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Hello.

 

Thank you for the report, but I can assure there is no dysfunctionality here; these moves are intended on the Pokemon and have been brainstormed beforehand among the staff.

 

By default, NPC- and wild-Pokemon movesets are delimited by the last-four moves that they have met the level-up quanta for; any moveset that deviates away from that parameter is a product of deliberation rather than a bug. In order to maximize the challenges for these more salient brackets of NPCs, we wanted to cull their most viable moves—which settling on their highest-level moves would be simplistic in doing—and thus our administrators and developers have manually edited the movesets within the server.

 

Topic locked, as it is a user-end misunderstanding.

Do not contact staff members for private support. Share the question on the forums due to being of use to others. Please use proper forum. Unsolicited messages will be trashed. Thanks.

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