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So i had a battle where i burned a Machamp with Will-o-wisp and then he crit me and it looked like it dealt more lke 3 times more damage. So i assume he had 50% attack because of burn and then 150% because of crit where burn didn't get applied.

 

https://prnt.sc/ahnzcc

Do you know if that Machamp had the Guts ability? If that's the case, Guts ignores attack reduction from burns and increases the attack instead. Well, that's how it should work, I don't know for sure if Guts is working as intended in PRO.

 

From Serebii:

"Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied."

124297 Do you know if that Machamp had the Guts ability? If that's the case, Guts ignores attack reduction from burns and increases the attack instead. Well, that's how it should work, I don't know for sure if Guts is working as intended in PRO.

 

From Serebii:

"Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied."

 

It's a good suggestion. However, i'm pretty sure that is not the case. Because of the following

 

1. Everyone uses No-guard because of 100% Dynamic Punch accuracy (from 50%).

2. I didn't see him miss once, (which is quite common with the normal 50% without no-guard).

3. I should be dead from the attack then since it would deal like 4.5 times the damage (compared to the 50% from burn).

"Critical hits ignore the halved Attack from burn and all stat modifiers. This includes beneficial stat modifiers as well, making it possible for a critical hit to sometimes deal less damage than a non-critical hit, if the user has at least doubled their Attack/Sp. Attack or the target has at least halved their Defense/Sp. Defense." this is from bulbapedia

124467 "Critical hits ignore the halved Attack from burn and all stat modifiers. This includes beneficial stat modifiers as well, making it possible for a critical hit to sometimes deal less damage than a non-critical hit, if the user has at least doubled their Attack/Sp. Attack or the target has at least halved their Defense/Sp. Defense." this is from bulbapedia

 

If you had taken the time to look how bulbapedia is made you would see that your quote is taken from Generation 1 mechanics. If you click the link i posted there is a picture of generation 3-5 changes which is the most updated mechanics of the crit mechanic.

Stating from Bulbapedia: "When a move lands a critical hit, the attacker's negative stat stages will be ignored while the defender's positive stat stages will be ignored"

 

That is Gen 3 to 5 and in Gen 6:

 

"A critical hit now multiplies damage by only 1.5 rather than 2. The Sniper Ability still multiplies damage from a critical hit by 1.5, resulting in 2.25 times the usual damage. In addition, the probabilities for each critical hit stage have been modified, greatly increasing the likelihood of a critical hit for stages +2 and above

 

All other mechanics are identical to Generations III-V."

 

So nothing wrong with the mechanics.

Do not contact staff members for private support. Share the question on the forums due to being of use to others. Please use proper forum. Unsolicited messages will be trashed. Thanks.

125007 Stating from Bulbapedia: "When a move lands a critical hit, the attacker's negative stat stages will be ignored while the defender's positive stat stages will be ignored"

 

That is Gen 3 to 5 and in Gen 6:

 

"A critical hit now multiplies damage by only 1.5 rather than 2. The Sniper Ability still multiplies damage from a critical hit by 1.5, resulting in 2.25 times the usual damage. In addition, the probabilities for each critical hit stage have been modified, greatly increasing the likelihood of a critical hit for stages +2 and above

 

All other mechanics are identical to Generations III-V."

 

So nothing wrong with the mechanics.

 

From Bulbapedia:

 

"When a move lands a critical hit, the attacker's negative stat stages will be ignored while the defender's positive stat stages will be ignored, as well as the boosts from Light Screen and Reflect. Other stat modifiers, such as burn, Eviolite, Defeatist, the Sp. Defense boost that Rock types get under Sandstorm from Generation IV onwards, or Slow Start will not be ignored."

 

Stat stages are referring to the boosts granted by moves such as Nasty Plot, Swords Dance and Cosmic Power.

 

It literally says after that, that modifiers such as burn will not be ignored.

127010
125007 Stating from Bulbapedia: "When a move lands a critical hit, the attacker's negative stat stages will be ignored while the defender's positive stat stages will be ignored"

 

That is Gen 3 to 5 and in Gen 6:

 

"A critical hit now multiplies damage by only 1.5 rather than 2. The Sniper Ability still multiplies damage from a critical hit by 1.5, resulting in 2.25 times the usual damage. In addition, the probabilities for each critical hit stage have been modified, greatly increasing the likelihood of a critical hit for stages +2 and above

 

All other mechanics are identical to Generations III-V."

 

So nothing wrong with the mechanics.

 

From Bulbapedia:

 

"When a move lands a critical hit, the attacker's negative stat stages will be ignored while the defender's positive stat stages will be ignored, as well as the boosts from Light Screen and Reflect. Other stat modifiers, such as burn, Eviolite, Defeatist, the Sp. Defense boost that Rock types get under Sandstorm from Generation IV onwards, or Slow Start will not be ignored."

 

Stat stages are referring to the boosts granted by moves such as Nasty Plot, Swords Dance and Cosmic Power.

 

It literally says after that, that modifiers such as burn will not be ignored.

 

Yes, you are right. I did not notice the burn part, I'll let Shane know about it.

Do not contact staff members for private support. Share the question on the forums due to being of use to others. Please use proper forum. Unsolicited messages will be trashed. Thanks.

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