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What's your ideal solution?  

106 members have voted

  1. 1. What's your ideal solution?

    • Change nothing, the game is fine the way it is.
      10
    • Remove the increase in XP required for evolved forms.
      22
    • Make trainers more interesting/tricky rather than more powerful.
      15
    • Add more unique mechanics to distinguish the game rather than difficulty (Boss trainers, etc)
      9
    • Double XP required, but remove the x3 modifier for evolved forms.
      4
    • Make wild pokemon as difficult as they are in the handhelds.
      6
    • Make field healing items more plentiful or cheaper.
      14
    • Add a way for players to craft and sell TMs.
      10
    • Alternative methods of EV training or levelling (In the vein of Super Training.)
      13
    • Add the x1.3 experience bonus for unevolved forms past their evolution point in gen 6
      3


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Right so, i thought i'd give my 2 cents on each option available.

Change nothing, the game is fine the way it is.

 

Not much to say here. Its an mmo, we have a community that likes to voice their opinion and we have game devs that actually listen to our opinions, needless to say, this game will be forever evolving.

Remove the increase in XP required for evolved forms.

 

TBH i dont really see why this is a big issue. The exp required by previous evolutions is significantly less. Even if they are harder to train, its still a lot faster to train a first/second evo pokemon to lvl 100 rather than a final evolution pokemon. Take magikarp for example, has the worst stats and the worst move set compared to most pokemon, yet its always faster training a karp to lvl 100 than a gyarados.

Make trainers more interesting/tricky rather than more powerful.

 

100% agreement here. When i battled red in mt silver, his mega chari y kept using tackle... Dont know if this has changed by now, but if at least the move set was optimized then after that maybe the AI intelligence can be worked on too (such as bosses/trainers with tanks actually using moves like leach seed / cosmic power / heals / etc)

Add more unique mechanics to distinguish the game rather than difficulty (Boss trainers, etc).

 

Agreement here as well. Though they already do have unique features such as the boss battles and unique quest for mew and now the legendary dogs. Just stick on this path is all.

Double XP required, but remove the x3 modifier for evolved forms.

 

I think the xp system is fine the way it is. No need to make it any easier or harder.

Make wild pokemon as difficult as they are in the handhelds.

 

Make field healing items more plentiful or cheaper.

 

These 2 kind of go hand in hand. IF you are going to make wild pokemon harder, then include more healing items and make them affordable.

Add a way for players to craft and sell TMs.

 

I think this is a very innovative idea and would really make PRO unique. Besides creating a new market for TMs it would also give players more to do in game. This could also be extended to creating/crafting held items maybe.

Alternative methods of EV training or levelling (In the vein of Super Training.)

 

I'd just suggest adding the power items (power bracer / anklet / etc) for this one. Possibly make them obtainable through difficult quests or even ranked pvp rewards.

Add the x1.3 experience bonus for unevolved forms past their evolution point in gen 6

 

Again i really dont think the exp system needs a change. Its fine the way it is. The longer it takes, the longer you are out there grinding increasing your chance to find a possible shiny/tier 4 and getting cash for every poke you faint. Besides, a lvl 100 poke shouldnt be easily obtainable anyway..

 

Besides all of these though, and i know these are only suggestions, we do know that we will be getting an auction house as well as an eventual battle tower, both of which i am looking forward to more than hoenn :|

mLcUOgl - Imgur.png

125372
125341 Just wanted to point out that "it's an MMO" isnt a valid point. It doesnt mean anything, there are millions of MMO's which are all different when it comes to grinding standards.

 

I agree that the game needs ot be harder than handhelds because most of us have done the game so often.

I also agree that there should be a decent grind, because it makes the achievement feel valuable.

But "it's an MMO" is just an authority argument that means nothing whatsoever

 

It's an appeal to tradition, not authority.

 

Yeah I mixed myself coz i was drunk, what I wanted to point out as an authority argument was those who say that it shouldnt change because the devs made it so

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