April 11, 201610 yr Stall Team! Give me any suggestions you have :) .. Let me know if the Growl/Scizor are good enough for competitive play. Also, not sure what item to put on Scizor. *This is a theoretical team, so anything could change, if you can suggest a better nature/pokemon/anything, feel free to do so :)* https://i.imgur.com/GIzZjmk.png Arcanine - Leftovers ---------- Impish / Intimidate -- 252 HP / 252 Def / 4 Speed -- Morning Sun Toxic Extreme Speed Flamethrower Skarmony - Leftovers ---------- Impish / Sturdy -- 252 HP / 252 def / 4 Speed -- Stealth Rock Roost Spikes Whirlwind (Brave bird for spike/rocks?) Clefable - Leftovers ---------- Bold / Magic Guard -- 252 HP / 252 Def / 4 Speed -- Cosmic Power / Calm Mind Soft Boiled Toxic Thunderbolt / Moon blast Blissey - Leftovers ---------- Calm / Natural Cure -- 252 HP/252 Special Def/4 Def -- Soft Boiled toxic / Thunder Wave aromatherapy Seismic Toss Snorlax - Leftovers ---------- Impish / Thick Fat -- 252 Atk / 252 Def / 4 Special Def -- Curse Rest Body Slam fire punch https://i.imgur.com/skiERsi.png Scizor - ---------- Adamant / Technician -- 252 Atk / 252 Speed / 4 Def -- Sword dance Roost Secret Power / Bullet Punch defog
April 11, 201610 yr I see your scizor has roost and defog, make it bulkier - atk/def And i think flamethrower over blitz is better, since it's a tank no need to waste its health points with blitz retaliation. And a good team overall~ :Shy:
April 11, 201610 yr Author 139825 I see your scizor has roost and defog, make it bulkier - atk/def And i think flamethrower over blitz is better, since it's a tank no need to waste its health points with blitz retaliation. And a good team overall~ :Shy: Okay. What makes you say Atk/def over Atk/hp?
April 11, 201610 yr 139832 139825 I see your scizor has roost and defog, make it bulkier - atk/def And i think flamethrower over blitz is better, since it's a tank no need to waste its health points with blitz retaliation. And a good team overall~ :Shy: Okay. What makes you say Atk/def over Atk/hp? Welp, both works tbh, just training def evs will provide 2-3% low damage from physical attacks. Ex: Machamp 252atk/adamant Dynamic punch will deal 50-59% damage to a 252def/atk ev Scizor Atk/hp will be better i guess, cuz hp will provide low damage to both spatk/atk based damage done to scizor, but will take 2-3% more damage from a def ev sciz. Ex: Machamp 252atk/adamant Dynamic punch will deal 53-62% damage to a 252hp/atk ev Scizor
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