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Introduce a machine that would serve as a third party in a trade or monetary transaction. At this point in time prices are in the

 

air and all over the place. We should implement a system that dictates the max and min price for certain items/Pokemon based on variations in stats for

 

Pokemon and use for items. I've played two different mmos in the past one had a free flowing system, no max no min and because of this the prices of

 

items have multiplied 9 times over. Generally due to the player induced inflation. On the other hand, on another mmo i've played they implemented a

 

price threshold system which helps sustain Its economy . I would like to hear your thoughts. Oh and another thing also clothing prices in the ingame

 

shops aren't reasonable at the moment. Its hard to come by 75k, then to spend it on a hat. To fix that there would have to either by a price cut or much

 

more plausible methods of making money. I have some suggestions. No pun intended. Maybe...... :Cool: :y:

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