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I really miss the aspect when a Pokemon levels up, their health gets restored as well. Adding this aspect back would help with reducing the amount of time players have to run back and forth from the wild to the town. It would make rare candies more useful, sense it would be able to rive the Pokemon like it does in the real game. I personally haven't had a chance to try a rare candy, so that statement is only of assumption. If anyone can confirm or not if that aspect works or not would be great.

 

Personally I would think it'd be cool to be able to have some kind of IRC to talk with your friends/ others while your waiting for slots to open. It would help ease down the long wait times and make them a tad bit more interesting. It could also be used for players to communicate with others during the servers brief downtime.

 

A few years ago I use to play zelda style mmo. Every so often the moderators on that game would host events with real basic game modes, like hide and seek. The first few players to find the moderator would recive some special item like a hat.. etc. I feel like an aspect like this would help unite the community much closer, whilst adding a fun aspect to the game.

 

 

After reading through some of the announcements on the forums I feel like a detailed letter with upcoming content, the developments teams vision for the future, etc would be really nice. If possible, it'd be nice to be able to read them in the game as well.

 

A few cosmetic items that popular streams could raffle away to their viewers could be a cool thing. I'd help spread the word about the game, and not only that it's a cool way to support the stream who's supporting the game. I'm not implying to give it to everyone, only people with a moderate size audience.

 

After playing around for a bit I noticed that running away from Pokemon in the wild are very easily avoidable. I've did some testing for a good 10 minutes and not one Pokemon resisted me running away. If the chances for it to resist could be upped it be great. Another point I would like to bring up is that losing to a npc doesn't seem to have any draw backs, besides traveling back to the location. Wasn't sure if their was any reason for this or not, however figured i'd bring it up so maybe we could get some kind of drawback for it, maybe loosing some cash.. etc.

 

 

I'm still pretty new to the game, so If i'm mistaken please cut me some slack.

Thank you for taking your time and considering my following suggestions. Feel free to post your feed back, would love to hear some other opinions!

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https://pokemonrevolution.net/forum/topic/15848-a-collection-of-ideas/
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1. Mmo logic maybe? I don't know.

2. There is irc chat.

3. There are events.

4. Look at the announcement section.

5. Not necessary.

6. If you lose, you lose cash proportionally to the amount you own. You can't rechallenge npc against which you lose to avoid exp grinding. You have to wait 1 week to rechallege any trainer (gym leader excluded as unrechangable).

From 2015: I'm still here

113037

I really miss the aspect when a Pokemon levels up, their health gets restored as well. Adding this aspect back would help with reducing the amount of time players have to run back and forth from the wild to the town. It would make rare candies more useful, sense it would be able to rive the Pokemon like it does in the real game. I personally haven't had a chance to try a rare candy, so that statement is only of assumption. If anyone can confirm or not if that aspect works or not would be great.

 

Personally I would think it'd be cool to be able to have some kind of IRC to talk with your friends/ others while your waiting for slots to open. It would help ease down the long wait times and make them a tad bit more interesting. It could also be used for players to communicate with others during the servers brief downtime.

 

A few years ago I use to play zelda style mmo. Every so often the moderators on that game would host events with real basic game modes, like hide and seek. The first few players to find the moderator would recive some special item like a hat.. etc. I feel like an aspect like this would help unite the community much closer, whilst adding a fun aspect to the game.

 

 

After reading through some of the announcements on the forums I feel like a detailed letter with upcoming content, the developments teams vision for the future, etc would be really nice. If possible, it'd be nice to be able to read them in the game as well.

 

A few cosmetic items that popular streams could raffle away to their viewers could be a cool thing. I'd help spread the word about the game, and not only that it's a cool way to support the stream who's supporting the game. I'm not implying to give it to everyone, only people with a moderate size audience.

 

After playing around for a bit I noticed that running away from Pokemon in the wild are very easily avoidable. I've did some testing for a good 10 minutes and not one Pokemon resisted me running away. If the chances for it to resist could be upped it be great. Another point I would like to bring up is that losing to a npc doesn't seem to have any draw backs, besides traveling back to the location. Wasn't sure if their was any reason for this or not, however figured i'd bring it up so maybe we could get some kind of drawback for it, maybe loosing some cash.. etc.

 

 

I'm still pretty new to the game, so If i'm mistaken please cut me some slack.

Thank you for taking your time and considering my following suggestions. Feel free to post your feed back, would love to hear some other opinions!

 

 

1. They only restore the hp points they just got for levelling up, they don't actually "regenerate" so this isn't a big deal.

 

2. We have IRC and Discord, both of which you can talk on.

 

3. We do host events (see the tournament starting Tuesday) in addition, we also have seasonal events.

 

4. You have no idea how much I approve of this, a lot of suggestions are generally repeated and although we have a "will never be introduced", we don't have a "Is planned/considered" type of post, elaborating on this would be good in terms of quashing what is quite frankly becoming trash posting in the suggestions forum.

 

5. Currently there's a major overload with registration being closed; we get enough promotion without needing to do this, though it would be nice for events and such, just not to "advertise" the game per se. As I said earlier, there's a user overload currently because of two high profile youtubers, so we most definitely do not need to spread more word of the game haha.

 

6. Later on you'll begin to lose money when losing to NPCs, in addition, you lose xp and suchlike. Also, losing to players such as the elite 4 enters a 12 hour cooldown, and bosses have a 7 day cooldown whether you win or not, which stunts your progress if you're not aptly prepared.

As you said later in your post, you're fairly new to the game, so I would just hold on until you get a bit further through - trying to run from pokemon in areas such as cerulean cave will grant your pokemon a swift faint, the difficulty curve is certainly a big thing (Johto is VERY hard.)

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113138

4. You have no idea how much I approve of this, a lot of suggestions are generally repeated and although we have a "will never be introduced", we don't have a "Is planned/considered" type of post, elaborating on this would be good in terms of quashing what is quite frankly becoming trash posting in the suggestions forum.

 

I agree on this poin too.

I do remember I proposed something like it months ago, in order to have a resume on what the staff were working on. The answer was that it would be too chaotic, so they told me just to keep lookin in the announcement section.

Check it here: https://pokemonrevolution.net/forum/viewtopic.php?f=7&t=14416

From 2015: I'm still here

113037 I really miss the aspect when a Pokemon levels up, their health gets restored as well. Adding this aspect back would help with reducing the amount of time players have to run back and forth from the wild to the town. It would make rare candies more useful, sense it would be able to rive the Pokemon like it does in the real game. I personally haven't had a chance to try a rare candy, so that statement is only of assumption. If anyone can confirm or not if that aspect works or not would be great.

 

This has never been in any pokemon handheld, why would it be here?

Former Team Rocket Leader....

113226
113037 I really miss the aspect when a Pokemon levels up, their health gets restored as well. Adding this aspect back would help with reducing the amount of time players have to run back and forth from the wild to the town. It would make rare candies more useful, sense it would be able to rive the Pokemon like it does in the real game. I personally haven't had a chance to try a rare candy, so that statement is only of assumption. If anyone can confirm or not if that aspect works or not would be great.

 

This has never been in any pokemon handheld, why would it be here?

 

That's not totally true. When a pokemon levels up, in real game he gets on his HP the amount gained by levelling. I mean, the stats HP raises by 3 points, so he gest 3 hp. This here does not happen. In real games you can use rare candys to revive not-level-100 pokemons because of the HP increasing.

I think that this is not relevant, but it would not be bad to get it fixed.

From 2015: I'm still here

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