Napolion22n Posted February 18, 2019 Share Posted February 18, 2019 Hello it has come to my attention a thing that i believe is a bug. I have noticed that when a pokemon uses protect and the opponent switches pokemon , then the protect fails naturally, the thing is that in the next turn protect must have 100% success since it failed the previous round* . instead of the above protect fails again and keeps failing even though its accuracy should have been reset after each failure. i put down the protect mechanics as i found them in the platform of pokemon showdown. Thank you for your time. * The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. Link to comment Share on other sites More sharing options...
Equilibrium Posted March 5, 2019 Share Posted March 5, 2019 Hello it has come to my attention a thing that i believe is a bug. I have noticed that when a pokemon uses protect and the opponent switches pokemon , then the protect fails naturally, the thing is that in the next turn protect must have 100% success since it failed the previous round* . instead of the above protect fails again and keeps failing even though its accuracy should have been reset after each failure. i put down the protect mechanics as i found them in the platform of pokemon showdown. Thank you for your time. * The user is protected from most attacks made by other Pokemon during this turn. This move has a 1/X chance of being successful, where X starts at 1 and triples each time this move is successfully used. X resets to 1 if this move fails, if the user's last move used is not Baneful Bunker, Detect, Endure, King's Shield, Protect, Quick Guard, Spiky Shield, or Wide Guard, or if it was one of those moves and the user's protection was broken. Fails if the user moves last this turn. Greetings. Before we start, I'd like to apologize for the delay and thank you for reporting this bug to us. As you thoroughly explained, Protect should not fail if it failed the previous round. We are sorry for the inconvenience. In any case, PvP code rework is already planned for the future, but I'm afraid there's no Estimated Time of Arrival (ETA) on that. So please, be patient in the meantime while additions and changed are made. Let me know if you have any further questions regarding that matter and once again, sorry for the delay. Have a nice day! PRO Rules ⇌ Punishment Policy ⇌ How to Report Do not contact staff members for private support. Use the appropriate sub-forum to eventually help others with the same issue. Unsolicited messages will be vanished. Link to comment Share on other sites More sharing options...
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