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Hello, 

 

I believe the only way for Crobat to absorb toxic spikes should be if gravity is in place. 

Except in PRO it does absorb it regularly.

 

Not sure if the bug is known or not but I'd rather post it.

If you need screenshots I can provide some when I got time but this shouldn't be hard to redo.

 

Cheers

 

 

Hello @BingeDrinker,

 

Thank you for taking the time to report this issue and sorry for any inconvenience it may have caused. Poison types with a secondary Flying type, like Crobat and Golbat, currently absorb Toxic Spikes even though they should not. This bug was already reported recently and we hope that it will be fixed soon. Thank you again for your report.

 

If you wish to report any further issues, please feel free to create a new thread in the Bug Resolution Center. Have a good day!

 

Regards,

Unowned

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