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Guest sant0ro

As far i can see. After doing some Benchmarking test, (Using Visual Studio Proofing Tools integrated to Unity Engine), the Game Environment Performance decrease a lot when is running using Mono.

 

Basically in OS X and Linux Distros.

 

1. The Client loss performance in Environment Startup. Really wondering Why? And how PRO implements Mono.

2. Linux Version of PRO aren't working, only after installing Mono Libraries and QT Libraries, also need install OpenGL Libraries. (idk why..)

3. If you don't have these libraries, QT and OpenGL is not noob friendly, need some GCC compiles.. The Window Open (three seconds after - black screen) closes. In Terminal you can see is failing when Loading Graphical Libraries.

4. Without these Libraries you can run with Wine, but a big time to open the screen, and the Loading also lacks a lot of time. Why if Wine is using Windows XP Libraries?

5. Running on Windows performance and Loading is fast.

 

I'm wondering how PRO implements Mono. And what possible bug can be.

 

Only reporting that.

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https://pokemonrevolution.net/forum/topic/14349-mono-interoperability-problems/
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