be out sped by any other Dragonite that is Jolly/Timid with over 10 IVs in it, and since it's also a base 80 speed, it gets out sped by the majority of the OU tier. That Dragonite doesn't work neither as a revenge killer, for being too slow, nor as a setup, because they'll just switch in anything with an Ice move or Ice Shard and one shot it. I understand the game isn't ready for competitive. But it will never be if these issues don't start getting tackled soon. -
A numbers approach to the Spawn Rates problem
Skazord replied to Skazord's topic in General Game Talk
well Arnie told me that hidden abilities have 1% chance, not 10%. i thought it was higher too tho from my experience I was actually being nice there too. That just makes this issues even bigger, really. -
So, we need to have this talk. I know we've had it before, but we need to do it again, since most of them died out due to lack of interest or facts or numbers, or I dunno, but I feel like there hasn't been enough talked about this. Spawn rates are a big problem. And not a little problem either, it's actually a big one. Certain pokemon have obviously way less than 1% appearance rate. Some of those might even have lower than 0.1% rate, due to how little of them exist on the server as of right now. We don't know for sure, but it's not hard to imagine something like that. What this means is, there are certain species of pokemon that are rarer than some shiny species. No, not even joking. You can find Zubats pretty much anywhere, which means that a lot of people will see them. You can, however, only find certain species in specific spots, that a lot of people don't actually go to. Therefore, it is very likely that there are STILL species of pokemon ingame that have yet to be found, which make them even rarer, and therefore, more expensive, than common shinies, and that's just not right and should not happen. Some players are grinding these rarer pokemons for HOURS without seeing a single one of them. Now, let's follow a competitive perspective. Dragonite is a pretty big staple in any metagame, in the most popular tier, OU. In Gen6, it is an extremely bulky powerhouse, thanks to its amazing base stats, good move pool, and amazing ability, Multiscale. However, Multiscale is a hidden ability. This means that you will find a Marvel Scale Dratini every 10 or so Dratinis you find. Dratini, for those that tried to find one, is extremely rare as it is. You will find one VERY VERY rarely. When you do, it has 50% chance of being the same nature as your Synchronize (assuming you're using one). Then, it has a 1/10 chance of being a Marvel Scale Dratini, that then becomes Multiscale. And after THAT, you'll want it to have 31 speed IVs, because you're most likely running Jolly to outspeed and oneshot stuff with Choice Band. So you have a 1/100 (I'm being nice here, it's likely lower than that) chance of finding a Dratini, 1/2 chance of it being Jolly, 1/10 chance of it being Marvel Scale, and 1/31 of it being max speed. This is, if we turn a blind eye on its Attack, which if it is anything lower than 20, is most likely garbage. The chance of finding a USABLE Dratini is lower than the chance of finding any shiny. The thing is, you can only find Dratini in a specific spot, and by fishing. You can find a shiny anywhere. So you're more likely to find a shiny, than to find a decent, competitive Dratini. Don't get me wrong. I understand the problem of having high rates, no one wants everyone to walk around with super competitive pokemon, or a million shiny rare pokemon. But the current rates are bullshit, to say the least. Dratini was just an example, there's worse offenders than that. There needs to be a middle ground. The current rates are too extreme. In my opinion, these rates simply don't work, even more so when they are for first evolutions. Keep Dragonair or Dragonite rare, that's perfectly fine, but I don't see what's wrong with giving Dratini a 5-10% appearance rate. That's still rare, that will still keep it hard to find a good competitive one or shiny, but will allow us to breathe a sigh of relief every time the pokemon we're looking for actually appears. Grinding 5 hours to never see what we want is discouraging, to say the least. And then it hits you that the first one you find will most likely not fit your needs, and you just don't even feel like trying anymore. I know what I'm talking about, I found my Synchronizers, and I'm now idling until this problem is fixed, because I see no reason to try to find these incredibly rare pokemon that most likely will suck anyway. TL;DR: A player that only cares for the mainstory shouldn't be stuck hours looking for their favorite pokemon. 10-20 minutes is all it should take, and the rate should be based off of that. A competitive player shouldn't be stuck weeks or months looking for the pokemon they need for their team, with all the right stats and natures. This should take, at the very most, 1 day of intense grind (by this, I mean around 7-8 hours, and this is very extreme). The rate should be adjusted to fit that. Don't forget that these players don't need to farm just a single pokemon, they will have to grind several of them, for several teams and tiers. They'll be your longest lasting player base, for sure. 7-8 hours to find a single good pokemon is already a long grind, if you think about it. Hopefully this shows that the struggle is very real. This is hurting the player's experience a lot, and needs to be changed soon, it's a very glaring and important issue right now.